1 //-----------------------------------------------------------------------------
2 // Top-level implementation of the program's main window, in which a graphical
3 // representation of the model is drawn and edited by the user.
4 //
5 // Copyright 2008-2013 Jonathan Westhues.
6 //-----------------------------------------------------------------------------
7 #include "solvespace.h"
8 #include "config.h"
9 
10 #define mView (&GraphicsWindow::MenuView)
11 #define mEdit (&GraphicsWindow::MenuEdit)
12 #define mClip (&GraphicsWindow::MenuClipboard)
13 #define mReq  (&GraphicsWindow::MenuRequest)
14 #define mCon  (&Constraint::MenuConstrain)
15 #define mFile (&SolveSpaceUI::MenuFile)
16 #define mGrp  (&Group::MenuGroup)
17 #define mAna  (&SolveSpaceUI::MenuAnalyze)
18 #define mHelp (&SolveSpaceUI::MenuHelp)
19 #define DEL   DELETE_KEY
20 #define ESC   ESCAPE_KEY
21 #define S     SHIFT_MASK
22 #define C     CTRL_MASK
23 #define F(k)  (FUNCTION_KEY_BASE+(k))
24 #define TN    MENU_ITEM_NORMAL
25 #define TC    MENU_ITEM_CHECK
26 #define TR    MENU_ITEM_RADIO
27 const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = {
28 //level
29 //   label                          id                  accel    ty   fn
30 { 0, "&File",                       0,                  0,       TN, NULL  },
31 { 1, "&New",                        MNU_NEW,            C|'N',   TN, mFile },
32 { 1, "&Open...",                    MNU_OPEN,           C|'O',   TN, mFile },
33 { 1, "Open &Recent",                MNU_OPEN_RECENT,    0,       TN, mFile },
34 { 1, "&Save",                       MNU_SAVE,           C|'S',   TN, mFile },
35 { 1, "Save &As...",                 MNU_SAVE_AS,        0,       TN, mFile },
36 { 1,  NULL,                         0,                  0,       TN, NULL  },
37 { 1, "Export &Image...",            MNU_EXPORT_PNG,     0,       TN, mFile },
38 { 1, "Export 2d &View...",          MNU_EXPORT_VIEW,    0,       TN, mFile },
39 { 1, "Export 2d &Section...",       MNU_EXPORT_SECTION, 0,       TN, mFile },
40 { 1, "Export 3d &Wireframe...",     MNU_EXPORT_WIREFRAME, 0,     TN, mFile },
41 { 1, "Export Triangle &Mesh...",    MNU_EXPORT_MESH,    0,       TN, mFile },
42 { 1, "Export &Surfaces...",         MNU_EXPORT_SURFACES,0,       TN, mFile },
43 { 1, "Im&port...",                  MNU_IMPORT         ,0,       TN, mFile },
44 #ifndef __APPLE__
45 { 1,  NULL,                         0,                  0,       TN, NULL  },
46 { 1, "E&xit",                       MNU_EXIT,           C|'Q',   TN, mFile },
47 #endif
48 
49 { 0, "&Edit",                       0,                  0,       TN, NULL  },
50 { 1, "&Undo",                       MNU_UNDO,           C|'Z',   TN, mEdit },
51 { 1, "&Redo",                       MNU_REDO,           C|'Y',   TN, mEdit },
52 { 1, "Re&generate All",             MNU_REGEN_ALL,      ' ',     TN, mEdit },
53 { 1,  NULL,                         0,                  0,       TN, NULL  },
54 { 1, "Snap Selection to &Grid",     MNU_SNAP_TO_GRID,   '.',     TN, mEdit },
55 { 1, "Rotate Imported &90°",        MNU_ROTATE_90,      '9',     TN, mEdit },
56 { 1,  NULL,                         0,                  0,       TN, NULL  },
57 { 1, "Cu&t",                        MNU_CUT,            C|'X',   TN, mClip },
58 { 1, "&Copy",                       MNU_COPY,           C|'C',   TN, mClip },
59 { 1, "&Paste",                      MNU_PASTE,          C|'V',   TN, mClip },
60 { 1, "Paste &Transformed...",       MNU_PASTE_TRANSFORM,C|'T',   TN, mClip },
61 { 1, "&Delete",                     MNU_DELETE,         DEL,     TN, mClip },
62 { 1,  NULL,                         0,                  0,       TN, NULL  },
63 { 1, "Select &Edge Chain",          MNU_SELECT_CHAIN,   C|'E',   TN, mEdit },
64 { 1, "Select &All",                 MNU_SELECT_ALL,     C|'A',   TN, mEdit },
65 { 1, "&Unselect All",               MNU_UNSELECT_ALL,   ESC,     TN, mEdit },
66 
67 { 0, "&View",                       0,                  0,       TN, NULL  },
68 { 1, "Zoom &In",                    MNU_ZOOM_IN,        '+',     TN, mView },
69 { 1, "Zoom &Out",                   MNU_ZOOM_OUT,       '-',     TN, mView },
70 { 1, "Zoom To &Fit",                MNU_ZOOM_TO_FIT,    'F',     TN, mView },
71 { 1,  NULL,                         0,                  0,       TN, NULL  },
72 { 1, "Align View to &Workplane",    MNU_ONTO_WORKPLANE, 'W',     TN, mView },
73 { 1, "Nearest &Ortho View",         MNU_NEAREST_ORTHO,  F(2),    TN, mView },
74 { 1, "Nearest &Isometric View",     MNU_NEAREST_ISO,    F(3),    TN, mView },
75 { 1, "&Center View At Point",       MNU_CENTER_VIEW,    F(4),    TN, mView },
76 { 1,  NULL,                         0,                  0,       TN, NULL  },
77 { 1, "Show Snap &Grid",             MNU_SHOW_GRID,      '>',     TC, mView },
78 { 1, "Use &Perspective Projection", MNU_PERSPECTIVE_PROJ,'`',    TC, mView },
79 { 1,  NULL,                         0,                  0,       TN, NULL  },
80 #if defined(__APPLE__)
81 { 1, "Show Menu &Bar",              MNU_SHOW_MENU_BAR,  C|F(12), TC, mView },
82 #endif
83 { 1, "Show &Toolbar",               MNU_SHOW_TOOLBAR,   0,       TC, mView },
