// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is auto-generated from // ui/gl/generate_bindings.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #include #include "ui/gl/gl_mock.h" namespace { // This is called mainly to prevent the compiler combining the code of mock // functions with identical contents, so that their function pointers will be // different. void MakeGlMockFunctionUnique(const char* func_name) { VLOG(2) << "Calling mock " << func_name; } } // namespace namespace gl { void GL_BINDING_CALL MockGLInterface::Mock_glActiveShaderProgram(GLuint pipeline, GLuint program) { MakeGlMockFunctionUnique("glActiveShaderProgram"); interface_->ActiveShaderProgram(pipeline, program); } void GL_BINDING_CALL MockGLInterface::Mock_glActiveTexture(GLenum texture) { MakeGlMockFunctionUnique("glActiveTexture"); interface_->ActiveTexture(texture); } void GL_BINDING_CALL MockGLInterface::Mock_glAttachShader(GLuint program, GLuint shader) { MakeGlMockFunctionUnique("glAttachShader"); interface_->AttachShader(program, shader); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQuery(GLenum target, GLuint id) { MakeGlMockFunctionUnique("glBeginQuery"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryARB(GLenum target, GLuint id) { MakeGlMockFunctionUnique("glBeginQueryARB"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginQueryEXT(GLenum target, GLuint id) { MakeGlMockFunctionUnique("glBeginQueryEXT"); interface_->BeginQuery(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginTransformFeedback(GLenum primitiveMode) { MakeGlMockFunctionUnique("glBeginTransformFeedback"); interface_->BeginTransformFeedback(primitiveMode); } void GL_BINDING_CALL MockGLInterface::Mock_glBeginTransformFeedbackEXT(GLenum primitiveMode) { MakeGlMockFunctionUnique("glBeginTransformFeedbackEXT"); interface_->BeginTransformFeedback(primitiveMode); } void GL_BINDING_CALL MockGLInterface::Mock_glBindAttribLocation(GLuint program, GLuint index, const char* name) { MakeGlMockFunctionUnique("glBindAttribLocation"); interface_->BindAttribLocation(program, index, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBuffer(GLenum target, GLuint buffer) { MakeGlMockFunctionUnique("glBindBuffer"); interface_->BindBuffer(target, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { MakeGlMockFunctionUnique("glBindBufferBase"); interface_->BindBufferBase(target, index, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) { MakeGlMockFunctionUnique("glBindBufferBaseEXT"); interface_->BindBufferBase(target, index, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeGlMockFunctionUnique("glBindBufferRange"); interface_->BindBufferRange(target, index, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeGlMockFunctionUnique("glBindBufferRangeEXT"); interface_->BindBufferRange(target, index, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocation(GLuint program, GLuint colorNumber, const char* name) { MakeGlMockFunctionUnique("glBindFragDataLocation"); interface_->BindFragDataLocation(program, colorNumber, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocationEXT(GLuint program, GLuint colorNumber, const char* name) { MakeGlMockFunctionUnique("glBindFragDataLocationEXT"); interface_->BindFragDataLocation(program, colorNumber, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const char* name) { MakeGlMockFunctionUnique("glBindFragDataLocationIndexed"); interface_->BindFragDataLocationIndexed(program, colorNumber, index, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragDataLocationIndexedEXT(GLuint program, GLuint colorNumber, GLuint index, const char* name) { MakeGlMockFunctionUnique("glBindFragDataLocationIndexedEXT"); interface_->BindFragDataLocationIndexed(program, colorNumber, index, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFragmentInputLocationCHROMIUM(GLuint program, GLint location, const char* name) { MakeGlMockFunctionUnique("glBindFragmentInputLocationCHROMIUM"); interface_->BindFragmentInputLocationCHROMIUM(program, location, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFramebuffer(GLenum target, GLuint framebuffer) { MakeGlMockFunctionUnique("glBindFramebuffer"); interface_->BindFramebufferEXT(target, framebuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindFramebufferEXT(GLenum target, GLuint framebuffer) { MakeGlMockFunctionUnique("glBindFramebufferEXT"); interface_->BindFramebufferEXT(target, framebuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindImageTexture(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) { MakeGlMockFunctionUnique("glBindImageTexture"); interface_->BindImageTextureEXT(index, texture, level, layered, layer, access, format); } void GL_BINDING_CALL MockGLInterface::Mock_glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) { MakeGlMockFunctionUnique("glBindImageTextureEXT"); interface_->BindImageTextureEXT(index, texture, level, layered, layer, access, format); } void GL_BINDING_CALL MockGLInterface::Mock_glBindProgramPipeline(GLuint pipeline) { MakeGlMockFunctionUnique("glBindProgramPipeline"); interface_->BindProgramPipeline(pipeline); } void GL_BINDING_CALL MockGLInterface::Mock_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { MakeGlMockFunctionUnique("glBindRenderbuffer"); interface_->BindRenderbufferEXT(target, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { MakeGlMockFunctionUnique("glBindRenderbufferEXT"); interface_->BindRenderbufferEXT(target, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glBindSampler(GLuint unit, GLuint sampler) { MakeGlMockFunctionUnique("glBindSampler"); interface_->BindSampler(unit, sampler); } void GL_BINDING_CALL MockGLInterface::Mock_glBindTexture(GLenum target, GLuint texture) { MakeGlMockFunctionUnique("glBindTexture"); interface_->BindTexture(target, texture); } void GL_BINDING_CALL MockGLInterface::Mock_glBindTransformFeedback(GLenum target, GLuint id) { MakeGlMockFunctionUnique("glBindTransformFeedback"); interface_->BindTransformFeedback(target, id); } void GL_BINDING_CALL MockGLInterface::Mock_glBindUniformLocationCHROMIUM(GLuint program, GLint location, const char* name) { MakeGlMockFunctionUnique("glBindUniformLocationCHROMIUM"); interface_->BindUniformLocationCHROMIUM(program, location, name); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArray(GLuint array) { MakeGlMockFunctionUnique("glBindVertexArray"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayAPPLE(GLuint array) { MakeGlMockFunctionUnique("glBindVertexArrayAPPLE"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexArrayOES(GLuint array) { MakeGlMockFunctionUnique("glBindVertexArrayOES"); interface_->BindVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { MakeGlMockFunctionUnique("glBindVertexBuffer"); interface_->BindVertexBuffer(bindingindex, buffer, offset, stride); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierKHR(void) { MakeGlMockFunctionUnique("glBlendBarrierKHR"); interface_->BlendBarrierKHR(); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendBarrierNV(void) { MakeGlMockFunctionUnique("glBlendBarrierNV"); interface_->BlendBarrierKHR(); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MakeGlMockFunctionUnique("glBlendColor"); interface_->BlendColor(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquation(GLenum mode) { MakeGlMockFunctionUnique("glBlendEquation"); interface_->BlendEquation(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { MakeGlMockFunctionUnique("glBlendEquationSeparate"); interface_->BlendEquationSeparate(modeRGB, modeAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendFunc(GLenum sfactor, GLenum dfactor) { MakeGlMockFunctionUnique("glBlendFunc"); interface_->BlendFunc(sfactor, dfactor); } void GL_BINDING_CALL MockGLInterface::Mock_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { MakeGlMockFunctionUnique("glBlendFuncSeparate"); interface_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeGlMockFunctionUnique("glBlitFramebuffer"); interface_->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeGlMockFunctionUnique("glBlitFramebufferANGLE"); interface_->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MakeGlMockFunctionUnique("glBlitFramebufferEXT"); interface_->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void GL_BINDING_CALL MockGLInterface::Mock_glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { MakeGlMockFunctionUnique("glBufferData"); interface_->BufferData(target, size, data, usage); } void GL_BINDING_CALL MockGLInterface::Mock_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { MakeGlMockFunctionUnique("glBufferSubData"); interface_->BufferSubData(target, offset, size, data); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glCheckFramebufferStatus(GLenum target) { MakeGlMockFunctionUnique("glCheckFramebufferStatus"); return interface_->CheckFramebufferStatusEXT(target); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glCheckFramebufferStatusEXT(GLenum target) { MakeGlMockFunctionUnique("glCheckFramebufferStatusEXT"); return interface_->CheckFramebufferStatusEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glClear(GLbitfield mask) { MakeGlMockFunctionUnique("glClear"); interface_->Clear(mask); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfi(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil) { MakeGlMockFunctionUnique("glClearBufferfi"); interface_->ClearBufferfi(buffer, drawbuffer, depth, stencil); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { MakeGlMockFunctionUnique("glClearBufferfv"); interface_->ClearBufferfv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { MakeGlMockFunctionUnique("glClearBufferiv"); interface_->ClearBufferiv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { MakeGlMockFunctionUnique("glClearBufferuiv"); interface_->ClearBufferuiv(buffer, drawbuffer, value); } void GL_BINDING_CALL MockGLInterface::Mock_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MakeGlMockFunctionUnique("glClearColor"); interface_->ClearColor(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glClearDepth(GLclampd depth) { MakeGlMockFunctionUnique("glClearDepth"); interface_->ClearDepth(depth); } void GL_BINDING_CALL MockGLInterface::Mock_glClearDepthf(GLclampf depth) { MakeGlMockFunctionUnique("glClearDepthf"); interface_->ClearDepthf(depth); } void GL_BINDING_CALL MockGLInterface::Mock_glClearStencil(GLint s) { MakeGlMockFunctionUnique("glClearStencil"); interface_->ClearStencil(s); } void GL_BINDING_CALL MockGLInterface::Mock_glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data) { MakeGlMockFunctionUnique("glClearTexImage"); interface_->ClearTexImage(texture, level, format, type, data); } void GL_BINDING_CALL MockGLInterface::Mock_glClearTexImageEXT(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data) { MakeGlMockFunctionUnique("glClearTexImageEXT"); interface_->ClearTexImage(texture, level, format, type, data); } void GL_BINDING_CALL MockGLInterface::Mock_glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid* data) { MakeGlMockFunctionUnique("glClearTexSubImage"); interface_->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } void GL_BINDING_CALL MockGLInterface::Mock_glClearTexSubImageEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, GLenum format, GLenum type, const GLvoid* data) { MakeGlMockFunctionUnique("glClearTexSubImageEXT"); interface_->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeGlMockFunctionUnique("glClientWaitSync"); return interface_->ClientWaitSync(sync, flags, timeout); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeGlMockFunctionUnique("glClientWaitSyncAPPLE"); return interface_->ClientWaitSyncAPPLE(sync, flags, timeout); } void GL_BINDING_CALL MockGLInterface::Mock_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { MakeGlMockFunctionUnique("glColorMask"); interface_->ColorMask(red, green, blue, alpha); } void GL_BINDING_CALL MockGLInterface::Mock_glCompileShader(GLuint shader) { MakeGlMockFunctionUnique("glCompileShader"); interface_->CompileShader(shader); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexImage2D"); interface_->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage2DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexImage2DRobustANGLE"); interface_->CompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, imageSize, dataSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexImage3D"); interface_->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexImage3DRobustANGLE(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexImage3DRobustANGLE"); interface_->CompressedTexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, imageSize, dataSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexSubImage2D"); interface_->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexSubImage2DRobustANGLE"); interface_->CompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, imageSize, dataSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexSubImage3D"); interface_->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCompressedTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const void* data) { MakeGlMockFunctionUnique("glCompressedTexSubImage3DRobustANGLE"); interface_->CompressedTexSubImage3DRobustANGLE( target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, dataSize, data); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { MakeGlMockFunctionUnique("glCopyBufferSubData"); interface_->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glCopySubTextureCHROMIUM( GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) { MakeGlMockFunctionUnique("glCopySubTextureCHROMIUM"); interface_->CopySubTextureCHROMIUM( sourceId, sourceLevel, destTarget, destId, destLevel, xoffset, yoffset, x, y, width, height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { MakeGlMockFunctionUnique("glCopyTexImage2D"); interface_->CopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glCopyTexSubImage2D"); interface_->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glCopyTexSubImage3D"); interface_->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glCopyTextureCHROMIUM(GLuint sourceId, GLint sourceLevel, GLenum destTarget, GLuint destId, GLint destLevel, GLint internalFormat, GLenum destType, GLboolean unpackFlipY, GLboolean unpackPremultiplyAlpha, GLboolean unpackUnmultiplyAlpha) { MakeGlMockFunctionUnique("glCopyTextureCHROMIUM"); interface_->CopyTextureCHROMIUM( sourceId, sourceLevel, destTarget, destId, destLevel, internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) { MakeGlMockFunctionUnique("glCoverFillPathCHROMIUM"); interface_->CoverFillPathNV(path, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glCoverFillPathInstancedCHROMIUM"); interface_->CoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glCoverFillPathInstancedNV"); interface_->CoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverFillPathNV(GLuint path, GLenum coverMode) { MakeGlMockFunctionUnique("glCoverFillPathNV"); interface_->CoverFillPathNV(path, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathCHROMIUM(GLuint name, GLenum coverMode) { MakeGlMockFunctionUnique("glCoverStrokePathCHROMIUM"); interface_->CoverStrokePathNV(name, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glCoverStrokePathInstancedCHROMIUM"); interface_->CoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glCoverStrokePathInstancedNV"); interface_->CoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode) { MakeGlMockFunctionUnique("glCoverStrokePathNV"); interface_->CoverStrokePathNV(name, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverageModulationCHROMIUM(GLenum components) { MakeGlMockFunctionUnique("glCoverageModulationCHROMIUM"); interface_->CoverageModulationNV(components); } void GL_BINDING_CALL MockGLInterface::Mock_glCoverageModulationNV(GLenum components) { MakeGlMockFunctionUnique("glCoverageModulationNV"); interface_->CoverageModulationNV(components); } void GL_BINDING_CALL MockGLInterface::Mock_glCreateMemoryObjectsEXT(GLsizei n, GLuint* memoryObjects) { MakeGlMockFunctionUnique("glCreateMemoryObjectsEXT"); interface_->CreateMemoryObjectsEXT(n, memoryObjects); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateProgram(void) { MakeGlMockFunctionUnique("glCreateProgram"); return interface_->CreateProgram(); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShader(GLenum type) { MakeGlMockFunctionUnique("glCreateShader"); return interface_->CreateShader(type); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glCreateShaderProgramv(GLenum type, GLsizei count, const char* const* strings) { MakeGlMockFunctionUnique("glCreateShaderProgramv"); return interface_->CreateShaderProgramv(type, count, strings); } void GL_BINDING_CALL MockGLInterface::Mock_glCullFace(GLenum mode) { MakeGlMockFunctionUnique("glCullFace"); interface_->CullFace(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageCallback(GLDEBUGPROC callback, const void* userParam) { MakeGlMockFunctionUnique("glDebugMessageCallback"); interface_->DebugMessageCallback(callback, userParam); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageCallbackKHR(GLDEBUGPROC callback, const void* userParam) { MakeGlMockFunctionUnique("glDebugMessageCallbackKHR"); interface_->DebugMessageCallback(callback, userParam); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { MakeGlMockFunctionUnique("glDebugMessageControl"); interface_->DebugMessageControl(source, type, severity, count, ids, enabled); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { MakeGlMockFunctionUnique("glDebugMessageControlKHR"); interface_->DebugMessageControl(source, type, severity, count, ids, enabled); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf) { MakeGlMockFunctionUnique("glDebugMessageInsert"); interface_->DebugMessageInsert(source, type, id, severity, length, buf); } void GL_BINDING_CALL MockGLInterface::Mock_glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf) { MakeGlMockFunctionUnique("glDebugMessageInsertKHR"); interface_->DebugMessageInsert(source, type, id, severity, length, buf); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteBuffers(GLsizei n, const GLuint* buffers) { MakeGlMockFunctionUnique("glDeleteBuffers"); interface_->DeleteBuffersARB(n, buffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) { MakeGlMockFunctionUnique("glDeleteFencesAPPLE"); interface_->DeleteFencesAPPLE(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFencesNV(GLsizei n, const GLuint* fences) { MakeGlMockFunctionUnique("glDeleteFencesNV"); interface_->DeleteFencesNV(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { MakeGlMockFunctionUnique("glDeleteFramebuffers"); interface_->DeleteFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { MakeGlMockFunctionUnique("glDeleteFramebuffersEXT"); interface_->DeleteFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteMemoryObjectsEXT(GLsizei n, const GLuint* memoryObjects) { MakeGlMockFunctionUnique("glDeleteMemoryObjectsEXT"); interface_->DeleteMemoryObjectsEXT(n, memoryObjects); } void GL_BINDING_CALL MockGLInterface::Mock_glDeletePathsCHROMIUM(GLuint path, GLsizei range) { MakeGlMockFunctionUnique("glDeletePathsCHROMIUM"); interface_->DeletePathsNV(path, range); } void GL_BINDING_CALL MockGLInterface::Mock_glDeletePathsNV(GLuint path, GLsizei range) { MakeGlMockFunctionUnique("glDeletePathsNV"); interface_->DeletePathsNV(path, range); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgram(GLuint program) { MakeGlMockFunctionUnique("glDeleteProgram"); interface_->DeleteProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines) { MakeGlMockFunctionUnique("glDeleteProgramPipelines"); interface_->DeleteProgramPipelines(n, pipelines); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueries(GLsizei n, const GLuint* ids) { MakeGlMockFunctionUnique("glDeleteQueries"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueriesARB(GLsizei n, const GLuint* ids) { MakeGlMockFunctionUnique("glDeleteQueriesARB"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteQueriesEXT(GLsizei n, const GLuint* ids) { MakeGlMockFunctionUnique("glDeleteQueriesEXT"); interface_->DeleteQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { MakeGlMockFunctionUnique("glDeleteRenderbuffers"); interface_->DeleteRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) { MakeGlMockFunctionUnique("glDeleteRenderbuffersEXT"); interface_->DeleteRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSamplers(GLsizei n, const GLuint* samplers) { MakeGlMockFunctionUnique("glDeleteSamplers"); interface_->DeleteSamplers(n, samplers); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSemaphoresEXT(GLsizei n, const GLuint* semaphores) { MakeGlMockFunctionUnique("glDeleteSemaphoresEXT"); interface_->DeleteSemaphoresEXT(n, semaphores); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteShader(GLuint shader) { MakeGlMockFunctionUnique("glDeleteShader"); interface_->DeleteShader(shader); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSync(GLsync sync) { MakeGlMockFunctionUnique("glDeleteSync"); interface_->DeleteSync(sync); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteSyncAPPLE(GLsync