/* * Hardware Clocks * * Copyright GreenSocs 2016-2020 * * Authors: * Frederic Konrad * Damien Hedde * * This work is licensed under the terms of the GNU GPL, version 2 or later. * See the COPYING file in the top-level directory. */ #ifndef QEMU_HW_CLOCK_H #define QEMU_HW_CLOCK_H #include "qom/object.h" #include "qemu/queue.h" #include "qemu/host-utils.h" #include "qemu/bitops.h" #define TYPE_CLOCK "clock" OBJECT_DECLARE_SIMPLE_TYPE(Clock, CLOCK) /* * Argument to ClockCallback functions indicating why the callback * has been called. A mask of these values logically ORed together * is used to specify which events are interesting when the callback * is registered, so these values must all be different bit values. */ typedef enum ClockEvent { ClockUpdate = 1, /* Clock period has just updated */ ClockPreUpdate = 2, /* Clock period is about to update */ } ClockEvent; typedef void ClockCallback(void *opaque, ClockEvent event); /* * clock store a value representing the clock's period in 2^-32ns unit. * It can represent: * + periods from 2^-32ns up to 4seconds * + frequency from ~0.25Hz 2e10Ghz * Resolution of frequency representation decreases with frequency: * + at 100MHz, resolution is ~2mHz * + at 1Ghz, resolution is ~0.2Hz * + at 10Ghz, resolution is ~20Hz */ #define CLOCK_PERIOD_1SEC (1000000000llu << 32) /* * macro helpers to convert to hertz / nanosecond */ #define CLOCK_PERIOD_FROM_NS(ns) ((ns) * (CLOCK_PERIOD_1SEC / 1000000000llu)) #define CLOCK_PERIOD_FROM_HZ(hz) (((hz) != 0) ? CLOCK_PERIOD_1SEC / (hz) : 0u) #define CLOCK_PERIOD_TO_HZ(per) (((per) != 0) ? CLOCK_PERIOD_1SEC / (per) : 0u) /** * Clock: * @parent_obj: parent class * @period: unsigned integer representing the period of the clock * @canonical_path: clock path string cache (used for trace purpose) * @callback: called when clock changes * @callback_opaque: argument for @callback * @callback_events: mask of events when callback should be called * @source: source (or parent in clock tree) of the clock * @children: list of clocks connected to this one (it is their source) * @sibling: structure used to form a clock list */ struct Clock { /*< private >*/ Object parent_obj; /* all fields are private and should not be modified directly */ /* fields */ uint64_t period; char *canonical_path; ClockCallback *callback; void *callback_opaque; unsigned int callback_events; /* Clocks are organized in a clock tree */ Clock *source; QLIST_HEAD(, Clock) children; QLIST_ENTRY(Clock) sibling; }; /* * vmstate description entry to be added in device vmsd. */ extern const VMStateDescription vmstate_clock; #define VMSTATE_CLOCK(field, state) \ VMSTATE_CLOCK_V(field, state, 0) #define VMSTATE_CLOCK_V(field, state, version) \ VMSTATE_STRUCT_POINTER_V(field, state, version, vmstate_clock, Clock) #define VMSTATE_ARRAY_CLOCK(field, state, num) \ VMSTATE_ARRAY_CLOCK_V(field, state, num, 0) #define VMSTATE_ARRAY_CLOCK_V(field, state, num, version) \ VMSTATE_ARRAY_OF_POINTER_TO_STRUCT(field, state, num, version, \ vmstate_clock, Clock) /** * clock_setup_canonical_path: * @clk: clock * * compute the canonical path of the clock (used by log messages) */ void clock_setup_canonical_path(Clock *clk); /** * clock_new: * @parent: the clock parent * @name: the clock object name * * Helper function to create a new clock and parent it to @parent. There is no * need to call clock_setup_canonical_path on the returned clock as it is done * by this function. * * @return the newly created clock */ Clock *clock_new(Object *parent, const char *name); /** * clock_set_callback: * @clk: the clock to register the callback into * @cb: the callback function * @opaque: the argument to the callback * @events: the events the callback should be called for * (logical OR of ClockEvent enum values) * * Register a callback called on every clock update. * Note that a clock has only one callback: you cannot register * different callback functions for different events. */ void clock_set_callback(Clock *clk, ClockCallback *cb, void *opaque, unsigned int events); /** * clock_clear_callback: * @clk: the clock to delete the callback from * * Unregister the callback registered with clock_set_callback. */ void clock_clear_callback(Clock *clk); /** * clock_set_source: * @clk: the clock. * @src: the source clock * * Setup @src as the clock source of @clk. The current @src period * value is also copied to @clk and its subtree but no callback is * called. * Further @src update will be propagated to @clk and its subtree. */ void clock_set_source(Clock *clk, Clock *src); /** * clock_has_source: * @clk: the clock * * Returns true if the clock has a source clock connected to it. * This is useful for devices which have input clocks which must * be connected by the board/SoC code which creates them. The * device code can use this to check in its realize method that * the clock has been connected. */ static inline bool clock_has_source(const Clock *clk) { return clk->source != NULL; } /** * clock_set: * @clk: the clock to