84 { 1, "Show Property Bro&wser",      MNU_SHOW_TEXT_WND,  '\t',    TC, mView },
85 { 1,  NULL,                         0,                  0,       TN, NULL  },
86 { 1, "Dimensions in &Inches",       MNU_UNITS_INCHES,   0,       TR, mView },
87 { 1, "Dimensions in &Millimeters",  MNU_UNITS_MM,       0,       TR, mView },
88 #if defined(HAVE_GTK) || defined(__APPLE__)
89 { 1,  NULL,                         0,                  0,       TN, NULL  },
90 { 1, "&Full Screen",                MNU_FULL_SCREEN,    C|F(11), TC, mView },
91 #endif
92 
93 { 0, "&New Group",                  0,                  0,       TN, NULL  },
94 { 1, "Sketch In &3d",               MNU_GROUP_3D,       S|'3',   TN, mGrp  },
95 { 1, "Sketch In New &Workplane",    MNU_GROUP_WRKPL,    S|'W',   TN, mGrp  },
96 { 1, NULL,                          0,                  0,       TN, NULL  },
97 { 1, "Step &Translating",           MNU_GROUP_TRANS,    S|'T',   TN, mGrp  },
98 { 1, "Step &Rotating",              MNU_GROUP_ROT,      S|'R',   TN, mGrp  },
99 { 1, NULL,                          0,                  0,       TN, NULL  },
100 { 1, "E&xtrude",                    MNU_GROUP_EXTRUDE,  S|'X',   TN, mGrp  },
101 { 1, "&Lathe",                      MNU_GROUP_LATHE,    S|'L',   TN, mGrp  },
102 { 1, NULL,                          0,                  0,       TN, NULL  },
103 { 1, "Link / Assemble...",          MNU_GROUP_LINK,     S|'I',   TN, mGrp  },
104 { 1, "Link Recent",                 MNU_GROUP_RECENT,   0,       TN, mGrp  },
105 
106 { 0, "&Sketch",                     0,                  0,       TN, NULL  },
107 { 1, "In &Workplane",               MNU_SEL_WORKPLANE,  '2',     TR, mReq  },
108 { 1, "Anywhere In &3d",             MNU_FREE_IN_3D,     '3',     TR, mReq  },
109 { 1, NULL,                          0,                  0,       TN, NULL  },
110 { 1, "Datum &Point",                MNU_DATUM_POINT,    'P',     TN, mReq  },
111 { 1, "&Workplane",                  MNU_WORKPLANE,      0,       TN, mReq  },
112 { 1, NULL,                          0,                  0,       TN, NULL  },
113 { 1, "Line &Segment",               MNU_LINE_SEGMENT,   'S',     TN, mReq  },
114 { 1, "C&onstruction Line Segment",  MNU_CONSTR_SEGMENT, S|'S',   TN, mReq  },
115 { 1, "&Rectangle",                  MNU_RECTANGLE,      'R',     TN, mReq  },
116 { 1, "&Circle",                     MNU_CIRCLE,         'C',     TN, mReq  },
117 { 1, "&Arc of a Circle",            MNU_ARC,            'A',     TN, mReq  },
118 { 1, "&Bezier Cubic Spline",        MNU_CUBIC,          'B',     TN, mReq  },
119 { 1, NULL,                          0,                  0,       TN, NULL  },
120 { 1, "&Text in TrueType Font",      MNU_TTF_TEXT,       'T',     TN, mReq  },
121 { 1, NULL,                          0,                  0,       TN, NULL  },
122 { 1, "To&ggle Construction",        MNU_CONSTRUCTION,   'G',     TN, mReq  },
123 { 1, "Tangent &Arc at Point",       MNU_TANGENT_ARC,    S|'A',   TN, mReq  },
124 { 1, "Split Curves at &Intersection", MNU_SPLIT_CURVES, 'I',     TN, mReq  },
125 
126 { 0, "&Constrain",                  0,                  0,       TN, NULL  },
127 { 1, "&Distance / Diameter",        MNU_DISTANCE_DIA,   'D',     TN, mCon  },
128 { 1, "Re&ference Dimension",        MNU_REF_DISTANCE,   S|'D',   TN, mCon  },
129 { 1, "A&ngle",                      MNU_ANGLE,          'N',     TN, mCon  },
130 { 1, "Reference An&gle",            MNU_REF_ANGLE,      S|'N',   TN, mCon  },
131 { 1, "Other S&upplementary Angle",  MNU_OTHER_ANGLE,    'U',     TN, mCon  },
132 { 1, "Toggle R&eference Dim",       MNU_REFERENCE,      'E',     TN, mCon  },
133 { 1, NULL,                          0,                  0,       TN, NULL  },
134 { 1, "&Horizontal",                 MNU_HORIZONTAL,     'H',     TN, mCon  },
135 { 1, "&Vertical",                   MNU_VERTICAL,       'V',     TN, mCon  },
136 { 1, NULL,                          0,                  0,       TN, NULL  },
137 { 1, "&On Point / Curve / Plane",   MNU_ON_ENTITY,      'O',     TN, mCon  },
138 { 1, "E&qual Length / Radius / Angle", MNU_EQUAL,       'Q',     TN, mCon  },
139 { 1, "Length Ra&tio",               MNU_RATIO,          'Z',     TN, mCon  },
140 { 1, "Length Diff&erence",          MNU_DIFFERENCE,     'J',     TN, mCon  },
141 { 1, "At &Midpoint",                MNU_AT_MIDPOINT,    'M',     TN, mCon  },
142 { 1, "S&ymmetric",                  MNU_SYMMETRIC,      'Y',     TN, mCon  },
143 { 1, "Para&llel / Tangent",         MNU_PARALLEL,       'L',     TN, mCon  },
144 { 1, "&Perpendicular",              MNU_PERPENDICULAR,  '[',     TN, mCon  },
145 { 1, "Same Orient&ation",           MNU_ORIENTED_SAME,  'X',     TN, mCon  },
146 { 1, "Lock Point Where &Dragged",   MNU_WHERE_DRAGGED,  ']',     TN, mCon  },
147 { 1, NULL,                          0,                  0,       TN, NULL  },
148 { 1, "Comment",                     MNU_COMMENT,        ';',     TN, mCon  },
149 
150 { 0, "&Analyze",                    0,                  0,       TN, NULL  },
151 { 1, "Measure &Volume",             MNU_VOLUME,         C|S|'V', TN, mAna  },
152 { 1, "Measure &Area",               MNU_AREA,           C|S|'A', TN, mAna  },