sync) { MakeGlMockFunctionUnique("glDeleteSyncAPPLE"); interface_->DeleteSyncAPPLE(sync); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteTextures(GLsizei n, const GLuint* textures) { MakeGlMockFunctionUnique("glDeleteTextures"); interface_->DeleteTextures(n, textures); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { MakeGlMockFunctionUnique("glDeleteTransformFeedbacks"); interface_->DeleteTransformFeedbacks(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArrays(GLsizei n, const GLuint* arrays) { MakeGlMockFunctionUnique("glDeleteVertexArrays"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays) { MakeGlMockFunctionUnique("glDeleteVertexArraysAPPLE"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { MakeGlMockFunctionUnique("glDeleteVertexArraysOES"); interface_->DeleteVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthFunc(GLenum func) { MakeGlMockFunctionUnique("glDepthFunc"); interface_->DepthFunc(func); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthMask(GLboolean flag) { MakeGlMockFunctionUnique("glDepthMask"); interface_->DepthMask(flag); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthRange(GLclampd zNear, GLclampd zFar) { MakeGlMockFunctionUnique("glDepthRange"); interface_->DepthRange(zNear, zFar); } void GL_BINDING_CALL MockGLInterface::Mock_glDepthRangef(GLclampf zNear, GLclampf zFar) { MakeGlMockFunctionUnique("glDepthRangef"); interface_->DepthRangef(zNear, zFar); } void GL_BINDING_CALL MockGLInterface::Mock_glDetachShader(GLuint program, GLuint shader) { MakeGlMockFunctionUnique("glDetachShader"); interface_->DetachShader(program, shader); } void GL_BINDING_CALL MockGLInterface::Mock_glDisable(GLenum cap) { MakeGlMockFunctionUnique("glDisable"); interface_->Disable(cap); } void GL_BINDING_CALL MockGLInterface::Mock_glDisableExtensionANGLE(const char* name) { MakeGlMockFunctionUnique("glDisableExtensionANGLE"); interface_->DisableExtensionANGLE(name); } void GL_BINDING_CALL MockGLInterface::Mock_glDisableVertexAttribArray(GLuint index) { MakeGlMockFunctionUnique("glDisableVertexAttribArray"); interface_->DisableVertexAttribArray(index); } void GL_BINDING_CALL MockGLInterface::Mock_glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) { MakeGlMockFunctionUnique("glDiscardFramebufferEXT"); interface_->DiscardFramebufferEXT(target, numAttachments, attachments); } void GL_BINDING_CALL MockGLInterface::Mock_glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) { MakeGlMockFunctionUnique("glDispatchCompute"); interface_->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ); } void GL_BINDING_CALL MockGLInterface::Mock_glDispatchComputeIndirect(GLintptr indirect) { MakeGlMockFunctionUnique("glDispatchComputeIndirect"); interface_->DispatchComputeIndirect(indirect); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArrays(GLenum mode, GLint first, GLsizei count) { MakeGlMockFunctionUnique("glDrawArrays"); interface_->DrawArrays(mode, first, count); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysIndirect(GLenum mode, const void* indirect) { MakeGlMockFunctionUnique("glDrawArraysIndirect"); interface_->DrawArraysIndirect(mode, indirect); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawArraysInstanced"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawArraysInstancedANGLE"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawArraysInstancedARB"); interface_->DrawArraysInstancedANGLE(mode, first, count, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) { MakeGlMockFunctionUnique("glDrawArraysInstancedBaseInstance"); interface_->DrawArraysInstancedBaseInstanceANGLE(mode, first, count, primcount, baseinstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedBaseInstanceANGLE( GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) { MakeGlMockFunctionUnique("glDrawArraysInstancedBaseInstanceANGLE"); interface_->DrawArraysInstancedBaseInstanceANGLE(mode, first, count, primcount, baseinstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawArraysInstancedBaseInstanceEXT( GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance) { MakeGlMockFunctionUnique("glDrawArraysInstancedBaseInstanceEXT"); interface_->DrawArraysInstancedBaseInstanceANGLE(mode, first, count, primcount, baseinstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffer(GLenum mode) { MakeGlMockFunctionUnique("glDrawBuffer"); interface_->DrawBuffer(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffers(GLsizei n, const GLenum* bufs) { MakeGlMockFunctionUnique("glDrawBuffers"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffersARB(GLsizei n, const GLenum* bufs) { MakeGlMockFunctionUnique("glDrawBuffersARB"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawBuffersEXT(GLsizei n, const GLenum* bufs) { MakeGlMockFunctionUnique("glDrawBuffersEXT"); interface_->DrawBuffersARB(n, bufs); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { MakeGlMockFunctionUnique("glDrawElements"); interface_->DrawElements(mode, count, type, indices); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) { MakeGlMockFunctionUnique("glDrawElementsIndirect"); interface_->DrawElementsIndirect(mode, type, indirect); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawElementsInstanced"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawElementsInstancedANGLE"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MakeGlMockFunctionUnique("glDrawElementsInstancedARB"); interface_->DrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedBaseVertexBaseInstance( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint baseVertex, GLuint baseInstance) { MakeGlMockFunctionUnique("glDrawElementsInstancedBaseVertexBaseInstance"); interface_->DrawElementsInstancedBaseVertexBaseInstanceANGLE( mode, count, type, indices, primcount, baseVertex, baseInstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedBaseVertexBaseInstanceANGLE( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint baseVertex, GLuint baseInstance) { MakeGlMockFunctionUnique( "glDrawElementsInstancedBaseVertexBaseInstanceANGLE"); interface_->DrawElementsInstancedBaseVertexBaseInstanceANGLE( mode, count, type, indices, primcount, baseVertex, baseInstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawElementsInstancedBaseVertexBaseInstanceEXT( GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint baseVertex, GLuint baseInstance) { MakeGlMockFunctionUnique("glDrawElementsInstancedBaseVertexBaseInstanceEXT"); interface_->DrawElementsInstancedBaseVertexBaseInstanceANGLE( mode, count, type, indices, primcount, baseVertex, baseInstance); } void GL_BINDING_CALL MockGLInterface::Mock_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) { MakeGlMockFunctionUnique("glDrawRangeElements"); interface_->DrawRangeElements(mode, start, end, count, type, indices); } void GL_BINDING_CALL MockGLInterface::Mock_glEGLImageTargetRenderbufferStorageOES( GLenum target, GLeglImageOES image) { MakeGlMockFunctionUnique("glEGLImageTargetRenderbufferStorageOES"); interface_->EGLImageTargetRenderbufferStorageOES(target, image); } void GL_BINDING_CALL MockGLInterface::Mock_glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { MakeGlMockFunctionUnique("glEGLImageTargetTexture2DOES"); interface_->EGLImageTargetTexture2DOES(target, image); } void GL_BINDING_CALL MockGLInterface::Mock_glEnable(GLenum cap) { MakeGlMockFunctionUnique("glEnable"); interface_->Enable(cap); } void GL_BINDING_CALL MockGLInterface::Mock_glEnableVertexAttribArray(GLuint index) { MakeGlMockFunctionUnique("glEnableVertexAttribArray"); interface_->EnableVertexAttribArray(index); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQuery(GLenum target) { MakeGlMockFunctionUnique("glEndQuery"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryARB(GLenum target) { MakeGlMockFunctionUnique("glEndQueryARB"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndQueryEXT(GLenum target) { MakeGlMockFunctionUnique("glEndQueryEXT"); interface_->EndQuery(target); } void GL_BINDING_CALL MockGLInterface::Mock_glEndTilingQCOM(GLbitfield preserveMask) { MakeGlMockFunctionUnique("glEndTilingQCOM"); interface_->EndTilingQCOM(preserveMask); } void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedback(void) { MakeGlMockFunctionUnique("glEndTransformFeedback"); interface_->EndTransformFeedback(); } void GL_BINDING_CALL MockGLInterface::Mock_glEndTransformFeedbackEXT(void) { MakeGlMockFunctionUnique("glEndTransformFeedbackEXT"); interface_->EndTransformFeedback(); } GLsync GL_BINDING_CALL MockGLInterface::Mock_glFenceSync(GLenum condition, GLbitfield flags) { MakeGlMockFunctionUnique("glFenceSync"); return interface_->FenceSync(condition, flags); } GLsync GL_BINDING_CALL MockGLInterface::Mock_glFenceSyncAPPLE(GLenum condition, GLbitfield flags) { MakeGlMockFunctionUnique("glFenceSyncAPPLE"); return interface_->FenceSyncAPPLE(condition, flags); } void GL_BINDING_CALL MockGLInterface::Mock_glFinish(void) { MakeGlMockFunctionUnique("glFinish"); interface_->Finish(); } void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceAPPLE(GLuint fence) { MakeGlMockFunctionUnique("glFinishFenceAPPLE"); interface_->FinishFenceAPPLE(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glFinishFenceNV(GLuint fence) { MakeGlMockFunctionUnique("glFinishFenceNV"); interface_->FinishFenceNV(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glFlush(void) { MakeGlMockFunctionUnique("glFlush"); interface_->Flush(); } void GL_BINDING_CALL MockGLInterface::Mock_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { MakeGlMockFunctionUnique("glFlushMappedBufferRange"); interface_->FlushMappedBufferRange(target, offset, length); } void GL_BINDING_CALL MockGLInterface::Mock_glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) { MakeGlMockFunctionUnique("glFlushMappedBufferRangeEXT"); interface_->FlushMappedBufferRange(target, offset, length); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferParameteri(GLenum target, GLenum pname, GLint param) { MakeGlMockFunctionUnique("glFramebufferParameteri"); interface_->FramebufferParameteri(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferParameteriMESA(GLenum target, GLenum pname, GLint param) { MakeGlMockFunctionUnique("glFramebufferParameteriMESA"); interface_->FramebufferParameteri(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { MakeGlMockFunctionUnique("glFramebufferRenderbuffer"); interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { MakeGlMockFunctionUnique("glFramebufferRenderbufferEXT"); interface_->FramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { MakeGlMockFunctionUnique("glFramebufferTexture2D"); interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture, level); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { MakeGlMockFunctionUnique("glFramebufferTexture2DEXT"); interface_->FramebufferTexture2DEXT(target, attachment, textarget, texture, level); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { MakeGlMockFunctionUnique("glFramebufferTexture2DMultisampleEXT"); interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { MakeGlMockFunctionUnique("glFramebufferTexture2DMultisampleIMG"); interface_->FramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { MakeGlMockFunctionUnique("glFramebufferTextureLayer"); interface_->FramebufferTextureLayer(target, attachment, texture, level, layer); } void GL_BINDING_CALL MockGLInterface::Mock_glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { MakeGlMockFunctionUnique("glFramebufferTextureMultiviewOVR"); interface_->FramebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews); } void GL_BINDING_CALL MockGLInterface::Mock_glFrontFace(GLenum mode) { MakeGlMockFunctionUnique("glFrontFace"); interface_->FrontFace(mode); } void GL_BINDING_CALL MockGLInterface::Mock_glGenBuffers(GLsizei n, GLuint* buffers) { MakeGlMockFunctionUnique("glGenBuffers"); interface_->GenBuffersARB(n, buffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesAPPLE(GLsizei n, GLuint* fences) { MakeGlMockFunctionUnique("glGenFencesAPPLE"); interface_->GenFencesAPPLE(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFencesNV(GLsizei n, GLuint* fences) { MakeGlMockFunctionUnique("glGenFencesNV"); interface_->GenFencesNV(n, fences); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers) { MakeGlMockFunctionUnique("glGenFramebuffers"); interface_->GenFramebuffersEXT(n, framebuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { MakeGlMockFunctionUnique("glGenFramebuffersEXT"); interface_->GenFramebuffersEXT(n, framebuffers); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGenPathsCHROMIUM(GLsizei range) { MakeGlMockFunctionUnique("glGenPathsCHROMIUM"); return interface_->GenPathsNV(range); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGenPathsNV(GLsizei range) { MakeGlMockFunctionUnique("glGenPathsNV"); return interface_->GenPathsNV(range); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGenProgramPipelines(GLsizei n, GLuint* pipelines) { MakeGlMockFunctionUnique("glGenProgramPipelines"); return interface_->GenProgramPipelines(n, pipelines); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueries(GLsizei n, GLuint* ids) { MakeGlMockFunctionUnique("glGenQueries"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesARB(GLsizei n, GLuint* ids) { MakeGlMockFunctionUnique("glGenQueriesARB"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenQueriesEXT(GLsizei n, GLuint* ids) { MakeGlMockFunctionUnique("glGenQueriesEXT"); interface_->GenQueries(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { MakeGlMockFunctionUnique("glGenRenderbuffers"); interface_->GenRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) { MakeGlMockFunctionUnique("glGenRenderbuffersEXT"); interface_->GenRenderbuffersEXT(n, renderbuffers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenSamplers(GLsizei n, GLuint* samplers) { MakeGlMockFunctionUnique("glGenSamplers"); interface_->GenSamplers(n, samplers); } void GL_BINDING_CALL MockGLInterface::Mock_glGenSemaphoresEXT(GLsizei n, GLuint* semaphores) { MakeGlMockFunctionUnique("glGenSemaphoresEXT"); interface_->GenSemaphoresEXT(n, semaphores); } void GL_BINDING_CALL MockGLInterface::Mock_glGenTextures(GLsizei n, GLuint* textures) { MakeGlMockFunctionUnique("glGenTextures"); interface_->GenTextures(n, textures); } void GL_BINDING_CALL MockGLInterface::Mock_glGenTransformFeedbacks(GLsizei n, GLuint* ids) { MakeGlMockFunctionUnique("glGenTransformFeedbacks"); interface_->GenTransformFeedbacks(n, ids); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArrays(GLsizei n, GLuint* arrays) { MakeGlMockFunctionUnique("glGenVertexArrays"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) { MakeGlMockFunctionUnique("glGenVertexArraysAPPLE"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenVertexArraysOES(GLsizei n, GLuint* arrays) { MakeGlMockFunctionUnique("glGenVertexArraysOES"); interface_->GenVertexArraysOES(n, arrays); } void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmap(GLenum target) { MakeGlMockFunctionUnique("glGenerateMipmap"); interface_->GenerateMipmapEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glGenerateMipmapEXT(GLenum target) { MakeGlMockFunctionUnique("glGenerateMipmapEXT"); interface_->GenerateMipmapEXT(target); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MakeGlMockFunctionUnique("glGetActiveAttrib"); interface_->GetActiveAttrib(program, index, bufsize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MakeGlMockFunctionUnique("glGetActiveUniform"); interface_->GetActiveUniform(program, index, bufsize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName) { MakeGlMockFunctionUnique("glGetActiveUniformBlockName"); interface_->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetActiveUniformBlockiv"); interface_->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformBlockivRobustANGLE( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetActiveUniformBlockivRobustANGLE"); interface_->GetActiveUniformBlockivRobustANGLE( program, uniformBlockIndex, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetActiveUniformsiv"); interface_->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { MakeGlMockFunctionUnique("glGetAttachedShaders"); interface_->GetAttachedShaders(program, maxcount, count, shaders); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetAttribLocation(GLuint program, const char* name) { MakeGlMockFunctionUnique("glGetAttribLocation"); return interface_->GetAttribLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleani_v(GLenum target, GLuint index, GLboolean* data) { MakeGlMockFunctionUnique("glGetBooleani_v"); interface_->GetBooleani_v(target, index, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleani_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei* length, GLboolean* data) { MakeGlMockFunctionUnique("glGetBooleani_vRobustANGLE"); interface_->GetBooleani_vRobustANGLE(target, index, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleanv(GLenum pname, GLboolean* params) { MakeGlMockFunctionUnique("glGetBooleanv"); interface_->GetBooleanv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBooleanvRobustANGLE(GLenum pname, GLsizei bufSize, GLsizei* length, GLboolean* data) { MakeGlMockFunctionUnique("glGetBooleanvRobustANGLE"); interface_->GetBooleanvRobustANGLE(pname, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBufferParameteri64vRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint64* params) { MakeGlMockFunctionUnique("glGetBufferParameteri64vRobustANGLE"); interface_->GetBufferParameteri64vRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetBufferParameteriv"); interface_->GetBufferParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBufferParameterivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetBufferParameterivRobustANGLE"); interface_->GetBufferParameterivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetBufferPointervRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, void** params) { MakeGlMockFunctionUnique("glGetBufferPointervRobustANGLE"); interface_->GetBufferPointervRobustANGLE(target, pname, bufSize, length, params); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog) { MakeGlMockFunctionUnique("glGetDebugMessageLog"); return interface_->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog) { MakeGlMockFunctionUnique("glGetDebugMessageLogKHR"); return interface_->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetError(void) { MakeGlMockFunctionUnique("glGetError"); return interface_->GetError(); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetFenceivNV"); interface_->GetFenceivNV(fence, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFloatv(GLenum pname, GLfloat* params) { MakeGlMockFunctionUnique("glGetFloatv"); interface_->GetFloatv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFloatvRobustANGLE(GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* data) { MakeGlMockFunctionUnique("glGetFloatvRobustANGLE"); interface_->GetFloatvRobustANGLE(pname, bufSize, length, data); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetFragDataIndex(GLuint program, const char* name) { MakeGlMockFunctionUnique("glGetFragDataIndex"); return interface_->GetFragDataIndex(program, name); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetFragDataIndexEXT(GLuint program, const char* name) { MakeGlMockFunctionUnique("glGetFragDataIndexEXT"); return interface_->GetFragDataIndex(program, name); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetFragDataLocation(GLuint program, const char* name) { MakeGlMockFunctionUnique("glGetFragDataLocation"); return interface_->GetFragDataLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetFramebufferAttachmentParameteriv"); interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferAttachmentParameterivEXT( GLenum target, GLenum attachment, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetFramebufferAttachmentParameterivEXT"); interface_->GetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferAttachmentParameterivRobustANGLE( GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetFramebufferAttachmentParameterivRobustANGLE"); interface_->GetFramebufferAttachmentParameterivRobustANGLE( target, attachment, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetFramebufferParameteriv"); interface_->GetFramebufferParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetFramebufferParameterivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetFramebufferParameterivRobustANGLE"); interface_->GetFramebufferParameterivRobustANGLE(target, pname, bufSize, length, params); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatus(void) { MakeGlMockFunctionUnique("glGetGraphicsResetStatus"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusARB(void) { MakeGlMockFunctionUnique("glGetGraphicsResetStatusARB"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusEXT(void) { MakeGlMockFunctionUnique("glGetGraphicsResetStatusEXT"); return interface_->GetGraphicsResetStatusARB(); } GLenum GL_BINDING_CALL MockGLInterface::Mock_glGetGraphicsResetStatusKHR(void) { MakeGlMockFunctionUnique("glGetGraphicsResetStatusKHR"); return