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Searched +defs:render +defs:magic (Results 1 – 25 of 29) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp196 static inline void SetFloatUniform(GLRenderManager *render, GLint *uniform, float value) { in SetFloatUniform()
200 static inline void SetFloatUniform2(GLRenderManager *render, GLint *uniform, float value[2]) { in SetFloatUniform2()
204 static inline void SetColorUniform3(GLRenderManager *render, GLint *uniform, u32 color) { in SetColorUniform3()
210 static void SetColorUniform3Alpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha()
217 static void SetColorUniform3Alpha255(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha255()
237 static void SetColorUniform3iAlpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3iAlpha()
247 static void SetColorUniform3ExtraFloat(GLRenderManager *render, GLint *uniform, u32 color, float ex… in SetColorUniform3ExtraFloat()
257 static void SetFloat24Uniform3(GLRenderManager *render, GLint *uniform, const uint32_t data[3]) { in SetFloat24Uniform3()
263 static void SetFloatUniform4(GLRenderManager *render, GLint *uniform, float data[4]) { in SetFloatUniform4()
267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp196 static inline void SetFloatUniform(GLRenderManager *render, GLint *uniform, float value) { in SetFloatUniform()
200 static inline void SetFloatUniform2(GLRenderManager *render, GLint *uniform, float value[2]) { in SetFloatUniform2()
204 static inline void SetColorUniform3(GLRenderManager *render, GLint *uniform, u32 color) { in SetColorUniform3()
210 static void SetColorUniform3Alpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha()
217 static void SetColorUniform3Alpha255(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha255()
237 static void SetColorUniform3iAlpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3iAlpha()
247 static void SetColorUniform3ExtraFloat(GLRenderManager *render, GLint *uniform, u32 color, float ex… in SetColorUniform3ExtraFloat()
257 static void SetFloat24Uniform3(GLRenderManager *render, GLint *uniform, const uint32_t data[3]) { in SetFloat24Uniform3()
263 static void SetFloatUniform4(GLRenderManager *render, GLint *uniform, float data[4]) { in SetFloatUniform4()
267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DShaderManagerGLES.cpp196 static inline void SetFloatUniform(GLRenderManager *render, GLint *uniform, float value) { in SetFloatUniform()
200 static inline void SetFloatUniform2(GLRenderManager *render, GLint *uniform, float value[2]) { in SetFloatUniform2()
204 static inline void SetColorUniform3(GLRenderManager *render, GLint *uniform, u32 color) { in SetColorUniform3()
210 static void SetColorUniform3Alpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha()
217 static void SetColorUniform3Alpha255(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3Alpha255()
237 static void SetColorUniform3iAlpha(GLRenderManager *render, GLint *uniform, u32 color, u8 alpha) { in SetColorUniform3iAlpha()
247 static void SetColorUniform3ExtraFloat(GLRenderManager *render, GLint *uniform, u32 color, float ex… in SetColorUniform3ExtraFloat()
257 static void SetFloat24Uniform3(GLRenderManager *render, GLint *uniform, const uint32_t data[3]) { in SetFloat24Uniform3()
263 static void SetFloatUniform4(GLRenderManager *render, GLint *uniform, float data[4]) { in SetFloatUniform4()
267 static void SetMatrix4x3(GLRenderManager *render, GLint *uniform, const float *m4x3) { in SetMatrix4x3()
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/dports/games/neo-cowsay/Neo-cowsay-2.0.1/internal/super/
H A Dsupercow.go162 magic = 2 const
214 func (r *renderer) render() { func
/dports/net/librdkafka/librdkafka-1.8.2/packaging/nuget/
H A Dpackaging.py47 magic = magic.Magic() variable
289 def render (self, fname, destpath='.'): member in Package
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dtilereg-dgn.cc147 void DungeonRegion::render() in render() function in DungeonRegion
230 static const VColour magic(0, 114, 159, 207); // lightblue in draw_minibars() local
