//===-- WatchpointOptions.h -------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H #define LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H #include #include #include "lldb/Utility/Baton.h" #include "lldb/Utility/StringList.h" #include "lldb/lldb-private.h" namespace lldb_private { /// \class WatchpointOptions WatchpointOptions.h /// "lldb/Breakpoint/WatchpointOptions.h" Class that manages the options on a /// watchpoint. class WatchpointOptions { public: // Constructors and Destructors /// Default constructor. The watchpoint is enabled, and has no condition, /// callback, ignore count, etc... WatchpointOptions(); WatchpointOptions(const WatchpointOptions &rhs); static WatchpointOptions *CopyOptionsNoCallback(WatchpointOptions &rhs); /// This constructor allows you to specify all the watchpoint options. /// /// \param[in] callback /// This is the plugin for some code that gets run, returns \b true if we /// are to stop. /// /// \param[in] baton /// Client data that will get passed to the callback. /// /// \param[in] thread_id /// Only stop if \a thread_id hits the watchpoint. WatchpointOptions(WatchpointHitCallback callback, void *baton, lldb::tid_t thread_id = LLDB_INVALID_THREAD_ID); virtual ~WatchpointOptions(); // Operators const WatchpointOptions &operator=(const WatchpointOptions &rhs); // Callbacks // // Watchpoint callbacks come in two forms, synchronous and asynchronous. // Synchronous callbacks will get run before any of the thread plans are // consulted, and if they return false the target will continue "under the // radar" of the thread plans. There are a couple of restrictions to // synchronous callbacks: 1) They should NOT resume the target themselves. // Just return false if you want the target to restart. 2) Watchpoints with // synchronous callbacks can't have conditions (or rather, they can have // them, but they // won't do anything. Ditto with ignore counts, etc... You are supposed // to control that all through the // callback. // Asynchronous callbacks get run as part of the "ShouldStop" logic in the // thread plan. The logic there is: // a) If the watchpoint is thread specific and not for this thread, continue // w/o running the callback. // b) If the ignore count says we shouldn't stop, then ditto. // c) If the condition says we shouldn't stop, then ditto. // d) Otherwise, the callback will get run, and if it returns true we will // stop, and if false we won't. // The asynchronous callback can run the target itself, but at present that // should be the last action the // callback does. We will relax this condition at some point, but it will // take a bit of plumbing to get // that to work. // /// Adds a callback to the watchpoint option set. /// /// \param[in] callback /// The function to be called when the watchpoint gets hit. /// /// \param[in] baton_sp /// A baton which will get passed back to the callback when it is invoked. /// /// \param[in] synchronous /// Whether this is a synchronous or asynchronous callback. See discussion /// above. void SetCallback(WatchpointHitCallback callback, const lldb::BatonSP &baton_sp, bool synchronous = false); /// Remove the callback from this option set. void ClearCallback(); // The rest of these functions are meant to be used only within the // watchpoint handling mechanism. /// Use this function to invoke the callback for a specific stop. /// /// \param[in] context /// The context in which the callback is to be invoked. This includes the /// stop event, the /// execution context of the stop (since you might hit the same watchpoint /// on multiple threads) and /// whether we are currently executing synchronous or asynchronous /// callbacks. /// /// \param[in] watch_id /// The watchpoint ID that owns this option set. /// /// \return /// The callback return value. bool InvokeCallback(StoppointCallbackContext *context, lldb::user_id_t watch_id); /// Used in InvokeCallback to tell whether it is the right time to run this /// kind of callback. /// /// \return /// The synchronicity of our callback. bool IsCallbackSynchronous() { return m_callback_is_synchronous; } /// Fetch the baton from the callback. /// /// \return /// The baton. Baton *GetBaton(); /// Fetch a const version of the baton from the callback. /// /// \return /// The baton. const Baton *GetBaton() const; /// Return the current thread spec for this option. This will return nullptr /// if the no thread specifications have been set for this Option yet. /// \return /// The thread specification pointer for this option, or nullptr if none /// has /// been set yet. const ThreadSpec *GetThreadSpecNoCreate() const; /// Returns a pointer to the ThreadSpec for this option, creating it. if it /// hasn't been created already. This API is used for setting the /// ThreadSpec items for this option. ThreadSpec *GetThreadSpec(); void SetThreadID(lldb::tid_t thread_id); void GetDescription(Stream *s, lldb::DescriptionLevel level) const; /// Get description for callback only. void GetCallbackDescription(Stream *s, lldb::DescriptionLevel level) const; /// Returns true if the watchpoint option has a callback set. bool HasCallback(); /// This is the default empty callback. /// \return /// The thread id for which the watchpoint hit will stop, /// LLDB_INVALID_THREAD_ID for all threads. static bool NullCallback(void *baton, StoppointCallbackContext *context, lldb::user_id_t watch_id); struct CommandData { CommandData() = default; ~CommandData() = default; StringList user_source; std::string script_source; bool stop_on_error = true; }; class CommandBaton : public TypedBaton { public: CommandBaton(std::unique_ptr Data) : TypedBaton(std::move(Data)) {} void GetDescription(llvm::raw_ostream &s, lldb::DescriptionLevel level, unsigned indentation) const override; }; protected: // Classes that inherit from WatchpointOptions can see and modify these private: // For WatchpointOptions only WatchpointHitCallback m_callback; // This is the callback function pointer lldb::BatonSP m_callback_baton_sp; // This is the client data for the callback bool m_callback_is_synchronous = false; std::unique_ptr m_thread_spec_up; // Thread for which this watchpoint will take }; } // namespace lldb_private #endif // LLDB_BREAKPOINT_WATCHPOINTOPTIONS_H