interface_->GetGraphicsResetStatusARB(); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { MakeGlMockFunctionUnique("glGetInteger64i_v"); interface_->GetInteger64i_v(target, index, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64i_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei* length, GLint64* data) { MakeGlMockFunctionUnique("glGetInteger64i_vRobustANGLE"); interface_->GetInteger64i_vRobustANGLE(target, index, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64v(GLenum pname, GLint64* params) { MakeGlMockFunctionUnique("glGetInteger64v"); interface_->GetInteger64v(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInteger64vRobustANGLE(GLenum pname, GLsizei bufSize, GLsizei* length, GLint64* data) { MakeGlMockFunctionUnique("glGetInteger64vRobustANGLE"); interface_->GetInteger64vRobustANGLE(pname, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { MakeGlMockFunctionUnique("glGetIntegeri_v"); interface_->GetIntegeri_v(target, index, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei* length, GLint* data) { MakeGlMockFunctionUnique("glGetIntegeri_vRobustANGLE"); interface_->GetIntegeri_vRobustANGLE(target, index, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegerv(GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetIntegerv"); interface_->GetIntegerv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetIntegervRobustANGLE(GLenum pname, GLsizei bufSize, GLsizei* length, GLint* data) { MakeGlMockFunctionUnique("glGetIntegervRobustANGLE"); interface_->GetIntegervRobustANGLE(pname, bufSize, length, data); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInternalformatSampleivNV(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params) { MakeGlMockFunctionUnique("glGetInternalformatSampleivNV"); interface_->GetInternalformatSampleivNV(target, internalformat, samples, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { MakeGlMockFunctionUnique("glGetInternalformativ"); interface_->GetInternalformativ(target, internalformat, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetInternalformativRobustANGLE(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetInternalformativRobustANGLE"); interface_->GetInternalformativRobustANGLE(target, internalformat, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val) { MakeGlMockFunctionUnique("glGetMultisamplefv"); interface_->GetMultisamplefv(pname, index, val); } void GL_BINDING_CALL MockGLInterface::Mock_glGetMultisamplefvRobustANGLE(GLenum pname, GLuint index, GLsizei bufSize, GLsizei* length, GLfloat* val) { MakeGlMockFunctionUnique("glGetMultisamplefvRobustANGLE"); interface_->GetMultisamplefvRobustANGLE(pname, index, bufSize, length, val); } void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char* label) { MakeGlMockFunctionUnique("glGetObjectLabel"); interface_->GetObjectLabel(identifier, name, bufSize, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char* label) { MakeGlMockFunctionUnique("glGetObjectLabelKHR"); interface_->GetObjectLabel(identifier, name, bufSize, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectPtrLabel(void* ptr, GLsizei bufSize, GLsizei* length, char* label) { MakeGlMockFunctionUnique("glGetObjectPtrLabel"); interface_->GetObjectPtrLabel(ptr, bufSize, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glGetObjectPtrLabelKHR(void* ptr, GLsizei bufSize, GLsizei* length, char* label) { MakeGlMockFunctionUnique("glGetObjectPtrLabelKHR"); interface_->GetObjectPtrLabel(ptr, bufSize, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glGetPointerv(GLenum pname, void** params) { MakeGlMockFunctionUnique("glGetPointerv"); interface_->GetPointerv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetPointervKHR(GLenum pname, void** params) { MakeGlMockFunctionUnique("glGetPointervKHR"); interface_->GetPointerv(pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetPointervRobustANGLERobustANGLE(GLenum pname, GLsizei bufSize, GLsizei* length, void** params) { MakeGlMockFunctionUnique("glGetPointervRobustANGLERobustANGLE"); interface_->GetPointervRobustANGLERobustANGLE(pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { MakeGlMockFunctionUnique("glGetProgramBinary"); interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) { MakeGlMockFunctionUnique("glGetProgramBinaryOES"); interface_->GetProgramBinary(program, bufSize, length, binaryFormat, binary); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { MakeGlMockFunctionUnique("glGetProgramInfoLog"); interface_->GetProgramInfoLog(program, bufsize, length, infolog); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetProgramInterfaceiv"); interface_->GetProgramInterfaceiv(program, programInterface, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramInterfaceivRobustANGLE( GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetProgramInterfaceivRobustANGLE"); interface_->GetProgramInterfaceivRobustANGLE(program, programInterface, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { MakeGlMockFunctionUnique("glGetProgramPipelineInfoLog"); interface_->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetProgramPipelineiv"); interface_->GetProgramPipelineiv(pipeline, pname, params); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) { MakeGlMockFunctionUnique("glGetProgramResourceIndex"); return interface_->GetProgramResourceIndex(program, programInterface, name); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetProgramResourceLocation(GLuint program, GLenum programInterface, const char* name) { MakeGlMockFunctionUnique("glGetProgramResourceLocation"); return interface_->GetProgramResourceLocation(program, programInterface, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) { MakeGlMockFunctionUnique("glGetProgramResourceName"); interface_->GetProgramResourceName(program, programInterface, index, bufSize, length, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetProgramResourceiv"); interface_->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramiv(GLuint program, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetProgramiv"); interface_->GetProgramiv(program, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetProgramivRobustANGLE(GLuint program, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetProgramivRobustANGLE"); interface_->GetProgramivRobustANGLE(program, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { MakeGlMockFunctionUnique("glGetQueryObjecti64v"); interface_->GetQueryObjecti64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) { MakeGlMockFunctionUnique("glGetQueryObjecti64vEXT"); interface_->GetQueryObjecti64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei* length, GLint64* params) { MakeGlMockFunctionUnique("glGetQueryObjecti64vRobustANGLE"); interface_->GetQueryObjecti64vRobustANGLE(id, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryObjectiv"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryObjectivARB"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryObjectivEXT"); interface_->GetQueryObjectiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetQueryObjectivRobustANGLE"); interface_->GetQueryObjectivRobustANGLE(id, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { MakeGlMockFunctionUnique("glGetQueryObjectui64v"); interface_->GetQueryObjectui64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { MakeGlMockFunctionUnique("glGetQueryObjectui64vEXT"); interface_->GetQueryObjectui64v(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei* length, GLuint64* params) { MakeGlMockFunctionUnique("glGetQueryObjectui64vRobustANGLE"); interface_->GetQueryObjectui64vRobustANGLE(id, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { MakeGlMockFunctionUnique("glGetQueryObjectuiv"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint* params) { MakeGlMockFunctionUnique("glGetQueryObjectuivARB"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { MakeGlMockFunctionUnique("glGetQueryObjectuivEXT"); interface_->GetQueryObjectuiv(id, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryObjectuivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetQueryObjectuivRobustANGLE"); interface_->GetQueryObjectuivRobustANGLE(id, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryiv(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryiv"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivARB(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryivARB"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetQueryivEXT"); interface_->GetQueryiv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetQueryivRobustANGLE"); interface_->GetQueryivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetRenderbufferParameteriv"); interface_->GetRenderbufferParameterivEXT(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetRenderbufferParameterivEXT"); interface_->GetRenderbufferParameterivEXT(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetRenderbufferParameterivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetRenderbufferParameterivRobustANGLE"); interface_->GetRenderbufferParameterivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterIivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetSamplerParameterIivRobustANGLE"); interface_->GetSamplerParameterIivRobustANGLE(sampler, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterIuivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetSamplerParameterIuivRobustANGLE"); interface_->GetSamplerParameterIuivRobustANGLE(sampler, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { MakeGlMockFunctionUnique("glGetSamplerParameterfv"); interface_->GetSamplerParameterfv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterfvRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetSamplerParameterfvRobustANGLE"); interface_->GetSamplerParameterfvRobustANGLE(sampler, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetSamplerParameteriv"); interface_->GetSamplerParameteriv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSamplerParameterivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetSamplerParameterivRobustANGLE"); interface_->GetSamplerParameterivRobustANGLE(sampler, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { MakeGlMockFunctionUnique("glGetShaderInfoLog"); interface_->GetShaderInfoLog(shader, bufsize, length, infolog); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { MakeGlMockFunctionUnique("glGetShaderPrecisionFormat"); interface_->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MakeGlMockFunctionUnique("glGetShaderSource"); interface_->GetShaderSource(shader, bufsize, length, source); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetShaderiv"); interface_->GetShaderiv(shader, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetShaderivRobustANGLE"); interface_->GetShaderivRobustANGLE(shader, pname, bufSize, length, params); } const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetString(GLenum name) { MakeGlMockFunctionUnique("glGetString"); return interface_->GetString(name); } const GLubyte* GL_BINDING_CALL MockGLInterface::Mock_glGetStringi(GLenum name, GLuint index) { MakeGlMockFunctionUnique("glGetStringi"); return interface_->GetStringi(name, index); } void GL_BINDING_CALL MockGLInterface::Mock_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { MakeGlMockFunctionUnique("glGetSynciv"); interface_->GetSynciv(sync, pname, bufSize, length, values); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params) { MakeGlMockFunctionUnique("glGetTexLevelParameterfv"); interface_->GetTexLevelParameterfv(target, level, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameterfvRobustANGLE(GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetTexLevelParameterfvRobustANGLE"); interface_->GetTexLevelParameterfvRobustANGLE(target, level, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetTexLevelParameteriv"); interface_->GetTexLevelParameteriv(target, level, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexLevelParameterivRobustANGLE(GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetTexLevelParameterivRobustANGLE"); interface_->GetTexLevelParameterivRobustANGLE(target, level, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterIivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetTexParameterIivRobustANGLE"); interface_->GetTexParameterIivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterIuivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetTexParameterIuivRobustANGLE"); interface_->GetTexParameterIuivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { MakeGlMockFunctionUnique("glGetTexParameterfv"); interface_->GetTexParameterfv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterfvRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetTexParameterfvRobustANGLE"); interface_->GetTexParameterfvRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetTexParameteriv"); interface_->GetTexParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTexParameterivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetTexParameterivRobustANGLE"); interface_->GetTexParameterivRobustANGLE(target, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name) { MakeGlMockFunctionUnique("glGetTransformFeedbackVarying"); interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, char* name) { MakeGlMockFunctionUnique("glGetTransformFeedbackVaryingEXT"); interface_->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MakeGlMockFunctionUnique("glGetTranslatedShaderSourceANGLE"); interface_->GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); } GLuint GL_BINDING_CALL MockGLInterface::Mock_glGetUniformBlockIndex(GLuint program, const char* uniformBlockName) { MakeGlMockFunctionUnique("glGetUniformBlockIndex"); return interface_->GetUniformBlockIndex(program, uniformBlockName); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformIndices(GLuint program, GLsizei uniformCount, const char* const* uniformNames, GLuint* uniformIndices) { MakeGlMockFunctionUnique("glGetUniformIndices"); interface_->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); } GLint GL_BINDING_CALL MockGLInterface::Mock_glGetUniformLocation(GLuint program, const char* name) { MakeGlMockFunctionUnique("glGetUniformLocation"); return interface_->GetUniformLocation(program, name); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfv(GLuint program, GLint location, GLfloat* params) { MakeGlMockFunctionUnique("glGetUniformfv"); interface_->GetUniformfv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformfvRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetUniformfvRobustANGLE"); interface_->GetUniformfvRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformiv(GLuint program, GLint location, GLint* params) { MakeGlMockFunctionUnique("glGetUniformiv"); interface_->GetUniformiv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformivRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetUniformivRobustANGLE"); interface_->GetUniformivRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformuiv(GLuint program, GLint location, GLuint* params) { MakeGlMockFunctionUnique("glGetUniformuiv"); interface_->GetUniformuiv(program, location, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetUniformuivRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetUniformuivRobustANGLE"); interface_->GetUniformuivRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribIivRobustANGLE(GLuint index, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetVertexAttribIivRobustANGLE"); interface_->GetVertexAttribIivRobustANGLE(index, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribIuivRobustANGLE(GLuint index, GLenum pname, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetVertexAttribIuivRobustANGLE"); interface_->GetVertexAttribIuivRobustANGLE(index, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { MakeGlMockFunctionUnique("glGetVertexAttribPointerv"); interface_->GetVertexAttribPointerv(index, pname, pointer); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribPointervRobustANGLE(GLuint index, GLenum pname, GLsizei bufSize, GLsizei* length, void** pointer) { MakeGlMockFunctionUnique("glGetVertexAttribPointervRobustANGLE"); interface_->GetVertexAttribPointervRobustANGLE(index, pname, bufSize, length, pointer); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { MakeGlMockFunctionUnique("glGetVertexAttribfv"); interface_->GetVertexAttribfv(index, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribfvRobustANGLE(GLuint index, GLenum pname, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetVertexAttribfvRobustANGLE"); interface_->GetVertexAttribfvRobustANGLE(index, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { MakeGlMockFunctionUnique("glGetVertexAttribiv"); interface_->GetVertexAttribiv(index, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetVertexAttribivRobustANGLE(GLuint index, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetVertexAttribivRobustANGLE"); interface_->GetVertexAttribivRobustANGLE(index, pname, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetnUniformfvRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLfloat* params) { MakeGlMockFunctionUnique("glGetnUniformfvRobustANGLE"); interface_->GetnUniformfvRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetnUniformivRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLint* params) { MakeGlMockFunctionUnique("glGetnUniformivRobustANGLE"); interface_->GetnUniformivRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glGetnUniformuivRobustANGLE(GLuint program, GLint location, GLsizei bufSize, GLsizei* length, GLuint* params) { MakeGlMockFunctionUnique("glGetnUniformuivRobustANGLE"); interface_->GetnUniformuivRobustANGLE(program, location, bufSize, length, params); } void GL_BINDING_CALL MockGLInterface::Mock_glHint(GLenum target, GLenum mode) { MakeGlMockFunctionUnique("glHint"); interface_->Hint(target, mode); } void GL_BINDING_CALL MockGLInterface::Mock_glImportMemoryFdEXT(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) { MakeGlMockFunctionUnique("glImportMemoryFdEXT"); interface_->ImportMemoryFdEXT(memory, size, handleType, fd); } void GL_BINDING_CALL MockGLInterface::Mock_glImportMemoryZirconHandleANGLE(GLuint memory, GLuint64 size, GLenum handleType, GLuint handle) { MakeGlMockFunctionUnique("glImportMemoryZirconHandleANGLE"); interface_->ImportMemoryZirconHandleANGLE(memory, size, handleType, handle); } void GL_BINDING_CALL MockGLInterface::Mock_glImportSemaphoreFdEXT(GLuint semaphore, GLenum handleType, GLint fd) { MakeGlMockFunctionUnique("glImportSemaphoreFdEXT"); interface_->ImportSemaphoreFdEXT(semaphore, handleType, fd); } void GL_BINDING_CALL MockGLInterface::Mock_glImportSemaphoreZirconHandleANGLE(GLuint semaphore, GLenum handleType, GLuint handle) { MakeGlMockFunctionUnique("glImportSemaphoreZirconHandleANGLE"); interface_->ImportSemaphoreZirconHandleANGLE(semaphore, handleType, handle); } void GL_BINDING_CALL MockGLInterface::Mock_glInsertEventMarkerEXT(GLsizei length, const char* marker) { MakeGlMockFunctionUnique("glInsertEventMarkerEXT"); interface_->InsertEventMarkerEXT(length, marker); } void GL_BINDING_CALL MockGLInterface::Mock_glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { MakeGlMockFunctionUnique("glInvalidateFramebuffer"); interface_->InvalidateFramebuffer(target, numAttachments, attachments); } void GL_BINDING_CALL MockGLInterface::Mock_glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLint width, GLint height) { MakeGlMockFunctionUnique("glInvalidateSubFramebuffer"); interface_->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glInvalidateTextureANGLE(GLenum target) { MakeGlMockFunctionUnique("glInvalidateTextureANGLE"); interface_->InvalidateTextureANGLE(target); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsBuffer(GLuint buffer) { MakeGlMockFunctionUnique("glIsBuffer"); return interface_->IsBuffer(buffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsEnabled(GLenum cap) { MakeGlMockFunctionUnique("glIsEnabled"); return interface_->IsEnabled(cap); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceAPPLE(GLuint fence) { MakeGlMockFunctionUnique("glIsFenceAPPLE"); return interface_->IsFenceAPPLE(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFenceNV(GLuint fence) { MakeGlMockFunctionUnique("glIsFenceNV"); return interface_->IsFenceNV(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFramebuffer(GLuint framebuffer) { MakeGlMockFunctionUnique("glIsFramebuffer"); return interface_->IsFramebufferEXT(framebuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsFramebufferEXT(GLuint framebuffer) { MakeGlMockFunctionUnique("glIsFramebufferEXT"); return interface_->IsFramebufferEXT(framebuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsPathCHROMIUM(GLuint path) { MakeGlMockFunctionUnique("glIsPathCHROMIUM"); return interface_->IsPathNV(path); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsPathNV(GLuint path) { MakeGlMockFunctionUnique("glIsPathNV"); return interface_->IsPathNV(path); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgram(GLuint