153 { 1, "Show &Interfering Parts",     MNU_INTERFERENCE,   C|S|'I', TN, mAna  },
154 { 1, "Show &Naked Edges",           MNU_NAKED_EDGES,    C|S|'N', TN, mAna  },
155 { 1, NULL,                          0,                  0,       TN, NULL  },
156 { 1, "Show Degrees of &Freedom",    MNU_SHOW_DOF,       C|S|'F', TN, mAna  },
157 { 1, NULL,                          0,                  0,       TN, NULL  },
158 { 1, "&Trace Point",                MNU_TRACE_PT,       C|S|'T', TN, mAna  },
159 { 1, "&Stop Tracing...",            MNU_STOP_TRACING,   C|S|'S', TN, mAna  },
160 { 1, "Step &Dimension...",          MNU_STEP_DIM,       C|S|'D', TN, mAna  },
161 
162 { 0, "&Help",                       0,                  0,       TN, NULL  },
163 { 1, "&Website / Manual",           MNU_WEBSITE,        0,       TN, mHelp },
164 #ifndef __APPLE__
165 { 1, "&About",                      MNU_ABOUT,          0,       TN, mHelp },
166 #endif
167 
168 { -1, 0, 0, 0, TN, 0 }
169 };
170 
171 #undef DEL
172 #undef ESC
173 #undef S
174 #undef C
175 #undef F
176 #undef TN
177 #undef TC
178 #undef TR
179 
MakeAcceleratorLabel(int accel)180 std::string SolveSpace::MakeAcceleratorLabel(int accel) {
181     if(!accel) return "";
182 
183     std::string label;
184     if(accel & GraphicsWindow::CTRL_MASK) {
185         label += "Ctrl+";
186     }
187     if(accel & GraphicsWindow::SHIFT_MASK) {
188         label += "Shift+";
189     }
190     if(accel >= GraphicsWindow::FUNCTION_KEY_BASE + 1 &&
191        accel <= GraphicsWindow::FUNCTION_KEY_BASE + 12) {
192         label += ssprintf("F%d", accel - GraphicsWindow::FUNCTION_KEY_BASE);
193     } else if(accel == '\t') {
194         label += "Tab";
195     } else if(accel == ' ') {
196         label += "Space";
197     } else if(accel == GraphicsWindow::ESCAPE_KEY) {
198         label += "Esc";
199     } else if(accel == GraphicsWindow::DELETE_KEY) {
200         label += "Del";
201     } else {
202         label += (char)(accel & 0xff);
203     }
204     return label;
205 }
206 
Init(void)207 void GraphicsWindow::Init(void) {
208     scale = 5;
209     offset    = Vector::From(0, 0, 0);
210     projRight = Vector::From(1, 0, 0);
211     projUp    = Vector::From(0, 1, 0);
212 
213     // Make sure those are valid; could get a mouse move without a mouse
214     // down if someone depresses the button, then drags into our window.
215     orig.projRight = projRight;
216     orig.projUp = projUp;
217 
218     // And with the last group active
219     activeGroup = SK.groupOrder.elem[SK.groupOrder.n - 1];
220     SK.GetGroup(activeGroup)->Activate();
221 
222     showWorkplanes = false;
223     showNormals = true;
224     showPoints = true;
225     showConstraints = true;
226     showHdnLines = false;
227     showShaded = true;
228     showEdges = true;
229     showMesh = false;
230     showOutlines = false;
231 
232     showTextWindow = true;
233     ShowTextWindow(showTextWindow);
234 
235     showSnapGrid = false;
236     context.active = false;
237 
238     // Do this last, so that all the menus get updated correctly.
239     ClearSuper();
240 }
241 
AnimateOntoWorkplane(void)242 void GraphicsWindow::AnimateOntoWorkplane(void) {
243     if(!LockedInWorkplane()) return;
244 
245     Entity *w = SK.GetEntity(ActiveWorkplane());
246     Quaternion quatf = w->Normal()->NormalGetNum();
247     Vector offsetf = (SK.GetEntity(w->point[0])->PointGetNum()).ScaledBy(-1);
248 
249     AnimateOnto(quatf, offsetf);
250 }
251 
AnimateOnto(Quaternion quatf,Vector offsetf)252 void GraphicsWindow::AnimateOnto(Quaternion quatf, Vector offsetf) {
253     // Get our initial orientation and translation.
254     Quaternion quat0 = Quaternion::From(projRight, projUp);
255     Vector offset0 = offset;
256 
257     // Make sure we take the shorter of the two possible paths.
258     double mp = (quatf.Minus(quat0)).Magnitude();
259     double mm = (quatf.Plus(quat0)).Magnitude();
260     if(mp > mm) {
261         quatf = quatf.ScaledBy(-1);
262         mp = mm;
263     }
264     double mo = (offset0.Minus(offsetf)).Magnitude()*scale;
265 
266     // Animate transition, unless it's a tiny move.
267     int32_t dt = (mp < 0.01 && mo < 10) ? (-20) :
268                      (int32_t)(100 + 1000*mp + 0.4*mo);
269     // Don't ever animate for longer than 2000 ms; we can get absurdly
270     // long translations (as measured in pixels) if the user zooms out, moves,
271     // and then zooms in again.
272     if(dt > 2000) dt = 2000;
273     int64_t tn, t0 = GetMilliseconds();
274     double s = 0;
275     Quaternion dq = quatf.Times(quat0.Inverse());
276     do {
277         offset = (offset0.ScaledBy(1 - s)).Plus(offsetf.ScaledBy(s));
278         Quaternion quat = (dq.ToThe(s)).Times(quat0);
279         quat = quat.WithMagnitude(1);
280 
281         projRight = quat.RotationU();
282         projUp    = quat.RotationV();
283         PaintGraphics();
284 
285         tn = GetMilliseconds();
286         s = (tn - t0)/((double)dt);
287     } while((tn - t0) < dt);
288 
289     projRight = quatf.RotationU();
290     projUp = quatf.RotationV();
291     offset = offsetf;
292     InvalidateGraphics();
293     // If the view screen is open, then we need to refresh it.
