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/dports/math/armadillo/armadillo-10.7.1/include/armadillo_bits/
H A Dfn_eye.hpp27 eye(const uword n_rows, const uword n_cols) in eye() function
39 eye(const SizeMat& s) in eye() function
52 eye(const uword n_rows, const uword n_cols, const typename arma_Mat_Col_Row_only<obj_type>::result*… in eye() function
76 eye(const SizeMat& s, const typename arma_Mat_Col_Row_only<obj_type>::result* junk = nullptr) in eye() function
90 eye(const uword n_rows, const uword n_cols, const typename arma_SpMat_SpCol_SpRow_only<obj_type>::r… in eye() function
118 eye(const SizeMat& s, const typename arma_SpMat_SpCol_SpRow_only<obj_type>::result* junk = nullptr) in eye() function
/dports/math/R-cran-RcppArmadillo/RcppArmadillo/inst/include/armadillo_bits/
H A Dfn_eye.hpp27 eye(const uword n_rows, const uword n_cols) in eye() function
39 eye(const SizeMat& s) in eye() function
52 eye(const uword n_rows, const uword n_cols, const typename arma_Mat_Col_Row_only<obj_type>::result*… in eye() function
76 eye(const SizeMat& s, const typename arma_Mat_Col_Row_only<obj_type>::result* junk = nullptr) in eye() function
90 eye(const uword n_rows, const uword n_cols, const typename arma_SpMat_SpCol_SpRow_only<obj_type>::r… in eye() function
118 eye(const SizeMat& s, const typename arma_SpMat_SpCol_SpRow_only<obj_type>::result* junk = nullptr) in eye() function
/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/unittest/
H A DTestVolumeRayIntersector.cc44 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
61 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
78 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
95 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
113 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
132 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
154 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
177 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
200 const Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
222 const Vec3T eye(50.0, 0.0, 0.0); in TEST_F() local
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H A DTestRay.cc91 Vec3T eye(9,1,1), dir(1,2,0); in TEST_F() local
132 Vec3T eye(9,1,1), dir(1,2,0); in TEST_F() local
184 const Vec3T eye( 2.0, 1.0, 1.0), dir(-1.0, 2.0, 3.0); in TEST_F() local
209 const Vec3T eye( 2.0, 1.0, 1.0); in TEST_F() local
232 const Vec3T eye( 2.0, 1.0, 1.0); in TEST_F() local
261 const Vec3T eye( 0.5, 4.7,-9.8); in TEST_F() local
278 const Vec3T eye( 4.7, 0.5,-9.8); in TEST_F() local
320 const RayType::Vec3T eye(-1.0, 0.0, 0.0); in TEST_F() local
386 const RayType::Vec3T eye( 0, 0, 0); in TEST_F() local
406 const RayType::Vec3T eye(0, 0, 0); in TEST_F() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/interface/
H A Dinterface_eyedropper_colorband.c78 EyedropperColorband *eye; member
128 EyedropperColorband *eye = MEM_callocN(sizeof(EyedropperColorband), __func__); in eyedropper_colorband_init() local
144 EyedropperColorband *eye, in eyedropper_colorband_sample_point()
169 EyedropperColorband *eye = data->eye; in eyedropper_colorband_sample_callback() local
175 EyedropperColorband *eye, in eyedropper_colorband_sample_segment()
192 EyedropperColorband *eye = op->customdata; in eyedropper_colorband_exit() local
201 EyedropperColorband *eye = op->customdata; in eyedropper_colorband_apply() local
214 EyedropperColorband *eye = op->customdata; in eyedropper_colorband_cancel() local
227 EyedropperColorband *eye = op->customdata; in eyedropper_colorband_modal() local
265 EyedropperColorband *eye = op->customdata; in eyedropper_colorband_point_modal() local
/dports/math/cglm/cglm-0.8.4/src/clipspace/
