1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
8 /** @file newgrf_industrytiles.cpp NewGRF handling of industry tiles. */
9 
10 #include "stdafx.h"
11 #include "debug.h"
12 #include "landscape.h"
13 #include "newgrf_industrytiles.h"
14 #include "newgrf_sound.h"
15 #include "industry.h"
16 #include "town.h"
17 #include "command_func.h"
18 #include "water.h"
19 #include "newgrf_animation_base.h"
20 
21 #include "table/strings.h"
22 
23 #include "safeguards.h"
24 
25 /**
26  * Based on newhouses equivalent, but adapted for newindustries
27  * @param parameter from callback.  It's in fact a pair of coordinates
28  * @param tile TileIndex from which the callback was initiated
29  * @param index of the industry been queried for
30  * @param signed_offsets Are the x and y offset encoded in parameter signed?
31  * @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
32  * @return a construction of bits obeying the newgrf format
33  */
GetNearbyIndustryTileInformation(byte parameter,TileIndex tile,IndustryID index,bool signed_offsets,bool grf_version8)34 uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index, bool signed_offsets, bool grf_version8)
35 {
36 	if (parameter != 0) tile = GetNearbyTile(parameter, tile, signed_offsets); // only perform if it is required
37 	bool is_same_industry = (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == index);
38 
39 	return GetNearbyTileInformation(tile, grf_version8) | (is_same_industry ? 1 : 0) << 8;
40 }
41 
42 /**
43  * This is the position of the tile relative to the northernmost tile of the industry.
44  * Format: 00yxYYXX
45  * Variable  Content
46  * x         the x offset from the northernmost tile
47  * XX        same, but stored in a byte instead of a nibble
48  * y         the y offset from the northernmost tile
49  * YY        same, but stored in a byte instead of a nibble
50  * @param tile TileIndex of the tile to evaluate
51  * @param ind_tile northernmost tile of the industry
52  */
GetRelativePosition(TileIndex tile,TileIndex ind_tile)53 uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile)
54 {
55 	byte x = TileX(tile) - TileX(ind_tile);
56 	byte y = TileY(tile) - TileY(ind_tile);
57 
58 	return ((y & 0xF) << 20) | ((x & 0xF) << 16) | (y << 8) | x;
59 }
60 
GetVariable(byte variable,uint32 parameter,bool * available) const61 /* virtual */ uint32 IndustryTileScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
62 {
63 	switch (variable) {
64 		/* Construction state of the tile: a value between 0 and 3 */
65 		case 0x40: return (IsTileType(this->tile, MP_INDUSTRY)) ? GetIndustryConstructionStage(this->tile) : 0;
66 
67 		/* Terrain type */
68 		case 0x41: return GetTerrainType(this->tile);
69 
70 		/* Current town zone of the tile in the nearest town */
71 		case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(this->tile, UINT_MAX), this->tile);
72 
73 		/* Relative position */
74 		case 0x43: return GetRelativePosition(this->tile, this->industry->location.tile);
75 
76 		/* Animation frame. Like house variable 46 but can contain anything 0..FF. */
77 		case 0x44: return IsTileType(this->tile, MP_INDUSTRY) ? GetAnimationFrame(this->tile) : 0;
78 
79 		/* Land info of nearby tiles */
80 		case 0x60: return GetNearbyIndustryTileInformation(parameter, this->tile,
81 				this->industry == nullptr ? (IndustryID)INVALID_INDUSTRY : this->industry->index, true, this->ro.grffile->grf_version >= 8);
82 
83 		/* Animation stage of nearby tiles */
84 		case 0x61: {
85 			TileIndex tile = GetNearbyTile(parameter, this->tile);
86 			if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile) == this->industry) {
87 				return GetAnimationFrame(tile);
88 			}
89 			return UINT_MAX;
90 		}
91 
92 		/* Get industry tile ID at offset */
93 		case 0x62: return GetIndustryIDAtOffset(GetNearbyTile(parameter, this->tile), this->industry, this->ro.grffile->grfid);
94 	}
95 
96 	Debug(grf, 1, "Unhandled industry tile variable 0x{:X}", variable);
97 
98 	*available = false;
99 	return UINT_MAX;
100 }
101 
GetRandomBits() const102 /* virtual */ uint32 IndustryTileScopeResolver::GetRandomBits() const
103 {
104 	assert(this->industry != nullptr && IsValidTile(this->tile));
105 	assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
106 
107 	return (this->industry->index != INVALID_INDUSTRY) ? GetIndustryRandomBits(this->tile) : 0;
108 }
109 
GetTriggers() const110 /* virtual */ uint32 IndustryTileScopeResolver::GetTriggers() const
111 {
112 	assert(this->industry != nullptr && IsValidTile(this->tile));
113 	assert(this->industry->index == INVALID_INDUSTRY || IsTileType(this->tile, MP_INDUSTRY));
114 	if (this->industry->index == INVALID_INDUSTRY) return 0;
115 	return GetIndustryTriggers(this->tile);
116 }
117 
118 /**
119  * Get the associated NewGRF file from the industry graphics.
