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Searched defs:ANIM_LOOP (Results 1 – 12 of 12) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dmodel.h4 #define ANIM_LOOP (1<<8) macro
/dports/games/tesseract-data/tesseract/src/shared/
H A Dents.h118 #define ANIM_LOOP (1<<9) macro
/dports/games/tesseract/tesseract/src/shared/
H A Dents.h118 #define ANIM_LOOP (1<<9) macro
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dents.h141 #define ANIM_LOOP (1<<7) macro
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dents.h179 #define ANIM_LOOP (1<<7) macro
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dents.h151 #define ANIM_LOOP (1<<7) macro
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dents.h236 #define ANIM_LOOP (1<<9) macro
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h191 #define ANIM_LOOP (1 << 0) macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dsystem.h200 #define ANIM_LOOP (1 << 0) macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dsystem.h191 #define ANIM_LOOP (1 << 0) macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dsystem.h200 #define ANIM_LOOP (1 << 0) macro
/dports/graphics/mtpaint/mtPaint-4ea607e/src/
H A Dpng.c4510 #define ANIM_LOOP 4 /* 16b */ macro