// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the GameLift FleetIQ solution and game server // groups. Temporarily stops activity on a game server group without terminating // instances or the game server group. You can restart activity by calling // ResumeGameServerGroup. You can suspend the following activity: // // * Instance type // replacement - This activity evaluates the current game hosting viability of all // Spot instance types that are defined for the game server group. It updates the // Auto Scaling group to remove nonviable Spot Instance types, which have a higher // chance of game server interruptions. It then balances capacity across the // remaining viable Spot Instance types. When this activity is suspended, the Auto // Scaling group continues with its current balance, regardless of viability. // Instance protection, utilization metrics, and capacity scaling activities // continue to be active. // // To suspend activity, specify a game server group ARN and // the type of activity to be suspended. If successful, a GameServerGroup object is // returned showing that the activity is listed in SuspendedActions. Learn more // GameLift FleetIQ Guide // (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) // Related actions CreateGameServerGroup | ListGameServerGroups | // DescribeGameServerGroup | UpdateGameServerGroup | DeleteGameServerGroup | // ResumeGameServerGroup | SuspendGameServerGroup | DescribeGameServerInstances | // All APIs by task // (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html) func (c *Client) SuspendGameServerGroup(ctx context.Context, params *SuspendGameServerGroupInput, optFns ...func(*Options)) (*SuspendGameServerGroupOutput, error) { if params == nil { params = &SuspendGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "SuspendGameServerGroup", params, optFns, c.addOperationSuspendGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*SuspendGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type SuspendGameServerGroupInput struct { // A unique identifier for the game server group. Use either the GameServerGroup // name or ARN value. // // This member is required. GameServerGroupName *string // The activity to suspend for this game server group. // // This member is required. SuspendActions []types.GameServerGroupAction noSmithyDocumentSerde } type SuspendGameServerGroupOutput struct { // An object that describes the game server group resource, with the // SuspendedActions property updated to reflect the suspended activity. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationSuspendGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpSuspendGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpSuspendGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpSuspendGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opSuspendGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opSuspendGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "SuspendGameServerGroup", } }