.\" Copyright (c) 1990 The Regents of the University of California. .\" All rights reserved. .\" .\" %sccs.include.redist.man% .\" .\" @(#)larn.6 5.3 (Berkeley) 06/18/91 .\" .Vx .Dd .Dt LARN 6 .\" .UC 7 .Sh NAME .Nm larn .Nd exploring the caverns of Larn .Sh SYNOPSIS .Nm /usr/games/larn .Op Fl r .Op Fl H Ar number .Op Fl n .Op Fl h .Op Fl o Ar optsfile .Sh DESCRIPTION .Nm Larn is a fantasy games in which your child has contracted a strange disease, and none of your home remedies seem to have any effect. You set out to find a remedy in a limited amount of time, and to collect gold along the way of course! .Pp The options are: .Pp .Tw Ds .Tp Fl r The .Fl r option restores a checkpointed game after it has died. .Tp Fl H The .Fl H option sets the hardness of the game. .Tp Fl n The .Fl n option suppresses the welcome message at start up, putting you directly into the game. .Tp Fl h The .Fl h option prints the command line options. .Tp Fl o The .Fl o option specifies a different options file than ~/.larnopts. .Sh COMMANDS .nf .Pp These are the movement commands: .ta \w'h'u+1n +\w'print program version'u+2n +\w'H'u+1n +\w'give present pack weight'u+2n +\w'Z'u+1n +\w'list all items found'u .sp h move to the left H run left . stay here j move down J run down Z teleport yourself k move up K run up c cast a spell l move to the right L run right r read a scroll y move northwest Y run northwest q quaff a potion u move northeast U run northeast W wear armor b move southwest B run southwest T take off armor n move southeast N run southeast w wield a weapon ^ identify a trap g give present pack weight P give tax status d drop an item i inventory your pockets Q quit the game v print program version S save the game D list all items found ? this help screen A create diagnostic file e eat something (wizards only) .ta .fi .Sh OPTIONS FILE .Pp The file "~/.larnopts" may be used to set a few options for .Nm Larn. A sequence of words terminated by whitespace is used to specify options. .nf .ta \w'savefile save-file-name'u+6n .sp \fIWord\fP \fIMeaning\fP .sp bold-objects select bold display of objects inverse-objects select inverse video display of objects no-introduction do not display intro message enable-checkpointing turn on periodic checkpointing no-beep disable beeping of the terminal male choose your sex to be a man female choose your sex to be a woman name: "your name" choose your playing name monster: "monst name" choose a name for a monster savefile: "save-file-name" define what the savegame filename will be .ta .fi .Pp Your name and monster names must be enclosed in double quotation marks and may be up to 34 characters long. Longer names are truncated. Anything enclosed in quotation marks is considered one word, and must be separated from other words by whitespace. .Sh SPECIAL NOTES .Pp When \fBdropping gold\fP, if you type '*' as your amount, all your gold gets dropped. In general, typing in '*' means all of what your interested in. This is true when visiting the bank, or when contributing at altars. .Pp You can get out of the store, trading post, school, or home by hitting \fB\fP. .Pp When casting a spell, if you need a list of spells you can cast, type \fBD\fP as the first letter of your spell. The available list of spells will be shown, after which you may enter the spell code. This only works on the 1st letter of the spell you are casting. .Sh AUTHOR Noah Morgan .Sh FILES .ta \w'/var/games/larn.scores'u+8n /var/games/larn.scores Score file ~/.larnopts Options file