// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/base/switches.h" #include "base/command_line.h" namespace cc { namespace switches { const char kDisableThreadedAnimation[] = "disable-threaded-animation"; // Disables layer-edge anti-aliasing in the compositor. const char kDisableCompositedAntialiasing[] = "disable-composited-antialiasing"; // Disables sending the next BeginMainFrame before the previous commit // activates. Overrides the kEnableMainFrameBeforeActivation flag. const char kDisableMainFrameBeforeActivation[] = "disable-main-frame-before-activation"; // Enables sending the next BeginMainFrame before the previous commit activates. const char kEnableMainFrameBeforeActivation[] = "enable-main-frame-before-activation"; // Disabled defering all image decodes to the image decode service, ignoring // DecodingMode preferences specified on PaintImage. const char kDisableCheckerImaging[] = "disable-checker-imaging"; // Percentage of the browser controls need to be hidden before they will auto // hide. const char kBrowserControlsHideThreshold[] = "top-controls-hide-threshold"; // Percentage of the browser controls need to be shown before they will auto // show. const char kBrowserControlsShowThreshold[] = "top-controls-show-threshold"; // Re-rasters everything multiple times to simulate a much slower machine. // Give a scale factor to cause raster to take that many times longer to // complete, such as --slow-down-raster-scale-factor=25. const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; // Checks damage early and aborts the frame if no damage, so that clients like // Android WebView don't invalidate unnecessarily. const char kCheckDamageEarly[] = "check-damage-early"; // Enables the GPU benchmarking extension const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; // Disables LayerTreeHost::OnMemoryPressure const char kDisableLayerTreeHostMemoryPressure[] = "disable-layer-tree-host-memory-pressure"; // Renders a border around compositor layers to help debug and study // layer compositing. const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; const char kUIShowCompositedLayerBorders[] = "ui-show-composited-layer-borders"; // Parameters for kUIShowCompositedLayerBorders. const char kCompositedRenderPassBorders[] = "renderpass"; const char kCompositedSurfaceBorders[] = "surface"; const char kCompositedLayerBorders[] = "layer"; #if DCHECK_IS_ON() // Checks and logs double background blur as an error if any. const char kLogOnUIDoubleBackgroundBlur[] = "log-on-ui-double-background-blur"; #endif // Draws a heads-up-display showing Frames Per Second as well as GPU memory // usage. If you also use --enable-logging=stderr --vmodule="head*=1" then FPS // will also be output to the console log. const char kShowFPSCounter[] = "show-fps-counter"; const char kUIShowFPSCounter[] = "ui-show-fps-counter"; // Renders a border that represents the bounding box for the layer's animation. const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; // Show rects in the HUD around layers whose properties have changed. const char kShowPropertyChangedRects[] = "show-property-changed-rects"; const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; // Show rects in the HUD around damage as it is recorded into each render // surface. const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; // Show rects in the HUD around the screen-space transformed bounds of every // layer. const char kShowScreenSpaceRects[] = "show-screenspace-rects"; const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; // Highlights layers that can't use lcd text. Layers containing no text won't // be highlighted. See DebugColors::NonLCDTextHighlightColor() for the colors. const char kHighlightNonLCDTextLayers[] = "highlight-non-lcd-text-layers"; // Switches the ui compositor to use layer lists instead of layer trees. const char kUIEnableLayerLists[] = "ui-enable-layer-lists"; // Allows scaling clipped images in GpuImageDecodeCache. Note that this may // cause color-bleeding. // TODO(crbug.com/1157548): Remove this workaround flag once the underlying // cache problems are solved. const char kEnableClippedImageScaling[] = "enable-scaling-clipped-images"; // Prevents the layer tree unit tests from timing out. const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; // Increases timeout for memory checkers. const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; // Controls the duration of the scroll animation curve. const char kCCScrollAnimationDurationForTesting[] = "cc-scroll-animation-duration-in-seconds"; } // namespace switches } // namespace cc