294     SS.ScheduleShowTW();
295 }
296 
HandlePointForZoomToFit(Vector p,Point2d * pmax,Point2d * pmin,double * wmin,bool usePerspective)297 void GraphicsWindow::HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin,
298                                              double *wmin, bool usePerspective)
299 {
300     double w;
301     Vector pp = ProjectPoint4(p, &w);
302     // If usePerspective is true, then we calculate a perspective projection of the point.
303     // If not, then we do a parallel projection regardless of the current
304     // scale factor.
305     if(usePerspective) {
306         pp = pp.ScaledBy(1.0/w);
307     }
308 
309     pmax->x = max(pmax->x, pp.x);
310     pmax->y = max(pmax->y, pp.y);
311     pmin->x = min(pmin->x, pp.x);
312     pmin->y = min(pmin->y, pp.y);
313     *wmin = min(*wmin, w);
314 }
LoopOverPoints(const std::vector<Entity * > & entities,const std::vector<hEntity> & faces,Point2d * pmax,Point2d * pmin,double * wmin,bool usePerspective,bool includeMesh)315 void GraphicsWindow::LoopOverPoints(const std::vector<Entity *> &entities,
316                                     const std::vector<hEntity> &faces,
317                                     Point2d *pmax, Point2d *pmin, double *wmin,
318                                     bool usePerspective, bool includeMesh) {
319 
320     int i, j;
321     for(Entity *e : entities) {
322         if(e->IsPoint()) {
323             HandlePointForZoomToFit(e->PointGetNum(), pmax, pmin, wmin, usePerspective);
324         } else if(e->type == Entity::CIRCLE) {
325             // Lots of entities can extend outside the bbox of their points,
326             // but circles are particularly bad. We want to get things halfway
327             // reasonable without the mesh, because a zoom to fit is used to
328             // set the zoom level to set the chord tol.
329             double r = e->CircleGetRadiusNum();
330             Vector c = SK.GetEntity(e->point[0])->PointGetNum();
331             Quaternion q = SK.GetEntity(e->normal)->NormalGetNum();
332             for(j = 0; j < 4; j++) {
333                 Vector p = (j == 0) ? (c.Plus(q.RotationU().ScaledBy( r))) :
334                            (j == 1) ? (c.Plus(q.RotationU().ScaledBy(-r))) :
335                            (j == 2) ? (c.Plus(q.RotationV().ScaledBy( r))) :
336                                       (c.Plus(q.RotationV().ScaledBy(-r)));
337                 HandlePointForZoomToFit(p, pmax, pmin, wmin, usePerspective);
338             }
339         } else {
340             // We have to iterate children points, because we can select entites without points
341             for(int i = 0; i < MAX_POINTS_IN_ENTITY; i++) {
342                 if(e->point[i].v == 0) break;
343                 Vector p = SK.GetEntity(e->point[i])->PointGetNum();
344                 HandlePointForZoomToFit(p, pmax, pmin, wmin, usePerspective);
345             }
346         }
347     }
348 
349     if(!includeMesh && faces.empty()) return;
350 
351     Group *g = SK.GetGroup(activeGroup);
352     g->GenerateDisplayItems();
353     for(i = 0; i < g->displayMesh.l.n; i++) {
354         STriangle *tr = &(g->displayMesh.l.elem[i]);
355         if(!includeMesh) {
356             bool found = false;
357             for(const hEntity &face : faces) {
358                 if(face.v != tr->meta.face) continue;
359                 found = true;
360                 break;
361             }
362             if(!found) continue;
363         }
364         HandlePointForZoomToFit(tr->a, pmax, pmin, wmin, usePerspective);
365         HandlePointForZoomToFit(tr->b, pmax, pmin, wmin, usePerspective);
366         HandlePointForZoomToFit(tr->c, pmax, pmin, wmin, usePerspective);
367     }
368     if(!includeMesh) return;
369     for(i = 0; i < g->polyLoops.l.n; i++) {
370         SContour *sc = &(g->polyLoops.l.elem[i]);
371         for(j = 0; j < sc->l.n; j++) {
372             HandlePointForZoomToFit(sc->l.elem[j].p, pmax, pmin, wmin, usePerspective);
373         }
374     }
375 }
ZoomToFit(bool includingInvisibles,bool useSelection)376 void GraphicsWindow::ZoomToFit(bool includingInvisibles, bool useSelection) {
377     std::vector<Entity *> entities;
378     std::vector<hEntity> faces;
379 
380     if(useSelection) {
381         for(int i = 0; i < selection.n; i++) {
382             Selection *s = &selection.elem[i];
383             if(s->entity.v == 0) continue;
384             Entity *e = SK.entity.FindById(s->entity);
385             if(e->IsFace()) {
386                 faces.push_back(e->h);
387                 continue;
388             }
389             entities.push_back(e);
390         }
391     }
392 
393     bool selectionUsed = !entities.empty() || !faces.empty();
394 
395     if(!selectionUsed) {
396         for(int i = 0; i<SK.entity.n; i++) {
397             Entity *e = &(SK.entity.elem[i]);
398             // we don't want to handle separate points, because we will iterate them inside entities.
399             if(e->IsPoint()) continue;
400             if(!includingInvisibles && !e->IsVisible()) continue;
401             entities.push_back(e);
402         }
403     }
404 
405     // On the first run, ignore perspective.
