/* * CDDL HEADER START * * The contents of this file are subject to the terms of the * Common Development and Distribution License (the "License"). * You may not use this file except in compliance with the License. * * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE * or https://opensource.org/licenses/CDDL-1.0. * See the License for the specific language governing permissions * and limitations under the License. * * When distributing Covered Code, include this CDDL HEADER in each * file and include the License file at usr/src/OPENSOLARIS.LICENSE. * If applicable, add the following below this CDDL HEADER, with the * fields enclosed by brackets "[]" replaced with your own identifying * information: Portions Copyright [yyyy] [name of copyright owner] * * CDDL HEADER END */ /* * Copyright (c) 2005, 2010, Oracle and/or its affiliates. All rights reserved. * Copyright (c) 2011, 2019 by Delphix. All rights reserved. * Copyright 2011 Nexenta Systems, Inc. All rights reserved. * Copyright (c) 2014 Spectra Logic Corporation, All rights reserved. * Copyright 2013 Saso Kiselkov. All rights reserved. * Copyright (c) 2014 Integros [integros.com] * Copyright 2017 Joyent, Inc. * Copyright (c) 2017 Datto Inc. */ #ifndef _SYS_BITOPS_H #define _SYS_BITOPS_H #include #ifdef __cplusplus extern "C" { #endif /* * General-purpose 32-bit and 64-bit bitfield encodings. */ #define BF32_DECODE(x, low, len) P2PHASE((x) >> (low), 1U << (len)) #define BF64_DECODE(x, low, len) P2PHASE((x) >> (low), 1ULL << (len)) #define BF32_ENCODE(x, low, len) (P2PHASE((x), 1U << (len)) << (low)) #define BF64_ENCODE(x, low, len) (P2PHASE((x), 1ULL << (len)) << (low)) #define BF32_GET(x, low, len) BF32_DECODE(x, low, len) #define BF64_GET(x, low, len) BF64_DECODE(x, low, len) #define BF32_SET(x, low, len, val) do { \ ASSERT3U(val, <, 1U << (len)); \ ASSERT3U(low + len, <=, 32); \ (x) ^= BF32_ENCODE((x >> low) ^ (val), low, len); \ } while (0) #define BF64_SET(x, low, len, val) do { \ ASSERT3U(val, <, 1ULL << (len)); \ ASSERT3U(low + len, <=, 64); \ ((x) ^= BF64_ENCODE((x >> low) ^ (val), low, len)); \ } while (0) #define BF32_GET_SB(x, low, len, shift, bias) \ ((BF32_GET(x, low, len) + (bias)) << (shift)) #define BF64_GET_SB(x, low, len, shift, bias) \ ((BF64_GET(x, low, len) + (bias)) << (shift)) /* * We use ASSERT3U instead of ASSERT in these macros to prevent a lint error in * the case where val is a constant. We can't fix ASSERT because it's used as * an expression in several places in the kernel. */ #define BF32_SET_SB(x, low, len, shift, bias, val) do { \ ASSERT3U(IS_P2ALIGNED(val, 1U << shift), !=, B_FALSE); \ ASSERT3S((val) >> (shift), >=, bias); \ BF32_SET(x, low, len, ((val) >> (shift)) - (bias)); \ } while (0) #define BF64_SET_SB(x, low, len, shift, bias, val) do { \ ASSERT3U(IS_P2ALIGNED(val, 1ULL << shift), !=, B_FALSE); \ ASSERT3S((val) >> (shift), >=, bias); \ BF64_SET(x, low, len, ((val) >> (shift)) - (bias)); \ } while (0) #ifdef __cplusplus } #endif #endif /* _SYS_BITOPS_H */