/* * block_copy API * * Copyright (C) 2013 Proxmox Server Solutions * Copyright (c) 2019 Virtuozzo International GmbH. * * Authors: * Dietmar Maurer (dietmar@proxmox.com) * Vladimir Sementsov-Ogievskiy * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. */ #ifndef BLOCK_COPY_H #define BLOCK_COPY_H #include "block/block-common.h" #include "qemu/progress_meter.h" /* All APIs are thread-safe */ typedef void (*BlockCopyAsyncCallbackFunc)(void *opaque); typedef struct BlockCopyState BlockCopyState; typedef struct BlockCopyCallState BlockCopyCallState; BlockCopyState *block_copy_state_new(BdrvChild *source, BdrvChild *target, const BdrvDirtyBitmap *bitmap, Error **errp); /* Function should be called prior any actual copy request */ void block_copy_set_copy_opts(BlockCopyState *s, bool use_copy_range, bool compress); void block_copy_set_progress_meter(BlockCopyState *s, ProgressMeter *pm); void block_copy_state_free(BlockCopyState *s); void block_copy_reset(BlockCopyState *s, int64_t offset, int64_t bytes); int64_t coroutine_fn block_copy_reset_unallocated(BlockCopyState *s, int64_t offset, int64_t *count); int coroutine_fn block_copy(BlockCopyState *s, int64_t offset, int64_t bytes, bool ignore_ratelimit, uint64_t timeout_ns, BlockCopyAsyncCallbackFunc cb, void *cb_opaque); /* * Run block-copy in a coroutine, create corresponding BlockCopyCallState * object and return pointer to it. Never returns NULL. * * Caller is responsible to call block_copy_call_free() to free * BlockCopyCallState object. * * @max_workers means maximum of parallel coroutines to execute sub-requests, * must be > 0. * * @max_chunk means maximum length for one IO operation. Zero means unlimited. */ BlockCopyCallState *block_copy_async(BlockCopyState *s, int64_t offset, int64_t bytes, int max_workers, int64_t max_chunk, BlockCopyAsyncCallbackFunc cb, void *cb_opaque); /* * Free finished BlockCopyCallState. Trying to free running * block-copy will crash. */ void block_copy_call_free(BlockCopyCallState *call_state); /* * Note, that block-copy call is marked finished prior to calling * the callback. */ bool block_copy_call_finished(BlockCopyCallState *call_state); bool block_copy_call_succeeded(BlockCopyCallState *call_state); bool block_copy_call_failed(BlockCopyCallState *call_state); bool block_copy_call_cancelled(BlockCopyCallState *call_state); int block_copy_call_status(BlockCopyCallState *call_state, bool *error_is_read); void block_copy_set_speed(BlockCopyState *s, uint64_t speed); void block_copy_kick(BlockCopyCallState *call_state); /* * Cancel running block-copy call. * * Cancel leaves block-copy state valid: dirty bits are correct and you may use * cancel + to emulate pause/resume. * * Note also, that the cancel is async: it only marks block-copy call to be * cancelled. So, the call may be cancelled (block_copy_call_cancelled() reports * true) but not yet finished (block_copy_call_finished() reports false). */ void block_copy_call_cancel(BlockCopyCallState *call_state); BdrvDirtyBitmap *block_copy_dirty_bitmap(BlockCopyState *s); int64_t block_copy_cluster_size(BlockCopyState *s); void block_copy_set_skip_unallocated(BlockCopyState *s, bool skip); #endif /* BLOCK_COPY_H */