// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Code generated by protoc-gen-go_gapic. DO NOT EDIT. package gaming_test import ( "context" gaming "cloud.google.com/go/gaming/apiv1beta" "google.golang.org/api/iterator" gamingpb "google.golang.org/genproto/googleapis/cloud/gaming/v1beta" ) func ExampleNewGameServerClustersClient() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() // TODO: Use client. _ = c } func ExampleGameServerClustersClient_ListGameServerClusters() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.ListGameServerClustersRequest{ // TODO: Fill request struct fields. } it := c.ListGameServerClusters(ctx, req) for { resp, err := it.Next() if err == iterator.Done { break } if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } } func ExampleGameServerClustersClient_GetGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.GetGameServerClusterRequest{ // TODO: Fill request struct fields. } resp, err := c.GetGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerClustersClient_CreateGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.CreateGameServerClusterRequest{ // TODO: Fill request struct fields. } op, err := c.CreateGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } resp, err := op.Wait(ctx) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerClustersClient_PreviewCreateGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.PreviewCreateGameServerClusterRequest{ // TODO: Fill request struct fields. } resp, err := c.PreviewCreateGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerClustersClient_DeleteGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.DeleteGameServerClusterRequest{ // TODO: Fill request struct fields. } op, err := c.DeleteGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } err = op.Wait(ctx) if err != nil { // TODO: Handle error. } } func ExampleGameServerClustersClient_PreviewDeleteGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.PreviewDeleteGameServerClusterRequest{ // TODO: Fill request struct fields. } resp, err := c.PreviewDeleteGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerClustersClient_UpdateGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.UpdateGameServerClusterRequest{ // TODO: Fill request struct fields. } op, err := c.UpdateGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } resp, err := op.Wait(ctx) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp } func ExampleGameServerClustersClient_PreviewUpdateGameServerCluster() { ctx := context.Background() c, err := gaming.NewGameServerClustersClient(ctx) if err != nil { // TODO: Handle error. } defer c.Close() req := &gamingpb.PreviewUpdateGameServerClusterRequest{ // TODO: Fill request struct fields. } resp, err := c.PreviewUpdateGameServerCluster(ctx, req) if err != nil { // TODO: Handle error. } // TODO: Use resp. _ = resp }