120  * @param gfx Graphics to query.
121  * @return Grf file associated with the graphics, if any.
122  */
GetIndTileGrffile(IndustryGfx gfx)123 static const GRFFile *GetIndTileGrffile(IndustryGfx gfx)
124 {
125 	const IndustryTileSpec *its = GetIndustryTileSpec(gfx);
126 	return (its != nullptr) ? its->grf_prop.grffile : nullptr;
127 }
128 
129 /**
130  * Constructor of the industry tiles scope resolver.
131  * @param gfx Graphics of the industry.
132  * @param tile %Tile of the industry.
133  * @param indus %Industry owning the tile.
134  * @param callback Callback ID.
135  * @param callback_param1 First parameter (var 10) of the callback.
136  * @param callback_param2 Second parameter (var 18) of the callback.
137  */
IndustryTileResolverObject(IndustryGfx gfx,TileIndex tile,Industry * indus,CallbackID callback,uint32 callback_param1,uint32 callback_param2)138 IndustryTileResolverObject::IndustryTileResolverObject(IndustryGfx gfx, TileIndex tile, Industry *indus,
139 			CallbackID callback, uint32 callback_param1, uint32 callback_param2)
140 	: ResolverObject(GetIndTileGrffile(gfx), callback, callback_param1, callback_param2),
141 	indtile_scope(*this, indus, tile),
142 	ind_scope(*this, tile, indus, indus->type),
143 	gfx(gfx)
144 {
145 	this->root_spritegroup = GetIndustryTileSpec(gfx)->grf_prop.spritegroup[0];
146 }
147 
GetFeature() const148 GrfSpecFeature IndustryTileResolverObject::GetFeature() const
149 {
150 	return GSF_INDUSTRYTILES;
151 }
152 
GetDebugID() const153 uint32 IndustryTileResolverObject::GetDebugID() const
154 {
155 	return GetIndustryTileSpec(gfx)->grf_prop.local_id;
156 }
157 
IndustryDrawTileLayout(const TileInfo * ti,const TileLayoutSpriteGroup * group,byte rnd_colour,byte stage,IndustryGfx gfx)158 static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *group, byte rnd_colour, byte stage, IndustryGfx gfx)
159 {
160 	const DrawTileSprites *dts = group->ProcessRegisters(&stage);
161 
162 	SpriteID image = dts->ground.sprite;
163 	PaletteID pal  = dts->ground.pal;
164 
165 	if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
166 	if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
167 
168 	if (GB(image, 0, SPRITE_WIDTH) != 0) {
169 		/* If the ground sprite is the default flat water sprite, draw also canal/river borders
170 		 * Do not do this if the tile's WaterClass is 'land'. */
171 		if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
172 			DrawWaterClassGround(ti);
173 		} else {
174 			DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));
175 		}
176 	}
177 
178 	DrawNewGRFTileSeq(ti, dts, TO_INDUSTRIES, stage, GENERAL_SPRITE_COLOUR(rnd_colour));
179 }
180 
GetIndustryTileCallback(CallbackID callback,uint32 param1,uint32 param2,IndustryGfx gfx_id,Industry * industry,TileIndex tile)181 uint16 GetIndustryTileCallback(CallbackID callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
182 {
183 	assert(industry != nullptr && IsValidTile(tile));
184 	assert(industry->index == INVALID_INDUSTRY || IsTileType(tile, MP_INDUSTRY));
185 
186 	IndustryTileResolverObject object(gfx_id, tile, industry, callback, param1, param2);
187 	return object.ResolveCallback();
188 }
189 
DrawNewIndustryTile(TileInfo * ti,Industry * i,IndustryGfx gfx,const IndustryTileSpec * inds)190 bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
191 {
192 	if (ti->tileh != SLOPE_FLAT) {
193 		bool draw_old_one = true;
194 		if (HasBit(inds->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
195 			/* Called to determine the type (if any) of foundation to draw for industry tile */
196 			uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
197 			if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(inds->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res);
198 		}
199 
200 		if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
201 	}
202 
203 	IndustryTileResolverObject object(gfx, ti->tile, i);
204 
205 	const SpriteGroup *group = object.Resolve();
206 	if (group == nullptr || group->type != SGT_TILELAYOUT) return false;
207 
208 	/* Limit the building stage to the number of stages supplied. */
209 	const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
210 	byte stage = GetIndustryConstructionStage(ti->tile);
211 	IndustryDrawTileLayout(ti, tlgroup, i->random_colour, stage, gfx);
212 	return true;
213 }
214 
215 extern bool IsSlopeRefused(Slope current, Slope refused);
216 
217 /**
218  * Check the slope of a tile of a new industry.
