/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/ |
H A D | missionscreencommon.cpp | 1505 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon() 1619 …er, vec3d *closeup_pos, float closeup_zoom, float rev_rate, int flags, int resize_mode, int effect) in draw_model_rotating()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/parse/ |
H A D | lua.cpp | 1277 char *w = NULL; variable 3440 int w = -1; variable 9016 char* effect = NULL; variable 13534 int w; variable 13547 int w=512; variable 13639 int w, h; variable 13690 int w, h; variable 13718 int w; variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 1535 char effect[NAME_LENGTH]; in parse_ship_values() local 6712 int w, h; in ship_add_cockpit_display() local 10024 int weapon, i, j, w, v, weapon_objnum; in ship_fire_primary() local 16686 void wing_load_squad_bitmap(wing *w) in wing_load_squad_bitmap()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/ |
H A D | weapons.cpp | 247 int x, y, w, h, bm_size; in GetAnim() local 1222 char effect[NAME_LENGTH]; in parse_weapon() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ColladaLoader.cpp | 712 aiVertexWeight w; in CreateMesh() local 1258 const Collada::Effect& effect, in AddTexture() 1325 Collada::Effect& effect = *elem.first; in FillMaterials() local 1444 Collada::Effect& effect = effIt->second; in BuildMaterials() local
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_battlealgorithm.cpp | 638 …auto effect = Algo::CalcNormalAttackEffect(source, target, weapon, IsCriticalHit(), charged_attack… in vExecute() local 665 for (auto* w: weapons) { in vExecute() local 677 for (auto* w: weapons) { in vExecute() local 688 for (auto* w: weapons) { in vExecute() local 878 auto effect = Algo::CalcSkillEffect(*source, *target, skill, true); in vExecute() local 1379 auto effect = Algo::CalcSelfDestructEffect(source, target, true); in vExecute() local
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/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/ |
H A D | eye_candy.cpp | 33 #define BUILD_EYE_CANDY_TEXTURE_COORDINATES(index, img, name, x, y, w, h) \ argument 1749 for (auto effect: effects) in ~EyeCandy() local 2209 for (auto effect: effects) in idle() local
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | effects.cc | 125 std::unique_ptr<Special_effect> effect in add_effect() 152 Special_effect *effect in remove_effect() 273 for (auto& effect : effects) in paint() local 1187 int w, int h in move() 1208 int w, int h in paint() 1313 int w = win->get_game_width(); in handle_event() local 1340 int w = win->get_game_width(); in paint() local 1549 int w, int h, // Dims. of window. in set_start_pos() 1585 int w, int h // Dims. of window. in next() 1682 int w = gwin->get_width(); in handle_event() local [all …]
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | struct.h | 94 short w; member 735 char *effect; member
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/ |
H A D | missionscreencommon.cpp | 1528 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon() 1646 …er, vec3d *closeup_pos, float closeup_zoom, float rev_rate, int flags, int resize_mode, int effect) in draw_model_rotating()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 2766 char effect[NAME_LENGTH]; in parse_ship_values() local 7538 int w, h; in ship_add_cockpit_display() local 11302 int weapon_idx, i, j, w, v, weapon_objnum; in ship_fire_primary() local 18082 void wing_load_squad_bitmap(wing *w) in wing_load_squad_bitmap()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/ |
H A D | weapons.cpp | 363 int x, y, w, h, bm_size; in GetAnim() local 1010 char effect[NAME_LENGTH]; in parse_weapon() local
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/ |
H A D | GUIScript.cpp | 482 int w = ta->Frame().w - (margins.left + margins.right); in GemRB_TextArea_SetChapterText() local 11614 int effect = core->QuerySlotEffects(ret); local
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/dports/games/gigalomania/gigalomaniasrc/ |
H A D | game.cpp | 1028 void Game::addTextEffect(TextEffect *effect) { in addTextEffect() 2224 int w = 25, h = 25; in loadImages() local
