/dports/games/pioneer/pioneer-20210723/src/pigui/ |
H A D | Radar.cpp | 35 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local 59 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local 66 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local 72 for (float ang = 0; ang < circle; ang += circle / 20.f) { in DrawPiGui() local 78 for (float ang = 0; ang < circle; ang += circle / 8.f) { in DrawPiGui() local 86 for (float ang = 0; ang < zoomArc; ang += step) { in DrawPiGui() local 93 for (float ang = 0; ang < zoomRingPct; ang += step / 8.f) { in DrawPiGui() local
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | m_math.cc | 32 float M_Sin (angle_t ang) in M_Sin() 37 float M_Cos (angle_t ang) in M_Cos() 42 float M_Tan (angle_t ang) in M_Tan() 52 void M_Angle2Matrix (angle_t ang, vec2_t * x, vec2_t * y) in M_Angle2Matrix()
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/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/ |
H A D | AnimatedTreads.cxx | 187 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 210 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 239 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 262 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 294 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 318 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 349 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 373 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 420 const float ang = astep * (float)i; in buildWheel() local 447 const float ang = astep * (float)i; in buildWheel() local [all …]
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/dports/games/bzflag/bzflag-2.4.22/src/geometry/ |
H A D | AnimatedTreads.cxx | 187 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 210 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 239 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 262 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 294 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 318 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 349 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local 373 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local 420 const float ang = astep * (float)i; in buildWheel() local 447 const float ang = astep * (float)i; in buildWheel() local [all …]
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/dports/games/flying/flying-6.20/ |
H A D | arcs.h | 80 OuterArc( double x, double y, double ri, double st, double ang ) : in OuterArc() 82 OuterArc( const Vec2 &v, const Real &ri, const Real &st, const Real &ang ) : in OuterArc() 97 InnerArc( double x, double y, double ri, double st, double ang ) : in InnerArc() 99 InnerArc( const Vec2 &v, const Real &ri, const Real &st, const Real &ang ) : in InnerArc() 115 ArcWall( double x, double y, double ri, double st, double ang ) in ArcWall()
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H A D | vec3.C | 76 Real ang = AngleRad(Y(),Z()) + angle; in XTurnAngleRad() local 89 Real ang = AngleRad(X(),Z()) + angle; in YTurnAngleRad() local 102 Real ang = AngleRad(X(),Y()) + angle; in ZTurnAngleRad() local
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/dports/math/octave-forge-mapping/mapping-1.4.1/inst/ |
H A D | angltostr.m | 101 ang = rad2deg (ang); variable 104 ang = wrapTo180 (ang); variable 111 ang = deg2rad (ang); variable 122 ang = abs (ang); variable
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H A D | closePolygonParts.m | 52 ang = 0; variable 55 ang = find (ismember ({"rad", "deg"}, lower (varargin{end}(1:3)))); variable
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/dports/science/py-pyscf/pyscf-2.0.1/pyscf/tools/ |
H A D | c60struct.py | 18 def rotmatz(ang): argument 24 def rotmaty(ang): argument 31 def r2edge(ang, r): argument
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/dports/astro/geographiclib/GeographicLib-1.52/dotnet/examples/ManagedCPP/ |
H A D | example-DMS.cpp | 10 double ang = DMS::Decode(dms, type); variable 14 double ang = -30.245715; variable
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | trig.h | 34 inline int Sin(int ang) in Sin() 39 inline int Cos(int ang) in Cos()
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/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkLightKit.h | 252 double ang[2]; in GetKeyLightElevation() local 259 double ang[2]; in GetKeyLightAzimuth() local 274 double ang[2]; in GetFillLightElevation() local 281 double ang[2]; in GetFillLightAzimuth() local 296 double ang[2]; in GetBackLightElevation() local 303 double ang[2]; in GetBackLightAzimuth() local