program) { MakeGlMockFunctionUnique("glIsProgram"); return interface_->IsProgram(program); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsProgramPipeline(GLuint pipeline) { MakeGlMockFunctionUnique("glIsProgramPipeline"); return interface_->IsProgramPipeline(pipeline); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQuery(GLuint query) { MakeGlMockFunctionUnique("glIsQuery"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryARB(GLuint query) { MakeGlMockFunctionUnique("glIsQueryARB"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsQueryEXT(GLuint query) { MakeGlMockFunctionUnique("glIsQueryEXT"); return interface_->IsQuery(query); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsRenderbuffer(GLuint renderbuffer) { MakeGlMockFunctionUnique("glIsRenderbuffer"); return interface_->IsRenderbufferEXT(renderbuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsRenderbufferEXT(GLuint renderbuffer) { MakeGlMockFunctionUnique("glIsRenderbufferEXT"); return interface_->IsRenderbufferEXT(renderbuffer); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSampler(GLuint sampler) { MakeGlMockFunctionUnique("glIsSampler"); return interface_->IsSampler(sampler); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsShader(GLuint shader) { MakeGlMockFunctionUnique("glIsShader"); return interface_->IsShader(shader); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSync(GLsync sync) { MakeGlMockFunctionUnique("glIsSync"); return interface_->IsSync(sync); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsSyncAPPLE(GLsync sync) { MakeGlMockFunctionUnique("glIsSyncAPPLE"); return interface_->IsSyncAPPLE(sync); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTexture(GLuint texture) { MakeGlMockFunctionUnique("glIsTexture"); return interface_->IsTexture(texture); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsTransformFeedback(GLuint id) { MakeGlMockFunctionUnique("glIsTransformFeedback"); return interface_->IsTransformFeedback(id); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArray(GLuint array) { MakeGlMockFunctionUnique("glIsVertexArray"); return interface_->IsVertexArrayOES(array); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArrayAPPLE(GLuint array) { MakeGlMockFunctionUnique("glIsVertexArrayAPPLE"); return interface_->IsVertexArrayOES(array); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glIsVertexArrayOES(GLuint array) { MakeGlMockFunctionUnique("glIsVertexArrayOES"); return interface_->IsVertexArrayOES(array); } void GL_BINDING_CALL MockGLInterface::Mock_glLineWidth(GLfloat width) { MakeGlMockFunctionUnique("glLineWidth"); interface_->LineWidth(width); } void GL_BINDING_CALL MockGLInterface::Mock_glLinkProgram(GLuint program) { MakeGlMockFunctionUnique("glLinkProgram"); interface_->LinkProgram(program); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBuffer(GLenum target, GLenum access) { MakeGlMockFunctionUnique("glMapBuffer"); return interface_->MapBuffer(target, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferOES(GLenum target, GLenum access) { MakeGlMockFunctionUnique("glMapBufferOES"); return interface_->MapBuffer(target, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { MakeGlMockFunctionUnique("glMapBufferRange"); return interface_->MapBufferRange(target, offset, length, access); } void* GL_BINDING_CALL MockGLInterface::Mock_glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { MakeGlMockFunctionUnique("glMapBufferRangeEXT"); return interface_->MapBufferRange(target, offset, length, access); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) { MakeGlMockFunctionUnique("glMatrixLoadIdentityCHROMIUM"); interface_->MatrixLoadIdentityEXT(matrixMode); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadIdentityEXT(GLenum matrixMode) { MakeGlMockFunctionUnique("glMatrixLoadIdentityEXT"); interface_->MatrixLoadIdentityEXT(matrixMode); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { MakeGlMockFunctionUnique("glMatrixLoadfCHROMIUM"); interface_->MatrixLoadfEXT(matrixMode, m); } void GL_BINDING_CALL MockGLInterface::Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m) { MakeGlMockFunctionUnique("glMatrixLoadfEXT"); interface_->MatrixLoadfEXT(matrixMode, m); } void GL_BINDING_CALL MockGLInterface::Mock_glMaxShaderCompilerThreadsKHR(GLuint count) { MakeGlMockFunctionUnique("glMaxShaderCompilerThreadsKHR"); interface_->MaxShaderCompilerThreadsKHR(count); } void GL_BINDING_CALL MockGLInterface::Mock_glMemoryBarrier(GLbitfield barriers) { MakeGlMockFunctionUnique("glMemoryBarrier"); interface_->MemoryBarrierEXT(barriers); } void GL_BINDING_CALL MockGLInterface::Mock_glMemoryBarrierByRegion(GLbitfield barriers) { MakeGlMockFunctionUnique("glMemoryBarrierByRegion"); interface_->MemoryBarrierByRegion(barriers); } void GL_BINDING_CALL MockGLInterface::Mock_glMemoryBarrierEXT(GLbitfield barriers) { MakeGlMockFunctionUnique("glMemoryBarrierEXT"); interface_->MemoryBarrierEXT(barriers); } void GL_BINDING_CALL MockGLInterface::Mock_glMemoryObjectParameterivEXT(GLuint memoryObject, GLenum pname, const GLint* param) { MakeGlMockFunctionUnique("glMemoryObjectParameterivEXT"); interface_->MemoryObjectParameterivEXT(memoryObject, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glMinSampleShading(GLfloat value) { MakeGlMockFunctionUnique("glMinSampleShading"); interface_->MinSampleShading(value); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawArraysANGLE(GLenum mode, const GLint* firsts, const GLsizei* counts, GLsizei drawcount) { MakeGlMockFunctionUnique("glMultiDrawArraysANGLE"); interface_->MultiDrawArraysANGLE(mode, firsts, counts, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawArraysInstancedANGLE( GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, GLsizei drawcount) { MakeGlMockFunctionUnique("glMultiDrawArraysInstancedANGLE"); interface_->MultiDrawArraysInstancedANGLE(mode, firsts, counts, instanceCounts, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawArraysInstancedBaseInstanceANGLE( GLenum mode, const GLint* firsts, const GLsizei* counts, const GLsizei* instanceCounts, const GLuint* baseInstances, GLsizei drawcount) { MakeGlMockFunctionUnique("glMultiDrawArraysInstancedBaseInstanceANGLE"); interface_->MultiDrawArraysInstancedBaseInstanceANGLE( mode, firsts, counts, instanceCounts, baseInstances, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawElementsANGLE(GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* indices, GLsizei drawcount) { MakeGlMockFunctionUnique("glMultiDrawElementsANGLE"); interface_->MultiDrawElementsANGLE(mode, counts, type, indices, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawElementsInstancedANGLE( GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* indices, const GLsizei* instanceCounts, GLsizei drawcount) { MakeGlMockFunctionUnique("glMultiDrawElementsInstancedANGLE"); interface_->MultiDrawElementsInstancedANGLE(mode, counts, type, indices, instanceCounts, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( GLenum mode, const GLsizei* counts, GLenum type, const GLvoid* const* indices, const GLsizei* instanceCounts, const GLint* baseVertices, const GLuint* baseInstances, GLsizei drawcount) { MakeGlMockFunctionUnique( "glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"); interface_->MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( mode, counts, type, indices, instanceCounts, baseVertices, baseInstances, drawcount); } void GL_BINDING_CALL MockGLInterface::Mock_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const char* label) { MakeGlMockFunctionUnique("glObjectLabel"); interface_->ObjectLabel(identifier, name, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const char* label) { MakeGlMockFunctionUnique("glObjectLabelKHR"); interface_->ObjectLabel(identifier, name, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glObjectPtrLabel(void* ptr, GLsizei length, const char* label) { MakeGlMockFunctionUnique("glObjectPtrLabel"); interface_->ObjectPtrLabel(ptr, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glObjectPtrLabelKHR(void* ptr, GLsizei length, const char* label) { MakeGlMockFunctionUnique("glObjectPtrLabelKHR"); interface_->ObjectPtrLabel(ptr, length, label); } void GL_BINDING_CALL MockGLInterface::Mock_glPathCommandsCHROMIUM(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords) { MakeGlMockFunctionUnique("glPathCommandsCHROMIUM"); interface_->PathCommandsNV(path, numCommands, commands, numCoords, coordType, coords); } void GL_BINDING_CALL MockGLInterface::Mock_glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords) { MakeGlMockFunctionUnique("glPathCommandsNV"); interface_->PathCommandsNV(path, numCommands, commands, numCoords, coordType, coords); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) { MakeGlMockFunctionUnique("glPathParameterfCHROMIUM"); interface_->PathParameterfNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) { MakeGlMockFunctionUnique("glPathParameterfNV"); interface_->PathParameterfNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) { MakeGlMockFunctionUnique("glPathParameteriCHROMIUM"); interface_->PathParameteriNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathParameteriNV(GLuint path, GLenum pname, GLint value) { MakeGlMockFunctionUnique("glPathParameteriNV"); interface_->PathParameteriNV(path, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) { MakeGlMockFunctionUnique("glPathStencilFuncCHROMIUM"); interface_->PathStencilFuncNV(func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) { MakeGlMockFunctionUnique("glPathStencilFuncNV"); interface_->PathStencilFuncNV(func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glPauseTransformFeedback(void) { MakeGlMockFunctionUnique("glPauseTransformFeedback"); interface_->PauseTransformFeedback(); } void GL_BINDING_CALL MockGLInterface::Mock_glPixelStorei(GLenum pname, GLint param) { MakeGlMockFunctionUnique("glPixelStorei"); interface_->PixelStorei(pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glPointParameteri(GLenum pname, GLint param) { MakeGlMockFunctionUnique("glPointParameteri"); interface_->PointParameteri(pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glPolygonMode(GLenum face, GLenum mode) { MakeGlMockFunctionUnique("glPolygonMode"); interface_->PolygonMode(face, mode); } void GL_BINDING_CALL MockGLInterface::Mock_glPolygonOffset(GLfloat factor, GLfloat units) { MakeGlMockFunctionUnique("glPolygonOffset"); interface_->PolygonOffset(factor, units); } void GL_BINDING_CALL MockGLInterface::Mock_glPopDebugGroup() { MakeGlMockFunctionUnique("glPopDebugGroup"); interface_->PopDebugGroup(); } void GL_BINDING_CALL MockGLInterface::Mock_glPopDebugGroupKHR() { MakeGlMockFunctionUnique("glPopDebugGroupKHR"); interface_->PopDebugGroup(); } void GL_BINDING_CALL MockGLInterface::Mock_glPopGroupMarkerEXT(void) { MakeGlMockFunctionUnique("glPopGroupMarkerEXT"); interface_->PopGroupMarkerEXT(); } void GL_BINDING_CALL MockGLInterface::Mock_glPrimitiveRestartIndex(GLuint index) { MakeGlMockFunctionUnique("glPrimitiveRestartIndex"); interface_->PrimitiveRestartIndex(index); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { MakeGlMockFunctionUnique("glProgramBinary"); interface_->ProgramBinary(program, binaryFormat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) { MakeGlMockFunctionUnique("glProgramBinaryOES"); interface_->ProgramBinary(program, binaryFormat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramParameteri(GLuint program, GLenum pname, GLint value) { MakeGlMockFunctionUnique("glProgramParameteri"); interface_->ProgramParameteri(program, pname, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramPathFragmentInputGenCHROMIUM( GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) { MakeGlMockFunctionUnique("glProgramPathFragmentInputGenCHROMIUM"); interface_->ProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) { MakeGlMockFunctionUnique("glProgramPathFragmentInputGenNV"); interface_->ProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { MakeGlMockFunctionUnique("glProgramUniform1f"); interface_->ProgramUniform1f(program, location, v0); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniform1fv"); interface_->ProgramUniform1fv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1i(GLuint program, GLint location, GLint v0) { MakeGlMockFunctionUnique("glProgramUniform1i"); interface_->ProgramUniform1i(program, location, v0); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) { MakeGlMockFunctionUnique("glProgramUniform1iv"); interface_->ProgramUniform1iv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { MakeGlMockFunctionUnique("glProgramUniform1ui"); interface_->ProgramUniform1ui(program, location, v0); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { MakeGlMockFunctionUnique("glProgramUniform1uiv"); interface_->ProgramUniform1uiv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { MakeGlMockFunctionUnique("glProgramUniform2f"); interface_->ProgramUniform2f(program, location, v0, v1); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniform2fv"); interface_->ProgramUniform2fv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { MakeGlMockFunctionUnique("glProgramUniform2i"); interface_->ProgramUniform2i(program, location, v0, v1); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) { MakeGlMockFunctionUnique("glProgramUniform2iv"); interface_->ProgramUniform2iv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { MakeGlMockFunctionUnique("glProgramUniform2ui"); interface_->ProgramUniform2ui(program, location, v0, v1); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { MakeGlMockFunctionUnique("glProgramUniform2uiv"); interface_->ProgramUniform2uiv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { MakeGlMockFunctionUnique("glProgramUniform3f"); interface_->ProgramUniform3f(program, location, v0, v1, v2); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniform3fv"); interface_->ProgramUniform3fv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { MakeGlMockFunctionUnique("glProgramUniform3i"); interface_->ProgramUniform3i(program, location, v0, v1, v2); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) { MakeGlMockFunctionUnique("glProgramUniform3iv"); interface_->ProgramUniform3iv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { MakeGlMockFunctionUnique("glProgramUniform3ui"); interface_->ProgramUniform3ui(program, location, v0, v1, v2); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { MakeGlMockFunctionUnique("glProgramUniform3uiv"); interface_->ProgramUniform3uiv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { MakeGlMockFunctionUnique("glProgramUniform4f"); interface_->ProgramUniform4f(program, location, v0, v1, v2, v3); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniform4fv"); interface_->ProgramUniform4fv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { MakeGlMockFunctionUnique("glProgramUniform4i"); interface_->ProgramUniform4i(program, location, v0, v1, v2, v3); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) { MakeGlMockFunctionUnique("glProgramUniform4iv"); interface_->ProgramUniform4iv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { MakeGlMockFunctionUnique("glProgramUniform4ui"); interface_->ProgramUniform4ui(program, location, v0, v1, v2, v3); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { MakeGlMockFunctionUnique("glProgramUniform4uiv"); interface_->ProgramUniform4uiv(program, location, count, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix2fv"); interface_->ProgramUniformMatrix2fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix2x3fv"); interface_->ProgramUniformMatrix2x3fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix2x4fv"); interface_->ProgramUniformMatrix2x4fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix3fv"); interface_->ProgramUniformMatrix3fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix3x2fv"); interface_->ProgramUniformMatrix3x2fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix3x4fv"); interface_->ProgramUniformMatrix3x4fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix4fv"); interface_->ProgramUniformMatrix4fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix4x2fv"); interface_->ProgramUniformMatrix4x2fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glProgramUniformMatrix4x3fv"); interface_->ProgramUniformMatrix4x3fv(program, location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const char* message) { MakeGlMockFunctionUnique("glPushDebugGroup"); interface_->PushDebugGroup(source, id, length, message); } void GL_BINDING_CALL MockGLInterface::Mock_glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const char* message) { MakeGlMockFunctionUnique("glPushDebugGroupKHR"); interface_->PushDebugGroup(source, id, length, message); } void GL_BINDING_CALL MockGLInterface::Mock_glPushGroupMarkerEXT(GLsizei length, const char* marker) { MakeGlMockFunctionUnique("glPushGroupMarkerEXT"); interface_->PushGroupMarkerEXT(length, marker); } void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounter(GLuint id, GLenum target) { MakeGlMockFunctionUnique("glQueryCounter"); interface_->QueryCounter(id, target); } void GL_BINDING_CALL MockGLInterface::Mock_glQueryCounterEXT(GLuint id, GLenum target) { MakeGlMockFunctionUnique("glQueryCounterEXT"); interface_->QueryCounter(id, target); } void GL_BINDING_CALL MockGLInterface::Mock_glReadBuffer(GLenum src) { MakeGlMockFunctionUnique("glReadBuffer"); interface_->ReadBuffer(src); } void GL_BINDING_CALL MockGLInterface::Mock_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { MakeGlMockFunctionUnique("glReadPixels"); interface_->ReadPixels(x, y, width, height, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glReadPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei* length, GLsizei* columns, GLsizei* rows, void* pixels) { MakeGlMockFunctionUnique("glReadPixelsRobustANGLE"); interface_->ReadPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, rows, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glReadnPixelsRobustANGLE(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei* length, GLsizei* columns, GLsizei* rows, void* data) { MakeGlMockFunctionUnique("glReadnPixelsRobustANGLE"); interface_->ReadnPixelsRobustANGLE(x, y, width, height, format, type, bufSize, length, columns, rows, data); } void GL_BINDING_CALL MockGLInterface::Mock_glReleaseShaderCompiler(void) { MakeGlMockFunctionUnique("glReleaseShaderCompiler"); interface_->ReleaseShaderCompiler(); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorage"); interface_->RenderbufferStorageEXT(target, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageEXT"); interface_->RenderbufferStorageEXT(target, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageMultisample"); interface_->RenderbufferStorageMultisample(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleANGLE( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageMultisampleANGLE"); interface_->RenderbufferStorageMultisample(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleAdvancedAMD( GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageMultisampleAdvancedAMD"); interface_->RenderbufferStorageMultisampleAdvancedAMD( target, samples, storageSamples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageMultisampleEXT"); interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glRenderbufferStorageMultisampleIMG"); interface_->RenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glRequestExtensionANGLE(const char* name) { MakeGlMockFunctionUnique("glRequestExtensionANGLE"); interface_->RequestExtensionANGLE(name); } void GL_BINDING_CALL MockGLInterface::Mock_glResumeTransformFeedback(void) { MakeGlMockFunctionUnique("glResumeTransformFeedback"); interface_->ResumeTransformFeedback(); } void GL_BINDING_CALL MockGLInterface::Mock_glSampleCoverage(GLclampf value, GLboolean invert) { MakeGlMockFunctionUnique("glSampleCoverage"); interface_->SampleCoverage(value, invert); } void GL_BINDING_CALL MockGLInterface::Mock_glSampleMaski(GLuint maskNumber, GLbitfield mask) { MakeGlMockFunctionUnique("glSampleMaski"); interface_->SampleMaski(maskNumber, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterIivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, const GLint* param) { MakeGlMockFunctionUnique("glSamplerParameterIivRobustANGLE"); interface_->SamplerParameterIivRobustANGLE(sampler, pname, bufSize, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterIuivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint* param) { MakeGlMockFunctionUnique("glSamplerParameterIuivRobustANGLE"); interface_->SamplerParameterIuivRobustANGLE(sampler, pname, bufSize, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { MakeGlMockFunctionUnique("glSamplerParameterf"); interface_->SamplerParameterf(sampler, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) { MakeGlMockFunctionUnique("glSamplerParameterfv"); interface_->SamplerParameterfv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterfvRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat* param) { MakeGlMockFunctionUnique("glSamplerParameterfvRobustANGLE"); interface_->SamplerParameterfvRobustANGLE(sampler, pname, bufSize, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { