# Algorithms This `bc` uses the math algorithms below: ### Addition This `bc` uses brute force addition, which is linear (`O(n)`) in the number of digits. ### Subtraction This `bc` uses brute force subtraction, which is linear (`O(n)`) in the number of digits. ### Multiplication This `bc` uses two algorithms: [Karatsuba][1] and brute force. Karatsuba is used for "large" numbers. ("Large" numbers are defined as any number with `BC_NUM_KARATSUBA_LEN` digits or larger. `BC_NUM_KARATSUBA_LEN` has a sane default, but may be configured by the user.) Karatsuba, as implemented in this `bc`, is superlinear but subpolynomial (bounded by `O(n^log_2(3))`). Brute force multiplication is used below `BC_NUM_KARATSUBA_LEN` digits. It is polynomial (`O(n^2)`), but since Karatsuba requires both more intermediate values (which translate to memory allocations) and a few more additions, there is a "break even" point in the number of digits where brute force multiplication is faster than Karatsuba. There is a script (`$ROOT/scripts/karatsuba.py`) that will find the break even point on a particular machine. ***WARNING: The Karatsuba script requires Python 3.*** ### Division This `bc` uses Algorithm D ([long division][2]). Long division is polynomial (`O(n^2)`), but unlike Karatsuba, any division "divide and conquer" algorithm reaches its "break even" point with significantly larger numbers. "Fast" algorithms become less attractive with division as this operation typically reduces the problem size. While the implementation of long division may appear to use the subtractive chunking method, it only uses subtraction to find a quotient digit. It avoids unnecessary work by aligning digits prior to performing subtraction and finding a starting guess for the quotient. Subtraction was used instead of multiplication for two reasons: 1. Division and subtraction can share code (one of the less important goals of this `bc` is small code). 2. It minimizes algorithmic complexity. Using multiplication would make division have the even worse algorithmic complexity of `O(n^(2*log_2(3)))` (best case) and `O(n^3)` (worst case). ### Power This `bc` implements [Exponentiation by Squaring][3], which (via Karatsuba) has a complexity of `O((n*log(n))^log_2(3))` which is favorable to the `O((n*log(n))^2)` without Karatsuba. ### Square Root This `bc` implements the fast algorithm [Newton's Method][4] (also known as the Newton-Raphson Method, or the [Babylonian Method][5]) to perform the square root operation. Its complexity is `O(log(n)*n^2)` as it requires one division per iteration, and it doubles the amount of correct digits per iteration. ### Sine and Cosine (`bc` Math Library Only) This `bc` uses the series ``` x - x^3/3! + x^5/5! - x^7/7! + ... ``` to calculate `sin(x)` and `cos(x)`. It also uses the relation ``` cos(x) = sin(x + pi/2) ``` to calculate `cos(x)`. It has a complexity of `O(n^3)`. **Note**: this series has a tendency to *occasionally* produce an error of 1 [ULP][6]. (It is an unfortunate side effect of the algorithm, and there isn't any way around it; [this article][7] explains why calculating sine and cosine, and the other transcendental functions below, within less than 1 ULP is nearly impossible and unnecessary.) Therefore, I recommend that users do their calculations with the precision (`scale`) set to at least 1 greater than is needed. ### Exponentiation (`bc` Math Library Only) This `bc` uses the series ``` 1 + x + x^2/2! + x^3/3! + ... ``` to calculate `e^x`. Since this only works when `x` is small, it uses ``` e^x = (e^(x/2))^2 ``` to reduce `x`. It has a complexity of `O(n^3)`. **Note**: this series can also produce errors of 1 ULP, so I recommend users do their calculations with the precision (`scale`) set to at least 1 greater than is needed. ### Natural Logarithm (`bc` Math Library Only) This `bc` uses the series ``` a + a^3/3 + a^5/5 + ... ``` (where `a` is equal to `(x - 1)/(x + 1)`) to calculate `ln(x)` when `x` is small and uses the relation ``` ln(x^2) = 2 * ln(x) ``` to sufficiently reduce `x`. It has a complexity of `O(n^3)`. **Note**: this series can also produce errors of 1 ULP, so I recommend users do their calculations with the precision (`scale`) set to at least 1 greater than