Home
last modified time | relevance | path

Searched +defs:w +defs:normalize (Results 476 – 500 of 840) sorted by relevance

1...<<11121314151617181920>>...34

/dports/astro/stellarium/stellarium-0.21.3/src/core/
H A DVecMath.hpp664 template<class T> void Vector2<T>::normalize() in normalize() function in Vector2
853 template<class T> void Vector3<T>::normalize() in normalize() function in Vector3
926 template<class T> Vector4<T>::Vector4(const Vector3<T>& a, const T w) in Vector4()
1053 template<class T> void Vector4<T>::normalize() in normalize() function in Vector4
/dports/devel/glui/glui-2.36/src/
H A Dalgebra3.cpp199 vec2 &vec2::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec2
482 vec3 &vec3::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec3
650 vec4::vec4(float x, float y, float z, float w) in vec4()
760 vec4 &vec4::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec4
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/glui/
H A Dalgebra3.cpp197 vec2 &vec2::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec2
480 vec3 &vec3::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec3
648 vec4::vec4(float x, float y, float z, float w) in vec4()
758 vec4 &vec4::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec4
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Extras/glui/
H A Dalgebra3.cpp197 vec2 &vec2::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec2
480 vec3 &vec3::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec3
648 vec4::vec4(float x, float y, float z, float w) in vec4()
758 vec4 &vec4::normalize() // it is up to caller to avoid divide-by-zero in normalize() function in vec4
/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/
H A Dvector.hpp466 inline vector< M, T > normalize( const vector< M, T >& vector_ ) in normalize() function
1010 vector< M, T >::w() in w() function in vmml::vector
1046 vector< M, T >::w() const in w() function in vmml::vector
1161 inline T vector< M, T >::normalize() in normalize() function in vmml::vector
/dports/graphics/librsvg2-rust/librsvg-2.52.8/vendor/nalgebra/src/geometry/
H A Dquaternion.rs188 pub fn normalize(&self) -> Self { in normalize() function
781 let w = -self.w.clone().simd_sin() * z.clone().simd_sinhc(); in cos() localVariable
821 let w = self.w.clone().simd_cos() * z.clone().simd_sinhc(); in sin() localVariable
1112 let w = self.quaternion().scalar().simd_abs(); in angle() localVariable
1485 let w = self.as_ref()[3].clone(); in to_rotation_matrix() localVariable
/dports/math/singular/Singular-Release-4-2-1/kernel/GBEngine/
H A Dkstd2.cc1567 poly redtailSba (LObject* L, int pos, kStrategy strat, BOOLEAN withT, BOOLEAN normalize) in redtailSba()
2374 ideal bba (ideal F, ideal Q,intvec *w,intvec *hilb,kStrategy strat) in bba()
2734 ideal sba (ideal F0, ideal Q,intvec *w,intvec *hilb,kStrategy strat) in sba()
4034 intvec *w,intvec *hilb ) in f5c()
4345 ideal bbaShift(ideal F, ideal Q,intvec *w,intvec *hilb,kStrategy strat) in bbaShift()
/dports/security/beecrypt/beecrypt-4.2.1/python/
H A Dmpw-py.c1006 mpw_FromMPW(size_t size, mpw* data, int normalize) in mpw_FromMPW()
1061 mpw w = 0; in mpw_FromLongObject() local
1166 mpw w = 0; in mpw_init() local
1871 mpw_div(PyObject * a, PyObject * w) in mpw_div()
1902 mpw_divmod(PyObject * v, PyObject * w) in mpw_divmod()
/dports/math/lidia/lidia-2.3.0+latte-patches-2014-10-04/src/number_fields/quadratic_order/
H A Dquadratic_form.cc1554 bigint Delta, newa, newb, newc, dpr, v, d, w, ab2, temp; in compose_regular() local
1622 bigint Delta, newa, newb, newc, dpr, v, d, w, ab2, temp; in compose() local
2037 bigint Delta, newb, d, w, temp, newa, newc; in square() local
3237 quadratic_form::normalize () in normalize() function in LiDIA::quadratic_form
3282 quadratic_form::normalize (matrix_GL2Z & U) in normalize() function in LiDIA::quadratic_form
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/scripts/
H A Dgenutil.py212 def normalize(a): return a.normalize() member in GenMath
293 def normalize(self): member in Scalar
378 def normalize(self): member in Vec
624 def __init__(self, x, y, z, w): argument
723 def __init__(self, x, y, z, w): argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/scripts/
H A Dgenutil.py212 def normalize(a): return a.normalize() member in GenMath
293 def normalize(self): member in Scalar
380 def normalize(self): member in Vec
626 def __init__(self, x, y, z, w): argument
725 def __init__(self, x, y, z, w): argument
/dports/comms/fldigi/fldigi-4.1.20/src/cw_rtty/
H A Dcw.cxx156 int cw::normalize(float *v, int n, int twodots) in normalize() function in cw
1105 float w = (progdefaults.CWdash2dot + 1) / (progdefaults.CWdash2dot -1); in send_ch() local