406     Point2d pmax = { -1e12, -1e12 }, pmin = { 1e12, 1e12 };
407     double wmin = 1;
408     LoopOverPoints(entities, faces, &pmax, &pmin, &wmin,
409                    /*usePerspective=*/false, /*includeMesh=*/!selectionUsed);
410 
411     double xm = (pmax.x + pmin.x)/2, ym = (pmax.y + pmin.y)/2;
412     double dx = pmax.x - pmin.x, dy = pmax.y - pmin.y;
413 
414     offset = offset.Plus(projRight.ScaledBy(-xm)).Plus(
415                          projUp.   ScaledBy(-ym));
416 
417     // And based on this, we calculate the scale and offset
418     if(EXACT(dx == 0 && dy == 0)) {
419         scale = 5;
420     } else {
421         double scalex = 1e12, scaley = 1e12;
422         if(EXACT(dx != 0)) scalex = 0.9*width /dx;
423         if(EXACT(dy != 0)) scaley = 0.9*height/dy;
424         scale = min(scalex, scaley);
425 
426         scale = min(300.0, scale);
427         scale = max(0.003, scale);
428     }
429 
430     // Then do another run, considering the perspective.
431     pmax.x = -1e12; pmax.y = -1e12;
432     pmin.x =  1e12; pmin.y =  1e12;
433     wmin = 1;
434     LoopOverPoints(entities, faces, &pmax, &pmin, &wmin,
435                    /*usePerspective=*/true, /*includeMesh=*/!selectionUsed);
436 
437     // Adjust the scale so that no points are behind the camera
438     if(wmin < 0.1) {
439         double k = SS.CameraTangent();
440         // w = 1+k*scale*z
441         double zmin = (wmin - 1)/(k*scale);
442         // 0.1 = 1 + k*scale*zmin
443         // (0.1 - 1)/(k*zmin) = scale
444         scale = min(scale, (0.1 - 1)/(k*zmin));
445     }
446 }
447 
MenuView(int id)448 void GraphicsWindow::MenuView(int id) {
449     switch(id) {
450         case MNU_ZOOM_IN:
451             SS.GW.scale *= 1.2;
452             SS.ScheduleShowTW();
453             break;
454 
455         case MNU_ZOOM_OUT:
456             SS.GW.scale /= 1.2;
457             SS.ScheduleShowTW();
458             break;
459 
460         case MNU_ZOOM_TO_FIT:
461             SS.GW.ZoomToFit(/*includingInvisibles=*/false, /*useSelection=*/true);
462             SS.ScheduleShowTW();
463             break;
464 
465         case MNU_SHOW_GRID:
466             SS.GW.showSnapGrid = !SS.GW.showSnapGrid;
467             if(SS.GW.showSnapGrid && !SS.GW.LockedInWorkplane()) {
468                 Message("No workplane is active, so the grid will not "
469                         "appear.");
470             }
471             SS.GW.EnsureValidActives();
472             InvalidateGraphics();
473             break;
474 
475         case MNU_PERSPECTIVE_PROJ:
476             SS.usePerspectiveProj = !SS.usePerspectiveProj;
477             if(SS.cameraTangent < 1e-6) {
478                 Error("The perspective factor is set to zero, so the view will "
479                       "always be a parallel projection.\n\n"
480                       "For a perspective projection, modify the perspective "
481                       "factor in the configuration screen. A value around 0.3 "
482                       "is typical.");
483             }
484             SS.GW.EnsureValidActives();
485             InvalidateGraphics();
486             break;
487 
488         case MNU_ONTO_WORKPLANE:
489             if(SS.GW.LockedInWorkplane()) {
490                 SS.GW.AnimateOntoWorkplane();
491                 SS.ScheduleShowTW();
492                 break;
493             }  // if not in 2d mode fall through and use ORTHO logic
494         case MNU_NEAREST_ORTHO:
495         case MNU_NEAREST_ISO: {
496             static const Vector ortho[3] = {
497                 Vector::From(1, 0, 0),
498                 Vector::From(0, 1, 0),
499                 Vector::From(0, 0, 1)
500             };
501             double sqrt2 = sqrt(2.0), sqrt6 = sqrt(6.0);
502             Quaternion quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
503             Quaternion quatf = quat0;
504             double dmin = 1e10;
505 
506             // There are 24 possible views; 3*2*2*2
507             int i, j, negi, negj;
508             for(i = 0; i < 3; i++) {
509                 for(j = 0; j < 3; j++) {
510                     if(i == j) continue;
511                     for(negi = 0; negi < 2; negi++) {
512                         for(negj = 0; negj < 2; negj++) {
513                             Vector ou = ortho[i], ov = ortho[j];
514                             if(negi) ou = ou.ScaledBy(-1);
515                             if(negj) ov = ov.ScaledBy(-1);
516                             Vector on = ou.Cross(ov);
517 
518                             Vector u, v;
519                             if(id == MNU_NEAREST_ORTHO || id == MNU_ONTO_WORKPLANE) {
520                                 u = ou;
521                                 v = ov;
522                             } else {
523                                 u =
524                                     ou.ScaledBy(1/sqrt2).Plus(
525                                     on.ScaledBy(-1/sqrt2));
526                                 v =
527                                     ou.ScaledBy(-1/sqrt6).Plus(
528                                     ov.ScaledBy(2/sqrt6).Plus(
529                                     on.ScaledBy(-1/sqrt6)));
530                             }
531 
532                             Quaternion quatt = Quaternion::From(u, v);
533                             double d = min(
534                                 (quatt.Minus(quat0)).Magnitude(),
535                                 (quatt.Plus(quat0)).Magnitude());
536                             if(d < dmin) {
537                                 dmin = d;
538                                 quatf = quatt;
539                             }
540                         }
541                     }
542                 }
543             }
544 
545             SS.GW.AnimateOnto(quatf, SS.GW.offset);
546             break;
547         }
548 
549         case MNU_CENTER_VIEW:
550             SS.GW.GroupSelection();
551             if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
552                 Quaternion quat0;
553                 // Offset is the selected point, quaternion is same as before
554                 Vector pt = SK.GetEntity(SS.GW.gs.point[0])->PointGetNum();
555                 quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
556                 SS.GW.AnimateOnto(quat0, pt.ScaledBy(-1));
557                 SS.GW.ClearSelection();
558             } else {
559                 Error("Select a point; this point will become the center "
560                       "of the view on screen.");
561             }
562             break;
563 
564         case MNU_SHOW_MENU_BAR:
565             ToggleMenuBar();
566             SS.GW.EnsureValidActives();
567             InvalidateGraphics();
568             break;
569 
570         case MNU_SHOW_TOOLBAR:
571             SS.showToolbar = !SS.showToolbar;
572             SS.GW.EnsureValidActives();
573             InvalidateGraphics();
574             break;
575 
576         case MNU_SHOW_TEXT_WND:
577             SS.GW.showTextWindow = !SS.GW.showTextWindow;
578             SS.GW.EnsureValidActives();
579             break;
580 
581         case MNU_UNITS_INCHES:
582             SS.viewUnits = SolveSpaceUI::UNIT_INCHES;
583             SS.ScheduleShowTW();
584             SS.GW.EnsureValidActives();
585             break;
586 
587         case MNU_UNITS_MM:
588             SS.viewUnits = SolveSpaceUI::UNIT_MM;
589             SS.ScheduleShowTW();
590             SS.GW.EnsureValidActives();
591             break;
592 
593         case MNU_FULL_SCREEN:
594             ToggleFullScreen();
595             SS.GW.EnsureValidActives();
596             break;
597 
598         default: oops();
599     }
600     InvalidateGraphics();
601 }
602 
EnsureValidActives(void)603 void GraphicsWindow::EnsureValidActives(void) {
604     bool change = false;
605     // The active group must exist, and not be the references.