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmd2.h9 int magic; member
180 …void render(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, float pitch… in render() function
/dports/games/cube/cube_source/src/
H A Drendermd2.cpp7 int magic; member
126 void md2::render(vec &light, int frame, int range, float x, float y, float z, float yaw, float pitc… in render() function in md2
/dports/x11-drivers/xf86-video-intel/xf86-video-intel-31486f40f8e8f8923ca0799aea84b58799754564/src/
H A Dintel_device.c497 struct stat master, render; in find_render_node() local
752 drm_magic_t magic; in authorise() local
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux/common/
H A Dgui_main.cpp861 uint32_t magic[4]; in A_openVideo() local
1841 ADM_RENDER_TYPE render; in UI_getPreferredRender() local
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux/common/
H A Dgui_main.cpp861 uint32_t magic[4]; in A_openVideo() local
1841 ADM_RENDER_TYPE render; in UI_getPreferredRender() local
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux/common/
H A Dgui_main.cpp861 uint32_t magic[4]; in A_openVideo() local
1841 ADM_RENDER_TYPE render; in UI_getPreferredRender() local
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux/common/
H A Dgui_main.cpp861 uint32_t magic[4]; in A_openVideo() local
1841 ADM_RENDER_TYPE render; in UI_getPreferredRender() local
/dports/astro/marble/marble-21.12.3/src/plugins/render/stars/
H A DStarsPlugin.cpp539 quint32 magic; in loadStars() local
777 bool StarsPlugin::render( GeoPainter *painter, ViewportParams *viewport, in render() function in Marble::StarsPlugin
/dports/dns/bind911/bind-9.11.37/lib/dns/
H A Dxfrin.c94 unsigned int magic; member
980 render(dns_message_t *msg, isc_mem_t *mctx, isc_buffer_t *buf) { in render() function
/dports/dns/bind916/bind-9.16.27/lib/dns/
H A Dxfrin.c97 unsigned int magic; member
994 render(dns_message_t *msg, isc_mem_t *mctx, isc_buffer_t *buf) { in render() function
/dports/dns/bind-tools/bind-9.16.27/lib/dns/
H A Dxfrin.c97 unsigned int magic; member
994 render(dns_message_t *msg, isc_mem_t *mctx, isc_buffer_t *buf) { in render() function
/dports/dns/samba-nsupdate/bind-9.16.5/lib/dns/
H A Dxfrin.c95 unsigned int magic; member
956 render(dns_message_t *msg, isc_mem_t *mctx, isc_buffer_t *buf) { in render() function
/dports/dns/bind9-devel/bind9-e112afa15668bd3b1baed59df2d21e01b46da15e/lib/dns/
H A Dxfrin.c94 unsigned int magic; member
975 render(dns_message_t *msg, isc_mem_t *mctx, isc_buffer_t *buf) { in render() function
/dports/games/OpenLara/OpenLara-b4b19f2/src/
H A Dvideo.h764 uint32 magic; member
1306 uint32 magic = stream->readLE32(); in Video() local
1372 void render() { // update GPU texture in render() function
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dentities.cpp1858 char magic[4]; in importwaypoints() local
2176 void render() in render() function
/dports/devel/efl/efl-1.25.1/src/lib/evas/include/
H A Devas_private.h309 DATA32 magic; member
398 DATA32 magic; member
441 } render; member
591 DATA32 magic; member
858 void (*render) (Evas_Object *obj, Evas_Object_Protected_Data *pd, void *type_private_data, member
H A Devas_common_private.h559 int magic; member
774 Eina_Bool render : 1; member
/dports/misc/rump/buildrump.sh-b914579/src/sys/external/bsd/drm2/dist/include/drm/
H A DdrmP.h464 drm_magic_t magic; member
1224 struct drm_minor *render; /**< Render node */ member
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/freetype/
H A Dfreetype.h12147 FT_Renderer_RenderFunc render; member
27085 FT_Int32 magic = ( 0x00 << 24 ) | in raccess_guess_apple_double() local
27102 FT_Int32 magic = ( 0x00 << 24 ) | in raccess_guess_apple_single() local
27275 FT_Int32 magic, in raccess_guess_apple_generic()
50460 FT_UInt32 magic; in check_table_dir() local
58196 FT_UInt32 magic; member
100201 FT_UShort magic; member
100207 FT_UShort magic; member
100214 FT_ULong magic; member
105186 ft_raster1_set_mode( FT_Renderer render, in ft_raster1_set_mode()
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