#ifndef CONSOLE_H #define CONSOLE_H #include "ui/qemu-pixman.h" #include "qom/object.h" #include "qemu/notify.h" #include "qapi/qapi-types-ui.h" #include "ui/input.h" #include "ui/surface.h" #define TYPE_QEMU_CONSOLE "qemu-console" OBJECT_DECLARE_TYPE(QemuConsole, QemuConsoleClass, QEMU_CONSOLE) #define TYPE_QEMU_GRAPHIC_CONSOLE "qemu-graphic-console" OBJECT_DECLARE_SIMPLE_TYPE(QemuGraphicConsole, QEMU_GRAPHIC_CONSOLE) #define TYPE_QEMU_TEXT_CONSOLE "qemu-text-console" OBJECT_DECLARE_SIMPLE_TYPE(QemuTextConsole, QEMU_TEXT_CONSOLE) #define TYPE_QEMU_FIXED_TEXT_CONSOLE "qemu-fixed-text-console" OBJECT_DECLARE_SIMPLE_TYPE(QemuFixedTextConsole, QEMU_FIXED_TEXT_CONSOLE) #define QEMU_IS_GRAPHIC_CONSOLE(c) \ object_dynamic_cast(OBJECT(c), TYPE_QEMU_GRAPHIC_CONSOLE) #define QEMU_IS_TEXT_CONSOLE(c) \ object_dynamic_cast(OBJECT(c), TYPE_QEMU_TEXT_CONSOLE) #define QEMU_IS_FIXED_TEXT_CONSOLE(c) \ object_dynamic_cast(OBJECT(c), TYPE_QEMU_FIXED_TEXT_CONSOLE) /* keyboard/mouse support */ #define MOUSE_EVENT_LBUTTON 0x01 #define MOUSE_EVENT_RBUTTON 0x02 #define MOUSE_EVENT_MBUTTON 0x04 #define MOUSE_EVENT_WHEELUP 0x08 #define MOUSE_EVENT_WHEELDN 0x10 /* identical to the ps/2 keyboard bits */ #define QEMU_SCROLL_LOCK_LED (1 << 0) #define QEMU_NUM_LOCK_LED (1 << 1) #define QEMU_CAPS_LOCK_LED (1 << 2) /* in ms */ #define GUI_REFRESH_INTERVAL_DEFAULT 30 #define GUI_REFRESH_INTERVAL_IDLE 3000 /* Color number is match to standard vga palette */ enum qemu_color_names { QEMU_COLOR_BLACK = 0, QEMU_COLOR_BLUE = 1, QEMU_COLOR_GREEN = 2, QEMU_COLOR_CYAN = 3, QEMU_COLOR_RED = 4, QEMU_COLOR_MAGENTA = 5, QEMU_COLOR_YELLOW = 6, QEMU_COLOR_WHITE = 7 }; /* Convert to curses char attributes */ #define ATTR2CHTYPE(c, fg, bg, bold) \ ((bold) << 21 | (bg) << 11 | (fg) << 8 | (c)) typedef void QEMUPutKBDEvent(void *opaque, int keycode); typedef void QEMUPutLEDEvent(void *opaque, int ledstate); typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state); typedef struct QEMUPutMouseEntry QEMUPutMouseEntry; typedef struct QEMUPutKbdEntry QEMUPutKbdEntry; typedef struct QEMUPutLEDEntry QEMUPutLEDEntry; QEMUPutKbdEntry *qemu_add_kbd_event_handler(QEMUPutKBDEvent *func, void *opaque); QEMUPutMouseEntry *qemu_add_mouse_event_handler(QEMUPutMouseEvent *func, void *opaque, int absolute, const char *name); void qemu_remove_mouse_event_handler(QEMUPutMouseEntry *entry); void qemu_activate_mouse_event_handler(QEMUPutMouseEntry *entry); QEMUPutLEDEntry *qemu_add_led_event_handler(QEMUPutLEDEvent *func, void *opaque); void qemu_remove_led_event_handler(QEMUPutLEDEntry *entry); void kbd_put_ledstate(int ledstate); bool qemu_mouse_set(int index, Error **errp); /* keysym is a unicode code except for special keys (see QEMU_KEY_xxx constants) */ #define QEMU_KEY_ESC1(c) ((c) | 0xe100) #define QEMU_KEY_TAB 0x0009 #define QEMU_KEY_BACKSPACE 0x007f #define QEMU_KEY_UP QEMU_KEY_ESC1('A') #define QEMU_KEY_DOWN QEMU_KEY_ESC1('B') #define QEMU_KEY_RIGHT QEMU_KEY_ESC1('C') #define QEMU_KEY_LEFT QEMU_KEY_ESC1('D') #define QEMU_KEY_HOME QEMU_KEY_ESC1(1) #define QEMU_KEY_END QEMU_KEY_ESC1(4) #define QEMU_KEY_PAGEUP QEMU_KEY_ESC1(5) #define QEMU_KEY_PAGEDOWN QEMU_KEY_ESC1(6) #define QEMU_KEY_DELETE QEMU_KEY_ESC1(3) #define QEMU_KEY_CTRL_UP 0xe400 #define QEMU_KEY_CTRL_DOWN 0xe401 #define QEMU_KEY_CTRL_LEFT 0xe402 #define QEMU_KEY_CTRL_RIGHT 0xe403 #define QEMU_KEY_CTRL_HOME 0xe404 #define QEMU_KEY_CTRL_END 0xe405 #define QEMU_KEY_CTRL_PAGEUP 0xe406 #define QEMU_KEY_CTRL_PAGEDOWN 0xe407 void qemu_text_console_put_keysym(QemuTextConsole *s, int keysym); bool qemu_text_console_put_qcode(QemuTextConsole *s, int qcode, bool ctrl); void qemu_text_console_put_string(QemuTextConsole *s, const char *str, int len); /* Touch devices */ typedef struct touch_slot { int x; int y; int