initialize. * @value: the clock's value, 0 means unclocked * * Set the local cached period value of @clk to @value. * * @return: true if the clock is changed. */ bool clock_set(Clock *clk, uint64_t value); static inline bool clock_set_hz(Clock *clk, unsigned hz) { return clock_set(clk, CLOCK_PERIOD_FROM_HZ(hz)); } static inline bool clock_set_ns(Clock *clk, unsigned ns) { return clock_set(clk, CLOCK_PERIOD_FROM_NS(ns)); } /** * clock_propagate: * @clk: the clock * * Propagate the clock period that has been previously configured using * @clock_set(). This will update recursively all connected clocks. * It is an error to call this function on a clock which has a source. * Note: this function must not be called during device inititialization * or migration. */ void clock_propagate(Clock *clk); /** * clock_update: * @clk: the clock to update. * @value: the new clock's value, 0 means unclocked * * Update the @clk to the new @value. All connected clocks will be informed * of this update. This is equivalent to call @clock_set() then * @clock_propagate(). */ static inline void clock_update(Clock *clk, uint64_t value) { if (clock_set(clk, value)) { clock_propagate(clk); } } static inline void clock_update_hz(Clock *clk, unsigned hz) { clock_update(clk, CLOCK_PERIOD_FROM_HZ(hz)); } static inline void clock_update_ns(Clock *clk, unsigned ns) { clock_update(clk, CLOCK_PERIOD_FROM_NS(ns)); } /** * clock_get: * @clk: the clk to fetch the clock * * @return: the current period. */ static inline uint64_t clock_get(const Clock *clk) { return clk->period; } static inline unsigned clock_get_hz(Clock *clk) { return CLOCK_PERIOD_TO_HZ(clock_get(clk)); } /** * clock_ticks_to_ns: * @clk: the clock to query * @ticks: number of ticks * * Returns the length of time in nanoseconds for this clock * to tick @ticks times. Because a clock can have a period * which is not a whole number of nanoseconds, it is important * to use this function when calculating things like timer * expiry deadlines, rather than attempting to obtain a "period * in nanoseconds" value and then multiplying that by a number * of ticks. * * The result could in theory be too large to fit in a 64-bit * value if the number of ticks and the clock period are both * large; to avoid overflow the result will be saturated to INT64_MAX * (because this is the largest valid input to the QEMUTimer APIs). * Since INT64_MAX nanoseconds is almost 300 years, anything with * an expiry later than that is in the "will never happen" category * and callers can reasonably not special-case the saturated result. */ static inline uint64_t clock_ticks_to_ns(const Clock *clk, uint64_t ticks) { uint64_t ns_low, ns_high; /* * clk->period is the period in units of 2^-32 ns, so * (clk->period * ticks) is the required length of time in those * units, and we can convert to nanoseconds by multiplying by * 2^32, which is the same as shifting the 128-bit multiplication * result right by 32. */ mulu64(&ns_low, &ns_high, clk->period, ticks); if (ns_high & MAKE_64BIT_MASK(31, 33)) { return INT64_MAX; } return ns_low >> 32 | ns_high << 32; } /** * clock_ns_to_ticks: * @clk: the clock to query * @ns: duration in nanoseconds * * Returns the number of ticks this clock would make in the given * number of nanoseconds. Because a clock can have a period which * is not a whole number of nanoseconds, it is important to use this * function rather than attempting to obtain a "period in nanoseconds" * value and then dividing the duration by that value. * * If the clock is stopped (ie it has period zero), returns 0. * * For some inputs the result could overflow a 64-bit value (because * the clock's period is short and the duration is long). In these * cases we truncate the result to a 64-bit value. This is on the * assumption that generally the result is going to be used to report * a 32-bit or 64-bit guest register value, so wrapping either cannot * happen or is the desired behaviour. */ static inline uint64_t clock_ns_to_ticks(const Clock *clk, uint64_t ns) { /* * ticks = duration_in_ns / period_in_ns * = ns / (period / 2^32) * = (ns * 2^32) / period * The hi, lo inputs to divu128() are (ns << 32) as a 128 bit value. */ uint64_t lo = ns << 32; uint64_t hi = ns >> 32; if (clk->period == 0) { return 0; } /* * Ignore divu128() return value as we've caught div-by-zero and don't * need different behaviour for overflow. */ divu128(&lo, &hi, clk->period); return lo; } /** * clock_is_enabled: * @clk: a clock * * @return: true if the clock is running. */ static inline bool clock_is_enabled(const Clock *clk) { return clock_get(clk) != 0; } /** * clock_display_freq: return human-readable representation of clock frequency * @clk: clock * * Return a string which has a human-readable representation of the * clock's frequency, e.g. "33.3 MHz". This is intended for debug * and display purposes. * * The caller is responsible for freeing the string with g_free(). */ char *clock_display_freq(Clock *clk); #endif /* QEMU_HW_CLOCK_H */