MakeGlMockFunctionUnique("glSamplerParameteri"); interface_->SamplerParameteri(sampler, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) { MakeGlMockFunctionUnique("glSamplerParameteriv"); interface_->SamplerParameteriv(sampler, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glSamplerParameterivRobustANGLE(GLuint sampler, GLenum pname, GLsizei bufSize, const GLint* param) { MakeGlMockFunctionUnique("glSamplerParameterivRobustANGLE"); interface_->SamplerParameterivRobustANGLE(sampler, pname, bufSize, param); } void GL_BINDING_CALL MockGLInterface::Mock_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glScissor"); interface_->Scissor(x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceAPPLE(GLuint fence) { MakeGlMockFunctionUnique("glSetFenceAPPLE"); interface_->SetFenceAPPLE(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glSetFenceNV(GLuint fence, GLenum condition) { MakeGlMockFunctionUnique("glSetFenceNV"); interface_->SetFenceNV(fence, condition); } void GL_BINDING_CALL MockGLInterface::Mock_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { MakeGlMockFunctionUnique("glShaderBinary"); interface_->ShaderBinary(n, shaders, binaryformat, binary, length); } void GL_BINDING_CALL MockGLInterface::Mock_glShaderSource(GLuint shader, GLsizei count, const char* const* str, const GLint* length) { MakeGlMockFunctionUnique("glShaderSource"); interface_->ShaderSource(shader, count, str, length); } void GL_BINDING_CALL MockGLInterface::Mock_glSignalSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* dstLayouts) { MakeGlMockFunctionUnique("glSignalSemaphoreEXT"); interface_->SignalSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); } void GL_BINDING_CALL MockGLInterface::Mock_glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { MakeGlMockFunctionUnique("glStartTilingQCOM"); interface_->StartTilingQCOM(x, y, width, height, preserveMask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) { MakeGlMockFunctionUnique("glStencilFillPathCHROMIUM"); interface_->StencilFillPathNV(path, fillMode, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilFillPathInstancedCHROMIUM"); interface_->StencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilFillPathInstancedNV"); interface_->StencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) { MakeGlMockFunctionUnique("glStencilFillPathNV"); interface_->StencilFillPathNV(path, fillMode, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask) { MakeGlMockFunctionUnique("glStencilFunc"); interface_->StencilFunc(func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { MakeGlMockFunctionUnique("glStencilFuncSeparate"); interface_->StencilFuncSeparate(face, func, ref, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilMask(GLuint mask) { MakeGlMockFunctionUnique("glStencilMask"); interface_->StencilMask(mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilMaskSeparate(GLenum face, GLuint mask) { MakeGlMockFunctionUnique("glStencilMaskSeparate"); interface_->StencilMaskSeparate(face, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { MakeGlMockFunctionUnique("glStencilOp"); interface_->StencilOp(fail, zfail, zpass); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { MakeGlMockFunctionUnique("glStencilOpSeparate"); interface_->StencilOpSeparate(face, fail, zfail, zpass); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) { MakeGlMockFunctionUnique("glStencilStrokePathCHROMIUM"); interface_->StencilStrokePathNV(path, reference, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilStrokePathInstancedCHROMIUM"); interface_->StencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, ref, mask, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilStrokePathInstancedNV"); interface_->StencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, ref, mask, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) { MakeGlMockFunctionUnique("glStencilStrokePathNV"); interface_->StencilStrokePathNV(path, reference, mask); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { MakeGlMockFunctionUnique("glStencilThenCoverFillPathCHROMIUM"); interface_->StencilThenCoverFillPathNV(path, fillMode, mask, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilThenCoverFillPathInstancedCHROMIUM"); interface_->StencilThenCoverFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverFillPathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilThenCoverFillPathInstancedNV"); interface_->StencilThenCoverFillPathInstancedNV( numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { MakeGlMockFunctionUnique("glStencilThenCoverFillPathNV"); interface_->StencilThenCoverFillPathNV(path, fillMode, mask, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { MakeGlMockFunctionUnique("glStencilThenCoverStrokePathCHROMIUM"); interface_->StencilThenCoverStrokePathNV(path, reference, mask, coverMode); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilThenCoverStrokePathInstancedCHROMIUM"); interface_->StencilThenCoverStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, ref, mask, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverStrokePathInstancedNV( GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint ref, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MakeGlMockFunctionUnique("glStencilThenCoverStrokePathInstancedNV"); interface_->StencilThenCoverStrokePathInstancedNV( numPaths, pathNameType, paths, pathBase, ref, mask, coverMode, transformType, transformValues); } void GL_BINDING_CALL MockGLInterface::Mock_glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { MakeGlMockFunctionUnique("glStencilThenCoverStrokePathNV"); interface_->StencilThenCoverStrokePathNV(path, reference, mask, coverMode); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceAPPLE(GLuint fence) { MakeGlMockFunctionUnique("glTestFenceAPPLE"); return interface_->TestFenceAPPLE(fence); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glTestFenceNV(GLuint fence) { MakeGlMockFunctionUnique("glTestFenceNV"); return interface_->TestFenceNV(fence); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { MakeGlMockFunctionUnique("glTexBuffer"); interface_->TexBuffer(target, internalformat, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) { MakeGlMockFunctionUnique("glTexBufferEXT"); interface_->TexBuffer(target, internalformat, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer) { MakeGlMockFunctionUnique("glTexBufferOES"); interface_->TexBuffer(target, internalformat, buffer); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeGlMockFunctionUnique("glTexBufferRange"); interface_->TexBufferRange(target, internalformat, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeGlMockFunctionUnique("glTexBufferRangeEXT"); interface_->TexBufferRange(target, internalformat, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { MakeGlMockFunctionUnique("glTexBufferRangeOES"); interface_->TexBufferRange(target, internalformat, buffer, offset, size); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { MakeGlMockFunctionUnique("glTexImage2D"); interface_->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2DExternalANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type) { MakeGlMockFunctionUnique("glTexImage2DExternalANGLE"); interface_->TexImage2DExternalANGLE(target, level, internalformat, width, height, border, format, type); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage2DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void* pixels) { MakeGlMockFunctionUnique("glTexImage2DRobustANGLE"); interface_->TexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, bufSize, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { MakeGlMockFunctionUnique("glTexImage3D"); interface_->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexImage3DRobustANGLE(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void* pixels) { MakeGlMockFunctionUnique("glTexImage3DRobustANGLE"); interface_->TexImage3DRobustANGLE(target, level, internalformat, width, height, depth, border, format, type, bufSize, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterIivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, const GLint* params) { MakeGlMockFunctionUnique("glTexParameterIivRobustANGLE"); interface_->TexParameterIivRobustANGLE(target, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterIuivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, const GLuint* params) { MakeGlMockFunctionUnique("glTexParameterIuivRobustANGLE"); interface_->TexParameterIuivRobustANGLE(target, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { MakeGlMockFunctionUnique("glTexParameterf"); interface_->TexParameterf(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { MakeGlMockFunctionUnique("glTexParameterfv"); interface_->TexParameterfv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterfvRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, const GLfloat* params) { MakeGlMockFunctionUnique("glTexParameterfvRobustANGLE"); interface_->TexParameterfvRobustANGLE(target, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteri(GLenum target, GLenum pname, GLint param) { MakeGlMockFunctionUnique("glTexParameteri"); interface_->TexParameteri(target, pname, param); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { MakeGlMockFunctionUnique("glTexParameteriv"); interface_->TexParameteriv(target, pname, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexParameterivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, const GLint* params) { MakeGlMockFunctionUnique("glTexParameterivRobustANGLE"); interface_->TexParameterivRobustANGLE(target, pname, bufSize, params); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glTexStorage2D"); interface_->TexStorage2DEXT(target, levels, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glTexStorage2DEXT"); interface_->TexStorage2DEXT(target, levels, internalformat, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage2DMultisample( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { MakeGlMockFunctionUnique("glTexStorage2DMultisample"); interface_->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { MakeGlMockFunctionUnique("glTexStorage3D"); interface_->TexStorage3D(target, levels, internalformat, width, height, depth); } void GL_BINDING_CALL MockGLInterface::Mock_glTexStorageMem2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { MakeGlMockFunctionUnique("glTexStorageMem2DEXT"); interface_->TexStorageMem2DEXT(target, levels, internalFormat, width, height, memory, offset); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { MakeGlMockFunctionUnique("glTexSubImage2D"); interface_->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage2DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void* pixels) { MakeGlMockFunctionUnique("glTexSubImage2DRobustANGLE"); interface_->TexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, type, bufSize, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { MakeGlMockFunctionUnique("glTexSubImage3D"); interface_->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTexSubImage3DRobustANGLE(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void* pixels) { MakeGlMockFunctionUnique("glTexSubImage3DRobustANGLE"); interface_->TexSubImage3DRobustANGLE(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } void GL_BINDING_CALL MockGLInterface::Mock_glTransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode) { MakeGlMockFunctionUnique("glTransformFeedbackVaryings"); interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode); } void GL_BINDING_CALL MockGLInterface::Mock_glTransformFeedbackVaryingsEXT( GLuint program, GLsizei count, const char* const* varyings, GLenum bufferMode) { MakeGlMockFunctionUnique("glTransformFeedbackVaryingsEXT"); interface_->TransformFeedbackVaryings(program, count, varyings, bufferMode); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1f(GLint location, GLfloat x) { MakeGlMockFunctionUnique("glUniform1f"); interface_->Uniform1f(location, x); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { MakeGlMockFunctionUnique("glUniform1fv"); interface_->Uniform1fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1i(GLint location, GLint x) { MakeGlMockFunctionUnique("glUniform1i"); interface_->Uniform1i(location, x); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1iv(GLint location, GLsizei count, const GLint* v) { MakeGlMockFunctionUnique("glUniform1iv"); interface_->Uniform1iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1ui(GLint location, GLuint v0) { MakeGlMockFunctionUnique("glUniform1ui"); interface_->Uniform1ui(location, v0); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform1uiv(GLint location, GLsizei count, const GLuint* v) { MakeGlMockFunctionUnique("glUniform1uiv"); interface_->Uniform1uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2f(GLint location, GLfloat x, GLfloat y) { MakeGlMockFunctionUnique("glUniform2f"); interface_->Uniform2f(location, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { MakeGlMockFunctionUnique("glUniform2fv"); interface_->Uniform2fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2i(GLint location, GLint x, GLint y) { MakeGlMockFunctionUnique("glUniform2i"); interface_->Uniform2i(location, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2iv(GLint location, GLsizei count, const GLint* v) { MakeGlMockFunctionUnique("glUniform2iv"); interface_->Uniform2iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2ui(GLint location, GLuint v0, GLuint v1) { MakeGlMockFunctionUnique("glUniform2ui"); interface_->Uniform2ui(location, v0, v1); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform2uiv(GLint location, GLsizei count, const GLuint* v) { MakeGlMockFunctionUnique("glUniform2uiv"); interface_->Uniform2uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { MakeGlMockFunctionUnique("glUniform3f"); interface_->Uniform3f(location, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { MakeGlMockFunctionUnique("glUniform3fv"); interface_->Uniform3fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3i(GLint location, GLint x, GLint y, GLint z) { MakeGlMockFunctionUnique("glUniform3i"); interface_->Uniform3i(location, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3iv(GLint location, GLsizei count, const GLint* v) { MakeGlMockFunctionUnique("glUniform3iv"); interface_->Uniform3iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { MakeGlMockFunctionUnique("glUniform3ui"); interface_->Uniform3ui(location, v0, v1, v2); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform3uiv(GLint location, GLsizei count, const GLuint* v) { MakeGlMockFunctionUnique("glUniform3uiv"); interface_->Uniform3uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MakeGlMockFunctionUnique("glUniform4f"); interface_->Uniform4f(location, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { MakeGlMockFunctionUnique("glUniform4fv"); interface_->Uniform4fv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { MakeGlMockFunctionUnique("glUniform4i"); interface_->Uniform4i(location, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4iv(GLint location, GLsizei count, const GLint* v) { MakeGlMockFunctionUnique("glUniform4iv"); interface_->Uniform4iv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { MakeGlMockFunctionUnique("glUniform4ui"); interface_->Uniform4ui(location, v0, v1, v2, v3); } void GL_BINDING_CALL MockGLInterface::Mock_glUniform4uiv(GLint location, GLsizei count, const GLuint* v) { MakeGlMockFunctionUnique("glUniform4uiv"); interface_->Uniform4uiv(location, count, v); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { MakeGlMockFunctionUnique("glUniformBlockBinding"); interface_->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix2fv"); interface_->UniformMatrix2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix2x3fv"); interface_->UniformMatrix2x3fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix2x4fv"); interface_->UniformMatrix2x4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix3fv"); interface_->UniformMatrix3fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix3x2fv"); interface_->UniformMatrix3x2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix3x4fv"); interface_->UniformMatrix3x4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix4fv"); interface_->UniformMatrix4fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix4x2fv"); interface_->UniformMatrix4x2fv(location, count, transpose, value); } void GL_BINDING_CALL MockGLInterface::Mock_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MakeGlMockFunctionUnique("glUniformMatrix4x3fv"); interface_->UniformMatrix4x3fv(location, count, transpose, value); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBuffer(GLenum target) { MakeGlMockFunctionUnique("glUnmapBuffer"); return interface_->UnmapBuffer(target); } GLboolean GL_BINDING_CALL MockGLInterface::Mock_glUnmapBufferOES(GLenum target) { MakeGlMockFunctionUnique("glUnmapBufferOES"); return interface_->UnmapBuffer(target); } void GL_BINDING_CALL MockGLInterface::Mock_glUseProgram(GLuint program) { MakeGlMockFunctionUnique("glUseProgram"); interface_->UseProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { MakeGlMockFunctionUnique("glUseProgramStages"); interface_->UseProgramStages(pipeline, stages, program); } void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgram(GLuint program) { MakeGlMockFunctionUnique("glValidateProgram"); interface_->ValidateProgram(program); } void GL_BINDING_CALL MockGLInterface::Mock_glValidateProgramPipeline(GLuint pipeline) { MakeGlMockFunctionUnique("glValidateProgramPipeline"); interface_->ValidateProgramPipeline(pipeline); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib1f(GLuint indx, GLfloat x) { MakeGlMockFunctionUnique("glVertexAttrib1f"); interface_->VertexAttrib1f(indx, x); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib1fv(GLuint indx, const GLfloat* values) { MakeGlMockFunctionUnique("glVertexAttrib1fv"); interface_->VertexAttrib1fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { MakeGlMockFunctionUnique("glVertexAttrib2f"); interface_->VertexAttrib2f(indx, x, y); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib2fv(GLuint indx, const GLfloat* values) { MakeGlMockFunctionUnique("glVertexAttrib2fv"); interface_->VertexAttrib2fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { MakeGlMockFunctionUnique("glVertexAttrib3f"); interface_->VertexAttrib3f(indx, x, y, z); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib3fv(GLuint indx, const GLfloat* values) { MakeGlMockFunctionUnique("glVertexAttrib3fv"); interface_->VertexAttrib3fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MakeGlMockFunctionUnique("glVertexAttrib4f"); interface_->VertexAttrib4f(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttrib4fv(GLuint indx, const GLfloat* values) { MakeGlMockFunctionUnique("glVertexAttrib4fv"); interface_->VertexAttrib4fv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) { MakeGlMockFunctionUnique("glVertexAttribBinding"); interface_->VertexAttribBinding(attribindex, bindingindex); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisor(GLuint index, GLuint divisor) { MakeGlMockFunctionUnique("glVertexAttribDivisor"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { MakeGlMockFunctionUnique("glVertexAttribDivisorANGLE"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisorARB(GLuint index, GLuint divisor) { MakeGlMockFunctionUnique("glVertexAttribDivisorARB"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribDivisorEXT(GLuint index, GLuint divisor) { MakeGlMockFunctionUnique("glVertexAttribDivisorEXT"); interface_->VertexAttribDivisorANGLE(index, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { MakeGlMockFunctionUnique("glVertexAttribFormat"); interface_->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { MakeGlMockFunctionUnique("glVertexAttribI4i"); interface_->VertexAttribI4i(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4iv(GLuint indx, const GLint* values) { MakeGlMockFunctionUnique("glVertexAttribI4iv"); interface_->VertexAttribI4iv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { MakeGlMockFunctionUnique("glVertexAttribI4ui"); interface_->VertexAttribI4ui(indx, x, y, z, w); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribI4uiv(GLuint indx, const GLuint* values) { MakeGlMockFunctionUnique("glVertexAttribI4uiv"); interface_->VertexAttribI4uiv(indx, values); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { MakeGlMockFunctionUnique("glVertexAttribIFormat"); interface_->VertexAttribIFormat(attribindex, size, type, relativeoffset); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr) { MakeGlMockFunctionUnique("glVertexAttribIPointer"); interface_->VertexAttribIPointer(indx, size, type, stride, ptr); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { MakeGlMockFunctionUnique("glVertexAttribPointer"); interface_->VertexAttribPointer(indx, size, type, normalized, stride, ptr); } void GL_BINDING_CALL