/* * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice including the dates of first publication and * either this permission notice or a reference to * http://oss.sgi.com/projects/FreeB/ * shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Except as contained in this notice, the name of Silicon Graphics, Inc. * shall not be used in advertising or otherwise to promote the sale, use or * other dealings in this Software without prior written authorization from * Silicon Graphics, Inc. */ #include "glxserver.h" #include "glxext.h" #include "g_disptab.h" #include "unpack.h" #include "compsize.h" void __glXDispSwap_CallList(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ListBase(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Begin(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Color3bv(GLbyte * pc) { } void __glXDispSwap_Color3dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3ubv(GLbyte * pc) { } void __glXDispSwap_Color3uiv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color3usv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Color4bv(GLbyte * pc) { } void __glXDispSwap_Color4dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4ubv(GLbyte * pc) { } void __glXDispSwap_Color4uiv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Color4usv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_EdgeFlagv(GLbyte * pc) { } void __glXDispSwap_End(GLbyte * pc) { } void __glXDispSwap_Indexdv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexfv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexiv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); } void __glXDispSwap_Indexsv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } void __glXDispSwap_Normal3bv(GLbyte * pc) { } void __glXDispSwap_Normal3dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Normal3sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos2dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos2sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_RasterPos3dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos3sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_RasterPos4dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_RasterPos4sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Rectdv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); } void __glXDispSwap_Rectfv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); } void __glXDispSwap_Rectiv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); __GLX_SWAP_INT_ARRAY(pc + 8, 2); } void __glXDispSwap_Rectsv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } void __glXDispSwap_TexCoord1dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord1sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); } void __glXDispSwap_TexCoord2dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord2sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_TexCoord3dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord3sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_TexCoord4dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_TexCoord4sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex2dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex2sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); } void __glXDispSwap_Vertex3dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex3sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); } void __glXDispSwap_Vertex4dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4iv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT_ARRAY(pc + 0, 4); } void __glXDispSwap_Vertex4sv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); } void __glXDispSwap_ClipPlane(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_ColorMaterial(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_CullFace(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Fogf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_Fogfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *) (pc + 0); compsize = __glFogfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } void __glXDispSwap_Fogi(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Fogiv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *) (pc + 0); compsize = __glFogiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } void __glXDispSwap_FrontFace(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Hint(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Lightf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Lightfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glLightfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_Lighti(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Lightiv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glLightiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_LightModelf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_LightModelfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *) (pc + 0); compsize = __glLightModelfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); } void __glXDispSwap_LightModeli(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_LightModeliv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); pname = *(GLenum *) (pc + 0); compsize = __glLightModeliv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT_ARRAY(pc + 4, compsize); } void __glXDispSwap_LineStipple(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT(pc + 4); } void __glXDispSwap_LineWidth(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_Materialf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Materialfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glMaterialfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_Materiali(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Materialiv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glMaterialiv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_PointSize(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_PolygonMode(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_Scissor(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); } void __glXDispSwap_ShadeModel(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_TexParameterf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexParameterfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexParameteri(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexParameteriv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexEnvf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexEnvfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexEnvfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexEnvi(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexEnviv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexEnviv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGend(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_DOUBLE(pc + 0); } void __glXDispSwap_TexGendv(GLbyte * pc) { GLenum pname; GLint cmdlen; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexGendv_size(pname); if (compsize < 0) compsize = 0; cmdlen = __GLX_PAD(8 + compsize * 8); #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, cmdlen); pc -= 4; } #endif __GLX_SWAP_INT(pc + 0); __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGenf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_TexGenfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexGenfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_TexGeni(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_TexGeniv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glTexGeniv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_InitNames(GLbyte * pc) { } void __glXDispSwap_LoadName(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PassThrough(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_PopName(GLbyte * pc) { } void __glXDispSwap_PushName(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_DrawBuffer(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Clear(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ClearAccum(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_ClearIndex(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); } void __glXDispSwap_ClearColor(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_ClearStencil(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ClearDepth(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); } void __glXDispSwap_StencilMask(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ColorMask(GLbyte * pc) { } void __glXDispSwap_DepthMask(GLbyte * pc) { } void __glXDispSwap_IndexMask(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Accum(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_Disable(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_Enable(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PopAttrib(GLbyte * pc) { } void __glXDispSwap_PushAttrib(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MapGrid1d(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); } void __glXDispSwap_MapGrid1f(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_MapGrid2d(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 40); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_INT(pc + 36); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); } void __glXDispSwap_MapGrid2f(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_FLOAT(pc + 16); __GLX_SWAP_FLOAT(pc + 20); } void __glXDispSwap_EvalCoord1dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 8); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_EvalCoord1fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); } void __glXDispSwap_EvalCoord2dv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_EvalCoord2fv(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); } void __glXDispSwap_EvalMesh1(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_EvalPoint1(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_EvalMesh2(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_EvalPoint2(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_AlphaFunc(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_BlendFunc(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_LogicOp(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_StencilFunc(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_StencilOp(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_DepthFunc(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_PixelZoom(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_PixelTransferf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_PixelTransferi(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_PixelMapfv(GLbyte * pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *) (pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_PixelMapuiv(GLbyte * pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *) (pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_PixelMapusv(GLbyte * pc) { GLint mapsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); mapsize = *(GLint *) (pc + 4); __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); } void __glXDispSwap_ReadBuffer(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_CopyPixels(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_DepthRange(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 16); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); } void __glXDispSwap_Frustum(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); } void __glXDispSwap_LoadIdentity(GLbyte * pc) { } void __glXDispSwap_LoadMatrixf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } void __glXDispSwap_LoadMatrixd(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } void __glXDispSwap_MatrixMode(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MultMatrixf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); } void __glXDispSwap_MultMatrixd(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 128); pc -= 4; } #endif __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); } void __glXDispSwap_Ortho(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 48); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); __GLX_SWAP_DOUBLE(pc + 32); __GLX_SWAP_DOUBLE(pc + 40); } void __glXDispSwap_PopMatrix(GLbyte * pc) { } void __glXDispSwap_PushMatrix(GLbyte * pc) { } void __glXDispSwap_Rotated(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 32); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); __GLX_SWAP_DOUBLE(pc + 24); } void __glXDispSwap_Rotatef(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_Scaled(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); } void __glXDispSwap_Scalef(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Translated(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 24); pc -= 4; } #endif __GLX_SWAP_DOUBLE(pc + 0); __GLX_SWAP_DOUBLE(pc + 8); __GLX_SWAP_DOUBLE(pc + 16); } void __glXDispSwap_Translatef(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_Viewport(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); } void __glXDispSwap_PolygonOffset(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); } void __glXDispSwap_CopyTexImage1D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); } void __glXDispSwap_CopyTexImage2D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); } void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); } void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); } void __glXDispSwap_BindTexture(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_PrioritizeTextures(GLbyte * pc) { GLsizei n; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); n = *(GLsizei *) (pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, n); __GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n); } void __glXDispSwap_Indexubv(GLbyte * pc) { } void __glXDispSwap_BlendColor(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_FLOAT(pc + 0); __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); __GLX_SWAP_FLOAT(pc + 12); } void __glXDispSwap_BlendEquation(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glColorTableParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glColorTableParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_CopyColorTable(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_CopyColorSubTable(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_FLOAT(pc + 8); } void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glConvolutionParameterfv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); } void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) { GLenum pname; GLint compsize; __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 4); pname = *(GLenum *) (pc + 4); compsize = __glConvolutionParameteriv_size(pname); if (compsize < 0) compsize = 0; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 8, compsize); } void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); } void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); } void __glXDispSwap_Histogram(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); } void __glXDispSwap_Minmax(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); } void __glXDispSwap_ResetHistogram(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_ResetMinmax(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT(pc + 4); __GLX_SWAP_INT(pc + 8); __GLX_SWAP_INT(pc + 12); __GLX_SWAP_INT(pc + 16); __GLX_SWAP_INT(pc + 20); __GLX_SWAP_INT(pc + 24); __GLX_SWAP_INT(pc + 28); __GLX_SWAP_INT(pc + 32); } void __glXDispSwap_ActiveTextureARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_SWAP_INT(pc + 0); } void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 12); pc -= 4; } #endif __GLX_SWAP_INT(pc + 8); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); } void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); } void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 20); pc -= 4; } #endif __GLX_SWAP_INT(pc + 16); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); } void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); } void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 28); pc -= 4; } #endif __GLX_SWAP_INT(pc + 24); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); } void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); } void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; #ifdef __GLX_ALIGN64 if ((unsigned long) (pc) & 7) { __GLX_MEM_COPY(pc - 4, pc, 36); pc -= 4; } #endif __GLX_SWAP_INT(pc + 32); __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); } void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); } void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_INT_ARRAY(pc + 4, 4); } void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) { __GLX_DECLARE_SWAP_VARIABLES; __GLX_DECLARE_SWAP_ARRAY_VARIABLES; __GLX_SWAP_INT(pc + 0); __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); }