/* * QEMU TCG Multi Threaded vCPUs implementation * * Copyright (c) 2003-2008 Fabrice Bellard * Copyright (c) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "qemu/osdep.h" #include "sysemu/tcg.h" #include "sysemu/replay.h" #include "sysemu/cpu-timers.h" #include "qemu/main-loop.h" #include "qemu/notify.h" #include "qemu/guest-random.h" #include "exec/exec-all.h" #include "hw/boards.h" #include "tcg/startup.h" #include "tcg-accel-ops.h" #include "tcg-accel-ops-mttcg.h" typedef struct MttcgForceRcuNotifier { Notifier notifier; CPUState *cpu; } MttcgForceRcuNotifier; static void do_nothing(CPUState *cpu, run_on_cpu_data d) { } static void mttcg_force_rcu(Notifier *notify, void *data) { CPUState *cpu = container_of(notify, MttcgForceRcuNotifier, notifier)->cpu; /* * Called with rcu_registry_lock held, using async_run_on_cpu() ensures * that there are no deadlocks. */ async_run_on_cpu(cpu, do_nothing, RUN_ON_CPU_NULL); } /* * In the multi-threaded case each vCPU has its own thread. The TLS * variable current_cpu can be used deep in the code to find the * current CPUState for a given thread. */ static void *mttcg_cpu_thread_fn(void *arg) { MttcgForceRcuNotifier force_rcu; CPUState *cpu = arg; assert(tcg_enabled()); g_assert(!icount_enabled()); rcu_register_thread(); force_rcu.notifier.notify = mttcg_force_rcu; force_rcu.cpu = cpu; rcu_add_force_rcu_notifier(&force_rcu.notifier); tcg_register_thread(); bql_lock(); qemu_thread_get_self(cpu->thread); cpu->thread_id = qemu_get_thread_id(); cpu->neg.can_do_io = true; current_cpu = cpu; cpu_thread_signal_created(cpu); qemu_guest_random_seed_thread_part2(cpu->random_seed); /* process any pending work */ cpu->exit_request = 1; do { if (cpu_can_run(cpu)) { int r; bql_unlock(); r = tcg_cpu_exec(cpu); bql_lock(); switch (r) { case EXCP_DEBUG: cpu_handle_guest_debug(cpu); break; case EXCP_HALTED: /* * Usually cpu->halted is set, but may have already been * reset by another thread by the time we arrive here. */ break; case EXCP_ATOMIC: bql_unlock(); cpu_exec_step_atomic(cpu); bql_lock(); default: /* Ignore everything else? */ break; } } qatomic_set_mb(&cpu->exit_request, 0); qemu_wait_io_event(cpu); } while (!cpu->unplug || cpu_can_run(cpu)); tcg_cpu_destroy(cpu); bql_unlock(); rcu_remove_force_rcu_notifier(&force_rcu.notifier); rcu_unregister_thread(); return NULL; } void mttcg_kick_vcpu_thread(CPUState *cpu) { cpu_exit(cpu); } void mttcg_start_vcpu_thread(CPUState *cpu) { char thread_name[VCPU_THREAD_NAME_SIZE]; g_assert(tcg_enabled()); tcg_cpu_init_cflags(cpu, current_machine->smp.max_cpus > 1); cpu->thread = g_new0(QemuThread, 1); cpu->halt_cond = g_malloc0(sizeof(QemuCond)); qemu_cond_init(cpu->halt_cond); /* create a thread per vCPU with TCG (MTTCG) */ snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "CPU %d/TCG", cpu->cpu_index); qemu_thread_create(cpu->thread, thread_name, mttcg_cpu_thread_fn, cpu, QEMU_THREAD_JOINABLE); }