MockGLInterface::Mock_glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) { MakeGlMockFunctionUnique("glVertexBindingDivisor"); interface_->VertexBindingDivisor(bindingindex, divisor); } void GL_BINDING_CALL MockGLInterface::Mock_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { MakeGlMockFunctionUnique("glViewport"); interface_->Viewport(x, y, width, height); } void GL_BINDING_CALL MockGLInterface::Mock_glWaitSemaphoreEXT(GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint* textures, const GLenum* srcLayouts) { MakeGlMockFunctionUnique("glWaitSemaphoreEXT"); interface_->WaitSemaphoreEXT(semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); } void GL_BINDING_CALL MockGLInterface::Mock_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeGlMockFunctionUnique("glWaitSync"); interface_->WaitSync(sync, flags, timeout); } void GL_BINDING_CALL MockGLInterface::Mock_glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout) { MakeGlMockFunctionUnique("glWaitSyncAPPLE"); interface_->WaitSyncAPPLE(sync, flags, timeout); } void GL_BINDING_CALL MockGLInterface::Mock_glWindowRectanglesEXT(GLenum mode, GLsizei n, const GLint* box) { MakeGlMockFunctionUnique("glWindowRectanglesEXT"); interface_->WindowRectanglesEXT(mode, n, box); } static void MockGlInvalidFunction() { NOTREACHED(); } GLFunctionPointerType GL_BINDING_CALL MockGLInterface::GetGLProcAddress(const char* name) { if (strcmp(name, "glActiveShaderProgram") == 0) return reinterpret_cast(Mock_glActiveShaderProgram); if (strcmp(name, "glActiveTexture") == 0) return reinterpret_cast(Mock_glActiveTexture); if (strcmp(name, "glAttachShader") == 0) return reinterpret_cast(Mock_glAttachShader); if (strcmp(name, "glBeginQuery") == 0) return reinterpret_cast(Mock_glBeginQuery); if (strcmp(name, "glBeginQueryARB") == 0) return reinterpret_cast(Mock_glBeginQueryARB); if (strcmp(name, "glBeginQueryEXT") == 0) return reinterpret_cast(Mock_glBeginQueryEXT); if (strcmp(name, "glBeginTransformFeedback") == 0) return reinterpret_cast( Mock_glBeginTransformFeedback); if (strcmp(name, "glBeginTransformFeedbackEXT") == 0) return reinterpret_cast( Mock_glBeginTransformFeedbackEXT); if (strcmp(name, "glBindAttribLocation") == 0) return reinterpret_cast(Mock_glBindAttribLocation); if (strcmp(name, "glBindBuffer") == 0) return reinterpret_cast(Mock_glBindBuffer); if (strcmp(name, "glBindBufferBase") == 0) return reinterpret_cast(Mock_glBindBufferBase); if (strcmp(name, "glBindBufferBaseEXT") == 0) return reinterpret_cast(Mock_glBindBufferBaseEXT); if (strcmp(name, "glBindBufferRange") == 0) return reinterpret_cast(Mock_glBindBufferRange); if (strcmp(name, "glBindBufferRangeEXT") == 0) return reinterpret_cast(Mock_glBindBufferRangeEXT); if (strcmp(name, "glBindFragDataLocation") == 0) return reinterpret_cast(Mock_glBindFragDataLocation); if (strcmp(name, "glBindFragDataLocationEXT") == 0) return reinterpret_cast( Mock_glBindFragDataLocationEXT); if (strcmp(name, "glBindFragDataLocationIndexed") == 0) return reinterpret_cast( Mock_glBindFragDataLocationIndexed); if (strcmp(name, "glBindFragDataLocationIndexedEXT") == 0) return reinterpret_cast( Mock_glBindFragDataLocationIndexedEXT); if (strcmp(name, "glBindFragmentInputLocationCHROMIUM") == 0) return reinterpret_cast( Mock_glBindFragmentInputLocationCHROMIUM); if (strcmp(name, "glBindFramebuffer") == 0) return reinterpret_cast(Mock_glBindFramebuffer); if (strcmp(name, "glBindFramebufferEXT") == 0) return reinterpret_cast(Mock_glBindFramebufferEXT); if (strcmp(name, "glBindImageTexture") == 0) return reinterpret_cast(Mock_glBindImageTexture); if (strcmp(name, "glBindImageTextureEXT") == 0) return reinterpret_cast(Mock_glBindImageTextureEXT); if (strcmp(name, "glBindProgramPipeline") == 0) return reinterpret_cast(Mock_glBindProgramPipeline); if (strcmp(name, "glBindRenderbuffer") == 0) return reinterpret_cast(Mock_glBindRenderbuffer); if (strcmp(name, "glBindRenderbufferEXT") == 0) return reinterpret_cast(Mock_glBindRenderbufferEXT); if (strcmp(name, "glBindSampler") == 0) return reinterpret_cast(Mock_glBindSampler); if (strcmp(name, "glBindTexture") == 0) return reinterpret_cast(Mock_glBindTexture); if (strcmp(name, "glBindTransformFeedback") == 0) return reinterpret_cast( Mock_glBindTransformFeedback); if (strcmp(name, "glBindUniformLocationCHROMIUM") == 0) return reinterpret_cast( Mock_glBindUniformLocationCHROMIUM); if (strcmp(name, "glBindVertexArray") == 0) return reinterpret_cast(Mock_glBindVertexArray); if (strcmp(name, "glBindVertexArrayAPPLE") == 0) return reinterpret_cast(Mock_glBindVertexArrayAPPLE); if (strcmp(name, "glBindVertexArrayOES") == 0) return reinterpret_cast(Mock_glBindVertexArrayOES); if (strcmp(name, "glBindVertexBuffer") == 0) return reinterpret_cast(Mock_glBindVertexBuffer); if (strcmp(name, "glBlendBarrierKHR") == 0) return reinterpret_cast(Mock_glBlendBarrierKHR); if (strcmp(name, "glBlendBarrierNV") == 0) return reinterpret_cast(Mock_glBlendBarrierNV); if (strcmp(name, "glBlendColor") == 0) return reinterpret_cast(Mock_glBlendColor); if (strcmp(name, "glBlendEquation") == 0) return reinterpret_cast(Mock_glBlendEquation); if (strcmp(name, "glBlendEquationSeparate") == 0) return reinterpret_cast( Mock_glBlendEquationSeparate); if (strcmp(name, "glBlendFunc") == 0) return reinterpret_cast(Mock_glBlendFunc); if (strcmp(name, "glBlendFuncSeparate") == 0) return reinterpret_cast(Mock_glBlendFuncSeparate); if (strcmp(name, "glBlitFramebuffer") == 0) return reinterpret_cast(Mock_glBlitFramebuffer); if (strcmp(name, "glBlitFramebufferANGLE") == 0) return reinterpret_cast(Mock_glBlitFramebufferANGLE); if (strcmp(name, "glBlitFramebufferEXT") == 0) return reinterpret_cast(Mock_glBlitFramebufferEXT); if (strcmp(name, "glBufferData") == 0) return reinterpret_cast(Mock_glBufferData); if (strcmp(name, "glBufferSubData") == 0) return reinterpret_cast(Mock_glBufferSubData); if (strcmp(name, "glCheckFramebufferStatus") == 0) return reinterpret_cast( Mock_glCheckFramebufferStatus); if (strcmp(name, "glCheckFramebufferStatusEXT") == 0) return reinterpret_cast( Mock_glCheckFramebufferStatusEXT); if (strcmp(name, "glClear") == 0) return reinterpret_cast(Mock_glClear); if (strcmp(name, "glClearBufferfi") == 0) return reinterpret_cast(Mock_glClearBufferfi); if (strcmp(name, "glClearBufferfv") == 0) return reinterpret_cast(Mock_glClearBufferfv); if (strcmp(name, "glClearBufferiv") == 0) return reinterpret_cast(Mock_glClearBufferiv); if (strcmp(name, "glClearBufferuiv") == 0) return reinterpret_cast(Mock_glClearBufferuiv); if (strcmp(name, "glClearColor") == 0) return reinterpret_cast(Mock_glClearColor); if (strcmp(name, "glClearDepth") == 0) return reinterpret_cast(Mock_glClearDepth); if (strcmp(name, "glClearDepthf") == 0) return reinterpret_cast(Mock_glClearDepthf); if (strcmp(name, "glClearStencil") == 0) return reinterpret_cast(Mock_glClearStencil); if (strcmp(name, "glClearTexImage") == 0) return reinterpret_cast(Mock_glClearTexImage); if (strcmp(name, "glClearTexImageEXT") == 0) return reinterpret_cast(Mock_glClearTexImageEXT); if (strcmp(name, "glClearTexSubImage") == 0) return reinterpret_cast(Mock_glClearTexSubImage); if (strcmp(name, "glClearTexSubImageEXT") == 0) return reinterpret_cast(Mock_glClearTexSubImageEXT); if (strcmp(name, "glClientWaitSync") == 0) return reinterpret_cast(Mock_glClientWaitSync); if (strcmp(name, "glClientWaitSyncAPPLE") == 0) return reinterpret_cast(Mock_glClientWaitSyncAPPLE); if (strcmp(name, "glColorMask") == 0) return reinterpret_cast(Mock_glColorMask); if (strcmp(name, "glCompileShader") == 0) return reinterpret_cast(Mock_glCompileShader); if (strcmp(name, "glCompressedTexImage2D") == 0) return reinterpret_cast(Mock_glCompressedTexImage2D); if (strcmp(name, "glCompressedTexImage2DRobustANGLE") == 0) return reinterpret_cast( Mock_glCompressedTexImage2DRobustANGLE); if (strcmp(name, "glCompressedTexImage3D") == 0) return reinterpret_cast(Mock_glCompressedTexImage3D); if (strcmp(name, "glCompressedTexImage3DRobustANGLE") == 0) return reinterpret_cast( Mock_glCompressedTexImage3DRobustANGLE); if (strcmp(name, "glCompressedTexSubImage2D") == 0) return reinterpret_cast( Mock_glCompressedTexSubImage2D); if (strcmp(name, "glCompressedTexSubImage2DRobustANGLE") == 0) return reinterpret_cast( Mock_glCompressedTexSubImage2DRobustANGLE); if (strcmp(name, "glCompressedTexSubImage3D") == 0) return reinterpret_cast( Mock_glCompressedTexSubImage3D); if (strcmp(name, "glCompressedTexSubImage3DRobustANGLE") == 0) return reinterpret_cast( Mock_glCompressedTexSubImage3DRobustANGLE); if (strcmp(name, "glCopyBufferSubData") == 0) return reinterpret_cast(Mock_glCopyBufferSubData); if (strcmp(name, "glCopySubTextureCHROMIUM") == 0) return reinterpret_cast( Mock_glCopySubTextureCHROMIUM); if (strcmp(name, "glCopyTexImage2D") == 0) return reinterpret_cast(Mock_glCopyTexImage2D); if (strcmp(name, "glCopyTexSubImage2D") == 0) return reinterpret_cast(Mock_glCopyTexSubImage2D); if (strcmp(name, "glCopyTexSubImage3D") == 0) return reinterpret_cast(Mock_glCopyTexSubImage3D); if (strcmp(name, "glCopyTextureCHROMIUM") == 0) return reinterpret_cast(Mock_glCopyTextureCHROMIUM); if (strcmp(name, "glCoverFillPathCHROMIUM") == 0) return reinterpret_cast( Mock_glCoverFillPathCHROMIUM); if (strcmp(name, "glCoverFillPathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glCoverFillPathInstancedCHROMIUM); if (strcmp(name, "glCoverFillPathInstancedNV") == 0) return reinterpret_cast( Mock_glCoverFillPathInstancedNV); if (strcmp(name, "glCoverFillPathNV") == 0) return reinterpret_cast(Mock_glCoverFillPathNV); if (strcmp(name, "glCoverStrokePathCHROMIUM") == 0) return reinterpret_cast( Mock_glCoverStrokePathCHROMIUM); if (strcmp(name, "glCoverStrokePathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glCoverStrokePathInstancedCHROMIUM); if (strcmp(name, "glCoverStrokePathInstancedNV") == 0) return reinterpret_cast( Mock_glCoverStrokePathInstancedNV); if (strcmp(name, "glCoverStrokePathNV") == 0) return reinterpret_cast(Mock_glCoverStrokePathNV); if (strcmp(name, "glCoverageModulationCHROMIUM") == 0) return reinterpret_cast( Mock_glCoverageModulationCHROMIUM); if (strcmp(name, "glCoverageModulationNV") == 0) return reinterpret_cast(Mock_glCoverageModulationNV); if (strcmp(name, "glCreateMemoryObjectsEXT") == 0) return reinterpret_cast( Mock_glCreateMemoryObjectsEXT); if (strcmp(name, "glCreateProgram") == 0) return reinterpret_cast(Mock_glCreateProgram); if (strcmp(name, "glCreateShader") == 0) return reinterpret_cast(Mock_glCreateShader); if (strcmp(name, "glCreateShaderProgramv") == 0) return reinterpret_cast(Mock_glCreateShaderProgramv); if (strcmp(name, "glCullFace") == 0) return reinterpret_cast(Mock_glCullFace); if (strcmp(name, "glDebugMessageCallback") == 0) return reinterpret_cast(Mock_glDebugMessageCallback); if (strcmp(name, "glDebugMessageCallbackKHR") == 0) return reinterpret_cast( Mock_glDebugMessageCallbackKHR); if (strcmp(name, "glDebugMessageControl") == 0) return reinterpret_cast(Mock_glDebugMessageControl); if (strcmp(name, "glDebugMessageControlKHR") == 0) return reinterpret_cast( Mock_glDebugMessageControlKHR); if (strcmp(name, "glDebugMessageInsert") == 0) return reinterpret_cast(Mock_glDebugMessageInsert); if (strcmp(name, "glDebugMessageInsertKHR") == 0) return reinterpret_cast( Mock_glDebugMessageInsertKHR); if (strcmp(name, "glDeleteBuffers") == 0) return reinterpret_cast(Mock_glDeleteBuffers); if (strcmp(name, "glDeleteFencesAPPLE") == 0) return reinterpret_cast(Mock_glDeleteFencesAPPLE); if (strcmp(name, "glDeleteFencesNV") == 0) return reinterpret_cast(Mock_glDeleteFencesNV); if (strcmp(name, "glDeleteFramebuffers") == 0) return reinterpret_cast(Mock_glDeleteFramebuffers); if (strcmp(name, "glDeleteFramebuffersEXT") == 0) return reinterpret_cast( Mock_glDeleteFramebuffersEXT); if (strcmp(name, "glDeleteMemoryObjectsEXT") == 0) return reinterpret_cast( Mock_glDeleteMemoryObjectsEXT); if (strcmp(name, "glDeletePathsCHROMIUM") == 0) return reinterpret_cast(Mock_glDeletePathsCHROMIUM); if (strcmp(name, "glDeletePathsNV") == 0) return reinterpret_cast(Mock_glDeletePathsNV); if (strcmp(name, "glDeleteProgram") == 0) return reinterpret_cast(Mock_glDeleteProgram); if (strcmp(name, "glDeleteProgramPipelines") == 0) return reinterpret_cast( Mock_glDeleteProgramPipelines); if (strcmp(name, "glDeleteQueries") == 0) return reinterpret_cast(Mock_glDeleteQueries); if (strcmp(name, "glDeleteQueriesARB") == 0) return reinterpret_cast(Mock_glDeleteQueriesARB); if (strcmp(name, "glDeleteQueriesEXT") == 0) return reinterpret_cast(Mock_glDeleteQueriesEXT); if (strcmp(name, "glDeleteRenderbuffers") == 0) return reinterpret_cast(Mock_glDeleteRenderbuffers); if (strcmp(name, "glDeleteRenderbuffersEXT") == 0) return reinterpret_cast( Mock_glDeleteRenderbuffersEXT); if (strcmp(name, "glDeleteSamplers") == 0) return reinterpret_cast(Mock_glDeleteSamplers); if (strcmp(name, "glDeleteSemaphoresEXT") == 0) return reinterpret_cast(Mock_glDeleteSemaphoresEXT); if (strcmp(name, "glDeleteShader") == 0) return reinterpret_cast(Mock_glDeleteShader); if (strcmp(name, "glDeleteSync") == 0) return reinterpret_cast(Mock_glDeleteSync); if (strcmp(name, "glDeleteSyncAPPLE") == 0) return reinterpret_cast(Mock_glDeleteSyncAPPLE); if (strcmp(name, "glDeleteTextures") == 0) return reinterpret_cast(Mock_glDeleteTextures); if (strcmp(name, "glDeleteTransformFeedbacks") == 0) return reinterpret_cast( Mock_glDeleteTransformFeedbacks); if (strcmp(name, "glDeleteVertexArrays") == 0) return reinterpret_cast(Mock_glDeleteVertexArrays); if (strcmp(name, "glDeleteVertexArraysAPPLE") == 0) return reinterpret_cast( Mock_glDeleteVertexArraysAPPLE); if (strcmp(name, "glDeleteVertexArraysOES") == 0) return reinterpret_cast( Mock_glDeleteVertexArraysOES); if (strcmp(name, "glDepthFunc") == 0) return reinterpret_cast(Mock_glDepthFunc); if (strcmp(name, "glDepthMask") == 0) return reinterpret_cast(Mock_glDepthMask); if (strcmp(name, "glDepthRange") == 0) return reinterpret_cast(Mock_glDepthRange); if (strcmp(name, "glDepthRangef") == 0) return reinterpret_cast(Mock_glDepthRangef); if (strcmp(name, "glDetachShader") == 0) return reinterpret_cast(Mock_glDetachShader); if (strcmp(name, "glDisable") == 0) return reinterpret_cast(Mock_glDisable); if (strcmp(name, "glDisableExtensionANGLE") == 0) return reinterpret_cast( Mock_glDisableExtensionANGLE); if (strcmp(name, "glDisableVertexAttribArray") == 0) return reinterpret_cast( Mock_glDisableVertexAttribArray); if (strcmp(name, "glDiscardFramebufferEXT") == 0) return reinterpret_cast( Mock_glDiscardFramebufferEXT); if (strcmp(name, "glDispatchCompute") == 0) return reinterpret_cast(Mock_glDispatchCompute); if (strcmp(name, "glDispatchComputeIndirect") == 0) return reinterpret_cast( Mock_glDispatchComputeIndirect); if (strcmp(name, "glDrawArrays") == 0) return reinterpret_cast(Mock_glDrawArrays); if (strcmp(name, "glDrawArraysIndirect") == 0) return reinterpret_cast(Mock_glDrawArraysIndirect); if (strcmp(name, "glDrawArraysInstanced") == 0) return reinterpret_cast(Mock_glDrawArraysInstanced); if (strcmp(name, "glDrawArraysInstancedANGLE") == 0) return reinterpret_cast( Mock_glDrawArraysInstancedANGLE); if (strcmp(name, "glDrawArraysInstancedARB") == 0) return reinterpret_cast( Mock_glDrawArraysInstancedARB); if (strcmp(name, "glDrawArraysInstancedBaseInstance") == 0) return reinterpret_cast( Mock_glDrawArraysInstancedBaseInstance); if (strcmp(name, "glDrawArraysInstancedBaseInstanceANGLE") == 0) return reinterpret_cast( Mock_glDrawArraysInstancedBaseInstanceANGLE); if (strcmp(name, "glDrawArraysInstancedBaseInstanceEXT") == 0) return reinterpret_cast( Mock_glDrawArraysInstancedBaseInstanceEXT); if (strcmp(name, "glDrawBuffer") == 0) return reinterpret_cast(Mock_glDrawBuffer); if (strcmp(name, "glDrawBuffers") == 0) return reinterpret_cast(Mock_glDrawBuffers); if (strcmp(name, "glDrawBuffersARB") == 0) return reinterpret_cast(Mock_glDrawBuffersARB); if (strcmp(name, "glDrawBuffersEXT") == 0) return reinterpret_cast(Mock_glDrawBuffersEXT); if (strcmp(name, "glDrawElements") == 0) return reinterpret_cast(Mock_glDrawElements); if (strcmp(name, "glDrawElementsIndirect") == 0) return reinterpret_cast(Mock_glDrawElementsIndirect); if (strcmp(name, "glDrawElementsInstanced") == 0) return reinterpret_cast( Mock_glDrawElementsInstanced); if (strcmp(name, "glDrawElementsInstancedANGLE") == 0) return reinterpret_cast( Mock_glDrawElementsInstancedANGLE); if (strcmp(name, "glDrawElementsInstancedARB") == 0) return reinterpret_cast( Mock_glDrawElementsInstancedARB); if (strcmp(name, "glDrawElementsInstancedBaseVertexBaseInstance") == 0) return reinterpret_cast( Mock_glDrawElementsInstancedBaseVertexBaseInstance); if (strcmp(name, "glDrawElementsInstancedBaseVertexBaseInstanceANGLE") == 0) return reinterpret_cast( Mock_glDrawElementsInstancedBaseVertexBaseInstanceANGLE); if (strcmp(name, "glDrawElementsInstancedBaseVertexBaseInstanceEXT") == 0) return reinterpret_cast( Mock_glDrawElementsInstancedBaseVertexBaseInstanceEXT); if (strcmp(name, "glDrawRangeElements") == 0) return reinterpret_cast(Mock_glDrawRangeElements); if (strcmp(name, "glEGLImageTargetRenderbufferStorageOES") == 0) return reinterpret_cast( Mock_glEGLImageTargetRenderbufferStorageOES); if (strcmp(name, "glEGLImageTargetTexture2DOES") == 0) return reinterpret_cast( Mock_glEGLImageTargetTexture2DOES); if (strcmp(name, "glEnable") == 0) return reinterpret_cast(Mock_glEnable); if (strcmp(name, "glEnableVertexAttribArray") == 0) return reinterpret_cast( Mock_glEnableVertexAttribArray); if (strcmp(name, "glEndQuery") == 0) return reinterpret_cast(Mock_glEndQuery); if (strcmp(name, "glEndQueryARB") == 0) return reinterpret_cast(Mock_glEndQueryARB); if (strcmp(name, "glEndQueryEXT") == 0) return reinterpret_cast(Mock_glEndQueryEXT); if (strcmp(name, "glEndTilingQCOM") == 0) return reinterpret_cast(Mock_glEndTilingQCOM); if (strcmp(name, "glEndTransformFeedback") == 0) return reinterpret_cast(Mock_glEndTransformFeedback); if (strcmp(name, "glEndTransformFeedbackEXT") == 0) return reinterpret_cast( Mock_glEndTransformFeedbackEXT); if (strcmp(name, "glFenceSync") == 0) return reinterpret_cast(Mock_glFenceSync); if (strcmp(name, "glFenceSyncAPPLE") == 0) return reinterpret_cast(Mock_glFenceSyncAPPLE); if (strcmp(name, "glFinish") == 0) return reinterpret_cast(Mock_glFinish); if (strcmp(name, "glFinishFenceAPPLE") == 0) return reinterpret_cast(Mock_glFinishFenceAPPLE); if (strcmp(name, "glFinishFenceNV") == 0) return reinterpret_cast(Mock_glFinishFenceNV); if (strcmp(name, "glFlush") == 0) return reinterpret_cast(Mock_glFlush); if (strcmp(name, "glFlushMappedBufferRange") == 0) return reinterpret_cast( Mock_glFlushMappedBufferRange); if (strcmp(name, "glFlushMappedBufferRangeEXT") == 0) return reinterpret_cast( Mock_glFlushMappedBufferRangeEXT); if (strcmp(name, "glFramebufferParameteri") == 0) return reinterpret_cast( Mock_glFramebufferParameteri); if (strcmp(name, "glFramebufferParameteriMESA") == 0) return reinterpret_cast( Mock_glFramebufferParameteriMESA); if (strcmp(name, "glFramebufferRenderbuffer") == 0) return reinterpret_cast( Mock_glFramebufferRenderbuffer); if (strcmp(name, "glFramebufferRenderbufferEXT") == 0) return reinterpret_cast( Mock_glFramebufferRenderbufferEXT); if (strcmp(name, "glFramebufferTexture2D") == 0) return reinterpret_cast(Mock_glFramebufferTexture2D); if (strcmp(name, "glFramebufferTexture2DEXT") == 0) return reinterpret_cast( Mock_glFramebufferTexture2DEXT); if (strcmp(name, "glFramebufferTexture2DMultisampleEXT") == 0) return reinterpret_cast( Mock_glFramebufferTexture2DMultisampleEXT); if (strcmp(name, "glFramebufferTexture2DMultisampleIMG") == 0) return reinterpret_cast( Mock_glFramebufferTexture2DMultisampleIMG); if (strcmp(name, "glFramebufferTextureLayer") == 0) return reinterpret_cast( Mock_glFramebufferTextureLayer); if (strcmp(name, "glFramebufferTextureMultiviewOVR") == 0) return reinterpret_cast( Mock_glFramebufferTextureMultiviewOVR); if (strcmp(name, "glFrontFace") == 0) return reinterpret_cast(Mock_glFrontFace); if (strcmp(name, "glGenBuffers") == 0) return reinterpret_cast(Mock_glGenBuffers); if (strcmp(name, "glGenFencesAPPLE") == 0) return reinterpret_cast(Mock_glGenFencesAPPLE); if (strcmp(name, "glGenFencesNV") == 0) return reinterpret_cast(Mock_glGenFencesNV); if (strcmp(name, "glGenFramebuffers") == 0) return reinterpret_cast(Mock_glGenFramebuffers); if (strcmp(name, "glGenFramebuffersEXT") == 0) return reinterpret_cast(Mock_glGenFramebuffersEXT); if (strcmp(name, "glGenPathsCHROMIUM") == 0) return reinterpret_cast(Mock_glGenPathsCHROMIUM); if (strcmp(name, "glGenPathsNV") == 0) return reinterpret_cast(Mock_glGenPathsNV); if (strcmp(name, "glGenProgramPipelines") == 0) return reinterpret_cast(Mock_glGenProgramPipelines); if (strcmp(name, "glGenQueries") == 0) return reinterpret_cast(Mock_glGenQueries); if (strcmp(name, "glGenQueriesARB") == 0) return reinterpret_cast(Mock_glGenQueriesARB); if (strcmp(name, "glGenQueriesEXT") == 0) return reinterpret_cast(Mock_glGenQueriesEXT); if (strcmp(name, "glGenRenderbuffers") == 0) return