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Searched defs:ANIMATE (Results 1 – 25 of 45) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/animation/
H A Danimation_change_type.h10 enum class AnimationChangeType { ANIMATE, IMMEDIATE }; enumerator
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/
H A Dai.h11 #define ANIMATE(SPEED, FIRSTFRAME, LASTFRAME) \ macro
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/
H A Dai.h8 #define ANIMATE(SPEED, FIRSTFRAME, LASTFRAME) … macro
/dports/x11/xmascot/xmascot-2.6a.20200830/
H A DAnimCore.c63 #define ANIMATE (pcw->animcore.animate) macro
/dports/lang/spidermonkey60/firefox-60.9.0/mobile/android/base/java/org/mozilla/gecko/
H A DDynamicToolbar.java34 ANIMATE enumConstant
/dports/www/firefox-legacy/firefox-52.8.0esr/mobile/android/base/java/org/mozilla/gecko/
H A DDynamicToolbar.java34 ANIMATE enumConstant
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dtexcyl.c25 #define ANIMATE 10 macro
H A Dmultiarb.c27 #define ANIMATE 10 macro
H A Dgloss.c38 #define ANIMATE 3 macro
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dmultipal.c27 #define ANIMATE 10 macro
H A Dstreaming_rect.c17 #define ANIMATE 10 macro
H A Dtexrect.c22 #define ANIMATE 10 macro
H A Dafsmultiarb.c24 #define ANIMATE 10 macro
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dmultipal.c27 #define ANIMATE 10 macro
H A Dtexrect.c22 #define ANIMATE 10 macro
H A Dstreaming_rect.c17 #define ANIMATE 10 macro
H A Dafsmultiarb.c24 #define ANIMATE 10 macro
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dtexcyl.c25 #define ANIMATE 10 macro
H A Dmultiarb.c27 #define ANIMATE 10 macro
H A Dgloss.c38 #define ANIMATE 3 macro
/dports/graphics/pinta/pinta-1.7.1/Pinta.Docking/DockLibrary/
H A DAutoHideBox.cs41 const bool ANIMATE = false; field in Pinta.Docking.AutoHideBox
/dports/net/xisp/xisp-2.7p4/
H A DMakefile251 ANIMATE = -DXPMANIMATE macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/examples/
H A Dmultiarb.c35 #define ANIMATE 10 macro
/dports/games/xmille/Mille/
H A Dmille.h123 # define ANIMATE macro
/dports/science/simbody/simbody-Simbody-3.7/Simbody/tests/adhoc/
H A DContactTest.cpp38 #define ANIMATE // off to get more accurate CPU time (you can still playback) macro

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