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Searched defs:ang (Results 1 – 25 of 2018) sorted by relevance

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/dports/games/pioneer/pioneer-20210723/src/pigui/
H A DRadar.cpp35 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local
59 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local
66 for (float ang = 0; ang < circle; ang += step) { in DrawPiGui() local
72 for (float ang = 0; ang < circle; ang += circle / 20.f) { in DrawPiGui() local
78 for (float ang = 0; ang < circle; ang += circle / 8.f) { in DrawPiGui() local
86 for (float ang = 0; ang < zoomArc; ang += step) { in DrawPiGui() local
93 for (float ang = 0; ang < zoomRingPct; ang += step / 8.f) { in DrawPiGui() local
/dports/games/edge/Edge-1.35-source/src/
H A Dm_math.cc32 float M_Sin (angle_t ang) in M_Sin()
37 float M_Cos (angle_t ang) in M_Cos()
42 float M_Tan (angle_t ang) in M_Tan()
52 void M_Angle2Matrix (angle_t ang, vec2_t * x, vec2_t * y) in M_Angle2Matrix()
/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DAnimatedTreads.cxx187 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
210 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
239 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
262 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
294 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
318 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
349 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
373 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
420 const float ang = astep * (float)i; in buildWheel() local
447 const float ang = astep * (float)i; in buildWheel() local
[all …]
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DAnimatedTreads.cxx187 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
210 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
239 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
262 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
294 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
318 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
349 const float ang = (float)((astep * (double)i) - (M_PI / 2.0)); in buildTread() local
373 const float ang = (float)((astep * (double)i) + (M_PI / 2.0)); in buildTread() local
420 const float ang = astep * (float)i; in buildWheel() local
447 const float ang = astep * (float)i; in buildWheel() local
[all …]
/dports/games/flying/flying-6.20/
H A Darcs.h80 OuterArc( double x, double y, double ri, double st, double ang ) : in OuterArc()
82 OuterArc( const Vec2 &v, const Real &ri, const Real &st, const Real &ang ) : in OuterArc()
97 InnerArc( double x, double y, double ri, double st, double ang ) : in InnerArc()
99 InnerArc( const Vec2 &v, const Real &ri, const Real &st, const Real &ang ) : in InnerArc()
115 ArcWall( double x, double y, double ri, double st, double ang ) in ArcWall()
H A Dvec3.C76 Real ang = AngleRad(Y(),Z()) + angle; in XTurnAngleRad() local
89 Real ang = AngleRad(X(),Z()) + angle; in YTurnAngleRad() local
102 Real ang = AngleRad(X(),Y()) + angle; in ZTurnAngleRad() local
/dports/math/octave-forge-mapping/mapping-1.4.1/inst/
H A Dangltostr.m101 ang = rad2deg (ang); variable
104 ang = wrapTo180 (ang); variable
111 ang = deg2rad (ang); variable
122 ang = abs (ang); variable
H A DclosePolygonParts.m52 ang = 0; variable
55 ang = find (ismember ({"rad", "deg"}, lower (varargin{end}(1:3)))); variable
/dports/science/py-pyscf/pyscf-2.0.1/pyscf/tools/
H A Dc60struct.py18 def rotmatz(ang): argument
24 def rotmaty(ang): argument
31 def r2edge(ang, r): argument
/dports/astro/geographiclib/GeographicLib-1.52/dotnet/examples/ManagedCPP/
H A Dexample-DMS.cpp10 double ang = DMS::Decode(dms, type); variable
14 double ang = -30.245715; variable
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtrig.h34 inline int Sin(int ang) in Sin()
39 inline int Cos(int ang) in Cos()
/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkLightKit.h252 double ang[2]; in GetKeyLightElevation() local
259 double ang[2]; in GetKeyLightAzimuth() local
