/*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Barry Brachman. * * %sccs.include.redist.c% */ #ifndef lint static char sccsid[] = "@(#)timer.c 8.2 (Berkeley) 02/22/94"; #endif /* not lint */ #include #include #include #include #include #include #include "bog.h" #include "extern.h" static int waitch __P((long)); /* * Update the display of the remaining time while waiting for a character * If time runs out do a longjmp() to the game controlling routine, returning * non-zero; oth. return the character * Leave the cursor where it was initially */ int timerch() { extern int tlimit; extern long start_t; extern jmp_buf env; long prevt, t; int col, remaining, row; getyx(stdscr, row, col); prevt = 0L; for (;;) { if (waitch(1000L) == 1) break; time(&t); if (t == prevt) continue; prevt = t; remaining = tlimit - (int) (t - start_t); if (remaining < 0) { longjmp(env, 1); /*NOTREACHED*/ } move(TIMER_LINE, TIMER_COL); printw("%d:%02d", remaining / 60, remaining % 60); move(row, col); refresh(); } return (getch() & 0177); } /* * Wait up to 'delay' microseconds for input to appear * Returns 1 if input is ready, 0 oth. */ static int waitch(delay) long delay; { fd_set fdbits; struct timeval duration; duration.tv_sec = 0; duration.tv_usec = delay; FD_ZERO(&fdbits); FD_SET(STDIN_FILENO, &fdbits); return (select(32, &fdbits, NULL, NULL, &duration)); } void delay(tenths) int tenths; { struct timeval duration; duration.tv_usec = (tenths % 10 ) * 100000L; duration.tv_sec = (long) (tenths / 10); select(32, 0, 0, 0, &duration); }