tracking_id; } touch_slot; void console_handle_touch_event(QemuConsole *con, struct touch_slot touch_slots[INPUT_EVENT_SLOTS_MAX], uint64_t num_slot, int width, int height, double x, double y, InputMultiTouchType type, Error **errp); /* consoles */ struct QemuConsoleClass { ObjectClass parent_class; }; typedef struct ScanoutTexture { uint32_t backing_id; bool backing_y_0_top; uint32_t backing_width; uint32_t backing_height; uint32_t x; uint32_t y; uint32_t width; uint32_t height; void *d3d_tex2d; } ScanoutTexture; typedef struct QemuUIInfo { /* physical dimension */ uint16_t width_mm; uint16_t height_mm; /* geometry */ int xoff; int yoff; uint32_t width; uint32_t height; uint32_t refresh_rate; } QemuUIInfo; /* cursor data format is 32bit RGBA */ typedef struct QEMUCursor { uint16_t width, height; int hot_x, hot_y; int refcount; uint32_t data[]; } QEMUCursor; QEMUCursor *cursor_alloc(uint16_t width, uint16_t height); QEMUCursor *cursor_ref(QEMUCursor *c); void cursor_unref(QEMUCursor *c); QEMUCursor *cursor_builtin_hidden(void); QEMUCursor *cursor_builtin_left_ptr(void); void cursor_print_ascii_art(QEMUCursor *c, const char *prefix); int cursor_get_mono_bpl(QEMUCursor *c); void cursor_set_mono(QEMUCursor *c, uint32_t foreground, uint32_t background, uint8_t *image, int transparent, uint8_t *mask); void cursor_get_mono_image(QEMUCursor *c, int foreground, uint8_t *mask); void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask); typedef void *QEMUGLContext; typedef struct QEMUGLParams QEMUGLParams; struct QEMUGLParams { int major_ver; int minor_ver; }; typedef struct QemuDmaBuf { int fd; uint32_t width; uint32_t height; uint32_t stride; uint32_t fourcc; uint64_t modifier; uint32_t texture; uint32_t x; uint32_t y; uint32_t backing_width; uint32_t backing_height; bool y0_top; void *sync; int fence_fd; bool allow_fences; bool draw_submitted; } QemuDmaBuf; enum display_scanout { SCANOUT_NONE, SCANOUT_SURFACE, SCANOUT_TEXTURE, SCANOUT_DMABUF, }; typedef struct DisplayScanout { enum display_scanout kind; union { /* DisplaySurface *surface; is kept in QemuConsole */ ScanoutTexture texture; QemuDmaBuf *dmabuf; }; } DisplayScanout; typedef struct DisplayState DisplayState; typedef struct DisplayGLCtx DisplayGLCtx; typedef struct DisplayChangeListenerOps { const char *dpy_name; /* optional */ void (*dpy_refresh)(DisplayChangeListener *dcl); /* optional */ void (*dpy_gfx_update)(DisplayChangeListener *dcl, int x, int y, int w, int h); /* optional */ void (*dpy_gfx_switch)(DisplayChangeListener *dcl, struct DisplaySurface *new_surface); /* optional */ bool (*dpy_gfx_check_format)(DisplayChangeListener *dcl, pixman_format_code_t format); /* optional */ void (*dpy_text_cursor)(DisplayChangeListener *dcl, int x, int y); /* optional */ void (*dpy_text_resize)(DisplayChangeListener *dcl, int w, int h); /* optional */ void (*dpy_text_update)(DisplayChangeListener *dcl, int x, int y, int w, int h); /* optional */ void (*dpy_mouse_set)(DisplayChangeListener *dcl, int x, int y, int on); /* optional */ void (*dpy_cursor_define)(DisplayChangeListener *dcl, QEMUCursor *cursor); /* required if GL */ void (*dpy_gl_scanout_disable)(DisplayChangeListener *dcl); /* required if GL */ void (*dpy_gl_scanout_texture)(DisplayChangeListener *dcl, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h, void *d3d_tex2d); /* optional (default to true if has dpy_gl_scanout_dmabuf) */ bool (*dpy_has_dmabuf)(DisplayChangeListener *dcl); /* optional */ void (*dpy_gl_scanout_dmabuf)(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf); /* optional */ void (*dpy_gl_cursor_dmabuf)(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf, bool have_hot, uint32_t hot_x, uint32_t hot_y); /* optional */ void (*dpy_gl_cursor_position)(DisplayChangeListener *dcl, uint32_t