/dports/multimedia/assimp/assimp-5.1.3/port/PyAssimp/pyassimp/ |
H A D | structs.py | 573 AI_MAX_NUMBER_OF_COLOR_SETS = 0x8 variable in AnimMesh 625 AI_MAX_NUMBER_OF_COLOR_SETS = 0x8 variable in Mesh
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/dports/multimedia/assimp/assimp-5.1.3/port/dAssimp/assimp/ |
H A D | mesh.d | 81 const AI_MAX_NUMBER_OF_COLOR_SETS = 0x4; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/dAssimp/assimp/ |
H A D | mesh.d | 81 const AI_MAX_NUMBER_OF_COLOR_SETS = 0x4; variable
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/dports/games/openbve/OpenBVE-1.8.2.1/source/AssimpParser/X/ |
H A D | XFileHelper.cs | 141 public const uint AI_MAX_NUMBER_OF_COLOR_SETS = 0x8; field in AssimpNET.X.Mesh
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/port/PyAssimp/pyassimp/ |
H A D | structs.py | 513 AI_MAX_NUMBER_OF_COLOR_SETS = 0x8 variable in Mesh
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | LWOMaterial.cpp | 475 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) in FindVCChannels()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWO/ |
H A D | LWOMaterial.cpp | 477 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) in FindVCChannels()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | LWOMaterial.cpp | 479 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) in FindVCChannels()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWO/ |
H A D | LWOMaterial.cpp | 450 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) { in FindVCChannels()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | LWOMaterial.cpp | 476 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) in FindVCChannels()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | LWOMaterial.cpp | 477 unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) in FindVCChannels()
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/dports/games/spring/spring_98.0/rts/lib/assimp/include/assimp/ |
H A D | mesh.h | 93 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/include/assimp/ |
H A D | mesh.h | 93 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/include/assimp/ |
H A D | mesh.h | 93 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/include/assimp/ |
H A D | mesh.h | 94 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/devel/upp/upp/bazaar/plugin/assimp/include/assimp/ |
H A D | mesh.h | 100 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/multimedia/assimp/assimp-5.1.3/include/assimp/ |
H A D | mesh.h | 103 #define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | mesh.h | 100 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/include/assimp/ |
H A D | mesh.h | 100 # define AI_MAX_NUMBER_OF_COLOR_SETS 0x8 macro
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