#ifndef EGL_HELPERS_H #define EGL_HELPERS_H #include #include #ifdef CONFIG_GBM #include #endif #include "ui/console.h" #include "ui/shader.h" extern EGLDisplay *qemu_egl_display; extern EGLConfig qemu_egl_config; extern DisplayGLMode qemu_egl_mode; typedef struct egl_fb { int width; int height; GLuint texture; GLuint framebuffer; bool delete_texture; QemuDmaBuf *dmabuf; } egl_fb; void egl_fb_destroy(egl_fb *fb); void egl_fb_setup_default(egl_fb *fb, int width, int height); void egl_fb_setup_for_tex(egl_fb *fb, int width, int height, GLuint texture, bool delete); void egl_fb_setup_new_tex(egl_fb *fb, int width, int height); void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip); void egl_fb_read(DisplaySurface *dst, egl_fb *src); void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip); void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, int x, int y, double scale_x, double scale_y); #ifdef CONFIG_GBM extern int qemu_egl_rn_fd; extern struct gbm_device *qemu_egl_rn_gbm_dev; extern EGLContext qemu_egl_rn_ctx; int egl_rendernode_init(const char *rendernode, DisplayGLMode mode); int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc, EGLuint64KHR *modifier); void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf); void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf); void egl_dmabuf_create_sync(QemuDmaBuf *dmabuf); void egl_dmabuf_create_fence(QemuDmaBuf *dmabuf); #endif EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win); #if defined(CONFIG_X11) || defined(CONFIG_GBM) int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode); int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode); #endif EGLContext qemu_egl_init_ctx(void); bool qemu_egl_has_dmabuf(void); #endif /* EGL_HELPERS_H */