/******************************************************************************** * * * M e n u C a s c a d e W i d g e t * * * ********************************************************************************* * Copyright (C) 1997,2006 by Jeroen van der Zijp. All Rights Reserved. * ********************************************************************************* * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2.1 of the License, or (at your option) any later version. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this library; if not, write to the Free Software * * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. * ********************************************************************************* * $Id: FXMenuCascade.h,v 1.24 2006/01/22 17:58:06 fox Exp $ * ********************************************************************************/ #ifndef FXMENUCASCADE_H #define FXMENUCASCADE_H #ifndef FXMENUCAPTION_H #include "FXMenuCaption.h" #endif namespace FX { class FXPopup; /** * The cascade menu widget is used to bring up a sub menu from a * pull down menu. */ class FXAPI FXMenuCascade : public FXMenuCaption { FXDECLARE(FXMenuCascade) protected: FXPopup *pane; protected: FXMenuCascade(); void drawTriangle(FXDCWindow& dc,FXint l,FXint t,FXint r,FXint b); private: FXMenuCascade(const FXMenuCascade&); FXMenuCascade &operator=(const FXMenuCascade&); public: long onPaint(FXObject*,FXSelector,void*); long onEnter(FXObject*,FXSelector,void*); long onLeave(FXObject*,FXSelector,void*); long onButtonPress(FXObject*,FXSelector,void*); long onButtonRelease(FXObject*,FXSelector,void*); long onKeyPress(FXObject*,FXSelector,void*); long onKeyRelease(FXObject*,FXSelector,void*); long onHotKeyPress(FXObject*,FXSelector,void*); long onHotKeyRelease(FXObject*,FXSelector,void*); long onCmdPost(FXObject*,FXSelector,void*); long onCmdUnpost(FXObject*,FXSelector,void*); public: enum { ID_MENUTIMER=FXMenuCaption::ID_LAST, ID_LAST }; public: /// Construct a menu cascade responsible for the given popup menu FXMenuCascade(FXComposite* p,const FXString& text,FXIcon* ic=NULL,FXPopup* pup=NULL,FXuint opts=0); /// Create server-side resources virtual void create(); /// Detach server-side resources virtual void detach(); /// Destroy server-side resources virtual void destroy(); /// Yes it can receive the focus virtual bool canFocus() const; /// Move the focus to this window virtual void setFocus(); /// Remove the focus from this window virtual void killFocus(); /// Set popup menu to pop up void setMenu(FXPopup *pup){ pane = pup; } /// Return popup menu FXPopup* getMenu() const { return pane; } /// True if this menu or is popup logically contains the mouse virtual bool contains(FXint parentx,FXint parenty) const; /// Save menu to a stream virtual void save(FXStream& store) const; /// Load menu from a stream virtual void load(FXStream& store); /// Destructor virtual ~FXMenuCascade(); }; } #endif