// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "cc/paint/render_surface_filters.h" #include "base/numerics/math_constants.h" #include "cc/paint/filter_operation.h" #include "cc/paint/filter_operations.h" #include "cc/paint/paint_filter.h" #include "third_party/skia/include/core/SkColorFilter.h" #include "third_party/skia/include/core/SkImageFilter.h" #include "third_party/skia/include/core/SkRegion.h" #include "third_party/skia/include/effects/SkAlphaThresholdFilter.h" #include "third_party/skia/include/effects/SkColorFilterImageFilter.h" #include "third_party/skia/include/effects/SkColorMatrixFilter.h" #include "third_party/skia/include/effects/SkComposeImageFilter.h" #include "third_party/skia/include/effects/SkDropShadowImageFilter.h" #include "third_party/skia/include/effects/SkMagnifierImageFilter.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/skia_util.h" namespace cc { namespace { void GetBrightnessMatrix(float amount, float matrix[20]) { // Spec implementation // (http://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#brightnessEquivalent) // memset(matrix, 0, 20 * sizeof(float)); matrix[0] = matrix[6] = matrix[12] = amount; matrix[18] = 1.f; } void GetSaturatingBrightnessMatrix(float amount, float matrix[20]) { // Legacy implementation used by internal clients. // memset(matrix, 0, 20 * sizeof(float)); matrix[0] = matrix[6] = matrix[12] = matrix[18] = 1.f; matrix[4] = matrix[9] = matrix[14] = amount; } void GetContrastMatrix(float amount, float matrix[20]) { memset(matrix, 0, 20 * sizeof(float)); matrix[0] = matrix[6] = matrix[12] = amount; matrix[4] = matrix[9] = matrix[14] = (-0.5f * amount + 0.5f); matrix[18] = 1.f; } void GetSaturateMatrix(float amount, float matrix[20]) { // Note, these values are computed to ensure MatrixNeedsClamping is false // for amount in [0..1] matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = matrix[4] = 0.f; matrix[5] = 0.213f - 0.213f * amount; matrix[6] = 0.715f + 0.285f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = matrix[9] = 0.f; matrix[10] = 0.213f - 0.213f * amount; matrix[11] = 0.715f - 0.715f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = matrix[14] = 0.f; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f; matrix[18] = 1.f; } void GetHueRotateMatrix(float hue, float matrix[20]) { float cos_hue = cosf(hue * base::kPiFloat / 180.f); float sin_hue = sinf(hue * base::kPiFloat / 180.f); matrix[0] = 0.213f + cos_hue * 0.787f - sin_hue * 0.213f; matrix[1] = 0.715f - cos_hue * 0.715f - sin_hue * 0.715f; matrix[2] = 0.072f - cos_hue * 0.072f + sin_hue * 0.928f; matrix[3] = matrix[4] = 0.f; matrix[5] = 0.213f - cos_hue * 0.213f + sin_hue * 0.143f; matrix[6] = 0.715f + cos_hue * 0.285f + sin_hue * 0.140f; matrix[7] = 0.072f - cos_hue * 0.072f - sin_hue * 0.283f; matrix[8] = matrix[9] = 0.f; matrix[10] = 0.213f - cos_hue * 0.213f - sin_hue * 0.787f; matrix[11] = 0.715f - cos_hue * 0.715f + sin_hue * 0.715f; matrix[12] = 0.072f + cos_hue * 0.928f + sin_hue * 0.072f; matrix[13] = matrix[14] = 0.f; matrix[15] = matrix[16] = matrix[17] = 0.f; matrix[18] = 1.f; matrix[19] = 0.f; } void GetInvertMatrix(float amount, float matrix[20]) { memset(matrix, 0, 20 * sizeof(float)); matrix[0] = matrix[6] = matrix[12] = 1.f - 2.f * amount; matrix[4] = matrix[9] = matrix[14] = amount; matrix[18] = 1.f; } void GetOpacityMatrix(float amount, float matrix[20]) { memset(matrix, 0, 20 * sizeof(float)); matrix[0] = matrix[6] = matrix[12] = 1.f; matrix[18] = amount; } void GetGrayscaleMatrix(float amount, float matrix[20]) { // Note, these values are computed to ensure MatrixNeedsClamping is false // for amount in [0..1] matrix[0] = 0.2126f + 0.7874f * amount; matrix[1] = 0.7152f - 0.7152f * amount; matrix[2] = 1.f - (matrix[0] + matrix[1]); matrix[3] = matrix[4] = 0.f; matrix[5] = 0.2126f - 0.2126f * amount; matrix[6] = 0.7152f + 0.2848f * amount; matrix[7] = 1.f - (matrix[5] + matrix[6]); matrix[8] = matrix[9] = 0.f; matrix[10] = 0.2126f - 0.2126f * amount; matrix[11] = 0.7152f - 0.7152f * amount; matrix[12] = 1.f - (matrix[10] + matrix[11]); matrix[13] = matrix[14] = 0.f; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f; matrix[18] = 1.f; } void GetSepiaMatrix(float amount, float matrix[20]) { matrix[0] = 0.393f + 0.607f * amount; matrix[1] = 0.769f - 0.769f * amount; matrix[2] = 0.189f - 0.189f * amount; matrix[3] = matrix[4] = 0.f; matrix[5] = 0.349f - 0.349f * amount; matrix[6] = 0.686f + 0.314f * amount; matrix[7] = 0.168f - 0.168f * amount; matrix[8] = matrix[9] = 0.f; matrix[10] = 0.272f - 0.272f * amount; matrix[11] = 0.534f - 0.534f * amount; matrix[12] = 0.131f + 0.869f * amount; matrix[13] = matrix[14] = 