219  * @param ind_base_tile Base tile of the industry.
220  * @param ind_tile      Tile to check.
221  * @param its           Tile specification.
222  * @param type          Industry type.
223  * @param gfx           Gfx of the tile.
224  * @param layout_index  Layout.
225  * @param initial_random_bits Random bits of industry after construction
226  * @param founder       Industry founder
227  * @param creation_type The circumstances the industry is created under.
228  * @return Succeeded or failed command.
229  */
PerformIndustryTileSlopeCheck(TileIndex ind_base_tile,TileIndex ind_tile,const IndustryTileSpec * its,IndustryType type,IndustryGfx gfx,size_t layout_index,uint16 initial_random_bits,Owner founder,IndustryAvailabilityCallType creation_type)230 CommandCost PerformIndustryTileSlopeCheck(TileIndex ind_base_tile, TileIndex ind_tile, const IndustryTileSpec *its, IndustryType type, IndustryGfx gfx, size_t layout_index, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type)
231 {
232 	Industry ind;
233 	ind.index = INVALID_INDUSTRY;
234 	ind.location.tile = ind_base_tile;
235 	ind.location.w = 0;
236 	ind.type = type;
237 	ind.random = initial_random_bits;
238 	ind.founder = founder;
239 
240 	uint16 callback_res = GetIndustryTileCallback(CBID_INDTILE_SHAPE_CHECK, 0, creation_type << 8 | (uint32)layout_index, gfx, &ind, ind_tile);
241 	if (callback_res == CALLBACK_FAILED) {
242 		if (!IsSlopeRefused(GetTileSlope(ind_tile), its->slopes_refused)) return CommandCost();
243 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
244 	}
245 	if (its->grf_prop.grffile->grf_version < 7) {
246 		if (callback_res != 0) return CommandCost();
247 		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
248 	}
249 
250 	return GetErrorMessageFromLocationCallbackResult(callback_res, its->grf_prop.grffile, STR_ERROR_SITE_UNSUITABLE);
251 }
252 
253 /* Simple wrapper for GetHouseCallback to keep the animation unified. */
GetSimpleIndustryCallback(CallbackID callback,uint32 param1,uint32 param2,const IndustryTileSpec * spec,Industry * ind,TileIndex tile,int extra_data)254 uint16 GetSimpleIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, const IndustryTileSpec *spec, Industry *ind, TileIndex tile, int extra_data)
255 {
256 	return GetIndustryTileCallback(callback, param1, param2, spec - GetIndustryTileSpec(0), ind, tile);
257 }
258 
259 /** Helper class for animation control. */
260 struct IndustryAnimationBase : public AnimationBase<IndustryAnimationBase, IndustryTileSpec, Industry, int, GetSimpleIndustryCallback> {
261 	static const CallbackID cb_animation_speed      = CBID_INDTILE_ANIMATION_SPEED;
262 	static const CallbackID cb_animation_next_frame = CBID_INDTILE_ANIM_NEXT_FRAME;
263 
264 	static const IndustryTileCallbackMask cbm_animation_speed      = CBM_INDT_ANIM_SPEED;
265 	static const IndustryTileCallbackMask cbm_animation_next_frame = CBM_INDT_ANIM_NEXT_FRAME;
266 };
267 
AnimateNewIndustryTile(TileIndex tile)268 void AnimateNewIndustryTile(TileIndex tile)
269 {
270 	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
271 	if (itspec == nullptr) return;
272 
273 	IndustryAnimationBase::AnimateTile(itspec, Industry::GetByTile(tile), tile, (itspec->special_flags & INDTILE_SPECIAL_NEXTFRAME_RANDOMBITS) != 0);
274 }
275 
StartStopIndustryTileAnimation(TileIndex tile,IndustryAnimationTrigger iat,uint32 random)276 bool StartStopIndustryTileAnimation(TileIndex tile, IndustryAnimationTrigger iat, uint32 random)
277 {
278 	const IndustryTileSpec *itspec = GetIndustryTileSpec(GetIndustryGfx(tile));
279 
280 	if (!HasBit(itspec->animation.triggers, iat)) return false;
281 
282 	IndustryAnimationBase::ChangeAnimationFrame(CBID_INDTILE_ANIM_START_STOP, itspec, Industry::GetByTile(tile), tile, random, iat);
283 	return true;
284 }
285 
StartStopIndustryTileAnimation(const Industry * ind,IndustryAnimationTrigger iat)286 bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigger iat)
287 {
288 	bool ret = true;
289 	uint32 random = Random();
290 	for (TileIndex tile : ind->location) {
291 		if (ind->TileBelongsToIndustry(tile)) {
292 			if (StartStopIndustryTileAnimation(tile, iat, random)) {
293 				SB(random, 0, 16, Random());
294 			} else {
295 				ret = false;
296 			}
297 		}
298 	}
299 
300 	return ret;
301 }
302 
303 /**
304  * Trigger random triggers for an industry tile and reseed its random bits.
