1 using OpenBveApi.Math; 2 3 namespace LibRender2.Camera 4 { 5 public struct CameraRestriction 6 { 7 /// <summary>The absolute bottom left vector</summary> 8 public Vector3 AbsoluteBottomLeft; 9 /// <summary>The absolute top right vector</summary> 10 public Vector3 AbsoluteTopRight; 11 /// <summary>The relative bottom left vector</summary> 12 public Vector3 BottomLeft; 13 /// <summary>The relative top right vector</summary> 14 public Vector3 TopRight; 15 } 16 } 17