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Searched defs:AUDIO_CHANNELS (Results 1 – 16 of 16) sorted by relevance

/dports/devel/raylib/raylib-3.7.0/examples/others/resources/
H A Daudio_data.h17 #define AUDIO_CHANNELS 1 macro
/dports/multimedia/dvdauthor/dvdauthor-d5bb0b/src/
H A Ddvdauthor.h74 enum { AUDIO_ANY=0, AUDIO_FORMAT, AUDIO_QUANT, AUDIO_DOLBY, AUDIO_LANG, AUDIO_CHANNELS, AUDIO_SAMPL… enumerator
/dports/multimedia/tautulli/Tautulli-2.8.0/plexpy/
H A Dcommon.py181 AUDIO_CHANNELS = { variable
/dports/games/retroarch/RetroArch-1.9.7/audio/drivers/
H A Dps2_audio.c26 #define AUDIO_CHANNELS 2 macro
H A Dps3_audio.c27 #define AUDIO_CHANNELS 2 macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro/
H A Dlibretro-core.h35 #define AUDIO_CHANNELS 2 macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Qt/
H A DQtMain.cpp625 #define AUDIO_CHANNELS 2 macro
/dports/emulators/ppsspp/ppsspp-1.12.3/Qt/
H A DQtMain.cpp625 #define AUDIO_CHANNELS 2 macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Qt/
H A DQtMain.cpp625 #define AUDIO_CHANNELS 2 macro
/dports/games/brikx/brikx/src/
H A Dbrikx.h162 #define AUDIO_CHANNELS 2 macro
/dports/games/julius/julius-1.7.0/src/platform/
H A Dsound_device.c20 #define AUDIO_CHANNELS 2 macro
/dports/games/augustus/augustus-3.1.0/src/platform/
H A Dsound_device.c22 #define AUDIO_CHANNELS 2 macro
/dports/net-im/qTox/qTox-1.17.4/src/audio/backend/
H A Dopenal.cpp57 static const uint32_t AUDIO_CHANNELS = 2; variable
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c23 #define AUDIO_CHANNELS 32 macro
/dports/audio/gogglesmm/gogglesmm-1.2.2/gap/plugins/
H A Dap_matroska.cpp49 AUDIO_CHANNELS = 0x9f, enumerator
/dports/multimedia/gnome-mplayer/gnome-mplayer-1.0.9/src/
H A Dcommon.h44 #define AUDIO_CHANNELS "audio-channels" macro