reinterpret_cast(Mock_glGenRenderbuffers); if (strcmp(name, "glGenRenderbuffersEXT") == 0) return reinterpret_cast(Mock_glGenRenderbuffersEXT); if (strcmp(name, "glGenSamplers") == 0) return reinterpret_cast(Mock_glGenSamplers); if (strcmp(name, "glGenSemaphoresEXT") == 0) return reinterpret_cast(Mock_glGenSemaphoresEXT); if (strcmp(name, "glGenTextures") == 0) return reinterpret_cast(Mock_glGenTextures); if (strcmp(name, "glGenTransformFeedbacks") == 0) return reinterpret_cast( Mock_glGenTransformFeedbacks); if (strcmp(name, "glGenVertexArrays") == 0) return reinterpret_cast(Mock_glGenVertexArrays); if (strcmp(name, "glGenVertexArraysAPPLE") == 0) return reinterpret_cast(Mock_glGenVertexArraysAPPLE); if (strcmp(name, "glGenVertexArraysOES") == 0) return reinterpret_cast(Mock_glGenVertexArraysOES); if (strcmp(name, "glGenerateMipmap") == 0) return reinterpret_cast(Mock_glGenerateMipmap); if (strcmp(name, "glGenerateMipmapEXT") == 0) return reinterpret_cast(Mock_glGenerateMipmapEXT); if (strcmp(name, "glGetActiveAttrib") == 0) return reinterpret_cast(Mock_glGetActiveAttrib); if (strcmp(name, "glGetActiveUniform") == 0) return reinterpret_cast(Mock_glGetActiveUniform); if (strcmp(name, "glGetActiveUniformBlockName") == 0) return reinterpret_cast( Mock_glGetActiveUniformBlockName); if (strcmp(name, "glGetActiveUniformBlockiv") == 0) return reinterpret_cast( Mock_glGetActiveUniformBlockiv); if (strcmp(name, "glGetActiveUniformBlockivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetActiveUniformBlockivRobustANGLE); if (strcmp(name, "glGetActiveUniformsiv") == 0) return reinterpret_cast(Mock_glGetActiveUniformsiv); if (strcmp(name, "glGetAttachedShaders") == 0) return reinterpret_cast(Mock_glGetAttachedShaders); if (strcmp(name, "glGetAttribLocation") == 0) return reinterpret_cast(Mock_glGetAttribLocation); if (strcmp(name, "glGetBooleani_v") == 0) return reinterpret_cast(Mock_glGetBooleani_v); if (strcmp(name, "glGetBooleani_vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetBooleani_vRobustANGLE); if (strcmp(name, "glGetBooleanv") == 0) return reinterpret_cast(Mock_glGetBooleanv); if (strcmp(name, "glGetBooleanvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetBooleanvRobustANGLE); if (strcmp(name, "glGetBufferParameteri64vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetBufferParameteri64vRobustANGLE); if (strcmp(name, "glGetBufferParameteriv") == 0) return reinterpret_cast(Mock_glGetBufferParameteriv); if (strcmp(name, "glGetBufferParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetBufferParameterivRobustANGLE); if (strcmp(name, "glGetBufferPointervRobustANGLE") == 0) return reinterpret_cast( Mock_glGetBufferPointervRobustANGLE); if (strcmp(name, "glGetDebugMessageLog") == 0) return reinterpret_cast(Mock_glGetDebugMessageLog); if (strcmp(name, "glGetDebugMessageLogKHR") == 0) return reinterpret_cast( Mock_glGetDebugMessageLogKHR); if (strcmp(name, "glGetError") == 0) return reinterpret_cast(Mock_glGetError); if (strcmp(name, "glGetFenceivNV") == 0) return reinterpret_cast(Mock_glGetFenceivNV); if (strcmp(name, "glGetFloatv") == 0) return reinterpret_cast(Mock_glGetFloatv); if (strcmp(name, "glGetFloatvRobustANGLE") == 0) return reinterpret_cast(Mock_glGetFloatvRobustANGLE); if (strcmp(name, "glGetFragDataIndex") == 0) return reinterpret_cast(Mock_glGetFragDataIndex); if (strcmp(name, "glGetFragDataIndexEXT") == 0) return reinterpret_cast(Mock_glGetFragDataIndexEXT); if (strcmp(name, "glGetFragDataLocation") == 0) return reinterpret_cast(Mock_glGetFragDataLocation); if (strcmp(name, "glGetFramebufferAttachmentParameteriv") == 0) return reinterpret_cast( Mock_glGetFramebufferAttachmentParameteriv); if (strcmp(name, "glGetFramebufferAttachmentParameterivEXT") == 0) return reinterpret_cast( Mock_glGetFramebufferAttachmentParameterivEXT); if (strcmp(name, "glGetFramebufferAttachmentParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetFramebufferAttachmentParameterivRobustANGLE); if (strcmp(name, "glGetFramebufferParameteriv") == 0) return reinterpret_cast( Mock_glGetFramebufferParameteriv); if (strcmp(name, "glGetFramebufferParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetFramebufferParameterivRobustANGLE); if (strcmp(name, "glGetGraphicsResetStatus") == 0) return reinterpret_cast( Mock_glGetGraphicsResetStatus); if (strcmp(name, "glGetGraphicsResetStatusARB") == 0) return reinterpret_cast( Mock_glGetGraphicsResetStatusARB); if (strcmp(name, "glGetGraphicsResetStatusEXT") == 0) return reinterpret_cast( Mock_glGetGraphicsResetStatusEXT); if (strcmp(name, "glGetGraphicsResetStatusKHR") == 0) return reinterpret_cast( Mock_glGetGraphicsResetStatusKHR); if (strcmp(name, "glGetInteger64i_v") == 0) return reinterpret_cast(Mock_glGetInteger64i_v); if (strcmp(name, "glGetInteger64i_vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetInteger64i_vRobustANGLE); if (strcmp(name, "glGetInteger64v") == 0) return reinterpret_cast(Mock_glGetInteger64v); if (strcmp(name, "glGetInteger64vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetInteger64vRobustANGLE); if (strcmp(name, "glGetIntegeri_v") == 0) return reinterpret_cast(Mock_glGetIntegeri_v); if (strcmp(name, "glGetIntegeri_vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetIntegeri_vRobustANGLE); if (strcmp(name, "glGetIntegerv") == 0) return reinterpret_cast(Mock_glGetIntegerv); if (strcmp(name, "glGetIntegervRobustANGLE") == 0) return reinterpret_cast( Mock_glGetIntegervRobustANGLE); if (strcmp(name, "glGetInternalformatSampleivNV") == 0) return reinterpret_cast( Mock_glGetInternalformatSampleivNV); if (strcmp(name, "glGetInternalformativ") == 0) return reinterpret_cast(Mock_glGetInternalformativ); if (strcmp(name, "glGetInternalformativRobustANGLE") == 0) return reinterpret_cast( Mock_glGetInternalformativRobustANGLE); if (strcmp(name, "glGetMultisamplefv") == 0) return reinterpret_cast(Mock_glGetMultisamplefv); if (strcmp(name, "glGetMultisamplefvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetMultisamplefvRobustANGLE); if (strcmp(name, "glGetObjectLabel") == 0) return reinterpret_cast(Mock_glGetObjectLabel); if (strcmp(name, "glGetObjectLabelKHR") == 0) return reinterpret_cast(Mock_glGetObjectLabelKHR); if (strcmp(name, "glGetObjectPtrLabel") == 0) return reinterpret_cast(Mock_glGetObjectPtrLabel); if (strcmp(name, "glGetObjectPtrLabelKHR") == 0) return reinterpret_cast(Mock_glGetObjectPtrLabelKHR); if (strcmp(name, "glGetPointerv") == 0) return reinterpret_cast(Mock_glGetPointerv); if (strcmp(name, "glGetPointervKHR") == 0) return reinterpret_cast(Mock_glGetPointervKHR); if (strcmp(name, "glGetPointervRobustANGLERobustANGLE") == 0) return reinterpret_cast( Mock_glGetPointervRobustANGLERobustANGLE); if (strcmp(name, "glGetProgramBinary") == 0) return reinterpret_cast(Mock_glGetProgramBinary); if (strcmp(name, "glGetProgramBinaryOES") == 0) return reinterpret_cast(Mock_glGetProgramBinaryOES); if (strcmp(name, "glGetProgramInfoLog") == 0) return reinterpret_cast(Mock_glGetProgramInfoLog); if (strcmp(name, "glGetProgramInterfaceiv") == 0) return reinterpret_cast( Mock_glGetProgramInterfaceiv); if (strcmp(name, "glGetProgramInterfaceivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetProgramInterfaceivRobustANGLE); if (strcmp(name, "glGetProgramPipelineInfoLog") == 0) return reinterpret_cast( Mock_glGetProgramPipelineInfoLog); if (strcmp(name, "glGetProgramPipelineiv") == 0) return reinterpret_cast(Mock_glGetProgramPipelineiv); if (strcmp(name, "glGetProgramResourceIndex") == 0) return reinterpret_cast( Mock_glGetProgramResourceIndex); if (strcmp(name, "glGetProgramResourceLocation") == 0) return reinterpret_cast( Mock_glGetProgramResourceLocation); if (strcmp(name, "glGetProgramResourceName") == 0) return reinterpret_cast( Mock_glGetProgramResourceName); if (strcmp(name, "glGetProgramResourceiv") == 0) return reinterpret_cast(Mock_glGetProgramResourceiv); if (strcmp(name, "glGetProgramiv") == 0) return reinterpret_cast(Mock_glGetProgramiv); if (strcmp(name, "glGetProgramivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetProgramivRobustANGLE); if (strcmp(name, "glGetQueryObjecti64v") == 0) return reinterpret_cast(Mock_glGetQueryObjecti64v); if (strcmp(name, "glGetQueryObjecti64vEXT") == 0) return reinterpret_cast( Mock_glGetQueryObjecti64vEXT); if (strcmp(name, "glGetQueryObjecti64vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetQueryObjecti64vRobustANGLE); if (strcmp(name, "glGetQueryObjectiv") == 0) return reinterpret_cast(Mock_glGetQueryObjectiv); if (strcmp(name, "glGetQueryObjectivARB") == 0) return reinterpret_cast(Mock_glGetQueryObjectivARB); if (strcmp(name, "glGetQueryObjectivEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjectivEXT); if (strcmp(name, "glGetQueryObjectivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetQueryObjectivRobustANGLE); if (strcmp(name, "glGetQueryObjectui64v") == 0) return reinterpret_cast(Mock_glGetQueryObjectui64v); if (strcmp(name, "glGetQueryObjectui64vEXT") == 0) return reinterpret_cast( Mock_glGetQueryObjectui64vEXT); if (strcmp(name, "glGetQueryObjectui64vRobustANGLE") == 0) return reinterpret_cast( Mock_glGetQueryObjectui64vRobustANGLE); if (strcmp(name, "glGetQueryObjectuiv") == 0) return reinterpret_cast(Mock_glGetQueryObjectuiv); if (strcmp(name, "glGetQueryObjectuivARB") == 0) return reinterpret_cast(Mock_glGetQueryObjectuivARB); if (strcmp(name, "glGetQueryObjectuivEXT") == 0) return reinterpret_cast(Mock_glGetQueryObjectuivEXT); if (strcmp(name, "glGetQueryObjectuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetQueryObjectuivRobustANGLE); if (strcmp(name, "glGetQueryiv") == 0) return reinterpret_cast(Mock_glGetQueryiv); if (strcmp(name, "glGetQueryivARB") == 0) return reinterpret_cast(Mock_glGetQueryivARB); if (strcmp(name, "glGetQueryivEXT") == 0) return reinterpret_cast(Mock_glGetQueryivEXT); if (strcmp(name, "glGetQueryivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetQueryivRobustANGLE); if (strcmp(name, "glGetRenderbufferParameteriv") == 0) return reinterpret_cast( Mock_glGetRenderbufferParameteriv); if (strcmp(name, "glGetRenderbufferParameterivEXT") == 0) return reinterpret_cast( Mock_glGetRenderbufferParameterivEXT); if (strcmp(name, "glGetRenderbufferParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetRenderbufferParameterivRobustANGLE); if (strcmp(name, "glGetSamplerParameterIivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetSamplerParameterIivRobustANGLE); if (strcmp(name, "glGetSamplerParameterIuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetSamplerParameterIuivRobustANGLE); if (strcmp(name, "glGetSamplerParameterfv") == 0) return reinterpret_cast( Mock_glGetSamplerParameterfv); if (strcmp(name, "glGetSamplerParameterfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetSamplerParameterfvRobustANGLE); if (strcmp(name, "glGetSamplerParameteriv") == 0) return reinterpret_cast( Mock_glGetSamplerParameteriv); if (strcmp(name, "glGetSamplerParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetSamplerParameterivRobustANGLE); if (strcmp(name, "glGetShaderInfoLog") == 0) return reinterpret_cast(Mock_glGetShaderInfoLog); if (strcmp(name, "glGetShaderPrecisionFormat") == 0) return reinterpret_cast( Mock_glGetShaderPrecisionFormat); if (strcmp(name, "glGetShaderSource") == 0) return reinterpret_cast(Mock_glGetShaderSource); if (strcmp(name, "glGetShaderiv") == 0) return reinterpret_cast(Mock_glGetShaderiv); if (strcmp(name, "glGetShaderivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetShaderivRobustANGLE); if (strcmp(name, "glGetString") == 0) return reinterpret_cast(Mock_glGetString); if (strcmp(name, "glGetStringi") == 0) return reinterpret_cast(Mock_glGetStringi); if (strcmp(name, "glGetSynciv") == 0) return reinterpret_cast(Mock_glGetSynciv); if (strcmp(name, "glGetTexLevelParameterfv") == 0) return reinterpret_cast( Mock_glGetTexLevelParameterfv); if (strcmp(name, "glGetTexLevelParameterfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexLevelParameterfvRobustANGLE); if (strcmp(name, "glGetTexLevelParameteriv") == 0) return reinterpret_cast( Mock_glGetTexLevelParameteriv); if (strcmp(name, "glGetTexLevelParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexLevelParameterivRobustANGLE); if (strcmp(name, "glGetTexParameterIivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexParameterIivRobustANGLE); if (strcmp(name, "glGetTexParameterIuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexParameterIuivRobustANGLE); if (strcmp(name, "glGetTexParameterfv") == 0) return reinterpret_cast(Mock_glGetTexParameterfv); if (strcmp(name, "glGetTexParameterfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexParameterfvRobustANGLE); if (strcmp(name, "glGetTexParameteriv") == 0) return reinterpret_cast(Mock_glGetTexParameteriv); if (strcmp(name, "glGetTexParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetTexParameterivRobustANGLE); if (strcmp(name, "glGetTransformFeedbackVarying") == 0) return reinterpret_cast( Mock_glGetTransformFeedbackVarying); if (strcmp(name, "glGetTransformFeedbackVaryingEXT") == 0) return reinterpret_cast( Mock_glGetTransformFeedbackVaryingEXT); if (strcmp(name, "glGetTranslatedShaderSourceANGLE") == 0) return reinterpret_cast( Mock_glGetTranslatedShaderSourceANGLE); if (strcmp(name, "glGetUniformBlockIndex") == 0) return reinterpret_cast(Mock_glGetUniformBlockIndex); if (strcmp(name, "glGetUniformIndices") == 0) return reinterpret_cast(Mock_glGetUniformIndices); if (strcmp(name, "glGetUniformLocation") == 0) return reinterpret_cast(Mock_glGetUniformLocation); if (strcmp(name, "glGetUniformfv") == 0) return reinterpret_cast(Mock_glGetUniformfv); if (strcmp(name, "glGetUniformfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetUniformfvRobustANGLE); if (strcmp(name, "glGetUniformiv") == 0) return reinterpret_cast(Mock_glGetUniformiv); if (strcmp(name, "glGetUniformivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetUniformivRobustANGLE); if (strcmp(name, "glGetUniformuiv") == 0) return reinterpret_cast(Mock_glGetUniformuiv); if (strcmp(name, "glGetUniformuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetUniformuivRobustANGLE); if (strcmp(name, "glGetVertexAttribIivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetVertexAttribIivRobustANGLE); if (strcmp(name, "glGetVertexAttribIuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetVertexAttribIuivRobustANGLE); if (strcmp(name, "glGetVertexAttribPointerv") == 0) return reinterpret_cast( Mock_glGetVertexAttribPointerv); if (strcmp(name, "glGetVertexAttribPointervRobustANGLE") == 0) return reinterpret_cast( Mock_glGetVertexAttribPointervRobustANGLE); if (strcmp(name, "glGetVertexAttribfv") == 0) return reinterpret_cast(Mock_glGetVertexAttribfv); if (strcmp(name, "glGetVertexAttribfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetVertexAttribfvRobustANGLE); if (strcmp(name, "glGetVertexAttribiv") == 0) return reinterpret_cast(Mock_glGetVertexAttribiv); if (strcmp(name, "glGetVertexAttribivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetVertexAttribivRobustANGLE); if (strcmp(name, "glGetnUniformfvRobustANGLE") == 0) return reinterpret_cast( Mock_glGetnUniformfvRobustANGLE); if (strcmp(name, "glGetnUniformivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetnUniformivRobustANGLE); if (strcmp(name, "glGetnUniformuivRobustANGLE") == 0) return reinterpret_cast( Mock_glGetnUniformuivRobustANGLE); if (strcmp(name, "glHint") == 0) return reinterpret_cast(Mock_glHint); if (strcmp(name, "glImportMemoryFdEXT") == 0) return reinterpret_cast(Mock_glImportMemoryFdEXT); if (strcmp(name, "glImportMemoryZirconHandleANGLE") == 0) return reinterpret_cast( Mock_glImportMemoryZirconHandleANGLE); if (strcmp(name, "glImportSemaphoreFdEXT") == 0) return reinterpret_cast(Mock_glImportSemaphoreFdEXT); if (strcmp(name, "glImportSemaphoreZirconHandleANGLE") == 0) return reinterpret_cast( Mock_glImportSemaphoreZirconHandleANGLE); if (strcmp(name, "glInsertEventMarkerEXT") == 0) return reinterpret_cast(Mock_glInsertEventMarkerEXT); if (strcmp(name, "glInvalidateFramebuffer") == 0) return reinterpret_cast( Mock_glInvalidateFramebuffer); if (strcmp(name, "glInvalidateSubFramebuffer") == 0) return reinterpret_cast( Mock_glInvalidateSubFramebuffer); if (strcmp(name, "glInvalidateTextureANGLE") == 0) return reinterpret_cast( Mock_glInvalidateTextureANGLE); if (strcmp(name, "glIsBuffer") == 0) return reinterpret_cast(Mock_glIsBuffer); if (strcmp(name, "glIsEnabled") == 0) return reinterpret_cast(Mock_glIsEnabled); if (strcmp(name, "glIsFenceAPPLE") == 0) return reinterpret_cast(Mock_glIsFenceAPPLE); if (strcmp(name, "glIsFenceNV") == 0) return reinterpret_cast(Mock_glIsFenceNV); if (strcmp(name, "glIsFramebuffer") == 0) return reinterpret_cast(Mock_glIsFramebuffer); if (strcmp(name, "glIsFramebufferEXT") == 0) return reinterpret_cast(Mock_glIsFramebufferEXT); if (strcmp(name, "glIsPathCHROMIUM") == 0) return reinterpret_cast(Mock_glIsPathCHROMIUM); if (strcmp(name, "glIsPathNV") == 0) return reinterpret_cast(Mock_glIsPathNV); if (strcmp(name, "glIsProgram") == 0) return reinterpret_cast(Mock_glIsProgram); if (strcmp(name, "glIsProgramPipeline") == 0) return reinterpret_cast(Mock_glIsProgramPipeline); if (strcmp(name, "glIsQuery") == 0) return reinterpret_cast(Mock_glIsQuery); if (strcmp(name, "glIsQueryARB") == 0) return reinterpret_cast(Mock_glIsQueryARB); if (strcmp(name, "glIsQueryEXT") == 0) return reinterpret_cast(Mock_glIsQueryEXT); if (strcmp(name, "glIsRenderbuffer") == 0) return reinterpret_cast(Mock_glIsRenderbuffer); if (strcmp(name, "glIsRenderbufferEXT") == 0) return reinterpret_cast(Mock_glIsRenderbufferEXT); if (strcmp(name, "glIsSampler") == 0) return reinterpret_cast(Mock_glIsSampler); if (strcmp(name, "glIsShader") == 0) return reinterpret_cast(Mock_glIsShader); if (strcmp(name, "glIsSync") == 0) return reinterpret_cast(Mock_glIsSync); if (strcmp(name, "glIsSyncAPPLE") == 0) return reinterpret_cast(Mock_glIsSyncAPPLE); if (strcmp(name, "glIsTexture") == 0) return reinterpret_cast(Mock_glIsTexture); if (strcmp(name, "glIsTransformFeedback") == 0) return reinterpret_cast(Mock_glIsTransformFeedback); if (strcmp(name, "glIsVertexArray") == 0) return reinterpret_cast(Mock_glIsVertexArray); if (strcmp(name, "glIsVertexArrayAPPLE") == 0) return reinterpret_cast(Mock_glIsVertexArrayAPPLE); if (strcmp(name, "glIsVertexArrayOES") == 0) return reinterpret_cast(Mock_glIsVertexArrayOES); if (strcmp(name, "glLineWidth") == 0) return reinterpret_cast(Mock_glLineWidth); if (strcmp(name, "glLinkProgram") == 0) return reinterpret_cast(Mock_glLinkProgram); if (strcmp(name, "glMapBuffer") == 0) return reinterpret_cast(Mock_glMapBuffer); if (strcmp(name, "glMapBufferOES") == 0) return reinterpret_cast(Mock_glMapBufferOES); if (strcmp(name, "glMapBufferRange") == 0) return reinterpret_cast(Mock_glMapBufferRange); if (strcmp(name, "glMapBufferRangeEXT") == 0) return reinterpret_cast(Mock_glMapBufferRangeEXT); if (strcmp(name, "glMatrixLoadIdentityCHROMIUM") == 0) return reinterpret_cast( Mock_glMatrixLoadIdentityCHROMIUM); if (strcmp(name, "glMatrixLoadIdentityEXT") == 0) return reinterpret_cast( Mock_glMatrixLoadIdentityEXT); if (strcmp(name, "glMatrixLoadfCHROMIUM") == 0) return reinterpret_cast(Mock_glMatrixLoadfCHROMIUM); if (strcmp(name, "glMatrixLoadfEXT") == 0) return reinterpret_cast(Mock_glMatrixLoadfEXT); if (strcmp(name, "glMaxShaderCompilerThreadsKHR") == 0) return reinterpret_cast( Mock_glMaxShaderCompilerThreadsKHR); if (strcmp(name, "glMemoryBarrier") == 0) return reinterpret_cast(Mock_glMemoryBarrier); if (strcmp(name, "glMemoryBarrierByRegion") == 0) return reinterpret_cast( Mock_glMemoryBarrierByRegion); if (strcmp(name, "glMemoryBarrierEXT") == 0) return reinterpret_cast(Mock_glMemoryBarrierEXT); if (strcmp(name, "glMemoryObjectParameterivEXT") == 0) return reinterpret_cast( Mock_glMemoryObjectParameterivEXT); if (strcmp(name, "glMinSampleShading") == 0) return reinterpret_cast(Mock_glMinSampleShading); if (strcmp(name, "glMultiDrawArraysANGLE") == 0) return reinterpret_cast(Mock_glMultiDrawArraysANGLE); if (strcmp(name, "glMultiDrawArraysInstancedANGLE") == 0) return reinterpret_cast( Mock_glMultiDrawArraysInstancedANGLE); if (strcmp(name, "glMultiDrawArraysInstancedBaseInstanceANGLE") == 0) return reinterpret_cast( Mock_glMultiDrawArraysInstancedBaseInstanceANGLE); if (strcmp(name, "glMultiDrawElementsANGLE") == 0) return reinterpret_cast( Mock_glMultiDrawElementsANGLE); if (strcmp(name, "glMultiDrawElementsInstancedANGLE") == 0) return reinterpret_cast( Mock_glMultiDrawElementsInstancedANGLE); if (strcmp(name, "glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE") == 0) return reinterpret_cast( Mock_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE); if (strcmp(name, "glObjectLabel") == 0) return reinterpret_cast(Mock_glObjectLabel); if (strcmp(name, "glObjectLabelKHR") == 0) return reinterpret_cast(Mock_glObjectLabelKHR); if (strcmp(name, "glObjectPtrLabel") == 0) return reinterpret_cast(Mock_glObjectPtrLabel); if (strcmp(name, "glObjectPtrLabelKHR") == 