/* * Copyright (c) 1988 Mark Nudleman * Copyright (c) 1988 Regents of the University of California. * All rights reserved. * * %sccs.include.redist.c% */ #ifndef lint static char sccsid[] = "@(#)position.c 5.7 (Berkeley) 06/01/90"; #endif /* not lint */ /* * Routines dealing with the "position" table. * This is a table which tells the position (in the input file) of the * first char on each currently displayed line. * * {{ The position table is scrolled by moving all the entries. * Would be better to have a circular table * and just change a couple of pointers. }} */ #include #include static off_t *table; /* The position table */ static int tablesize; extern int sc_height; /* * Return the starting file position of a line displayed on the screen. * The line may be specified as a line number relative to the top * of the screen, but is usually one of these special cases: * the top (first) line on the screen * the second line on the screen * the bottom line on the screen * the line after the bottom line on the screen */ off_t position(where) int where; { switch (where) { case BOTTOM: where = sc_height - 2; break; case BOTTOM_PLUS_ONE: where = sc_height - 1; break; case MIDDLE: where = sc_height / 2; } return (table[where]); } /* * Add a new file position to the bottom of the position table. */ add_forw_pos(pos) off_t pos; { register int i; /* * Scroll the position table up. */ for (i = 1; i < sc_height; i++) table[i-1] = table[i]; table[sc_height - 1] = pos; } /* * Add a new file position to the top of the position table. */ add_back_pos(pos) off_t pos; { register int i; /* * Scroll the position table down. */ for (i = sc_height - 1; i > 0; i--) table[i] = table[i-1]; table[0] = pos; } copytable() { register int a, b; for (a = 0; a < sc_height && table[a] == NULL_POSITION; a++); for (b = 0; a < sc_height; a++, b++) { table[b] = table[a]; table[a] = NULL_POSITION; } } /* * Initialize the position table, done whenever we clear the screen. */ pos_clear() { register int i; extern char *malloc(), *realloc(); if (table == 0) { tablesize = sc_height > 25 ? sc_height : 25; table = (off_t *)malloc(tablesize * sizeof *table); } else if (sc_height >= tablesize) { tablesize = sc_height; table = (off_t *)realloc(table, tablesize * sizeof *table); } for (i = 0; i < sc_height; i++) table[i] = NULL_POSITION; } /* * See if the byte at a specified position is currently on the screen. * Check the position table to see if the position falls within its range. * Return the position table entry if found, -1 if not. */ onscreen(pos) off_t pos; { register int i; if (pos < table[0]) return (-1); for (i = 1; i < sc_height; i++) if (pos < table[i]) return (i-1); return (-1); }