Home
last modified time | relevance | path

Searched +defs:w +defs:effect (Results 151 – 175 of 454) sorted by path

12345678910>>...19

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionscreencommon.cpp1505 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon()
1619 …er, vec3d *closeup_pos, float closeup_zoom, float rev_rate, int flags, int resize_mode, int effect) in draw_model_rotating()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/
H A Dlua.cpp1277 char *w = NULL; variable
3440 int w = -1; variable
9016 char* effect = NULL; variable
13534 int w; variable
13547 int w=512; variable
13639 int w, h; variable
13690 int w, h; variable
13718 int w; variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp1535 char effect[NAME_LENGTH]; in parse_ship_values() local
6712 int w, h; in ship_add_cockpit_display() local
10024 int weapon, i, j, w, v, weapon_objnum; in ship_fire_primary() local
16686 void wing_load_squad_bitmap(wing *w) in wing_load_squad_bitmap()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapons.cpp247 int x, y, w, h, bm_size; in GetAnim() local
1222 char effect[NAME_LENGTH]; in parse_weapon() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DColladaLoader.cpp712 aiVertexWeight w; in CreateMesh() local
1258 const Collada::Effect& effect, in AddTexture()
1325 Collada::Effect& effect = *elem.first; in FillMaterials() local
1444 Collada::Effect& effect = effIt->second; in BuildMaterials() local
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_battlealgorithm.cpp638 …auto effect = Algo::CalcNormalAttackEffect(source, target, weapon, IsCriticalHit(), charged_attack… in vExecute() local
665 for (auto* w: weapons) { in vExecute() local
677 for (auto* w: weapons) { in vExecute() local
688 for (auto* w: weapons) { in vExecute() local
878 auto effect = Algo::CalcSkillEffect(*source, *target, skill, true); in vExecute() local
1379 auto effect = Algo::CalcSelfDestructEffect(source, target, true); in vExecute() local
/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deye_candy.cpp33 #define BUILD_EYE_CANDY_TEXTURE_COORDINATES(index, img, name, x, y, w, h) \ argument
1749 for (auto effect: effects) in ~EyeCandy() local
2209 for (auto effect: effects) in idle() local
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Deffects.cc125 std::unique_ptr<Special_effect> effect in add_effect()
152 Special_effect *effect in remove_effect()
273 for (auto& effect : effects) in paint() local
1187 int w, int h in move()
1208 int w, int h in paint()
1313 int w = win->get_game_width(); in handle_event() local
1340 int w = win->get_game_width(); in paint() local
1549 int w, int h, // Dims. of window. in set_start_pos()
1585 int w, int h // Dims. of window. in next()
1682 int w = gwin->get_width(); in handle_event() local
[all …]
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dstruct.h94 short w; member
735 char *effect; member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1528 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon()
1646 …er, vec3d *closeup_pos, float closeup_zoom, float rev_rate, int flags, int resize_mode, int effect) in draw_model_rotating()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp2766 char effect[NAME_LENGTH]; in parse_ship_values() local
7538 int w, h; in ship_add_cockpit_display() local
11302 int weapon_idx, i, j, w, v, weapon_objnum; in ship_fire_primary() local
18082 void wing_load_squad_bitmap(wing *w) in wing_load_squad_bitmap()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapons.cpp363 int x, y, w, h, bm_size; in GetAnim() local
1010 char effect[NAME_LENGTH]; in parse_weapon() local
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp482 int w = ta->Frame().w - (margins.left + margins.right); in GemRB_TextArea_SetChapterText() local
11614 int effect = core->QuerySlotEffects(ret); local
/dports/games/gigalomania/gigalomaniasrc/
H A Dgame.cpp1028 void Game::addTextEffect(TextEffect *effect) { in addTextEffect()
2224 int w = 25, h = 25; in loadImages() local
H A Dgamestate.cpp118 int w = image->getScaledWidth(); in render() local