0) return reinterpret_cast(Mock_glObjectPtrLabelKHR); if (strcmp(name, "glPathCommandsCHROMIUM") == 0) return reinterpret_cast(Mock_glPathCommandsCHROMIUM); if (strcmp(name, "glPathCommandsNV") == 0) return reinterpret_cast(Mock_glPathCommandsNV); if (strcmp(name, "glPathParameterfCHROMIUM") == 0) return reinterpret_cast( Mock_glPathParameterfCHROMIUM); if (strcmp(name, "glPathParameterfNV") == 0) return reinterpret_cast(Mock_glPathParameterfNV); if (strcmp(name, "glPathParameteriCHROMIUM") == 0) return reinterpret_cast( Mock_glPathParameteriCHROMIUM); if (strcmp(name, "glPathParameteriNV") == 0) return reinterpret_cast(Mock_glPathParameteriNV); if (strcmp(name, "glPathStencilFuncCHROMIUM") == 0) return reinterpret_cast( Mock_glPathStencilFuncCHROMIUM); if (strcmp(name, "glPathStencilFuncNV") == 0) return reinterpret_cast(Mock_glPathStencilFuncNV); if (strcmp(name, "glPauseTransformFeedback") == 0) return reinterpret_cast( Mock_glPauseTransformFeedback); if (strcmp(name, "glPixelStorei") == 0) return reinterpret_cast(Mock_glPixelStorei); if (strcmp(name, "glPointParameteri") == 0) return reinterpret_cast(Mock_glPointParameteri); if (strcmp(name, "glPolygonMode") == 0) return reinterpret_cast(Mock_glPolygonMode); if (strcmp(name, "glPolygonOffset") == 0) return reinterpret_cast(Mock_glPolygonOffset); if (strcmp(name, "glPopDebugGroup") == 0) return reinterpret_cast(Mock_glPopDebugGroup); if (strcmp(name, "glPopDebugGroupKHR") == 0) return reinterpret_cast(Mock_glPopDebugGroupKHR); if (strcmp(name, "glPopGroupMarkerEXT") == 0) return reinterpret_cast(Mock_glPopGroupMarkerEXT); if (strcmp(name, "glPrimitiveRestartIndex") == 0) return reinterpret_cast( Mock_glPrimitiveRestartIndex); if (strcmp(name, "glProgramBinary") == 0) return reinterpret_cast(Mock_glProgramBinary); if (strcmp(name, "glProgramBinaryOES") == 0) return reinterpret_cast(Mock_glProgramBinaryOES); if (strcmp(name, "glProgramParameteri") == 0) return reinterpret_cast(Mock_glProgramParameteri); if (strcmp(name, "glProgramPathFragmentInputGenCHROMIUM") == 0) return reinterpret_cast( Mock_glProgramPathFragmentInputGenCHROMIUM); if (strcmp(name, "glProgramPathFragmentInputGenNV") == 0) return reinterpret_cast( Mock_glProgramPathFragmentInputGenNV); if (strcmp(name, "glProgramUniform1f") == 0) return reinterpret_cast(Mock_glProgramUniform1f); if (strcmp(name, "glProgramUniform1fv") == 0) return reinterpret_cast(Mock_glProgramUniform1fv); if (strcmp(name, "glProgramUniform1i") == 0) return reinterpret_cast(Mock_glProgramUniform1i); if (strcmp(name, "glProgramUniform1iv") == 0) return reinterpret_cast(Mock_glProgramUniform1iv); if (strcmp(name, "glProgramUniform1ui") == 0) return reinterpret_cast(Mock_glProgramUniform1ui); if (strcmp(name, "glProgramUniform1uiv") == 0) return reinterpret_cast(Mock_glProgramUniform1uiv); if (strcmp(name, "glProgramUniform2f") == 0) return reinterpret_cast(Mock_glProgramUniform2f); if (strcmp(name, "glProgramUniform2fv") == 0) return reinterpret_cast(Mock_glProgramUniform2fv); if (strcmp(name, "glProgramUniform2i") == 0) return reinterpret_cast(Mock_glProgramUniform2i); if (strcmp(name, "glProgramUniform2iv") == 0) return reinterpret_cast(Mock_glProgramUniform2iv); if (strcmp(name, "glProgramUniform2ui") == 0) return reinterpret_cast(Mock_glProgramUniform2ui); if (strcmp(name, "glProgramUniform2uiv") == 0) return reinterpret_cast(Mock_glProgramUniform2uiv); if (strcmp(name, "glProgramUniform3f") == 0) return reinterpret_cast(Mock_glProgramUniform3f); if (strcmp(name, "glProgramUniform3fv") == 0) return reinterpret_cast(Mock_glProgramUniform3fv); if (strcmp(name, "glProgramUniform3i") == 0) return reinterpret_cast(Mock_glProgramUniform3i); if (strcmp(name, "glProgramUniform3iv") == 0) return reinterpret_cast(Mock_glProgramUniform3iv); if (strcmp(name, "glProgramUniform3ui") == 0) return reinterpret_cast(Mock_glProgramUniform3ui); if (strcmp(name, "glProgramUniform3uiv") == 0) return reinterpret_cast(Mock_glProgramUniform3uiv); if (strcmp(name, "glProgramUniform4f") == 0) return reinterpret_cast(Mock_glProgramUniform4f); if (strcmp(name, "glProgramUniform4fv") == 0) return reinterpret_cast(Mock_glProgramUniform4fv); if (strcmp(name, "glProgramUniform4i") == 0) return reinterpret_cast(Mock_glProgramUniform4i); if (strcmp(name, "glProgramUniform4iv") == 0) return reinterpret_cast(Mock_glProgramUniform4iv); if (strcmp(name, "glProgramUniform4ui") == 0) return reinterpret_cast(Mock_glProgramUniform4ui); if (strcmp(name, "glProgramUniform4uiv") == 0) return reinterpret_cast(Mock_glProgramUniform4uiv); if (strcmp(name, "glProgramUniformMatrix2fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix2fv); if (strcmp(name, "glProgramUniformMatrix2x3fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix2x3fv); if (strcmp(name, "glProgramUniformMatrix2x4fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix2x4fv); if (strcmp(name, "glProgramUniformMatrix3fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix3fv); if (strcmp(name, "glProgramUniformMatrix3x2fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix3x2fv); if (strcmp(name, "glProgramUniformMatrix3x4fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix3x4fv); if (strcmp(name, "glProgramUniformMatrix4fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix4fv); if (strcmp(name, "glProgramUniformMatrix4x2fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix4x2fv); if (strcmp(name, "glProgramUniformMatrix4x3fv") == 0) return reinterpret_cast( Mock_glProgramUniformMatrix4x3fv); if (strcmp(name, "glPushDebugGroup") == 0) return reinterpret_cast(Mock_glPushDebugGroup); if (strcmp(name, "glPushDebugGroupKHR") == 0) return reinterpret_cast(Mock_glPushDebugGroupKHR); if (strcmp(name, "glPushGroupMarkerEXT") == 0) return reinterpret_cast(Mock_glPushGroupMarkerEXT); if (strcmp(name, "glQueryCounter") == 0) return reinterpret_cast(Mock_glQueryCounter); if (strcmp(name, "glQueryCounterEXT") == 0) return reinterpret_cast(Mock_glQueryCounterEXT); if (strcmp(name, "glReadBuffer") == 0) return reinterpret_cast(Mock_glReadBuffer); if (strcmp(name, "glReadPixels") == 0) return reinterpret_cast(Mock_glReadPixels); if (strcmp(name, "glReadPixelsRobustANGLE") == 0) return reinterpret_cast( Mock_glReadPixelsRobustANGLE); if (strcmp(name, "glReadnPixelsRobustANGLE") == 0) return reinterpret_cast( Mock_glReadnPixelsRobustANGLE); if (strcmp(name, "glReleaseShaderCompiler") == 0) return reinterpret_cast( Mock_glReleaseShaderCompiler); if (strcmp(name, "glRenderbufferStorage") == 0) return reinterpret_cast(Mock_glRenderbufferStorage); if (strcmp(name, "glRenderbufferStorageEXT") == 0) return reinterpret_cast( Mock_glRenderbufferStorageEXT); if (strcmp(name, "glRenderbufferStorageMultisample") == 0) return reinterpret_cast( Mock_glRenderbufferStorageMultisample); if (strcmp(name, "glRenderbufferStorageMultisampleANGLE") == 0) return reinterpret_cast( Mock_glRenderbufferStorageMultisampleANGLE); if (strcmp(name, "glRenderbufferStorageMultisampleAdvancedAMD") == 0) return reinterpret_cast( Mock_glRenderbufferStorageMultisampleAdvancedAMD); if (strcmp(name, "glRenderbufferStorageMultisampleEXT") == 0) return reinterpret_cast( Mock_glRenderbufferStorageMultisampleEXT); if (strcmp(name, "glRenderbufferStorageMultisampleIMG") == 0) return reinterpret_cast( Mock_glRenderbufferStorageMultisampleIMG); if (strcmp(name, "glRequestExtensionANGLE") == 0) return reinterpret_cast( Mock_glRequestExtensionANGLE); if (strcmp(name, "glResumeTransformFeedback") == 0) return reinterpret_cast( Mock_glResumeTransformFeedback); if (strcmp(name, "glSampleCoverage") == 0) return reinterpret_cast(Mock_glSampleCoverage); if (strcmp(name, "glSampleMaski") == 0) return reinterpret_cast(Mock_glSampleMaski); if (strcmp(name, "glSamplerParameterIivRobustANGLE") == 0) return reinterpret_cast( Mock_glSamplerParameterIivRobustANGLE); if (strcmp(name, "glSamplerParameterIuivRobustANGLE") == 0) return reinterpret_cast( Mock_glSamplerParameterIuivRobustANGLE); if (strcmp(name, "glSamplerParameterf") == 0) return reinterpret_cast(Mock_glSamplerParameterf); if (strcmp(name, "glSamplerParameterfv") == 0) return reinterpret_cast(Mock_glSamplerParameterfv); if (strcmp(name, "glSamplerParameterfvRobustANGLE") == 0) return reinterpret_cast( Mock_glSamplerParameterfvRobustANGLE); if (strcmp(name, "glSamplerParameteri") == 0) return reinterpret_cast(Mock_glSamplerParameteri); if (strcmp(name, "glSamplerParameteriv") == 0) return reinterpret_cast(Mock_glSamplerParameteriv); if (strcmp(name, "glSamplerParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glSamplerParameterivRobustANGLE); if (strcmp(name, "glScissor") == 0) return reinterpret_cast(Mock_glScissor); if (strcmp(name, "glSetFenceAPPLE") == 0) return reinterpret_cast(Mock_glSetFenceAPPLE); if (strcmp(name, "glSetFenceNV") == 0) return reinterpret_cast(Mock_glSetFenceNV); if (strcmp(name, "glShaderBinary") == 0) return reinterpret_cast(Mock_glShaderBinary); if (strcmp(name, "glShaderSource") == 0) return reinterpret_cast(Mock_glShaderSource); if (strcmp(name, "glSignalSemaphoreEXT") == 0) return reinterpret_cast(Mock_glSignalSemaphoreEXT); if (strcmp(name, "glStartTilingQCOM") == 0) return reinterpret_cast(Mock_glStartTilingQCOM); if (strcmp(name, "glStencilFillPathCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilFillPathCHROMIUM); if (strcmp(name, "glStencilFillPathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilFillPathInstancedCHROMIUM); if (strcmp(name, "glStencilFillPathInstancedNV") == 0) return reinterpret_cast( Mock_glStencilFillPathInstancedNV); if (strcmp(name, "glStencilFillPathNV") == 0) return reinterpret_cast(Mock_glStencilFillPathNV); if (strcmp(name, "glStencilFunc") == 0) return reinterpret_cast(Mock_glStencilFunc); if (strcmp(name, "glStencilFuncSeparate") == 0) return reinterpret_cast(Mock_glStencilFuncSeparate); if (strcmp(name, "glStencilMask") == 0) return reinterpret_cast(Mock_glStencilMask); if (strcmp(name, "glStencilMaskSeparate") == 0) return reinterpret_cast(Mock_glStencilMaskSeparate); if (strcmp(name, "glStencilOp") == 0) return reinterpret_cast(Mock_glStencilOp); if (strcmp(name, "glStencilOpSeparate") == 0) return reinterpret_cast(Mock_glStencilOpSeparate); if (strcmp(name, "glStencilStrokePathCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilStrokePathCHROMIUM); if (strcmp(name, "glStencilStrokePathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilStrokePathInstancedCHROMIUM); if (strcmp(name, "glStencilStrokePathInstancedNV") == 0) return reinterpret_cast( Mock_glStencilStrokePathInstancedNV); if (strcmp(name, "glStencilStrokePathNV") == 0) return reinterpret_cast(Mock_glStencilStrokePathNV); if (strcmp(name, "glStencilThenCoverFillPathCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilThenCoverFillPathCHROMIUM); if (strcmp(name, "glStencilThenCoverFillPathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilThenCoverFillPathInstancedCHROMIUM); if (strcmp(name, "glStencilThenCoverFillPathInstancedNV") == 0) return reinterpret_cast( Mock_glStencilThenCoverFillPathInstancedNV); if (strcmp(name, "glStencilThenCoverFillPathNV") == 0) return reinterpret_cast( Mock_glStencilThenCoverFillPathNV); if (strcmp(name, "glStencilThenCoverStrokePathCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilThenCoverStrokePathCHROMIUM); if (strcmp(name, "glStencilThenCoverStrokePathInstancedCHROMIUM") == 0) return reinterpret_cast( Mock_glStencilThenCoverStrokePathInstancedCHROMIUM); if (strcmp(name, "glStencilThenCoverStrokePathInstancedNV") == 0) return reinterpret_cast( Mock_glStencilThenCoverStrokePathInstancedNV); if (strcmp(name, "glStencilThenCoverStrokePathNV") == 0) return reinterpret_cast( Mock_glStencilThenCoverStrokePathNV); if (strcmp(name, "glTestFenceAPPLE") == 0) return reinterpret_cast(Mock_glTestFenceAPPLE); if (strcmp(name, "glTestFenceNV") == 0) return reinterpret_cast(Mock_glTestFenceNV); if (strcmp(name, "glTexBuffer") == 0) return reinterpret_cast(Mock_glTexBuffer); if (strcmp(name, "glTexBufferEXT") == 0) return reinterpret_cast(Mock_glTexBufferEXT); if (strcmp(name, "glTexBufferOES") == 0) return reinterpret_cast(Mock_glTexBufferOES); if (strcmp(name, "glTexBufferRange") == 0) return reinterpret_cast(Mock_glTexBufferRange); if (strcmp(name, "glTexBufferRangeEXT") == 0) return reinterpret_cast(Mock_glTexBufferRangeEXT); if (strcmp(name, "glTexBufferRangeOES") == 0) return reinterpret_cast(Mock_glTexBufferRangeOES); if (strcmp(name, "glTexImage2D") == 0) return reinterpret_cast(Mock_glTexImage2D); if (strcmp(name, "glTexImage2DExternalANGLE") == 0) return reinterpret_cast( Mock_glTexImage2DExternalANGLE); if (strcmp(name, "glTexImage2DRobustANGLE") == 0) return reinterpret_cast( Mock_glTexImage2DRobustANGLE); if (strcmp(name, "glTexImage3D") == 0) return reinterpret_cast(Mock_glTexImage3D); if (strcmp(name, "glTexImage3DRobustANGLE") == 0) return reinterpret_cast( Mock_glTexImage3DRobustANGLE); if (strcmp(name, "glTexParameterIivRobustANGLE") == 0) return reinterpret_cast( Mock_glTexParameterIivRobustANGLE); if (strcmp(name, "glTexParameterIuivRobustANGLE") == 0) return reinterpret_cast( Mock_glTexParameterIuivRobustANGLE); if (strcmp(name, "glTexParameterf") == 0) return reinterpret_cast(Mock_glTexParameterf); if (strcmp(name, "glTexParameterfv") == 0) return reinterpret_cast(Mock_glTexParameterfv); if (strcmp(name, "glTexParameterfvRobustANGLE") == 0) return reinterpret_cast( Mock_glTexParameterfvRobustANGLE); if (strcmp(name, "glTexParameteri") == 0) return reinterpret_cast(Mock_glTexParameteri); if (strcmp(name, "glTexParameteriv") == 0) return reinterpret_cast(Mock_glTexParameteriv); if (strcmp(name, "glTexParameterivRobustANGLE") == 0) return reinterpret_cast( Mock_glTexParameterivRobustANGLE); if (strcmp(name, "glTexStorage2D") == 0) return reinterpret_cast(Mock_glTexStorage2D); if (strcmp(name, "glTexStorage2DEXT") == 0) return reinterpret_cast(Mock_glTexStorage2DEXT); if (strcmp(name, "glTexStorage2DMultisample") == 0) return reinterpret_cast( Mock_glTexStorage2DMultisample); if (strcmp(name, "glTexStorage3D") == 0) return reinterpret_cast(Mock_glTexStorage3D); if (strcmp(name, "glTexStorageMem2DEXT") == 0) return reinterpret_cast(Mock_glTexStorageMem2DEXT); if (strcmp(name, "glTexSubImage2D") == 0) return reinterpret_cast(Mock_glTexSubImage2D); if (strcmp(name, "glTexSubImage2DRobustANGLE") == 0) return reinterpret_cast( Mock_glTexSubImage2DRobustANGLE); if (strcmp(name, "glTexSubImage3D") == 0) return reinterpret_cast(Mock_glTexSubImage3D); if (strcmp(name, "glTexSubImage3DRobustANGLE") == 0) return reinterpret_cast( Mock_glTexSubImage3DRobustANGLE); if (strcmp(name, "glTransformFeedbackVaryings") == 0) return reinterpret_cast( Mock_glTransformFeedbackVaryings); if (strcmp(name, "glTransformFeedbackVaryingsEXT") == 0) return reinterpret_cast( Mock_glTransformFeedbackVaryingsEXT); if (strcmp(name, "glUniform1f") == 0) return reinterpret_cast(Mock_glUniform1f); if (strcmp(name, "glUniform1fv") == 0) return reinterpret_cast(Mock_glUniform1fv); if (strcmp(name, "glUniform1i") == 0) return reinterpret_cast(Mock_glUniform1i); if (strcmp(name, "glUniform1iv") == 0) return reinterpret_cast(Mock_glUniform1iv); if (strcmp(name, "glUniform1ui") == 0) return reinterpret_cast(Mock_glUniform1ui); if (strcmp(name, "glUniform1uiv") == 0) return reinterpret_cast(Mock_glUniform1uiv); if (strcmp(name, "glUniform2f") == 0) return reinterpret_cast(Mock_glUniform2f); if (strcmp(name, "glUniform2fv") == 0) return reinterpret_cast(Mock_glUniform2fv); if (strcmp(name, "glUniform2i") == 0) return reinterpret_cast(Mock_glUniform2i); if (strcmp(name, "glUniform2iv") == 0) return reinterpret_cast(Mock_glUniform2iv); if (strcmp(name, "glUniform2ui") == 0) return reinterpret_cast(Mock_glUniform2ui); if (strcmp(name, "glUniform2uiv") == 0) return reinterpret_cast(Mock_glUniform2uiv); if (strcmp(name, "glUniform3f") == 0) return reinterpret_cast(Mock_glUniform3f); if (strcmp(name, "glUniform3fv") == 0) return reinterpret_cast(Mock_glUniform3fv); if (strcmp(name, "glUniform3i") == 0) return reinterpret_cast(Mock_glUniform3i); if (strcmp(name, "glUniform3iv") == 0) return reinterpret_cast(Mock_glUniform3iv); if (strcmp(name, "glUniform3ui") == 0) return reinterpret_cast(Mock_glUniform3ui); if (strcmp(name, "glUniform3uiv") == 0) return reinterpret_cast(Mock_glUniform3uiv); if (strcmp(name, "glUniform4f") == 0) return reinterpret_cast(Mock_glUniform4f); if (strcmp(name, "glUniform4fv") == 0) return reinterpret_cast(Mock_glUniform4fv); if (strcmp(name, "glUniform4i") == 0) return reinterpret_cast(Mock_glUniform4i); if (strcmp(name, "glUniform4iv") == 0) return reinterpret_cast(Mock_glUniform4iv); if (strcmp(name, "glUniform4ui") == 0) return reinterpret_cast(Mock_glUniform4ui); if (strcmp(name, "glUniform4uiv") == 0) return reinterpret_cast(Mock_glUniform4uiv); if (strcmp(name, "glUniformBlockBinding") == 0) return reinterpret_cast(Mock_glUniformBlockBinding); if (strcmp(name, "glUniformMatrix2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2fv); if (strcmp(name, "glUniformMatrix2x3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2x3fv); if (strcmp(name, "glUniformMatrix2x4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix2x4fv); if (strcmp(name, "glUniformMatrix3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3fv); if (strcmp(name, "glUniformMatrix3x2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3x2fv); if (strcmp(name, "glUniformMatrix3x4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix3x4fv); if (strcmp(name, "glUniformMatrix4fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4fv); if (strcmp(name, "glUniformMatrix4x2fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4x2fv); if (strcmp(name, "glUniformMatrix4x3fv") == 0) return reinterpret_cast(Mock_glUniformMatrix4x3fv); if (strcmp(name, "glUnmapBuffer") == 0) return reinterpret_cast(Mock_glUnmapBuffer); if (strcmp(name, "glUnmapBufferOES") == 0) return reinterpret_cast(Mock_glUnmapBufferOES); if (strcmp(name, "glUseProgram") == 0) return reinterpret_cast(Mock_glUseProgram); if (strcmp(name, "glUseProgramStages") == 0) return reinterpret_cast(Mock_glUseProgramStages); if (strcmp(name, "glValidateProgram") == 0) return reinterpret_cast(Mock_glValidateProgram); if (strcmp(name, "glValidateProgramPipeline") == 0) return reinterpret_cast( Mock_glValidateProgramPipeline); if (strcmp(name, "glVertexAttrib1f") == 0) return reinterpret_cast(Mock_glVertexAttrib1f); if (strcmp(name, "glVertexAttrib1fv") == 0) return reinterpret_cast(Mock_glVertexAttrib1fv); if (strcmp(name, "glVertexAttrib2f") == 0) return reinterpret_cast(Mock_glVertexAttrib2f); if (strcmp(name, "glVertexAttrib2fv") == 0) return reinterpret_cast(Mock_glVertexAttrib2fv); if (strcmp(name, "glVertexAttrib3f") == 0) return reinterpret_cast(Mock_glVertexAttrib3f); if (strcmp(name, "glVertexAttrib3fv") == 0) return reinterpret_cast(Mock_glVertexAttrib3fv); if (strcmp(name, "glVertexAttrib4f") == 0) return reinterpret_cast(Mock_glVertexAttrib4f); if (strcmp(name, "glVertexAttrib4fv") == 0) return reinterpret_cast(Mock_glVertexAttrib4fv); if (strcmp(name, "glVertexAttribBinding") == 0) return reinterpret_cast(Mock_glVertexAttribBinding); if (strcmp(name, "glVertexAttribDivisor") == 0) return reinterpret_cast(Mock_glVertexAttribDivisor); if (strcmp(name, "glVertexAttribDivisorANGLE") == 0) return reinterpret_cast( Mock_glVertexAttribDivisorANGLE); if (strcmp(name, "glVertexAttribDivisorARB") == 0) return reinterpret_cast( Mock_glVertexAttribDivisorARB); if (strcmp(name, "glVertexAttribDivisorEXT") == 0) return reinterpret_cast( Mock_glVertexAttribDivisorEXT); if (strcmp(name, "glVertexAttribFormat") == 0) return reinterpret_cast(Mock_glVertexAttribFormat); if (strcmp(name, "glVertexAttribI4i") == 0) return reinterpret_cast(Mock_glVertexAttribI4i); if (strcmp(name, "glVertexAttribI4iv") == 0) return reinterpret_cast(Mock_glVertexAttribI4iv); if (strcmp(name, "glVertexAttribI4ui") == 0) return reinterpret_cast(Mock_glVertexAttribI4ui); if (strcmp(name, "glVertexAttribI4uiv") == 0) return reinterpret_cast(Mock_glVertexAttribI4uiv); if (strcmp(name, "glVertexAttribIFormat") == 0) return reinterpret_cast(Mock_glVertexAttribIFormat); if (strcmp(name, "glVertexAttribIPointer") == 0) return reinterpret_cast(Mock_glVertexAttribIPointer); if (strcmp(name, "glVertexAttribPointer") == 0) return reinterpret_cast(Mock_glVertexAttribPointer); if (strcmp(name, "glVertexBindingDivisor") == 0) return reinterpret_cast(Mock_glVertexBindingDivisor); if (strcmp(name, "glViewport") == 0) return reinterpret_cast(Mock_glViewport); if (strcmp(name, "glWaitSemaphoreEXT") == 0) return reinterpret_cast(Mock_glWaitSemaphoreEXT); if (strcmp(name, "glWaitSync") == 0) return reinterpret_cast(Mock_glWaitSync); if (strcmp(name, "glWaitSyncAPPLE") == 0) return reinterpret_cast(Mock_glWaitSyncAPPLE); if (strcmp(name, "glWindowRectanglesEXT") == 0) return reinterpret_cast(Mock_glWindowRectanglesEXT); return reinterpret_cast(&MockGlInvalidFunction); } } // namespace gl