1 #ifndef __INTERFACE_CURSORS_H 2 #define __INTERFACE_CURSORS_H 3 4 5 #define UICURSOR_FREEFLOWING 0x00000002 6 #define UICURSOR_SNAPPING 0x00000004 7 #define UICURSOR_SHOWTILE 0x00000008 8 #define UICURSOR_FLASHING 0x00000020 9 #define UICURSOR_CENTERAPS 0x00000040 10 #define UICURSOR_SHOWTILEAPDEPENDENT 0x00000080 11 #define UICURSOR_DONTSHOW2NDLEVEL 0x00000100 12 13 14 enum UICursorID 15 { 16 NO_UICURSOR, 17 NORMAL_FREEUICURSOR, 18 NORMAL_SNAPUICURSOR, 19 MOVE_RUN_UICURSOR, 20 MOVE_WALK_UICURSOR, 21 MOVE_SWAT_UICURSOR, 22 MOVE_PRONE_UICURSOR, 23 MOVE_VEHICLE_UICURSOR, 24 25 CONFIRM_MOVE_RUN_UICURSOR, 26 CONFIRM_MOVE_WALK_UICURSOR, 27 CONFIRM_MOVE_SWAT_UICURSOR, 28 CONFIRM_MOVE_PRONE_UICURSOR, 29 CONFIRM_MOVE_VEHICLE_UICURSOR, 30 31 ALL_MOVE_RUN_UICURSOR, 32 ALL_MOVE_WALK_UICURSOR, 33 ALL_MOVE_SWAT_UICURSOR, 34 ALL_MOVE_PRONE_UICURSOR, 35 ALL_MOVE_VEHICLE_UICURSOR, 36 37 MOVE_REALTIME_UICURSOR, 38 MOVE_RUN_REALTIME_UICURSOR, 39 40 CONFIRM_MOVE_REALTIME_UICURSOR, 41 ALL_MOVE_REALTIME_UICURSOR, 42 43 ON_OWNED_MERC_UICURSOR, 44 ON_OWNED_SELMERC_UICURSOR, 45 46 ACTION_SHOOT_UICURSOR, 47 ACTION_NOCHANCE_SHOOT_UICURSOR, 48 ACTION_NOCHANCE_BURST_UICURSOR, 49 50 ACTION_FLASH_TOSS_UICURSOR, 51 ACTION_TOSS_UICURSOR, 52 ACTION_RED_TOSS_UICURSOR, 53 54 ACTION_FLASH_SHOOT_UICURSOR, 55 ACTION_FLASH_BURST_UICURSOR, 56 ACTION_TARGETAIM1_UICURSOR, 57 ACTION_TARGETAIM2_UICURSOR, 58 ACTION_TARGETAIM3_UICURSOR, 59 ACTION_TARGETAIM4_UICURSOR, 60 ACTION_TARGETAIM5_UICURSOR, 61 ACTION_TARGETAIM6_UICURSOR, 62 ACTION_TARGETAIM7_UICURSOR, 63 ACTION_TARGETAIM8_UICURSOR, 64 ACTION_TARGETAIM9_UICURSOR, 65 ACTION_TARGETAIMCANT1_UICURSOR, 66 ACTION_TARGETAIMCANT2_UICURSOR, 67 ACTION_TARGETAIMCANT3_UICURSOR, 68 ACTION_TARGETAIMCANT4_UICURSOR, 69 ACTION_TARGETAIMCANT5_UICURSOR, 70 ACTION_TARGETRED_UICURSOR, 71 ACTION_TARGETBURST_UICURSOR, 72 ACTION_TARGETREDBURST_UICURSOR, 73 ACTION_TARGETCONFIRMBURST_UICURSOR, 74 ACTION_TARGETAIMFULL_UICURSOR, 75 ACTION_TARGETAIMYELLOW1_UICURSOR, 76 ACTION_TARGETAIMYELLOW2_UICURSOR, 77 ACTION_TARGETAIMYELLOW3_UICURSOR, 78 ACTION_TARGETAIMYELLOW4_UICURSOR, 79 80 ACTION_TARGET_RELOADING, 81 ACTION_PUNCH_GRAY, 82 ACTION_PUNCH_RED, 83 ACTION_PUNCH_RED_AIM1_UICURSOR, 84 ACTION_PUNCH_RED_AIM2_UICURSOR, 85 ACTION_PUNCH_YELLOW_AIM1_UICURSOR, 86 ACTION_PUNCH_YELLOW_AIM2_UICURSOR, 87 ACTION_PUNCH_NOGO_AIM1_UICURSOR, 88 ACTION_PUNCH_NOGO_AIM2_UICURSOR, 89 ACTION_FIRSTAID_GRAY, 90 ACTION_FIRSTAID_RED, 91 ACTION_OPEN, 92 CANNOT_MOVE_UICURSOR, 93 NORMALHANDCURSOR_UICURSOR, 94 OKHANDCURSOR_UICURSOR, 95 96 KNIFE_REG_UICURSOR, 97 KNIFE_HIT_UICURSOR, 98 KNIFE_HIT_AIM1_UICURSOR, 99 