H A Dview_lh_zo.c13 glmc_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glmc_lookat_lh_zo()
19 glmc_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glmc_look_lh_zo()
25 glmc_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) { in glmc_look_anyup_lh_zo()
H A Dview_rh_no.c13 glmc_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glmc_lookat_rh_no()
19 glmc_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glmc_look_rh_no()
25 glmc_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) { in glmc_look_anyup_rh_no()
H A Dview_rh_zo.c13 glmc_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glmc_lookat_rh_zo()
19 glmc_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glmc_look_rh_zo()
25 glmc_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) { in glmc_look_anyup_rh_zo()
H A Dview_lh_no.c13 glmc_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glmc_lookat_lh_no()
19 glmc_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glmc_look_lh_no()
25 glmc_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) { in glmc_look_anyup_lh_no()
/dports/math/cglm/cglm-0.8.4/include/cglm/struct/clipspace/
H A Dview_lh_zo.h38 glms_lookat_lh_zo(vec3s eye, vec3s center, vec3s up) { in glms_lookat_lh_zo()
62 glms_look_lh_zo(vec3s eye, vec3s dir, vec3s up) { in glms_look_lh_zo()
82 glms_look_anyup_lh_zo(vec3s eye, vec3s dir) { in glms_look_anyup_lh_zo()
H A Dview_lh_no.h38 glms_lookat_lh_no(vec3s eye, vec3s center, vec3s up) { in glms_lookat_lh_no()
62 glms_look_lh_no(vec3s eye, vec3s dir, vec3s up) { in glms_look_lh_no()
82 glms_look_anyup_lh_no(vec3s eye, vec3s dir) { in glms_look_anyup_lh_no()
H A Dview_rh_no.h38 glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up) { in glms_lookat_rh_no()
62 glms_look_rh_no(vec3s eye, vec3s dir, vec3s up) { in glms_look_rh_no()
82 glms_look_anyup_rh_no(vec3s eye, vec3s dir) { in glms_look_anyup_rh_no()
H A Dview_rh_zo.h38 glms_lookat_rh_zo(vec3s eye, vec3s center, vec3s up) { in glms_lookat_rh_zo()
62 glms_look_rh_zo(vec3s eye, vec3s dir, vec3s up) { in glms_look_rh_zo()
82 glms_look_anyup_rh_zo(vec3s eye, vec3s dir) { in glms_look_anyup_rh_zo()
/dports/math/cglm/cglm-0.8.4/include/cglm/clipspace/
H A Dview_rh_no.h34 glm_lookat_rh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_rh_no()
54 glm_look_rh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_rh_no()
70 glm_look_anyup_rh_no(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_rh_no()
H A Dview_lh.h34 glm_lookat_lh(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_lh()
75 glm_look_lh(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_lh()
93 glm_look_anyup_lh(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_lh()
H A Dview_lh_no.h34 glm_lookat_lh_no(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_lh_no()
54 glm_look_lh_no(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_lh_no()
70 glm_look_anyup_lh_no(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_lh_no()
H A Dview_lh_zo.h34 glm_lookat_lh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_lh_zo()
54 glm_look_lh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_lh_zo()
70 glm_look_anyup_lh_zo(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_lh_zo()
H A Dview_rh.h34 glm_lookat_rh(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_rh()
75 glm_look_rh(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_rh()
93 glm_look_anyup_rh(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_rh()
H A Dview_rh_zo.h34 glm_lookat_rh_zo(vec3 eye, vec3 center, vec3 up, mat4 dest) { in glm_lookat_rh_zo()
54 glm_look_rh_zo(vec3 eye, vec3 dir, vec3 up, mat4 dest) { in glm_look_rh_zo()