606     Group *g = SK.group.FindByIdNoOops(activeGroup);
607     if((!g) || (g->h.v == Group::HGROUP_REFERENCES.v)) {
608         int i;
609         for(i = 0; i < SK.groupOrder.n; i++) {
610             if(SK.groupOrder.elem[i].v != Group::HGROUP_REFERENCES.v) {
611                 break;
612             }
613         }
614         if(i >= SK.groupOrder.n) {
615             // This can happen if the user deletes all the groups in the
616             // sketch. It's difficult to prevent that, because the last
617             // group might have been deleted automatically, because it failed
618             // a dependency. There needs to be something, so create a plane
619             // drawing group and activate that. They should never be able
620             // to delete the references, though.
621             activeGroup = SS.CreateDefaultDrawingGroup();
622             // We've created the default group, but not the workplane entity;
623             // do it now so that drawing mode isn't switched to "Free in 3d".
624             SS.GenerateAll(SolveSpaceUI::GENERATE_ALL);
625         } else {
626             activeGroup = SK.groupOrder.elem[i];
627         }
628         SK.GetGroup(activeGroup)->Activate();
629         change = true;
630     }
631 
632     // The active coordinate system must also exist.
633     if(LockedInWorkplane()) {
634         Entity *e = SK.entity.FindByIdNoOops(ActiveWorkplane());
635         if(e) {
636             hGroup hgw = e->group;
637             if(hgw.v != activeGroup.v && SS.GroupsInOrder(activeGroup, hgw)) {
638                 // The active workplane is in a group that comes after the
639                 // active group; so any request or constraint will fail.
640                 SetWorkplaneFreeIn3d();
641                 change = true;
642             }
643         } else {
644             SetWorkplaneFreeIn3d();
645             change = true;
646         }
647     }
648 
649     // And update the checked state for various menus
650     bool locked = LockedInWorkplane();
651     RadioMenuById(MNU_FREE_IN_3D, !locked);
652     RadioMenuById(MNU_SEL_WORKPLANE, locked);
653 
654     SS.UndoEnableMenus();
655 
656     switch(SS.viewUnits) {
657         case SolveSpaceUI::UNIT_MM:
658         case SolveSpaceUI::UNIT_INCHES:
659             break;
660         default:
661             SS.viewUnits = SolveSpaceUI::UNIT_MM;
662             break;
663     }
664     RadioMenuById(MNU_UNITS_MM, SS.viewUnits == SolveSpaceUI::UNIT_MM);
665     RadioMenuById(MNU_UNITS_INCHES, SS.viewUnits == SolveSpaceUI::UNIT_INCHES);
666 
667     ShowTextWindow(SS.GW.showTextWindow);
668     CheckMenuById(MNU_SHOW_TEXT_WND, SS.GW.showTextWindow);
669 
670 #if defined(__APPLE__)
671     CheckMenuById(MNU_SHOW_MENU_BAR, MenuBarIsVisible());
672 #endif
673     CheckMenuById(MNU_SHOW_TOOLBAR, SS.showToolbar);
674     CheckMenuById(MNU_PERSPECTIVE_PROJ, SS.usePerspectiveProj);
675     CheckMenuById(MNU_SHOW_GRID, SS.GW.showSnapGrid);
676 #if defined(HAVE_GTK) || defined(__APPLE__)
677     CheckMenuById(MNU_FULL_SCREEN, FullScreenIsActive());
678 #endif
679 
680     if(change) SS.ScheduleShowTW();
681 }
682 
SetWorkplaneFreeIn3d(void)683 void GraphicsWindow::SetWorkplaneFreeIn3d(void) {
684     SK.GetGroup(activeGroup)->activeWorkplane = Entity::FREE_IN_3D;
685 }
ActiveWorkplane(void)686 hEntity GraphicsWindow::ActiveWorkplane(void) {
687     Group *g = SK.group.FindByIdNoOops(activeGroup);
688     if(g) {
689         return g->activeWorkplane;
690     } else {
691         return Entity::FREE_IN_3D;
692     }
693 }
LockedInWorkplane(void)694 bool GraphicsWindow::LockedInWorkplane(void) {
695     return (SS.GW.ActiveWorkplane().v != Entity::FREE_IN_3D.v);
696 }
697 
ForceTextWindowShown(void)698 void GraphicsWindow::ForceTextWindowShown(void) {
699     if(!showTextWindow) {
700         showTextWindow = true;
701         CheckMenuById(MNU_SHOW_TEXT_WND, true);
702         ShowTextWindow(true);
703     }
704 }
705 
DeleteTaggedRequests(void)706 void GraphicsWindow::DeleteTaggedRequests(void) {
707     // Rewrite any point-coincident constraints that were affected by this
708     // deletion.
709     Request *r;
710     for(r = SK.request.First(); r; r = SK.request.NextAfter(r)) {
711         if(!r->tag) continue;
712         FixConstraintsForRequestBeingDeleted(r->h);
713     }
714     // and then delete the tagged requests.
715     SK.request.RemoveTagged();
716 
717     // An edit might be in progress for the just-deleted item. So
718     // now it's not.