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H A D | gamestate.cpp | 118 int w = image->getScaledWidth(); in render() local 933 TimedEffect *effect = effects.at(i); in ~PlayingGameState() local 937 TimedEffect *effect = ammo_effects.at(i); in ~PlayingGameState() local 1692 TimedEffect *effect = effects.at(i); in draw() local 1699 TimedEffect *effect = ammo_effects.at(i); in draw() local 2208 TimedEffect *effect = effects.at(i); in moveTo() local 2213 TimedEffect *effect = ammo_effects.at(i); in moveTo() local
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/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/ |
H A D | board.c | 57 seteffect (int x, int y, int effect) in seteffect() 66 seteffectsurround (int x, int y, int effect) in seteffectsurround() 2743 int x, y, w; in rearange_walls() local
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H A D | board.h | 161 int effect; /* Visual effect on the object */ member 194 int w; member
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H A D | screen.c | 1792 set_rect (int x, int y, int w, int h) in set_rect() 5624 int efxcoord(int effect,int tile){ in efxcoord()
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/dports/games/jaggedalliance2/miniaudio-634cdb028f340075ae8e8a1126620695688d2ac3/research/ |
H A D | miniaudio_engine.h | 1408 float w; member 1411 static MA_INLINE ma_quat ma_quatf(float x, float y, float z, float w) in ma_quatf() 1442 ma_effect_base effect; member 1471 ma_effect_base effect; member 1506 ma_effect_base effect; member 1547 …ma_engine_effect effect; /* The effect containing all of the information for sp… member 1571 …ma_engine_effect effect; /* The main effect for panning, etc. This is set on th… member
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | player.c | 1373 short effect; in DoSpawnTeleporterEffect() local 1406 short effect; in DoSpawnTeleporterEffectPlace() local 7119 short hitwall,w,nw,wall_ang,dang; in DoPlayerDeathMoveHead() local 7939 short w,h; in PauseMultiPlay() local
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H A D | sprite.c | 2360 short wallcount,startwall,endwall,w; in SpriteSetup() local 2425 short wallcount,startwall,endwall,w; in SpriteSetup() local 2565 short w, startwall, endwall; in SpriteSetup() local 2622 short w, startwall, endwall; in SpriteSetup() local 5470 short effect; in DoSpawnItemTeleporterEffect() local
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | effect.cpp | 220 static bool isConsideredHostile(LastingEffect effect) { in isConsideredHostile() 236 static bool isConsideredHostile(const Effect& effect) { in isConsideredHostile() 276 for (Position w : v.neighbors8()) in applyToCreature() local 675 static optional<ViewId> getProjectile(LastingEffect effect) { in getProjectile() 684 static optional<ViewId> getProjectile(const Effect& effect) { in getProjectile() 692 static optional<ViewId> getProjectile(const DirEffectType& effect) { in getProjectile()
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H A D | monster_ai.cpp | 106 if (auto effect = type.getValueMaybe<Effect::Lasting>()) in tryEffect() local 136 if (auto& effect = item->getEffect()) in itemValue() local 388 if (auto& effect = item->getEffect()) in itemValue() local 420 if (auto& effect = it->getEffect()) in getThrowValue() local 469 for (auto effect : getOffensiveEffects()) in getFireMove() local 835 ChooseRandom(WCreature c, vector<PBehaviour>&& beh, vector<double> w) in ChooseRandom() 1118 MonsterAI::MonsterAI(WCreature c, const vector<Behaviour*>& beh, const vector<int>& w, bool pick) : in MonsterAI()
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/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | structs.h | 24 int w, h; member 62 int index, x, y, w, h, widgetCount; member 73 int x, y, h, w; member 79 int w, h; member 116 int inUse, w, h, offsetX, offsetY; member 179 Mix_Chunk *effect; member 184 int x, y, w, h; member
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | gfx.cpp | 578 int w = 8; in updateDirtyScreen() local 669 for (int w = 0; w < width * m; ++w) { in drawStripToScreen() local 1160 static void blit(byte *dst, int dstPitch, const byte *src, int srcPitch, int w, int h, uint8 bitDep… in blit() 1177 static void fill(byte *dst, int dstPitch, uint16 color, int w, int h, uint8 bitDepth) { in fill() 2183 void Gdi::drawBMAPObject(const byte *ptr, VirtScreen *vs, int obj, int x, int y, int w, int h) { in drawBMAPObject() 3736 void ScummEngine::fadeIn(int effect) { in fadeIn() 3791 void ScummEngine::fadeOut(int effect) { in fadeOut() 3934 int w, h; in dissolveEffect() local
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