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/dports/math/vtk8/VTK-8.2.0/Rendering/Core/ |
H A D | vtkLightKit.h | 252 { double ang[2]; this->GetKeyLightAngle(ang); return ang[0]; } in GetKeyLightElevation() local 255 { double ang[2]; this->GetKeyLightAngle(ang); return ang[1]; } in GetKeyLightAzimuth() local 269 double ang[2]; this->GetFillLightAngle(ang); return ang[0]; } in GetFillLightElevation() local 272 { double ang[2]; this->GetFillLightAngle(ang); return ang[1]; } in GetFillLightAzimuth() local 286 { double ang[2]; this->GetBackLightAngle(ang); return ang[0]; } in GetBackLightElevation() local 289 { double ang[2]; this->GetBackLightAngle(ang); return ang[1]; } in GetBackLightAzimuth() local
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/dports/math/vtk6/VTK-6.2.0/Rendering/Core/ |
H A D | vtkLightKit.h | 230 { double ang[2]; this->GetKeyLightAngle(ang); return ang[0]; } in GetKeyLightElevation() local 233 { double ang[2]; this->GetKeyLightAngle(ang); return ang[1]; } in GetKeyLightAzimuth() local 247 double ang[2]; this->GetFillLightAngle(ang); return ang[0]; } in GetFillLightElevation() local 250 { double ang[2]; this->GetFillLightAngle(ang); return ang[1]; } in GetFillLightAzimuth() local 264 { double ang[2]; this->GetBackLightAngle(ang); return ang[0]; } in GetBackLightElevation() local 267 { double ang[2]; this->GetBackLightAngle(ang); return ang[1]; } in GetBackLightAzimuth() local
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/dports/graphics/py-pyx/PyX-0.15/manual/ |
H A D | connector.py | 34 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.8*len, absangle, absangle+rela… variable 75 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.8*len, absangle, absangle+rela… variable 82 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.5*len, 0, absangle+relangle1)) variable 94 ang = path.path(path.arc(direct.atend()[0], direct.atend()[1], variable
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/dports/astro/geographiclib/GeographicLib-1.52/examples/ |
H A D | example-DMS.cpp | 16 double ang = DMS::Decode(dms, type); in main() local 20 double ang = -30.245715; in main() local
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/dports/math/mpsolve/mpsolve-3.2.1/src/libmps/general/ |
H A D | general-starting.c | 23 double sigma, ang; in mps_general_fstart() local 46 double sigma, ang; in mps_general_dstart() local 69 double sigma, ang; in mps_general_mstart() local
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/dports/math/octave/octave-6.4.0/scripts/linear-algebra/ |
H A D | subspace.m | 61 ang = asin (min (ssin, 1)); variable 63 ang = acos (scos); variable
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/dports/science/elk/elk-7.2.42/src/ |
H A D | roteuler.f90 | 9 subroutine roteuler(rot,ang) argument 51 real(8), intent(out) :: ang(3) local
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H A D | eulerrot.f90 | 9 pure subroutine eulerrot(ang,rot) argument 25 real(8), intent(in) :: ang(3) local
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/dports/devel/codeblocks/codeblocks-20.03/src/plugins/contrib/wxContribItems/KWIC/src/wx/KWIC/ |
H A D | AngularRegulator.cpp | 125 double ang = 360 + ((val * coeff) + m_nAngleStart); in SetValue() local 171 double ang ; in DrawLimit() local 236 double ang ; in SetPosition() local 286 double x, y, ang = 0 ; in GetAngleFromCord() local
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/dports/games/edge/Edge-1.35-source/epi/ |
H A D | fxp_fixed.cc | 334 fix_c fxsin(const angle_c& ang) in fxsin() 450 fix_c fxsin(const angle_c& ang) in fxsin() 469 fix_c fxcos(const angle_c& ang) in fxcos() 476 fix_c fxtan(const angle_c& ang) in fxtan() 580 fix_c fxtan(const angle_c& ang) in fxtan()
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H A D | fxp_vector.h | 39 xvec2_c(const angle_c& ang) : x(fxcos(ang)), y(fxsin(ang)) { } in xvec2_c() 40 xvec2_c(const angle_c& ang, const fix_c& len) : in xvec2_c() 282 inline xvec2_c& xvec2_c::Rotate(const angle_c& ang) in Rotate()
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/dports/science/clhep/2.4.1.0/CLHEP/Vector/test/ |
H A D | testRotationAxis.cc | 97 double ang = a*deg; in main() local 137 double ang = 0. + a * (deg/istep); in main() local 173 double ang = pi + a * (deg/istep); in main() local
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/3D/Tests/ |
H A D | ObjTest.c | 54 #define ang(val) (eye[val]) macro 56 #define build_fix_angle(ang) ((65536*(ang))/360) argument 69 g3s_angvec ang; in test_3d() local
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