// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_ #define UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_ #include "ui/gfx/animation/animation_export.h" namespace gfx { class Animation; class AnimationContainer; // AnimationDelegate // // Implement this interface when you want to receive notifications about the // state of an animation. class ANIMATION_EXPORT AnimationDelegate { public: virtual ~AnimationDelegate() {} // Called when an animation has completed. virtual void AnimationEnded(const Animation* animation) {} // Called when an animation has progressed. virtual void AnimationProgressed(const Animation* animation) {} // Called when an animation has been canceled. virtual void AnimationCanceled(const Animation* animation) {} // Called when an animation container has been set. This gives a chance to // set a custom animation runner. virtual void AnimationContainerWasSet(AnimationContainer* container) {} }; } // namespace gfx #endif // UI_GFX_ANIMATION_ANIMATION_DELEGATE_H_