933 TimedEffect *effect = effects.at(i); in ~PlayingGameState() local
937 TimedEffect *effect = ammo_effects.at(i); in ~PlayingGameState() local
1692 TimedEffect *effect = effects.at(i); in draw() local
1699 TimedEffect *effect = ammo_effects.at(i); in draw() local
2208 TimedEffect *effect = effects.at(i); in moveTo() local
2213 TimedEffect *effect = ammo_effects.at(i); in moveTo() local
/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/
H A Dboard.c57 seteffect (int x, int y, int effect) in seteffect()
66 seteffectsurround (int x, int y, int effect) in seteffectsurround()
2743 int x, y, w; in rearange_walls() local
H A Dboard.h161 int effect; /* Visual effect on the object */ member
194 int w; member
H A Dscreen.c1792 set_rect (int x, int y, int w, int h) in set_rect()
5624 int efxcoord(int effect,int tile){ in efxcoord()
/dports/games/jaggedalliance2/miniaudio-634cdb028f340075ae8e8a1126620695688d2ac3/research/
H A Dminiaudio_engine.h1408 float w; member
1411 static MA_INLINE ma_quat ma_quatf(float x, float y, float z, float w) in ma_quatf()
1442 ma_effect_base effect; member
1471 ma_effect_base effect; member
1506 ma_effect_base effect; member
1547 …ma_engine_effect effect; /* The effect containing all of the information for sp… member
1571 …ma_engine_effect effect; /* The main effect for panning, etc. This is set on th… member
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c1373 short effect; in DoSpawnTeleporterEffect() local
1406 short effect; in DoSpawnTeleporterEffectPlace() local
7119 short hitwall,w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local
7939 short w,h; in PauseMultiPlay() local
H A Dsprite.c2360 short wallcount,startwall,endwall,w; in SpriteSetup() local
2425 short wallcount,startwall,endwall,w; in SpriteSetup() local
2565 short w, startwall, endwall; in SpriteSetup() local
2622 short w, startwall, endwall; in SpriteSetup() local
5470 short effect; in DoSpawnItemTeleporterEffect() local
/dports/games/keeperrl/keeperrl-alpha23/
H A Deffect.cpp220 static bool isConsideredHostile(LastingEffect effect) { in isConsideredHostile()
236 static bool isConsideredHostile(const Effect& effect) { in isConsideredHostile()
276 for (Position w : v.neighbors8()) in applyToCreature() local
675 static optional<ViewId> getProjectile(LastingEffect effect) { in getProjectile()
684 static optional<ViewId> getProjectile(const Effect& effect) { in getProjectile()
692 static optional<ViewId> getProjectile(const DirEffectType& effect) { in getProjectile()
H A Dmonster_ai.cpp106 if (auto effect = type.getValueMaybe<Effect::Lasting>()) in tryEffect() local
136 if (auto& effect = item->getEffect()) in itemValue() local
388 if (auto& effect = item->getEffect()) in itemValue() local
420 if (auto& effect = it->getEffect()) in getThrowValue() local
469 for (auto effect : getOffensiveEffects()) in getFireMove() local
835 ChooseRandom(WCreature c, vector<PBehaviour>&& beh, vector<double> w) in ChooseRandom()
1118 MonsterAI::MonsterAI(WCreature c, const vector<Behaviour*>& beh, const vector<int>& w, bool pick) : in MonsterAI()
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dstructs.h24 int w, h; member
62 int index, x, y, w, h, widgetCount; member
73 int x, y, h, w; member
79 int w, h; member
116 int inUse, w, h, offsetX, offsetY; member
179 Mix_Chunk *effect; member
184 int x, y, w, h; member
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dgfx.cpp578 int w = 8; in updateDirtyScreen() local
669 for (int w = 0; w < width * m; ++w) { in drawStripToScreen() local
1160 static void blit(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h, uint8 bitDep… in blit()
1177 static void fill(byte *dst, int dstPitch, uint16 color, int w, int h, uint8 bitDepth) { in fill()
2183 void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h) { in drawBMAPObject()
3736 void ScummEngine::fadeIn(int effect) { in fadeIn()
3791 void ScummEngine::fadeOut(int effect) { in fadeOut()
3934 int w, h; in dissolveEffect() local

12345678910>>...19