0.f; matrix[15] = matrix[16] = matrix[17] = matrix[19] = 0.f; matrix[18] = 1.f; } sk_sp CreateMatrixImageFilter(const float matrix[20], sk_sp input) { auto color_filter = SkColorFilters::Matrix(matrix); if (!color_filter) return nullptr; return sk_make_sp(std::move(color_filter), std::move(input)); } } // namespace sk_sp RenderSurfaceFilters::BuildImageFilter( const FilterOperations& filters, const gfx::SizeF& size, const gfx::Vector2dF& offset) { sk_sp image_filter; float matrix[20]; for (size_t i = 0; i < filters.size(); ++i) { const FilterOperation& op = filters.at(i); switch (op.type()) { case FilterOperation::GRAYSCALE: GetGrayscaleMatrix(1.f - op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::SEPIA: GetSepiaMatrix(1.f - op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::SATURATE: GetSaturateMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::HUE_ROTATE: GetHueRotateMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::INVERT: GetInvertMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::OPACITY: GetOpacityMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::BRIGHTNESS: GetBrightnessMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::CONTRAST: GetContrastMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::BLUR: image_filter = sk_make_sp(op.amount(), op.amount(), op.blur_tile_mode(), std::move(image_filter)); break; case FilterOperation::DROP_SHADOW: image_filter = sk_make_sp( SkIntToScalar(op.drop_shadow_offset().x()), SkIntToScalar(op.drop_shadow_offset().y()), SkIntToScalar(op.amount()), SkIntToScalar(op.amount()), op.drop_shadow_color(), SkDropShadowImageFilter::kDrawShadowAndForeground_ShadowMode, std::move(image_filter)); break; case FilterOperation::COLOR_MATRIX: image_filter = CreateMatrixImageFilter(op.matrix(), std::move(image_filter)); break; case FilterOperation::ZOOM: { // The center point, always the midpoint of the unclipped rectangle. // When we go to either edge of the screen, the width/height will shrink // at the same rate the offset changes. Use abs on the offset since we // do not care about the offset direction. gfx::Vector2dF center = gfx::Vector2dF((size.width() + std::abs(offset.x())) / 2, (size.height() + std::abs(offset.y())) / 2); // The dimensions of the source content. This shrinks as the texture // rectangle gets clipped. gfx::Vector2d src_dimensions = gfx::Vector2d((size.width() + std::abs(offset.x())) / op.amount(), (size.height() + std::abs(offset.y())) / op.amount()); // When the magnifier goes to the left/top border of the screen, we need // to adjust the x/y position of the rect. The rate the position gets // updated currently only works properly for a 2x magnification. DCHECK_EQ(op.amount(), 2.f); gfx::Vector2dF center_offset = gfx::Vector2dF(0, 0); if (offset.x() >= 0) center_offset.set_x(-offset.x() / op.amount()); if (offset.y() <= 0) center_offset.set_y(offset.y() / op.amount()); sk_sp zoom_filter = sk_make_sp( SkRect::MakeXYWH( (center.x() - src_dimensions.x() / 2.f) + center_offset.x(), (center.y() - src_dimensions.y() / 2.f) + center_offset.y(), size.width() / op.amount(), size.height() / op.amount()), op.zoom_inset(), nullptr); if (image_filter) { // TODO(ajuma): When there's a 1-input version of // SkMagnifierImageFilter, use that to handle the input filter // instead of using an SkComposeImageFilter. image_filter = sk_make_sp( std::move(zoom_filter), std::move(image_filter)); } else { image_filter = std::move(zoom_filter); } break; } case FilterOperation::SATURATING_BRIGHTNESS: GetSaturatingBrightnessMatrix(op.amount(), matrix); image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); break; case FilterOperation::REFERENCE: { if (!op.image_filter()) break; sk_sp cf; bool has_input = false; if (op.image_filter()->type() == PaintFilter::Type::kColorFilter && !op.image_filter()->crop_rect()) { auto* color_paint_filter = static_cast(op.image_filter().get()); cf = color_paint_filter->color_filter(); has_input = !!color_paint_filter->input(); } if (cf && cf->asAColorMatrix(matrix) && !has_input) { image_filter = CreateMatrixImageFilter(matrix, std::move(image_filter)); } else if (image_filter) { image_filter = sk_make_sp( op.image_filter(), std::move(image_filter)); } else { image_filter = op.image_filter(); } break; } case FilterOperation::ALPHA_THRESHOLD: { SkRegion region; for (const gfx::Rect& rect : op.shape()) region.op(gfx::RectToSkIRect(rect), SkRegion::kUnion_Op); sk_sp alpha_filter = sk_make_sp( region, op.amount(), op.outer_threshold(), nullptr); if (image_filter) { image_filter = sk_make_sp( std::move(alpha_filter), std::move(image_filter)); } else { image_filter = std::move(alpha_filter); } break; } } } return image_filter; } } // namespace cc