719     HideGraphicsEditControl();
720     SS.TW.HideEditControl();
721     // And clear out the selection, which could contain that item.
722     ClearSuper();
723     // And regenerate to get rid of what it generates, plus anything
724     // that references it (since the regen code checks for that).
725     SS.GenerateAll(SolveSpaceUI::GENERATE_ALL);
726     EnsureValidActives();
727     SS.ScheduleShowTW();
728 }
729 
SnapToGrid(Vector p)730 Vector GraphicsWindow::SnapToGrid(Vector p) {
731     if(!LockedInWorkplane()) return p;
732 
733     EntityBase *wrkpl = SK.GetEntity(ActiveWorkplane()),
734                *norm  = wrkpl->Normal();
735     Vector wo = SK.GetEntity(wrkpl->point[0])->PointGetNum(),
736            wu = norm->NormalU(),
737            wv = norm->NormalV(),
738            wn = norm->NormalN();
739 
740     Vector pp = (p.Minus(wo)).DotInToCsys(wu, wv, wn);
741     pp.x = floor((pp.x / SS.gridSpacing) + 0.5)*SS.gridSpacing;
742     pp.y = floor((pp.y / SS.gridSpacing) + 0.5)*SS.gridSpacing;
743     pp.z = 0;
744 
745     return pp.ScaleOutOfCsys(wu, wv, wn).Plus(wo);
746 }
747 
MenuEdit(int id)748 void GraphicsWindow::MenuEdit(int id) {
749     switch(id) {
750         case MNU_UNSELECT_ALL:
751             SS.GW.GroupSelection();
752             // If there's nothing selected to de-select, and no operation
753             // to cancel, then perhaps they want to return to the home
754             // screen in the text window.
755             if(SS.GW.gs.n               == 0 &&
756                SS.GW.gs.constraints     == 0 &&
757                SS.GW.pending.operation  == 0)
758             {
759                 if(!(TextEditControlIsVisible() ||
760                      GraphicsEditControlIsVisible()))
761                 {
762                     if(SS.TW.shown.screen == TextWindow::SCREEN_STYLE_INFO) {
763                         SS.TW.GoToScreen(TextWindow::SCREEN_LIST_OF_STYLES);
764                     } else {
765                         SS.TW.ClearSuper();
766                     }
767                 }
768             }
769             SS.GW.ClearSuper();
770             SS.TW.HideEditControl();
771             SS.nakedEdges.Clear();
772             SS.justExportedInfo.draw = false;
773             // This clears the marks drawn to indicate which points are
774             // still free to drag.
775             Param *p;
776             for(p = SK.param.First(); p; p = SK.param.NextAfter(p)) {
777                 p->free = false;
778             }
779             if(SS.exportMode) {
780                 SS.exportMode = false;
781                 SS.GenerateAll(SolveSpaceUI::GENERATE_ALL);
782             }
783             break;
784 
785         case MNU_SELECT_ALL: {
786             Entity *e;
787             for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
788                 if(e->group.v != SS.GW.activeGroup.v) continue;
789                 if(e->IsFace() || e->IsDistance()) continue;
790                 if(!e->IsVisible()) continue;
791 
792                 SS.GW.MakeSelected(e->h);
793             }
794             InvalidateGraphics();
795             SS.ScheduleShowTW();
796             break;
797         }
798 
799         case MNU_SELECT_CHAIN: {
800             Entity *e;
801             int newlySelected = 0;
802             bool didSomething;
803             do {
804                 didSomething = false;
805                 for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
806                     if(e->group.v != SS.GW.activeGroup.v) continue;
807                     if(!e->HasEndpoints()) continue;
808                     if(!e->IsVisible()) continue;
809 
810                     Vector st = e->EndpointStart(),
811                            fi = e->EndpointFinish();
812 
813                     bool onChain = false, alreadySelected = false;
814                     List<Selection> *ls = &(SS.GW.selection);
815                     for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
816                         if(!s->entity.v) continue;
817                         if(s->entity.v == e->h.v) {
818                             alreadySelected = true;
819                             continue;
820                         }
821                         Entity *se = SK.GetEntity(s->entity);
822                         if(!se->HasEndpoints()) continue;
823 
824                         Vector sst = se->EndpointStart(),
825                                sfi = se->EndpointFinish();
826 
827                         if(sst.Equals(st) || sst.Equals(fi) ||
828                            sfi.Equals(st) || sfi.Equals(fi))
829                         {
830                             onChain = true;
831                         }
832                     }
833                     if(onChain && !alreadySelected) {
834                         SS.GW.MakeSelected(e->h);
835                         newlySelected++;
836                         didSomething = true;
837                     }
838                 }
839             } while(didSomething);
840             if(newlySelected == 0) {
841                 Error("No additional entities share endpoints with the "
842                       "selected entities.");
843             }
844             InvalidateGraphics();
845             SS.ScheduleShowTW();
846             break;
847         }
848 
849         case MNU_ROTATE_90: {
850             SS.GW.GroupSelection();
851             Entity *e = NULL;
852             if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
853                 e = SK.GetEntity(SS.GW.gs.point[0]);
854             } else if(SS.GW.gs.n == 1 && SS.GW.gs.entities == 1) {
855                 e = SK.GetEntity(SS.GW.gs.entity[0]);
856             }
857             SS.GW.ClearSelection();
858 
859             hGroup hg = e ? e->group : SS.GW.activeGroup;
860             Group *g = SK.GetGroup(hg);
861             if(g->type != Group::LINKED) {
862                 Error("To use this command, select a point or other "
863                       "entity from an linked part, or make a link "
864                       "group the active group.");
865                 break;
866             }
867 
868 
869             SS.UndoRemember();
870             // Rotate by ninety degrees about the coordinate axis closest
871             // to the screen normal.
872             Vector norm = SS.GW.projRight.Cross(SS.GW.projUp);
873             norm = norm.ClosestOrtho();
874             norm = norm.WithMagnitude(1);
875             Quaternion qaa = Quaternion::From(norm, PI/2);
876 
877             g->TransformImportedBy(Vector::From(0, 0, 0), qaa);
878 
879             // and regenerate as necessary.