274 double ang[2]; in GetFillLightElevation() local
281 double ang[2]; in GetFillLightAzimuth() local
296 double ang[2]; in GetBackLightElevation() local
303 double ang[2]; in GetBackLightAzimuth() local
/dports/math/vtk8/VTK-8.2.0/Rendering/Core/
H A DvtkLightKit.h252 { double ang[2]; this->GetKeyLightAngle(ang); return ang[0]; } in GetKeyLightElevation() local
255 { double ang[2]; this->GetKeyLightAngle(ang); return ang[1]; } in GetKeyLightAzimuth() local
269 double ang[2]; this->GetFillLightAngle(ang); return ang[0]; } in GetFillLightElevation() local
272 { double ang[2]; this->GetFillLightAngle(ang); return ang[1]; } in GetFillLightAzimuth() local
286 { double ang[2]; this->GetBackLightAngle(ang); return ang[0]; } in GetBackLightElevation() local
289 { double ang[2]; this->GetBackLightAngle(ang); return ang[1]; } in GetBackLightAzimuth() local
/dports/math/vtk6/VTK-6.2.0/Rendering/Core/
H A DvtkLightKit.h230 { double ang[2]; this->GetKeyLightAngle(ang); return ang[0]; } in GetKeyLightElevation() local
233 { double ang[2]; this->GetKeyLightAngle(ang); return ang[1]; } in GetKeyLightAzimuth() local
247 double ang[2]; this->GetFillLightAngle(ang); return ang[0]; } in GetFillLightElevation() local
250 { double ang[2]; this->GetFillLightAngle(ang); return ang[1]; } in GetFillLightAzimuth() local
264 { double ang[2]; this->GetBackLightAngle(ang); return ang[0]; } in GetBackLightElevation() local
267 { double ang[2]; this->GetBackLightAngle(ang); return ang[1]; } in GetBackLightAzimuth() local
/dports/graphics/py-pyx/PyX-0.15/manual/
H A Dconnector.py34 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.8*len, absangle, absangle+rela… variable
75 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.8*len, absangle, absangle+rela… variable
82 ang = path.path(path.arc(direct.atbegin()[0], direct.atbegin()[1], 0.5*len, 0, absangle+relangle1)) variable
94 ang = path.path(path.arc(direct.atend()[0], direct.atend()[1], variable
/dports/astro/geographiclib/GeographicLib-1.52/examples/
H A Dexample-DMS.cpp16 double ang = DMS::Decode(dms, type); in main() local
20 double ang = -30.245715; in main() local
/dports/math/mpsolve/mpsolve-3.2.1/src/libmps/general/
H A Dgeneral-starting.c23 double sigma, ang; in mps_general_fstart() local
46 double sigma, ang; in mps_general_dstart() local
69 double sigma, ang; in mps_general_mstart() local
/dports/math/octave/octave-6.4.0/scripts/linear-algebra/
H A Dsubspace.m61 ang = asin (min (ssin, 1)); variable
63 ang = acos (scos); variable
/dports/science/elk/elk-7.2.42/src/
H A Droteuler.f909 subroutine roteuler(rot,ang) argument
51 real(8), intent(out) :: ang(3) local
H A Deulerrot.f909 pure subroutine eulerrot(ang,rot) argument
25 real(8), intent(in) :: ang(3) local
/dports/devel/codeblocks/codeblocks-20.03/src/plugins/contrib/wxContribItems/KWIC/src/wx/KWIC/
H A DAngularRegulator.cpp125 double ang = 360 + ((val * coeff) + m_nAngleStart); in SetValue() local
171 double ang ; in DrawLimit() local
236 double ang ; in SetPosition() local
286 double x, y, ang = 0 ; in GetAngleFromCord() local
/dports/games/edge/Edge-1.35-source/epi/
H A Dfxp_fixed.cc334 fix_c fxsin(const angle_c& ang) in fxsin()
450 fix_c fxsin(const angle_c& ang) in fxsin()
469 fix_c fxcos(const angle_c& ang) in fxcos()
476 fix_c fxtan(const angle_c& ang) in fxtan()
580 fix_c fxtan(const angle_c& ang) in fxtan()
H A Dfxp_vector.h39 xvec2_c(const angle_c& ang) : x(fxcos(ang)), y(fxsin(ang)) { } in xvec2_c()
40 xvec2_c(const angle_c& ang, const fix_c& len) : in xvec2_c()
282 inline xvec2_c& xvec2_c::Rotate(const angle_c& ang) in Rotate()
/dports/science/clhep/2.4.1.0/CLHEP/Vector/test/
H A DtestRotationAxis.cc97 double ang = a*deg; in main() local
137 double ang = 0. + a * (deg/istep); in main() local
173 double ang = pi + a * (deg/istep); in main() local
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/3D/Tests/
H A DObjTest.c54 #define ang(val) (eye[val]) macro
56 #define build_fix_angle(ang) ((65536*(ang))/360) argument
69 g3s_angvec ang; in test_3d() local

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