/* * Copyright (c) 1989 The Regents of the University of California. * All rights reserved. * * %sccs.include.redist.c% */ #if defined(LIBC_SCCS) && !defined(lint) static char sccsid[] = "@(#)sleep.c 5.5 (Berkeley) 06/01/90"; #endif /* LIBC_SCCS and not lint */ #include #include #define setvec(vec, a) \ vec.sv_handler = a; vec.sv_mask = vec.sv_onstack = 0 static int ringring; sleep(seconds) unsigned int seconds; { register struct itimerval *itp; struct itimerval itv, oitv; struct sigvec vec, ovec; long omask; void sleephandler(); itp = &itv; if (!seconds) return; timerclear(&itp->it_interval); timerclear(&itp->it_value); if (setitimer(ITIMER_REAL, itp, &oitv) < 0) return; itp->it_value.tv_sec = seconds; if (timerisset(&oitv.it_value)) { if (timercmp(&oitv.it_value, &itp->it_value, >)) oitv.it_value.tv_sec -= itp->it_value.tv_sec; else { itp->it_value = oitv.it_value; /* * This is a hack, but we must have time to return * from the setitimer after the alarm or else it'll * be restarted. And, anyway, sleep never did * anything more than this before. */ oitv.it_value.tv_sec = 1; oitv.it_value.tv_usec = 0; } } setvec(vec, sleephandler); (void) sigvec(SIGALRM, &vec, &ovec); omask = sigblock(sigmask(SIGALRM)); ringring = 0; (void) setitimer(ITIMER_REAL, itp, (struct itimerval *)0); while (!ringring) sigpause(omask &~ sigmask(SIGALRM)); (void) sigvec(SIGALRM, &ovec, (struct sigvec *)0); (void) sigsetmask(omask); (void) setitimer(ITIMER_REAL, &oitv, (struct itimerval *)0); } static void sleephandler() { ringring = 1; }