70 glm_look_anyup_rh_zo(vec3 eye, vec3 dir, mat4 dest) { in glm_look_anyup_rh_zo()
/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/addons/joglvis/src/main/java/de/lmu/ifi/dbs/elki/joglvis/scatterplot/opengl2intel945/
H A DScatterPlotOpenGL2Intel945.java130 float[] eye = camera.getEyePosition(); in enableProgram() local
131 gl.glUniform3f(gl.glGetUniformLocation(st_prog, "eye"), eye[0], eye[1], eye[2]); in enableProgram() local
/dports/misc/elki/elki-release0.7.1-1166-gfb1fffdf3/addons/joglvis/src/main/java/de/lmu/ifi/dbs/elki/joglvis/scatterplot/opengl4/
H A DScatterPlotOpenGL4.java130 float[] eye = camera.getEyePosition(); in enableProgram() local
131 gl.glUniform3f(gl.glGetUniformLocation(st_prog, "eye"), eye[0], eye[1], eye[2]); in enableProgram() local
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dcontroller_magnetic_eyes.cc61 eye = sprites_list[i]; in create_eye() local
83 sprite_eye *eye = sprites_list[i]; in create_eyes_list() local
115 sprite_eye *eye = sprites_list[i]; in move() local
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dcamera.cpp209 void CCamera::Init(Math::Vector eye, Math::Vector lookat, float delay) in Init()
395 void CCamera::GetCamera(Math::Vector &eye, Math::Vector &lookat) in GetCamera()
799 Math::Vector eye = m_effectOffset+m_actualEye; in UpdateCameraAnimation() local
811 void CCamera::IsCollision(Math::Vector &eye, Math::Vector lookat) in IsCollision()
905 void CCamera::IsCollisionFix(Math::Vector &eye, Math::Vector lookat) in IsCollisionFix()
1330 Math::Vector eye = m_effectOffset * 0.3f + m_eyePt; in EventFrameOnBoard() local
1371 void CCamera::SetScriptCameraAnimateEye(Math::Vector eye) in SetScriptCameraAnimateEye()
1381 void CCamera::SetScriptCamera(Math::Vector eye, Math::Vector lookat) in SetScriptCamera()
1390 void CCamera::SetScriptCameraAnimate(Math::Vector eye, Math::Vector lookat) in SetScriptCameraAnimate()
1405 Math::Vector CCamera::ExcludeTerrain(Math::Vector eye, Math::Vector lookat, in ExcludeTerrain()
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/dports/misc/openvdb/openvdb-9.0.0/nanovdb/nanovdb/util/
H A DRay.h67 : mEye(eye) in mEye() argument
83 __hostdev__ Ray& setEye(const Vec3Type& eye) in setEye()
140 __hostdev__ const Vec3T& eye() const { return mEye; } in eye() function
191 const Vec3T eye = map.applyMap(mEye); in applyMap() local
203 const Vec3T eye = map.applyMapF(mEye); in applyMapF() local
225 const Vec3T eye = map.applyInverseMap(mEye); in applyInverseMap() local
233 const Vec3T eye = map.applyInverseMapF(mEye); in applyInverseMapF() local
244 const Vec3T eye = grid.indexToWorldF(mEye); in indexToWorldF() local
259 const Vec3T eye = grid.worldToIndexF(mEye); in worldToIndexF() local
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLMapRenderer.cpp126 void GLMapRenderer::RealizeChunks(spades::Vector3 eye) { in RealizeChunks()
144 Vector3 eye = renderer->GetSceneDef().viewOrigin; in Realize() local
153 Vector3 eye = renderer->GetSceneDef().viewOrigin; in Prerender() local
194 Vector3 eye = renderer->GetSceneDef().viewOrigin; in RenderSunlightPass() local
317 Vector3 eye = renderer->GetSceneDef().viewOrigin; in RenderDynamicLightPass() local
391 void GLMapRenderer::DrawColumnDepth(int cx, int cy, int cz, spades::Vector3 eye) { in DrawColumnDepth()
399 void GLMapRenderer::DrawColumnSunlight(int cx, int cy, int cz, spades::Vector3 eye) { in DrawColumnSunlight()
408 void GLMapRenderer::DrawColumnDLight(int cx, int cy, int cz, spades::Vector3 eye, in DrawColumnDLight()
451 IntVector3 eye = renderer->GetSceneDef().viewOrigin.Floor(); in RenderBackface() local

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