pos_x, uint32_t pos_y); /* optional */ void (*dpy_gl_release_dmabuf)(DisplayChangeListener *dcl, QemuDmaBuf *dmabuf); /* required if GL */ void (*dpy_gl_update)(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h); } DisplayChangeListenerOps; struct DisplayChangeListener { uint64_t update_interval; const DisplayChangeListenerOps *ops; DisplayState *ds; QemuConsole *con; QLIST_ENTRY(DisplayChangeListener) next; }; typedef struct DisplayGLCtxOps { bool (*dpy_gl_ctx_is_compatible_dcl)(DisplayGLCtx *dgc, DisplayChangeListener *dcl); QEMUGLContext (*dpy_gl_ctx_create)(DisplayGLCtx *dgc, QEMUGLParams *params); void (*dpy_gl_ctx_destroy)(DisplayGLCtx *dgc, QEMUGLContext ctx); int (*dpy_gl_ctx_make_current)(DisplayGLCtx *dgc, QEMUGLContext ctx); void (*dpy_gl_ctx_create_texture)(DisplayGLCtx *dgc, DisplaySurface *surface); void (*dpy_gl_ctx_destroy_texture)(DisplayGLCtx *dgc, DisplaySurface *surface); void (*dpy_gl_ctx_update_texture)(DisplayGLCtx *dgc, DisplaySurface *surface, int x, int y, int w, int h); } DisplayGLCtxOps; struct DisplayGLCtx { const DisplayGLCtxOps *ops; #ifdef CONFIG_OPENGL QemuGLShader *gls; /* optional shared shader */ #endif }; DisplayState *init_displaystate(void); void register_displaychangelistener(DisplayChangeListener *dcl); void update_displaychangelistener(DisplayChangeListener *dcl, uint64_t interval); void unregister_displaychangelistener(DisplayChangeListener *dcl); bool dpy_ui_info_supported(const QemuConsole *con); const QemuUIInfo *dpy_get_ui_info(const QemuConsole *con); int dpy_set_ui_info(QemuConsole *con, QemuUIInfo *info, bool delay); void dpy_gfx_update(QemuConsole *con, int x, int y, int w, int h); void dpy_gfx_update_full(QemuConsole *con); void dpy_gfx_replace_surface(QemuConsole *con, DisplaySurface *surface); void dpy_text_cursor(QemuConsole *con, int x, int y); void dpy_text_update(QemuConsole *con, int x, int y, int w, int h); void dpy_text_resize(QemuConsole *con, int w, int h); void dpy_mouse_set(QemuConsole *con, int x, int y, int on); void dpy_cursor_define(QemuConsole *con, QEMUCursor *cursor); bool dpy_cursor_define_supported(QemuConsole *con); bool dpy_gfx_check_format(QemuConsole *con, pixman_format_code_t format); void dpy_gl_scanout_disable(QemuConsole *con); void dpy_gl_scanout_texture(QemuConsole *con, uint32_t backing_id, bool backing_y_0_top, uint32_t backing_width, uint32_t backing_height, uint32_t x, uint32_t y, uint32_t w, uint32_t h, void *d3d_tex2d); void dpy_gl_scanout_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf); void dpy_gl_cursor_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf, bool have_hot, uint32_t hot_x, uint32_t hot_y); void dpy_gl_cursor_position(QemuConsole *con, uint32_t pos_x, uint32_t pos_y); void dpy_gl_release_dmabuf(QemuConsole *con, QemuDmaBuf *dmabuf); void dpy_gl_update(QemuConsole *con, uint32_t x, uint32_t y, uint32_t w, uint32_t h); QEMUGLContext dpy_gl_ctx_create(QemuConsole *con, QEMUGLParams *params); void dpy_gl_ctx_destroy(QemuConsole *con, QEMUGLContext ctx); int dpy_gl_ctx_make_current(QemuConsole *con, QEMUGLContext ctx); bool console_has_gl(QemuConsole *con); typedef uint32_t console_ch_t; static inline void console_write_ch(console_ch_t *dest, uint32_t ch) { *dest = ch; } enum { GRAPHIC_FLAGS_NONE = 0, /* require a console/display with GL callbacks */ GRAPHIC_FLAGS_GL = 1 << 0, /* require a console/display with DMABUF import */ GRAPHIC_FLAGS_DMABUF = 1 << 1, }; typedef struct GraphicHwOps { int (*get_flags)(void *opaque); /* optional, default 0 */ void (*invalidate)(void *opaque); void (*gfx_update)(void *opaque); bool gfx_update_async; /* if true, calls graphic_hw_update_done() */ void (*text_update)(void *opaque, console_ch_t *text); void (*ui_info)(void *opaque, uint32_t head, QemuUIInfo *info); void (*gl_block)(void *opaque, bool block); } GraphicHwOps; QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head, const GraphicHwOps *ops, void *opaque); void graphic_console_set_hwops(QemuConsole *con, const GraphicHwOps *hw_ops, void *opaque); void graphic_console_close(QemuConsole *con); void graphic_hw_update(QemuConsole *con); void graphic_hw_update_done(QemuConsole *con); void graphic_hw_invalidate(QemuConsole *con); void graphic_hw_text_update(QemuConsole *con, console_ch_t *chardata); void graphic_hw_gl_block(QemuConsole *con, bool block); void qemu_console_early_init(void); void qemu_console_set_display_gl_ctx(QemuConsole *con, DisplayGLCtx *ctx); QemuConsole *qemu_console_lookup_default(void); QemuConsole *qemu_console_lookup_by_index(unsigned int index); QemuConsole *qemu_console_lookup_by_device(DeviceState *dev, uint32_t head); QemuConsole *qemu_console_lookup_by_device_name(const char *device_id, uint32_t head, Error **errp); QEMUCursor *qemu_console_get_cursor(QemuConsole *con); bool qemu_console_is_visible(QemuConsole *con); bool qemu_console_is_graphic(QemuConsole *con); bool qemu_console_is_fixedsize(QemuConsole *con); bool qemu_console_is_gl_blocked(QemuConsole *con); char *qemu_console_get_label(QemuConsole *con); int qemu_console_get_index(QemuConsole *con); uint32_t qemu_console_get_head(QemuConsole *con); int qemu_console_get_width(QemuConsole *con, int fallback); int qemu_console_get_height(QemuConsole *con, int fallback); /* Return the low-level window id for the console */ int qemu_console_get_window_id(QemuConsole *con); /* Set the low-level window id for the console */ void qemu_console_set_window_id(QemuConsole *con, int window_id); void qemu_console_resize(QemuConsole *con, int width, int height); DisplaySurface *qemu_console_surface(QemuConsole *con); void coroutine_fn qemu_console_co_wait_update(QemuConsole *con); int qemu_invalidate_text_consoles(void); /* console-gl.c */ #ifdef CONFIG_OPENGL bool console_gl_check_format(DisplayChangeListener *dcl, pixman_format_code_t format); void surface_gl_create_texture(QemuGLShader *gls, DisplaySurface *surface); void surface_gl_update_texture(QemuGLShader *gls, DisplaySurface *surface, int x, int y, int w, int h); void surface_gl_render_texture(QemuGLShader *gls, DisplaySurface *surface); void surface_gl_destroy_texture(QemuGLShader *gls, DisplaySurface *surface); void surface_gl_setup_viewport(QemuGLShader *gls, DisplaySurface *surface, int ww, int wh); #endif typedef struct QemuDisplay QemuDisplay; struct QemuDisplay { DisplayType type; void (*early_init)(DisplayOptions *opts); void (*init)(DisplayState *ds, DisplayOptions *opts); const char *vc; }; void qemu_display_register(QemuDisplay *ui); bool qemu_display_find_default(DisplayOptions *opts); void qemu_display_early_init(DisplayOptions *opts); void qemu_display_init(DisplayState *ds, DisplayOptions *opts); const char *qemu_display_get_vc(DisplayOptions *opts); void qemu_display_help(void); /* vnc.c */ void vnc_display_init(const char *id, Error **errp); void vnc_display_open(const char *id, Error **errp); void vnc_display_add_client(const char *id, int csock, bool skipauth); int vnc_display_password(const char *id, const char *password); int vnc_display_pw_expire(const char *id, time_t expires); void vnc_parse(const char *str); int vnc_init_func(void *opaque, QemuOpts *opts, Error **errp); bool vnc_display_reload_certs(const char *id, Error **errp); bool vnc_display_update(DisplayUpdateOptionsVNC *arg, Error **errp); /* input.c */ int index_from_key(const char *key, size_t key_length); #ifdef CONFIG_LINUX /* udmabuf.c */ int udmabuf_fd(void); #endif /* util.c */ bool qemu_console_fill_device_address(QemuConsole *con, char *device_address, size_t size, Error **errp); #endif