/*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Paul Borman at Krystal Technologies. * * %sccs.include.redist.c% * * @(#)ldef.h 8.1 (Berkeley) 06/06/93 */ /* * This should look a LOT like a _RuneEntry */ typedef struct rune_list { rune_t min; rune_t max; rune_t map; u_long *types; struct rune_list *next; } rune_list; typedef struct rune_map { u_long map[_CACHED_RUNES]; rune_list *root; } rune_map;