#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SHADER vertex vert_shader GLSL #version 430 layout(location = 0) in vec2 position_in; layout(location = 1) in vec4 color_in[3]; layout(location = 0) smooth out vec4 color_out[3]; void main() { gl_Position = vec4(position_in, 0, 1); for (int i = 0; i < 3; i++) color_out[i] = color_in[i]; } END SHADER fragment frag_shader GLSL #version 430 layout(location = 0) smooth in vec4 color_in[3]; layout(location = 0) out mediump vec2 frag_out[3]; void main() { for (int i = 0; i < 3; i++) frag_out[i] = color_in[i].xy; } END SHADER vertex vert_shader_ref GLSL #version 430 layout(location = 0) in vec2 position_in; layout(location = 1) in vec4 color_in; layout(location = 0) smooth out vec4 color_out; void main() { gl_Position = vec4(position_in, 0, 1); color_out = color_in; } END SHADER fragment frag_shader_ref GLSL #version 430 layout(location = 0) smooth in vec4 color_in; layout(location = 0) out mediump vec2 frag_out; void main() { frag_out = color_in.xy; } END SHADER vertex vert_shader_verify GLSL #version 430 layout(location = 0) in vec2 position_in; layout(location = 1) in vec2 texcoord_in; layout(location = 0) out vec2 texcoord_out; void main() { gl_Position = vec4(position_in, 0, 1); texcoord_out = texcoord_in; } END SHADER fragment frag_shader_verify GLSL #version 430 layout(location = 0) in vec2 texcoord_in; layout(location = 0) out vec4 frag_out; uniform layout(set=0, binding=0) sampler2D result_sampler; uniform layout(set=0, binding=1) sampler2D ref_sampler; void main() { vec2 result = texture(result_sampler, texcoord_in).xy; vec2 ref = texture(ref_sampler, texcoord_in).xy; if (distance(result, ref) > 0.1) frag_out = vec4(1, 0, 0, 1); else frag_out = vec4(0, 1, 0, 1); } END BUFFER framebuffer0 FORMAT B8G8R8A8_UNORM BUFFER framebuffer1 FORMAT B8G8R8A8_UNORM BUFFER framebuffer2 FORMAT B8G8R8A8_UNORM BUFFER ref0 FORMAT B8G8R8A8_UNORM BUFFER ref1 FORMAT B8G8R8A8_UNORM BUFFER ref2 FORMAT B8G8R8A8_UNORM BUFFER result0 FORMAT B8G8R8A8_UNORM BUFFER result1 FORMAT B8G8R8A8_UNORM BUFFER result2 FORMAT B8G8R8A8_UNORM BUFFER position DATA_TYPE vec2 DATA -1.0 -1.0 1.0 -1.0 1.0 1.0 -1.0 1.0 END BUFFER texcoord DATA_TYPE vec2 DATA 0.0 0.0 1.0 0.0 1.0 1.0 0.0 1.0 END BUFFER color0 DATA_TYPE B8G8R8A8_UNORM DATA 255 0 0 255 0 255 0 255 0 0 255 255 255 255 0 255 END BUFFER color1 DATA_TYPE B8G8R8A8_UNORM DATA 0 255 0 255 0 0 255 255 255 255 0 255 255 0 0 255 END BUFFER color2 DATA_TYPE B8G8R8A8_UNORM DATA 0 0 255 255 255 255 0 255 255 0 0 255 0 255 0 255 END SAMPLER sampler PIPELINE graphics pipeline ATTACH vert_shader ATTACH frag_shader VERTEX_DATA position LOCATION 0 VERTEX_DATA color0 LOCATION 1 VERTEX_DATA color1 LOCATION 2 VERTEX_DATA color2 LOCATION 3 BIND BUFFER framebuffer0 AS color LOCATION 0 BIND BUFFER framebuffer1 AS color LOCATION 1 BIND BUFFER framebuffer2 AS color LOCATION 2 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_ref0 ATTACH vert_shader_ref ATTACH frag_shader_ref VERTEX_DATA position LOCATION 0 VERTEX_DATA color0 LOCATION 1 BIND BUFFER ref0 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_ref1 ATTACH vert_shader_ref ATTACH frag_shader_ref VERTEX_DATA position LOCATION 0 VERTEX_DATA color1 LOCATION 1 BIND BUFFER ref1 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_ref2 ATTACH vert_shader_ref ATTACH frag_shader_ref VERTEX_DATA position LOCATION 0 VERTEX_DATA color2 LOCATION 1 BIND BUFFER ref2 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_verify0 ATTACH vert_shader_verify ATTACH frag_shader_verify VERTEX_DATA position LOCATION 0 VERTEX_DATA texcoord LOCATION 1 BIND BUFFER framebuffer0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER ref0 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER result0 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_verify1 ATTACH vert_shader_verify ATTACH frag_shader_verify VERTEX_DATA position LOCATION 0 VERTEX_DATA texcoord LOCATION 1 BIND BUFFER framebuffer1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER ref1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER result1 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END PIPELINE graphics pipeline_verify2 ATTACH vert_shader_verify ATTACH frag_shader_verify VERTEX_DATA position LOCATION 0 VERTEX_DATA texcoord LOCATION 1 BIND BUFFER framebuffer2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 BIND BUFFER ref2 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 BIND BUFFER result2 AS color LOCATION 0 FRAMEBUFFER_SIZE 60 60 END CLEAR_COLOR pipeline 0 0 0 0 CLEAR pipeline RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_ref0 0 0 0 0 CLEAR pipeline_ref0 RUN pipeline_ref0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_ref1 0 0 0 0 CLEAR pipeline_ref1 RUN pipeline_ref1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_ref2 0 0 0 0 CLEAR pipeline_ref2 RUN pipeline_ref2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_verify0 0 0 0 0 CLEAR pipeline_verify0 RUN pipeline_verify0 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_verify1 0 0 0 0 CLEAR pipeline_verify1 RUN pipeline_verify1 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 CLEAR_COLOR pipeline_verify2 0 0 0 0 CLEAR pipeline_verify2 RUN pipeline_verify2 DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 EXPECT result0 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255 EXPECT result1 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255 EXPECT result2 IDX 0 0 SIZE 60 60 EQ_RGBA 0 255 0 255