/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrVkPipelineStateBuilder_DEFINED #define GrVkPipelineStateBuilder_DEFINED #include "include/gpu/vk/GrVkTypes.h" #include "src/gpu/GrPipeline.h" #include "src/gpu/glsl/GrGLSLProgramBuilder.h" #include "src/gpu/vk/GrVkPipelineState.h" #include "src/gpu/vk/GrVkUniformHandler.h" #include "src/gpu/vk/GrVkVaryingHandler.h" #include "src/sksl/SkSLCompiler.h" class GrProgramDesc; class GrVkGpu; class GrVkRenderPass; class SkReader32; class GrVkPipelineStateBuilder : public GrGLSLProgramBuilder { public: /** Generates a pipeline state. * * The GrVkPipelineState implements what is specified in the GrPipeline and GrPrimitiveProcessor * as input. After successful generation, the builder result objects are available to be used. * @return the created pipeline if generation was successful; nullptr otherwise */ static GrVkPipelineState* CreatePipelineState(GrVkGpu*, GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&, VkRenderPass compatibleRenderPass); const GrCaps* caps() const override; GrVkGpu* gpu() const { return fGpu; } void finalizeFragmentOutputColor(GrShaderVar& outputColor) override; void finalizeFragmentSecondaryColor(GrShaderVar& outputColor) override; private: GrVkPipelineStateBuilder(GrVkGpu*, GrRenderTarget*, const GrProgramDesc&, const GrProgramInfo&); GrVkPipelineState* finalize(const GrProgramDesc&, VkRenderPass compatibleRenderPass); // returns number of shader stages int loadShadersFromCache(SkReader32* cached, VkShaderModule outShaderModules[], VkPipelineShaderStageCreateInfo* outStageInfo); void storeShadersInCache(const SkSL::String shaders[], const SkSL::Program::Inputs inputs[], bool isSkSL); bool createVkShaderModule(VkShaderStageFlagBits stage, const SkSL::String& sksl, VkShaderModule* shaderModule, VkPipelineShaderStageCreateInfo* stageInfo, const SkSL::Program::Settings& settings, SkSL::String* outSPIRV, SkSL::Program::Inputs* outInputs); bool installVkShaderModule(VkShaderStageFlagBits stage, const GrGLSLShaderBuilder& builder, VkShaderModule* shaderModule, VkPipelineShaderStageCreateInfo* stageInfo, SkSL::String spirv, SkSL::Program::Inputs inputs); GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; } GrVkGpu* fGpu; GrVkVaryingHandler fVaryingHandler; GrVkUniformHandler fUniformHandler; typedef GrGLSLProgramBuilder INHERITED; }; #endif