Searched defs:logs_path (Results 1 – 9 of 9) sorted by relevance
43 string logs_path = getGameReadWritePath(GameConstants::path_logs_CacheLookupKey); in Logger() local
142 base::Optional<base::FilePath> logs_path) { in OnWriteDebugLogs()
852 base::FilePath logs_path, in EnumerateLogFiles()
24 char logs_path[512]; variable
30 "logs_path": { "type": "string" }, object
289 const base::FilePath& logs_path) { in GrantLogsDirectoryAccess()
291 const base::FilePath& logs_path) { in GrantLogsDirectoryAccess()
641 base::FilePath logs_path, in EnumerateLogFiles()
736 base::FilePath logs_path = GetDriveFsLogPath().DirName(); in ClearCacheAndRemountFileSystemAfterUnmount() local