coroutine ========= *resumable/yielding functions from Lua* A ``coroutine`` is a :doc:`reference` to a function in Lua that can be called multiple times to yield a specific result. It is run on the :doc:`lua_State` that was used to create it (see :doc:`thread` for an example on how to get a coroutine that runs on a thread separate from your usual "main" :doc:`lua_State`). The ``coroutine`` object is entirely similar to the :doc:`protected_function` object, with additional member functions to check if a coroutine has yielded (:doc:`call_status::yielded`) and is thus runnable again, whether it has completed (:ref:`call_status::ok`) and thus cannot yield anymore values, or whether it has suffered an error (see :ref:`status()` and :ref:`call_status`'s error codes). For example, you can work with a coroutine like this: .. code-block:: lua :caption: co.lua function loop() while counter ~= 30 do coroutine.yield(counter); counter = counter + 1; end return counter end This is a function that yields: .. code-block:: cpp :caption: main.cpp sol::state lua; lua.open_libraries(sol::lib::base, sol::lib::coroutine); lua.script_file("co.lua"); sol::coroutine cr = lua["loop"]; for (int counter = 0; // start from 0 counter < 10 && cr; // we want 10 values, and we only want to run if the coroutine "cr" is valid // Alternative: counter < 10 && cr.valid() ++counter) { // Call the coroutine, does the computation and then suspends int value = cr(); } Note that this code doesn't check for errors: to do so, you can call the function and assign it as ``auto result = cr();``, then check ``result.valid()`` as is the case with :doc:`protected_function`. Finally, you can run this coroutine on another thread by doing the following: .. code-block:: cpp :caption: main_with_thread.cpp sol::state lua; lua.open_libraries(sol::lib::base, sol::lib::coroutine); lua.script_file("co.lua"); sol::thread runner = sol::thread::create(lua.lua_state()); sol::state_view runnerstate = runner.state(); sol::coroutine cr = runnerstate["loop"]; for (int counter = 0; counter < 10 && cr; ++counter) { // Call the coroutine, does the computation and then suspends int value = cr(); } The following are the members of ``sol::coroutine``: members ------- .. code-block:: cpp :caption: function: constructor coroutine(lua_State* L, int index = -1); Grabs the coroutine at the specified index given a ``lua_State*``. .. code-block:: cpp :caption: returning the coroutine's status :name: status call_status status() const noexcept; Returns the status of a coroutine. .. code-block:: cpp :caption: checks for an error bool error() const noexcept; Checks if an error occured when the coroutine was run. .. _runnable: .. code-block:: cpp :caption: runnable and explicit operator bool bool runnable () const noexcept; explicit operator bool() const noexcept; These functions allow you to check if a coroutine can still be called (has more values to yield and has not errored). If you have a coroutine object ``coroutine my_co = /*...*/``, you can either check ``runnable()`` or do ``if ( my_co ) { /* use coroutine */ }``. .. code-block:: cpp :caption: calling a coroutine template protected_function_result operator()( Args&&... args ); template decltype(auto) call( Args&&... args ); template decltype(auto) operator()( types, Args&&... args ); Calls the coroutine. The second ``operator()`` lets you specify the templated return types using the ``my_co(sol::types, ...)`` syntax. Check ``status()`` afterwards for more information about the success of the run or just check the coroutine object in an ifs tatement, as shown :ref:`above`.