//===-- UniqueCStringMap.h --------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_CORE_UNIQUECSTRINGMAP_H #define LLDB_CORE_UNIQUECSTRINGMAP_H #include #include #include "lldb/Utility/ConstString.h" #include "lldb/Utility/RegularExpression.h" namespace lldb_private { // Templatized uniqued string map. // // This map is useful for mapping unique C string names to values of type T. // Each "const char *" name added must be unique for a given // C string value. ConstString::GetCString() can provide such strings. // Any other string table that has guaranteed unique values can also be used. template class UniqueCStringMap { public: struct Entry { Entry(ConstString cstr, const T &v) : cstring(cstr), value(v) {} ConstString cstring; T value; }; typedef std::vector collection; typedef typename collection::iterator iterator; typedef typename collection::const_iterator const_iterator; // Call this function multiple times to add a bunch of entries to this map, // then later call UniqueCStringMap::Sort() before doing any searches by // name. void Append(ConstString unique_cstr, const T &value) { m_map.push_back(typename UniqueCStringMap::Entry(unique_cstr, value)); } void Append(const Entry &e) { m_map.push_back(e); } void Clear() { m_map.clear(); } // Get an entries by index in a variety of forms. // // The caller is responsible for ensuring that the collection does not change // during while using the returned values. bool GetValueAtIndex(uint32_t idx, T &value) const { if (idx < m_map.size()) { value = m_map[idx].value; return true; } return false; } ConstString GetCStringAtIndexUnchecked(uint32_t idx) const { return m_map[idx].cstring; } // Use this function if you have simple types in your map that you can easily // copy when accessing values by index. T GetValueAtIndexUnchecked(uint32_t idx) const { return m_map[idx].value; } // Use this function if you have complex types in your map that you don't // want to copy when accessing values by index. const T &GetValueRefAtIndexUnchecked(uint32_t idx) const { return m_map[idx].value; } ConstString GetCStringAtIndex(uint32_t idx) const { return ((idx < m_map.size()) ? m_map[idx].cstring : ConstString()); } // Find the value for the unique string in the map. // // Return the value for \a unique_cstr if one is found, return \a fail_value // otherwise. This method works well for simple type // T values and only if there is a sensible failure value that can // be returned and that won't match any existing values. T Find(ConstString unique_cstr, T fail_value) const { auto pos = llvm::lower_bound(m_map, unique_cstr, Compare()); if (pos != m_map.end() && pos->cstring == unique_cstr) return pos->value; return fail_value; } // Get a pointer to the first entry that matches "name". nullptr will be // returned if there is no entry that matches "name". // // The caller is responsible for ensuring that the collection does not change // during while using the returned pointer. const Entry *FindFirstValueForName(ConstString unique_cstr) const { auto pos = llvm::lower_bound(m_map, unique_cstr, Compare()); if (pos != m_map.end() && pos->cstring == unique_cstr) return &(*pos); return nullptr; } // Get a pointer to the next entry that matches "name" from a previously // returned Entry pointer. nullptr will be returned if there is no subsequent // entry that matches "name". // // The caller is responsible for ensuring that the collection does not change // during while using the returned pointer. const Entry *FindNextValueForName(const Entry *entry_ptr) const { if (!m_map.empty()) { const Entry *first_entry = &m_map[0]; const Entry *after_last_entry = first_entry + m_map.size(); const Entry *next_entry = entry_ptr + 1; if (first_entry <= next_entry && next_entry < after_last_entry) { if (next_entry->cstring == entry_ptr->cstring) return next_entry; } } return nullptr; } size_t GetValues(ConstString unique_cstr, std::vector &values) const { const size_t start_size = values.size(); for (const Entry &entry : llvm::make_range(std::equal_range( m_map.begin(), m_map.end(), unique_cstr, Compare()))) values.push_back(entry.value); return values.size() - start_size; } size_t GetValues(const RegularExpression ®ex, std::vector &values) const { const size_t start_size = values.size(); const_iterator pos, end = m_map.end(); for (pos = m_map.begin(); pos != end; ++pos) { if (regex.Execute(pos->cstring.GetCString())) values.push_back(pos->value); } return values.size() - start_size; } // Get the total number of entries in this map. size_t GetSize() const { return m_map.size(); } // Returns true if this map is empty. bool IsEmpty() const { return m_map.empty(); } // Reserve memory for at least "n" entries in the map. This is useful to call // when you know you will be adding a lot of entries using // UniqueCStringMap::Append() (which should be followed by a call to // UniqueCStringMap::Sort()) or to UniqueCStringMap::Insert(). void Reserve(size_t n) { m_map.reserve(n); } // Sort the unsorted contents in this map. A typical code flow would be: // size_t approximate_num_entries = .... // UniqueCStringMap my_map; // my_map.Reserve (approximate_num_entries); // for (...) // { // my_map.Append (UniqueCStringMap::Entry(GetName(...), GetValue(...))); // } // my_map.Sort(); void Sort() { Sort([](const T &, const T &) { return false; }); } /// Sort contents of this map using the provided comparator to break ties for /// entries with the same string value. template void Sort(TCompare tc) { Compare c; llvm::sort(m_map, [&](const Entry &lhs, const Entry &rhs) -> bool { int result = c.ThreeWay(lhs.cstring, rhs.cstring); if (result == 0) return tc(lhs.value, rhs.value); return result < 0; }); } // Since we are using a vector to contain our items it will always double its // memory consumption as things are added to the vector, so if you intend to // keep a UniqueCStringMap around and have a lot of entries in the map, you // will want to call this function to create a new vector and copy _only_ the // exact size needed as part of the finalization of the string map. void SizeToFit() { if (m_map.size() < m_map.capacity()) { collection temp(m_map.begin(), m_map.end()); m_map.swap(temp); } } iterator begin() { return m_map.begin(); } iterator end() { return m_map.end(); } const_iterator begin() const { return m_map.begin(); } const_iterator end() const { return m_map.end(); } // Range-based for loop for all entries of the specified ConstString name. llvm::iterator_range equal_range(ConstString unique_cstr) const { return llvm::make_range( std::equal_range(m_map.begin(), m_map.end(), unique_cstr, Compare())); }; protected: struct Compare { bool operator()(const Entry &lhs, const Entry &rhs) { return operator()(lhs.cstring, rhs.cstring); } bool operator()(const Entry &lhs, ConstString rhs) { return operator()(lhs.cstring, rhs); } bool operator()(ConstString lhs, const Entry &rhs) { return operator()(lhs, rhs.cstring); } bool operator()(ConstString lhs, ConstString rhs) { return ThreeWay(lhs, rhs) < 0; } // This is only for uniqueness, not lexicographical ordering, so we can // just compare pointers. *However*, comparing pointers from different // allocations is UB, so we need compare their integral values instead. int ThreeWay(ConstString lhs, ConstString rhs) { auto lhsint = uintptr_t(lhs.GetCString()); auto rhsint = uintptr_t(rhs.GetCString()); if (lhsint < rhsint) return -1; if (lhsint > rhsint) return 1; return 0; } }; collection m_map; }; } // namespace lldb_private #endif // LLDB_CORE_UNIQUECSTRINGMAP_H