/************************************************************************* ** ShadingPatch.h ** ** ** ** This file is part of dvisvgm -- the DVI to SVG converter ** ** Copyright (C) 2005-2015 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef DVISVGM_SHADINGPATCH_H #define DVISVGM_SHADINGPATCH_H #include "Color.h" #include "GraphicPath.h" #include "MessageException.h" class ShadingPatch { public: struct Callback { virtual ~Callback () {} virtual void patchSegment (GraphicPath &path, const Color &color) =0; }; typedef std::vector PointVec; typedef std::vector ColorVec; public: ShadingPatch (Color::ColorSpace colorSpace) : _colorspace(colorSpace) {} virtual ~ShadingPatch () {} virtual int psShadingType () const =0; virtual void approximate (int gridsize, bool overlap, double delta, Callback &callback) const =0; virtual void getBBox (BoundingBox &bbox) const =0; virtual void getBoundaryPath (GraphicPath &path) const =0; virtual void setPoints (const PointVec &points, int edgeflag, ShadingPatch *patch) =0; virtual void setColors (const ColorVec &colors, int edgeflag, ShadingPatch *patch) =0; virtual int numPoints (int edgeflag) const =0; virtual int numColors (int edgeflag) const =0; virtual Color averageColor() const =0; Color::ColorSpace colorSpace () const {return _colorspace;} static ShadingPatch* create (int psShadingType, Color::ColorSpace cspace); protected: typedef void (Color::*ColorGetter)(std::valarray &va) const; typedef void (Color::*ColorSetter)(const std::valarray &va); void colorQueryFuncs (ColorGetter &getter, ColorSetter &setter) const; private: Color::ColorSpace _colorspace; ///< color space used to compute the shading values }; struct ShadingException : public MessageException { ShadingException (const std::string &msg) : MessageException(msg) {} }; #endif