is needed. ### Arctangent (`bc` Math Library Only) This `bc` uses the series ``` x - x^3/3 + x^5/5 - x^7/7 + ... ``` to calculate `atan(x)` for small `x` and the relation ``` atan(x) = atan(c) + atan((x - c)/(1 + x * c)) ``` to reduce `x` to small enough. It has a complexity of `O(n^3)`. **Note**: this series can also produce errors of 1 ULP, so I recommend users do their calculations with the precision (`scale`) set to at least 1 greater than is needed. ### Bessel (`bc` Math Library Only) This `bc` uses the series ``` x^n/(2^n * n!) * (1 - x^2 * 2 * 1! * (n + 1)) + x^4/(2^4 * 2! * (n + 1) * (n + 2)) - ... ``` to calculate the bessel function (integer order only). It also uses the relation ``` j(-n,x) = (-1)^n * j(n,x) ``` to calculate the bessel when `x < 0`, It has a complexity of `O(n^3)`. **Note**: this series can also produce errors of 1 ULP, so I recommend users do their calculations with the precision (`scale`) set to at least 1 greater than is needed. ### Modular Exponentiation This `dc` uses the [Memory-efficient method][8] to compute modular exponentiation. The complexity is `O(e*n^2)`, which may initially seem inefficient, but `n` is kept small by maintaining small numbers. In practice, it is extremely fast. ### Non-Integer Exponentiation (`bc` Math Library 2 Only) This is implemented in the function `p(x,y)`. The algorithm used is to use the formula `e(y*l(x))`. It has a complexity of `O(n^3)` because both `e()` and `l()` do. However, there are details to this algorithm, described by the author, TediusTimmy, in GitHub issue [#69][12]. First, check if the exponent is 0. If it is, return 1 at the appropriate `scale`. Next, check if the number is 0. If so, check if the exponent is greater than zero; if it is, return 0. If the exponent is less than 0, error (with a divide by 0) because that is undefined. Next, check if the exponent is actually an integer, and if it is, use the exponentiation operator. At the `z=0` line is the start of the meat of the new code. `z` is set to zero as a flag and as a value. What I mean by that will be clear later. Then we check if the number is less than 0. If it is, we negate the exponent (and the integer version of the exponent, which we calculated earlier to check if it was an integer). We also save the number in `z`; being non-zero is a flag for later and a value to be used. Then we store the reciprocal of the number in itself. All of the above paragraph will not make sense unless you remember the relationship `l(x) == -l(1/x)`; we negated the exponent, which is equivalent to the negative sign in that relationship, and we took the reciprocal of the number, which is equivalent to the reciprocal in the relationship. But what if the number is negative? We ignore that for now because we eventually call `l(x)`, which will raise an error if `x` is negative. Now, we can keep going. If at this point, the exponent is negative, we need to use the original formula (`e(y * l(x))`) and return that result because the result will go to zero anyway. But if we did *not* return, we know the exponent is *not* negative, so we can get clever. We then compute the integral portion of the power by computing the number to power of the integral portion of the exponent. Then we have the most clever trick: we add the length of that integer power (and a little extra) to the `scale`. Why? Because this will ensure that the next part is calculated to at least as many digits as should be in the integer *plus* any extra `scale` that was wanted. Then we check `z`, which, if it is not zero, is the original value of the number. If it is not zero, we need to take the take the reciprocal *again* because now we have the correct `scale`. And we *also* have to calculate the integer portion of the power again. Then we need to calculate the fractional portion of the number. We do this by using the original formula, but we instead of calculating `e(y * l(x))`, we calculate `e((y - a) * l(x))`, where `a` is the integer portion of `y`. It's easy to see that `y - a` will be just the fractional portion of `y` (the exponent), so this makes sense. But then we *multiply* it into the integer portion of the power. Why? Because remember: we're dealing with an exponent and a power; the