/* * Copyright (c) 1983 The Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef lint static char sccsid[] = "@(#)names.c 5.3 (Berkeley) 05/23/89"; #endif /* not lint */ /* * Name are the internal representation for identifiers. * * A hash table is used to map identifiers to names. */ #include "defs.h" #include "names.h" #ifndef public typedef struct Name *Name; /* * Inline (for speed) function to return the identifier (string) * associated with a name. Because C cannot support both inlines * and data hiding at the same time, the Name structure must be * publicly visible. It is not used explicitly, however, outside of this file. */ struct Name { char *identifier; Name chain; }; #define ident(n) ((n == nil) ? "(noname)" : n->identifier) #endif /* * The hash table is a power of two, in order to make hashing faster. * Using a non-prime is ok since we use chaining instead of re-hashing. */ #define HASHTABLESIZE 8192 private Name nametable[HASHTABLESIZE]; /* * Names are allocated in large chunks to avoid calls to malloc * and to cluster names in memory so that tracing hash chains * doesn't cause many a page fault. */ #define CHUNKSIZE 1000 typedef struct Namepool { struct Name name[CHUNKSIZE]; struct Namepool *prevpool; } *Namepool; private Namepool namepool = nil; private Integer nleft = 0; /* * Given an identifier, convert it to a name. * If it's not in the hash table, then put it there. * * The second argument specifies whether the string should be copied * into newly allocated space if not found. * * This routine is time critical when starting up the debugger * on large programs. */ public Name identname(s, isallocated) String s; Boolean isallocated; { register unsigned h; register char *p, *q; register Name n, *np; Namepool newpool; h = 0; for (p = s; *p != '\0'; p++) { h = (h << 1) ^ (*p); } h &= (HASHTABLESIZE-1); np = &nametable[h]; n = *np; while (n != nil) { p = s; q = n->identifier; while (*p == *q) { if (*p == '\0') { return n; } ++p; ++q; } n = n->chain; } /* * Now we know that name hasn't been found, * so we allocate a name, store the identifier, and * enter it in the hash table. */ if (nleft <= 0) { newpool = new(Namepool); newpool->prevpool = namepool; namepool = newpool; nleft = CHUNKSIZE; } --nleft; n = &(namepool->name[nleft]); if (isallocated) { n->identifier = s; } else { /* this case doesn't happen very often */ n->identifier = newarr(char, strlen(s) + 1); p = s; q = n->identifier; while (*p != '\0') { *q++ = *p++; } *q = '\0'; } n->chain = *np; *np = n; return n; } /* * Deallocate the name table. */ public names_free() { Namepool n, m; register integer i; n = namepool; while (n != nil) { m = n->prevpool; dispose(n); n = m; } for (i = 0; i < HASHTABLESIZE; i++) { nametable[i] = nil; } namepool = nil; nleft = 0; }