// automatically generated by the FlatBuffers compiler, do not modify package MyGame.Example import java.nio.* import kotlin.math.sign import com.google.flatbuffers.* @Suppress("unused") @ExperimentalUnsignedTypes class Vec3 : Struct() { fun __init(_i: Int, _bb: ByteBuffer) { __reset(_i, _bb) } fun __assign(_i: Int, _bb: ByteBuffer) : Vec3 { __init(_i, _bb) return this } val x : Float get() = bb.getFloat(bb_pos + 0) fun mutateX(x: Float) : ByteBuffer = bb.putFloat(bb_pos + 0, x) val y : Float get() = bb.getFloat(bb_pos + 4) fun mutateY(y: Float) : ByteBuffer = bb.putFloat(bb_pos + 4, y) val z : Float get() = bb.getFloat(bb_pos + 8) fun mutateZ(z: Float) : ByteBuffer = bb.putFloat(bb_pos + 8, z) val test1 : Double get() = bb.getDouble(bb_pos + 16) fun mutateTest1(test1: Double) : ByteBuffer = bb.putDouble(bb_pos + 16, test1) val test2 : UByte get() = bb.get(bb_pos + 24).toUByte() fun mutateTest2(test2: UByte) : ByteBuffer = bb.put(bb_pos + 24, test2.toByte()) val test3 : MyGame.Example.Test? get() = test3(MyGame.Example.Test()) fun test3(obj: MyGame.Example.Test) : MyGame.Example.Test? = obj.__assign(bb_pos + 26, bb) companion object { fun createVec3(builder: FlatBufferBuilder, x: Float, y: Float, z: Float, test1: Double, test2: UByte, test3_a: Short, test3_b: Byte) : Int { builder.prep(8, 32) builder.pad(2) builder.prep(2, 4) builder.pad(1) builder.putByte(test3_b) builder.putShort(test3_a) builder.pad(1) builder.putByte(test2.toByte()) builder.putDouble(test1) builder.pad(4) builder.putFloat(z) builder.putFloat(y) builder.putFloat(x) return builder.offset() } } }