KNIFE_HIT_AIM2_UICURSOR, 100 KNIFE_YELLOW_AIM1_UICURSOR, 101 KNIFE_YELLOW_AIM2_UICURSOR, 102 KNIFE_NOGO_AIM1_UICURSOR, 103 KNIFE_NOGO_AIM2_UICURSOR, 104 105 LOOK_UICURSOR, 106 107 TALK_NA_UICURSOR, 108 TALK_A_UICURSOR, 109 TALK_OUT_RANGE_NA_UICURSOR, 110 TALK_OUT_RANGE_A_UICURSOR, 111 112 EXIT_NORTH_UICURSOR, 113 EXIT_SOUTH_UICURSOR, 114 EXIT_EAST_UICURSOR, 115 EXIT_WEST_UICURSOR, 116 EXIT_GRID_UICURSOR, 117 NOEXIT_NORTH_UICURSOR, 118 NOEXIT_SOUTH_UICURSOR, 119 NOEXIT_EAST_UICURSOR, 120 NOEXIT_WEST_UICURSOR, 121 NOEXIT_GRID_UICURSOR, 122 CONFIRM_EXIT_NORTH_UICURSOR, 123 CONFIRM_EXIT_SOUTH_UICURSOR, 124 CONFIRM_EXIT_EAST_UICURSOR, 125 CONFIRM_EXIT_WEST_UICURSOR, 126 CONFIRM_EXIT_GRID_UICURSOR, 127 128 GOOD_WIRECUTTER_UICURSOR, 129 BAD_WIRECUTTER_UICURSOR, 130 131 GOOD_REPAIR_UICURSOR, 132 BAD_REPAIR_UICURSOR, 133 134 GOOD_RELOAD_UICURSOR, 135 BAD_RELOAD_UICURSOR, 136 137 GOOD_JAR_UICURSOR, 138 BAD_JAR_UICURSOR, 139 140 GOOD_THROW_UICURSOR, 141 BAD_THROW_UICURSOR, 142 RED_THROW_UICURSOR, 143 FLASH_THROW_UICURSOR, 144 ACTION_THROWAIM1_UICURSOR, 145 ACTION_THROWAIM2_UICURSOR, 146 ACTION_THROWAIM3_UICURSOR, 147 ACTION_THROWAIM4_UICURSOR, 148 ACTION_THROWAIM5_UICURSOR, 149 ACTION_THROWAIM6_UICURSOR, 150 ACTION_THROWAIM7_UICURSOR, 151 ACTION_THROWAIM8_UICURSOR, 152 ACTION_THROWAIM9_UICURSOR, 153 ACTION_THROWAIMCANT1_UICURSOR, 154 ACTION_THROWAIMCANT2_UICURSOR, 155 ACTION_THROWAIMCANT3_UICURSOR, 156 ACTION_THROWAIMCANT4_UICURSOR, 157 ACTION_THROWAIMCANT5_UICURSOR, 158 ACTION_THROWAIMFULL_UICURSOR, 159 ACTION_THROWAIMYELLOW1_UICURSOR, 160 ACTION_THROWAIMYELLOW2_UICURSOR, 161 ACTION_THROWAIMYELLOW3_UICURSOR, 162 ACTION_THROWAIMYELLOW4_UICURSOR, 163 164 THROW_ITEM_GOOD_UICURSOR, 165 THROW_ITEM_BAD_UICURSOR, 166 THROW_ITEM_RED_UICURSOR, 167 THROW_ITEM_FLASH_UICURSOR, 168 169 PLACE_BOMB_GREY_UICURSOR, 170 PLACE_BOMB_RED_UICURSOR, 171 PLACE_REMOTE_GREY_UICURSOR, 172 PLACE_REMOTE_RED_UICURSOR, 173 PLACE_TINCAN_GREY_UICURSOR, 174 PLACE_TINCAN_RED_UICURSOR, 175 176 ENTER_VEHICLE_UICURSOR, 177 178 179 INVALID_ACTION_UICURSOR, 180 181 FLOATING_X_UICURSOR, 182 183 EXCHANGE_PLACES_UICURSOR, 184 JUMP_OVER_UICURSOR, 185 186 REFUEL_GREY_UICURSOR, 187 REFUEL_RED_UICURSOR, 188 189 NUM_UI_CURSORS 190 }; 191 192 struct UICursor 193 { 194 UINT32 uiCursorID; 195 UINT32 uiFlags; 196 UINT16 usFreeCursorName; 197 UINT16 usAdditionalData; 198 }; 199 200 extern const UICursor gUICursors[NUM_UI_CURSORS]; 201 202 203 void SetUICursor(UICursorID); 204 void DrawUICursor(void); 205 void HideUICursor(void); 206 207 208 extern UINT16 gusCurMousePos; 209 210 UINT16 GetSnapCursorIndex( UINT16 usAdditionalData ); 211 212 213 #endif 214