/************************************************************************ * RSTP library - Rapid Spanning Tree (802.1t, 802.1w) * Copyright (C) 2001-2003 Optical Access * Author: Alex Rozin * * This file is part of RSTP library. * * RSTP library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation; version 2.1 * * RSTP library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser * General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with RSTP library; see the file COPYING. If not, write to the Free * Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. **********************************************************************/ /* Generic (abstract) state machine : 17.13, 17.14 */ #include "base.h" #include "statmch.h" #include "stp_vectors.h" #if STP_DBG # include "stpm.h" #endif STATE_MACH_T * STP_state_mach_create (void (*concreteEnterState) (STATE_MACH_T*), Bool (*concreteCheckCondition) (STATE_MACH_T*), char *(*concreteGetStatName) (int), void *owner, char *name) { STATE_MACH_T *this; STP_MALLOC(this, STATE_MACH_T, "state machine"); this->State = BEGIN; this->name = (char*) strdup (name); this->changeState = False; #if STP_DBG this->debug = False; this->ignoreHop2State = BEGIN; #endif this->concreteEnterState = concreteEnterState; this->concreteCheckCondition = concreteCheckCondition; this->concreteGetStatName = concreteGetStatName; this->owner.owner = owner; return this; } void STP_state_mach_delete (STATE_MACH_T *this) { free (this->name); STP_FREE(this, "state machine"); } Bool STP_check_condition (STATE_MACH_T* this) { Bool bret; bret = (*(this->concreteCheckCondition)) (this); if (bret) { this->changeState = True; } return bret; } Bool STP_change_state (STATE_MACH_T* this) { register int number_of_loops; for (number_of_loops = 0; ; number_of_loops++) { if (! this->changeState) break; (*(this->concreteEnterState)) (this); this->changeState = False; (void) STP_check_condition (this); } return number_of_loops; } Bool STP_hop_2_state (STATE_MACH_T* this, unsigned int new_state) { #ifdef STP_DBG switch (this->debug) { case 0: break; case 1: if (new_state == this->State || new_state == this->ignoreHop2State) break; stp_trace ("%-8s(%s-%s): %s=>%s", this->name, *this->owner.port->owner->name ? this->owner.port->owner->name : "Glbl", this->owner.port->port_name, (*(this->concreteGetStatName)) (this->State), (*(this->concreteGetStatName)) (new_state)); break; case 2: if (new_state == this->State) break; stp_trace ("%s(%s): %s=>%s", this->name, *this->owner.stpm->name ? this->owner.stpm->name : "Glbl", (*(this->concreteGetStatName)) (this->State), (*(this->concreteGetStatName)) (new_state)); break; } #endif this->State = new_state; this->changeState = True; return True; }