/* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * This code is derived from software contributed to Berkeley by * Edward Wang at The University of California, Berkeley. * * %sccs.include.redist.c% */ #ifndef lint static char sccsid[] = "@(#)wwclreol.c 8.1 (Berkeley) 06/06/93"; #endif /* not lint */ #include "ww.h" #include "tt.h" /* * Clear w to the end of line. * If cleared is true, then the screen line has already been cleared. */ wwclreol1(w, row, col, cleared) register struct ww *w; int row, col; char cleared; { register i; /* * Clear the buffer right off */ { register union ww_char *buf; buf = &w->ww_buf[row][col]; for (i = w->ww_b.r - col; --i >= 0;) buf++->c_w = ' '; } /* * If can't see it, just return. */ if (row < w->ww_i.t || row >= w->ww_i.b || w->ww_i.r <= 0 || w->ww_i.r <= col) return; if (col < w->ww_i.l) col = w->ww_i.l; /* * Now fix wwns. */ { register union ww_char *s; register char *smap, *win; i = col; smap = &wwsmap[row][i]; s = &wwns[row][i]; win = &w->ww_win[row][i]; for (i = w->ww_i.r - i; --i >= 0;) if (*smap++ == w->ww_index) s++->c_w = ' ' | *win++ << WWC_MSHIFT; else s++, win++; } if (!cleared) wwtouched[row] |= WWU_TOUCHED; }