1 using OpenBveApi.Math;
2 
3 namespace LibRender2.Camera
4 {
5 	public struct CameraRestriction
6 	{
7 		/// <summary>The absolute bottom left vector</summary>
8 		public Vector3 AbsoluteBottomLeft;
9 		/// <summary>The absolute top right vector</summary>
10 		public Vector3 AbsoluteTopRight;
11 		/// <summary>The relative bottom left vector</summary>
12 		public Vector3 BottomLeft;
13 		/// <summary>The relative top right vector</summary>
14 		public Vector3 TopRight;
15 	}
16 }
17