305  * @param tile Industry tile to trigger.
306  * @param trigger Trigger to trigger.
307  * @param ind Industry of the tile.
308  * @param[in,out] reseed_industry Collects bits to reseed for the industry.
309  */
DoTriggerIndustryTile(TileIndex tile,IndustryTileTrigger trigger,Industry * ind,uint32 & reseed_industry)310 static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind, uint32 &reseed_industry)
311 {
312 	assert(IsValidTile(tile) && IsTileType(tile, MP_INDUSTRY));
313 
314 	IndustryGfx gfx = GetIndustryGfx(tile);
315 	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
316 
317 	if (itspec->grf_prop.spritegroup[0] == nullptr) return;
318 
319 	IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER);
320 	object.waiting_triggers = GetIndustryTriggers(tile) | trigger;
321 	SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F
322 
323 	const SpriteGroup *group = object.Resolve();
324 	if (group == nullptr) return;
325 
326 	/* Store remaining triggers. */
327 	SetIndustryTriggers(tile, object.GetRemainingTriggers());
328 
329 	/* Rerandomise tile bits */
330 	byte new_random_bits = Random();
331 	byte random_bits = GetIndustryRandomBits(tile);
332 	random_bits &= ~object.reseed[VSG_SCOPE_SELF];
333 	random_bits |= new_random_bits & object.reseed[VSG_SCOPE_SELF];
334 	SetIndustryRandomBits(tile, random_bits);
335 	MarkTileDirtyByTile(tile);
336 
337 	reseed_industry |= object.reseed[VSG_SCOPE_PARENT];
338 }
339 
340 /**
341  * Reseeds the random bits of an industry.
342  * @param ind Industry.
343  * @param reseed Bits to reseed.
344  */
DoReseedIndustry(Industry * ind,uint32 reseed)345 static void DoReseedIndustry(Industry *ind, uint32 reseed)
346 {
347 	if (reseed == 0 || ind == nullptr) return;
348 
349 	uint16 random_bits = Random();
350 	ind->random &= reseed;
351 	ind->random |= random_bits & reseed;
352 }
353 
354 /**
355  * Trigger a random trigger for a single industry tile.
356  * @param tile Industry tile to trigger.
357  * @param trigger Trigger to trigger.
358  */
TriggerIndustryTile(TileIndex tile,IndustryTileTrigger trigger)359 void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
360 {
361 	uint32 reseed_industry = 0;
362 	Industry *ind = Industry::GetByTile(tile);
363 	DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
364 	DoReseedIndustry(ind, reseed_industry);
365 }
366 
367 /**
368  * Trigger a random trigger for all industry tiles.
369  * @param ind Industry to trigger.
370  * @param trigger Trigger to trigger.
371  */
TriggerIndustry(Industry * ind,IndustryTileTrigger trigger)372 void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
373 {
374 	uint32 reseed_industry = 0;
375 	for (TileIndex tile : ind->location) {
376 		if (ind->TileBelongsToIndustry(tile)) {
377 			DoTriggerIndustryTile(tile, trigger, ind, reseed_industry);
378 		}
379 	}
380 	DoReseedIndustry(ind, reseed_industry);
381 }
382 
383