relationship is `x^(y+z) == (x^y)*(x^z)`. So we multiply it into the integer portion of the power. Finally, we set the result to the `scale`. ### Rounding (`bc` Math Library 2 Only) This is implemented in the function `r(x,p)`. The algorithm is a simple method to check if rounding away from zero is necessary, and if so, adds `1e10^p`. It has a complexity of `O(n)` because of add. ### Ceiling (`bc` Math Library 2 Only) This is implemented in the function `ceil(x,p)`. The algorithm is a simple add of one less decimal place than `p`. It has a complexity of `O(n)` because of add. ### Factorial (`bc` Math Library 2 Only) This is implemented in the function `f(n)`. The algorithm is a simple multiplication loop. It has a complexity of `O(n^3)` because of linear amount of `O(n^2)` multiplications. ### Permutations (`bc` Math Library 2 Only) This is implemented in the function `perm(n,k)`. The algorithm is to use the formula `n!/(n-k)!`. It has a complexity of `O(n^3)` because of the division and factorials. ### Combinations (`bc` Math Library 2 Only) This is implemented in the function `comb(n,r)`. The algorithm is to use the formula `n!/r!*(n-r)!`. It has a complexity of `O(n^3)` because of the division and factorials. ### Logarithm of Any Base (`bc` Math Library 2 Only) This is implemented in the function `log(x,b)`. The algorithm is to use the formula `l(x)/l(b)` with double the `scale` because there is no good way of knowing how many digits of precision are needed when switching bases. It has a complexity of `O(n^3)` because of the division and `l()`. ### Logarithm of Base 2 (`bc` Math Library 2 Only) This is implemented in the function `l2(x)`. This is a convenience wrapper around `log(x,2)`. ### Logarithm of Base 10 (`bc` Math Library 2 Only) This is implemented in the function `l10(x)`. This is a convenience wrapper around `log(x,10)`. ### Root (`bc` Math Library 2 Only) This is implemented in the function `root(x,n)`. The algorithm is [Newton's method][9]. The initial guess is calculated as `10^ceil(length(x)/n)`. Like square root, its complexity is `O(log(n)*n^2)` as it requires one division per iteration, and it doubles the amount of correct digits per iteration. ### Cube Root (`bc` Math Library 2 Only) This is implemented in the function `cbrt(x)`. This is a convenience wrapper around `root(x,3)`. ### Greatest Common Divisor (`bc` Math Library 2 Only) This is implemented in the function `gcd(a,b)`. The algorithm is an iterative version of the [Euclidean Algorithm][10]. It has a complexity of `O(n^4)` because it has a linear number of divisions. This function ensures that `a` is always bigger than `b` before starting the algorithm. ### Least Common Multiple (`bc` Math Library 2 Only) This is implemented in the function `lcm(a,b)`. The algorithm uses the formula `a*b/gcd(a,b)`. It has a complexity of `O(n^4)` because of `gcd()`. ### Pi (`bc` Math Library 2 Only) This is implemented in the function `pi(s)`. The algorithm uses the formula `4*a(1)`. It has a complexity of `O(n^3)` because of arctangent. ### Tangent (`bc` Math Library 2 Only) This is implemented in the function `t(x)`. The algorithm uses the formula `s(x)/c(x)`. It has a complexity of `O(n^3)` because of sine, cosine, and division. ### Atan2 (`bc` Math Library 2 Only) This is implemented in the function `a2(y,x)`. The algorithm uses the [standard formulas][11]. It has a complexity of `O(n^3)` because of arctangent. [1]: https://en.wikipedia.org/wiki/Karatsuba_algorithm [2]: https://en.wikipedia.org/wiki/Long_division [3]: https://en.wikipedia.org/wiki/Exponentiation_by_squaring [4]: https://en.wikipedia.org/wiki/Newton%27s_method#Square_root_of_a_number [5]: https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Babylonian_method [6]: https://en.wikipedia.org/wiki/Unit_in_the_last_place [7]: https://people.eecs.berkeley.edu/~wkahan/LOG10HAF.TXT [8]: https://en.wikipedia.org/wiki/Modular_exponentiation#Memory-efficient_method [9]: https://en.wikipedia.org/wiki/Root-finding_algorithms#Newton's_method_(and_similar_derivative-based_methods) [10]: https://en.wikipedia.org/wiki/Euclidean_algorithm [11]: https://en.wikipedia.org/wiki/Atan2#Definition_and_computation [12]: https://github.com/gavinhoward/bc/issues/69