/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxSystem.cpp | 144 void SFxHelper::AddLightToScene( vec3_t org, float radius, float red, float green, float blue ) in AddLightToScene() function in SFxHelper
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxSystem.cpp | 159 void SFxHelper::AddLightToScene( vec3_t org, float radius, float red, float green, float blue ) in AddLightToScene() function in SFxHelper
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxSystem.h | 179 inline void AddLightToScene( vec3_t org, float radius, float red, float green, float blue ) in AddLightToScene() function
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_public.h | 68 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_public.h | 68 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_public.h | 69 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_public.h | 68 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_public.h | 68 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_public.h | 68 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_public.h | 73 void (*AddLightToScene) (const vec3_t org, float intensity, float r, float g, float b); member
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_public.h | 82 …void ( *AddLightToScene )( const vec3_t org, float intensity, float r, float g, float b, int overd… member
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_public.h | 80 …void ( *AddLightToScene )( const vec3_t org, float intensity, float r, float g, float b, int overd… member
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_public.h | 182 void (*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b ); member
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_public.h | 81 void (*AddLightToScene) ( const vec3_t org, float intensity, float r, float g, float b ); member
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