/////////////////////////////////////////////////////////////////////////////// // Name: wx/popupwin.h // Purpose: wxPopupWindow interface declaration // Author: Vadim Zeitlin // Modified by: // Created: 06.01.01 // RCS-ID: $Id: popupwin.h 53135 2008-04-12 02:31:04Z VZ $ // Copyright: (c) 2001 Vadim Zeitlin // License: wxWindows licence /////////////////////////////////////////////////////////////////////////////// #ifndef _WX_POPUPWIN_H_BASE_ #define _WX_POPUPWIN_H_BASE_ #include "wx/defs.h" #if wxUSE_POPUPWIN #include "wx/window.h" // ---------------------------------------------------------------------------- // wxPopupWindow: a special kind of top level window used for popup menus, // combobox popups and such. // ---------------------------------------------------------------------------- class WXDLLEXPORT wxPopupWindowBase : public wxWindow { public: wxPopupWindowBase() { } virtual ~wxPopupWindowBase(); // create the popup window // // style may only contain border flags bool Create(wxWindow *parent, int style = wxBORDER_NONE); // move the popup window to the right position, i.e. such that it is // entirely visible // // the popup is positioned at ptOrigin + size if it opens below and to the // right (default), at ptOrigin - sizePopup if it opens above and to the // left &c // // the point must be given in screen coordinates! virtual void Position(const wxPoint& ptOrigin, const wxSize& size); virtual bool IsTopLevel() const { return true; } DECLARE_NO_COPY_CLASS(wxPopupWindowBase) }; // include the real class declaration #if defined(__WXMSW__) #include "wx/msw/popupwin.h" #elif defined(__WXPM__) #include "wx/os2/popupwin.h" #elif defined(__WXGTK20__) #include "wx/gtk/popupwin.h" #elif defined(__WXGTK__) #include "wx/gtk1/popupwin.h" #elif defined(__WXX11__) #include "wx/x11/popupwin.h" #elif defined(__WXMOTIF__) #include "wx/motif/popupwin.h" #elif defined(__WXMGL__) #include "wx/mgl/popupwin.h" #elif defined(__WXMAC__) #include "wx/mac/popupwin.h" #else #error "wxPopupWindow is not supported under this platform." #endif // ---------------------------------------------------------------------------- // wxPopupTransientWindow: a wxPopupWindow which disappears automatically // when the user clicks mouse outside it or if it loses focus in any other way // ---------------------------------------------------------------------------- class WXDLLIMPEXP_FWD_CORE wxPopupWindowHandler; class WXDLLIMPEXP_FWD_CORE wxPopupFocusHandler; class WXDLLEXPORT wxPopupTransientWindow : public wxPopupWindow { public: // ctors wxPopupTransientWindow() { Init(); } wxPopupTransientWindow(wxWindow *parent, int style = wxBORDER_NONE); virtual ~wxPopupTransientWindow(); // popup the window (this will show it too) and keep focus at winFocus // (or itself if it's NULL), dismiss the popup if we lose focus virtual void Popup(wxWindow *focus = NULL); // hide the window virtual void Dismiss(); // can the window be dismissed now? // // VZ: where is this used?? virtual bool CanDismiss() { return true; } // called when a mouse is pressed while the popup is shown: return true // from here to prevent its normal processing by the popup (which consists // in dismissing it if the mouse is cilcked outside it) virtual bool ProcessLeftDown(wxMouseEvent& event); // Overridden to grab the input on some plaforms virtual bool Show( bool show = true ); protected: // common part of all ctors void Init(); // this is called when the popup is disappeared because of anything // else but direct call to Dismiss() virtual void OnDismiss(); // dismiss and notify the derived class void DismissAndNotify(); // remove our event handlers void PopHandlers(); // get alerted when child gets deleted from under us void OnDestroy(wxWindowDestroyEvent& event); #if defined( __WXMSW__ ) || defined( __WXMAC__ ) // check if the mouse needs captured or released void OnIdle(wxIdleEvent& event); #endif // the child of this popup if any wxWindow *m_child; // the window which has the focus while we're shown wxWindow *m_focus; // these classes may call our DismissAndNotify() friend class wxPopupWindowHandler; friend class wxPopupFocusHandler; // the handlers we created, may be NULL (if not, must be deleted) wxPopupWindowHandler *m_handlerPopup; wxPopupFocusHandler *m_handlerFocus; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxPopupTransientWindow) DECLARE_NO_COPY_CLASS(wxPopupTransientWindow) }; #if wxUSE_COMBOBOX && defined(__WXUNIVERSAL__) // ---------------------------------------------------------------------------- // wxPopupComboWindow: wxPopupTransientWindow used by wxComboBox // ---------------------------------------------------------------------------- class WXDLLEXPORT wxComboBox; class WXDLLEXPORT wxComboCtrl; class WXDLLEXPORT wxPopupComboWindow : public wxPopupTransientWindow { public: wxPopupComboWindow() { m_combo = NULL; } wxPopupComboWindow(wxComboCtrl *parent); bool Create(wxComboCtrl *parent); // position the window correctly relatively to the combo void PositionNearCombo(); protected: // notify the combo here virtual void OnDismiss(); // forward the key presses to the combobox void OnKeyDown(wxKeyEvent& event); // the parent combobox wxComboCtrl *m_combo; DECLARE_EVENT_TABLE() DECLARE_DYNAMIC_CLASS(wxPopupComboWindow) }; #endif // wxUSE_COMBOBOX && defined(__WXUNIVERSAL__) #endif // wxUSE_POPUPWIN #endif // _WX_POPUPWIN_H_BASE_