// Copyright (c) 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_QUIC_QUIC_PROXY_CLIENT_SOCKET_H_ #define NET_QUIC_QUIC_PROXY_CLIENT_SOCKET_H_ #include #include #include #include "net/base/completion_once_callback.h" #include "net/base/proxy_server.h" #include "net/http/proxy_client_socket.h" #include "net/quic/quic_chromium_client_session.h" #include "net/quic/quic_chromium_client_stream.h" #include "net/spdy/spdy_read_queue.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class HttpAuthController; class ProxyDelegate; // QuicProxyClientSocket provides a socket interface to an underlying // QuicChromiumClientStream. Bytes written to/read from a QuicProxyClientSocket // are sent/received via STREAM frames in the underlying QUIC stream. class NET_EXPORT_PRIVATE QuicProxyClientSocket : public ProxyClientSocket { public: // Create a socket on top of the |stream| by sending a HEADERS CONNECT // frame for |endpoint|. After the response HEADERS frame is received, any // data read/written to the socket will be transferred in STREAM frames. QuicProxyClientSocket( std::unique_ptr stream, std::unique_ptr session, const ProxyServer& proxy_server, const std::string& user_agent, const HostPortPair& endpoint, const NetLogWithSource& net_log, HttpAuthController* auth_controller, ProxyDelegate* proxy_delegate); // On destruction Disconnect() is called. ~QuicProxyClientSocket() override; // ProxyClientSocket methods: const HttpResponseInfo* GetConnectResponseInfo() const override; const scoped_refptr& GetAuthController() const override; int RestartWithAuth(CompletionOnceCallback callback) override; bool IsUsingSpdy() const override; NextProto GetProxyNegotiatedProtocol() const override; void SetStreamPriority(RequestPriority priority) override; // StreamSocket implementation. int Connect(CompletionOnceCallback callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; const NetLogWithSource& NetLog() const override; bool WasEverUsed() const override; bool WasAlpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override {} void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} int64_t GetTotalReceivedBytes() const override; void ApplySocketTag(const SocketTag& tag) override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; private: enum State { STATE_DISCONNECTED, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_REPLY, STATE_READ_REPLY_COMPLETE, STATE_CONNECT_COMPLETE }; void OnIOComplete(int result); // Callback used during connecting void OnReadComplete(int rv); void OnWriteComplete(int rv); // Callback for stream_->ReadInitialHeaders() void OnReadResponseHeadersComplete(int result); int ProcessResponseHeaders(const spdy::Http2HeaderBlock& headers); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadReply(); int DoReadReplyComplete(int result); State next_state_; // Handle to the QUIC Stream that this sits on top of. std::unique_ptr stream_; // Handle to the session that |stream_| belongs to. std::unique_ptr session_; // Stores the callback for Connect(). CompletionOnceCallback connect_callback_; // Stores the callback for Read(). CompletionOnceCallback read_callback_; // Stores the read buffer pointer for Read(). IOBuffer* read_buf_; // Stores the callback for Write(). CompletionOnceCallback write_callback_; // Stores the write buffer length for Write(). int write_buf_len_; // CONNECT request and response. HttpRequestInfo request_; HttpResponseInfo response_; spdy::Http2HeaderBlock response_header_block_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr auth_; const ProxyServer proxy_server_; // This delegate must outlive this proxy client socket. ProxyDelegate* const proxy_delegate_; std::string user_agent_; const NetLogWithSource net_log_; // The default weak pointer factory. base::WeakPtrFactory weak_factory_{this}; DISALLOW_COPY_AND_ASSIGN(QuicProxyClientSocket); }; } // namespace net #endif // NET_QUIC_QUIC_PROXY_CLIENT_SOCKET_H_