/dports/graphics/photoflow/PhotoFlow-8472024f/src/external/lensfun/libs/lensfun/
H A Dmod-pc.cpp77 dvector normalize (double x, double y) in normalize() function
497 w, x, y, z, theta, s_theta; in generate_rotation_matrix() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/effects/
H A DGrTextureEffect.cpp156 bool normalize = view.proxy()->backendFormat().textureType() != GrTextureType::kRectangle; in get_matrix() local
717 const float w = te.texture()->width(); in onSetData() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/scripts/
H A Dgenutil.py202 def normalize(a): return a.normalize() member in GenMath
267 def normalize(self): member in Scalar
320 def normalize(self): member in Vec
508 def __init__(self, x, y, z, w): argument
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/ffmpeg/libavfilter/
H A Daf_aiir.c61 int normalize; member
66 int w, h; member
819 static void get_response(int channel, int format, double w, in get_response()
890 double w = i * M_PI / (s->w - 1); in draw_response() local
/dports/math/py-z3-solver/z3-z3-4.8.10/src/opt/
H A Dopt_context.cpp96 unsigned context::scoped_state::add(expr* f, rational const& w, symbol const& id) { in add()
239 unsigned context::add_soft_constraint(expr* f, rational const& w, symbol const& id) { in add_soft_constraint()
793 void context::normalize(expr_ref_vector const& asms) { in normalize() function in opt::context
993 rational w = power(rational(2),i); in is_maxsat() local
1593 rational w = obj.m_weights[j]; in to_string() local
/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/pathfinder_geometry-0.5.1/src/
H A Dvector.rs124 pub fn normalize(self) -> Vector2F { in normalize() method
488 pub fn normalize(self) -> Vector3F { in normalize() method
588 pub fn w(self) -> f32 { in w() method
/dports/math/clasp/clasp-3.3.5/src/
H A Dlogic_program_types.cpp864 weight_t w = 1, *jw = hasWeights() ? sumData()->weights : 0; in simplifyBody() local
977 bool PrgBody::normalize(const LogicProgram& prg, weight_t bound, weight_t sumW, weight_t reachW, ui… in normalize() function in Clasp::Asp::PrgBody
1119 weight_t w = 1; in superfluousHead() local
1168 weight_t w = 1; in blockedHead() local
1201 weight_t w = 1; in propagateSupported() local
1214 weight_t w = 1; // TODO: find weight of p for weight rule in propagateAssigned() local
/dports/math/clingo/clingo-5.5.1/clasp/clasp-da10954/src/
H A Dlogic_program_types.cpp864 weight_t w = 1, *jw = hasWeights() ? sumData()->weights : 0; in simplifyBody() local
977 bool PrgBody::normalize(const LogicProgram& prg, weight_t bound, weight_t sumW, weight_t reachW, ui… in normalize() function in Clasp::Asp::PrgBody
1119 weight_t w = 1; in superfluousHead() local
1168 weight_t w = 1; in blockedHead() local
1201 weight_t w = 1; in propagateSupported() local
1214 weight_t w = 1; // TODO: find weight of p for weight rule in propagateAssigned() local
/dports/math/clingo/clingo-5.5.1/clasp/src/
H A Dlogic_program_types.cpp864 weight_t w = 1, *jw = hasWeights() ? sumData()->weights : 0; in simplifyBody() local
977 bool PrgBody::normalize(const LogicProgram& prg, weight_t bound, weight_t sumW, weight_t reachW, ui… in normalize() function in Clasp::Asp::PrgBody
1119 weight_t w = 1; in superfluousHead() local
1168 weight_t w = 1; in blockedHead() local
1201 weight_t w = 1; in propagateSupported() local
1214 weight_t w = 1; // TODO: find weight of p for weight rule in propagateAssigned() local
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/asobj/flash/display/
H A DBitmapData_as.cpp285 void normalize(T& a, T& b) in normalize() function
788 as_value x, y, w, h; in bitmapdata_copyChannel() local
931 as_value x, y, w, h; in bitmapdata_copyPixels() local
1138 as_value x, y, w, h; in bitmapdata_fillRect() local
1785 fillRect(const BitmapData_as& bd, int x, int y, int w, int h, in fillRect()
1891 adjustRect(int& x, int& y, int& w, int& h, const BitmapData_as& b) in adjustRect()
/dports/devel/ppl/ppl-1.2/src/
H A DLinear_Expression_inlines.hh148 operator-(const Variable v, const Variable w) { in operator -()
200 Linear_Expression::normalize() { in normalize() function in Parma_Polyhedra_Library::Linear_Expression
254 operator+(const Variable v, const Variable w) { in operator +()
/dports/graphics/lensfun/lensfun-0.3.95/libs/lensfun/
H A Dmod-pc.cpp76 dvector normalize (double x, double y) in normalize() function
522 w, x, y, z, theta, s_theta; in generate_rotation_matrix() local
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dgeom.h87 vec &normalize() { div(magnitude()); return *this; } in normalize() function
147 struct { float x, y, z, w; }; member

1...<<11121314151617181920>>...34