880             SS.MarkGroupDirty(hg);
881             SS.GenerateAll();
882             break;
883         }
884 
885         case MNU_SNAP_TO_GRID: {
886             if(!SS.GW.LockedInWorkplane()) {
887                 Error("No workplane is active. Select a workplane to define "
888                       "the plane for the snap grid.");
889                 break;
890             }
891             SS.GW.GroupSelection();
892             if(SS.GW.gs.points == 0 && SS.GW.gs.constraintLabels == 0) {
893                 Error("Can't snap these items to grid; select points, "
894                       "text comments, or constraints with a label. "
895                       "To snap a line, select its endpoints.");
896                 break;
897             }
898             SS.UndoRemember();
899 
900             List<Selection> *ls = &(SS.GW.selection);
901             for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
902                 if(s->entity.v) {
903                     hEntity hp = s->entity;
904                     Entity *ep = SK.GetEntity(hp);
905                     if(!ep->IsPoint()) continue;
906 
907                     Vector p = ep->PointGetNum();
908                     ep->PointForceTo(SS.GW.SnapToGrid(p));
909                     SS.GW.pending.points.Add(&hp);
910                     SS.MarkGroupDirty(ep->group);
911                 } else if(s->constraint.v) {
912                     Constraint *c = SK.GetConstraint(s->constraint);
913                     Vector refp = c->GetReferencePos();
914                     c->disp.offset = c->disp.offset.Plus(SS.GW.SnapToGrid(refp).Minus(refp));
915                 }
916             }
917             // Regenerate, with these points marked as dragged so that they
918             // get placed as close as possible to our snap grid.
919             SS.GenerateAll();
920             SS.GW.ClearPending();
921 
922             SS.GW.ClearSelection();
923             InvalidateGraphics();
924             break;
925         }
926 
927         case MNU_UNDO:
928             SS.UndoUndo();
929             break;
930 
931         case MNU_REDO:
932             SS.UndoRedo();
933             break;
934 
935         case MNU_REGEN_ALL:
936             SS.ReloadAllImported();
937             SS.GenerateAll(SolveSpaceUI::GENERATE_UNTIL_ACTIVE);
938             SS.ScheduleShowTW();
939             break;
940 
941         default: oops();
942     }
943 }
944 
MenuRequest(int id)945 void GraphicsWindow::MenuRequest(int id) {
946     const char *s;
947     switch(id) {
948         case MNU_SEL_WORKPLANE: {
949             SS.GW.GroupSelection();
950             Group *g = SK.GetGroup(SS.GW.activeGroup);
951 
952             if(SS.GW.gs.n == 1 && SS.GW.gs.workplanes == 1) {
953                 // A user-selected workplane
954                 g->activeWorkplane = SS.GW.gs.entity[0];
955             } else if(g->type == Group::DRAWING_WORKPLANE) {
956                 // The group's default workplane
957                 g->activeWorkplane = g->h.entity(0);
958                 Message("No workplane selected. Activating default workplane "
959                         "for this group.");
960             }
961 
962             if(!SS.GW.LockedInWorkplane()) {
963                 Error("No workplane is selected, and the active group does "
964                       "not have a default workplane. Try selecting a "
965                       "workplane, or activating a sketch-in-new-workplane "
966                       "group.");
967                 break;
968             }
969             // Align the view with the selected workplane
970             SS.GW.AnimateOntoWorkplane();
971             SS.GW.ClearSuper();
972             SS.ScheduleShowTW();
973             break;
974         }
975         case MNU_FREE_IN_3D:
976             SS.GW.SetWorkplaneFreeIn3d();
977             SS.GW.EnsureValidActives();
978             SS.ScheduleShowTW();
979             InvalidateGraphics();
980             break;
981 
982         case MNU_TANGENT_ARC:
983             SS.GW.GroupSelection();
984             if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
985                 SS.GW.MakeTangentArc();
986             } else if(SS.GW.gs.n != 0) {
987                 Error("Bad selection for tangent arc at point. Select a "
988                       "single point, or select nothing to set up arc "
989                       "parameters.");
990             } else {
991                 SS.TW.GoToScreen(TextWindow::SCREEN_TANGENT_ARC);
992                 SS.GW.ForceTextWindowShown();
993                 SS.ScheduleShowTW();
994                 InvalidateGraphics(); // repaint toolbar
995             }
996             break;
997 
998         case MNU_ARC: s = "click point on arc (draws anti-clockwise)"; goto c;
999         case MNU_DATUM_POINT: s = "click to place datum point"; goto c;
1000         case MNU_LINE_SEGMENT: s = "click first point of line segment"; goto c;
1001         case MNU_CONSTR_SEGMENT: s = "click first point of construction line segment"; goto c;
1002         case MNU_CUBIC: s = "click first point of cubic segment"; goto c;
1003         case MNU_CIRCLE: s = "click center of circle"; goto c;
1004         case MNU_WORKPLANE: s = "click origin of workplane"; goto c;
1005         case MNU_RECTANGLE: s = "click one corner of rectangle"; goto c;
1006         case MNU_TTF_TEXT: s = "click top left of text"; goto c;
1007 c:
1008             SS.GW.pending.operation = id;
1009             SS.GW.pending.description = s;
1010             SS.ScheduleShowTW();
1011             InvalidateGraphics(); // repaint toolbar
1012             break;
1013 
1014         case MNU_CONSTRUCTION: {
1015             SS.UndoRemember();
1016             SS.GW.GroupSelection();
1017             if(SS.GW.gs.entities == 0) {
1018                 Error("No entities are selected. Select entities before "
1019                       "trying to toggle their construction state.");
1020             }
1021             int i;
1022             for(i = 0; i < SS.GW.gs.entities; i++) {
1023                 hEntity he = SS.GW.gs.entity[i];
1024                 if(!he.isFromRequest()) continue;
1025                 Request *r = SK.GetRequest(he.request());
1026                 r->construction = !(r->construction);
1027                 SS.MarkGroupDirty(r->group);
1028             }
1029             SS.GW.ClearSelection();
1030             SS.GenerateAll();
1031             break;
1032         }
1033 
1034         case MNU_SPLIT_CURVES:
1035             SS.GW.SplitLinesOrCurves();
1036             break;
1037 
1038         default: oops();
1039     }
1040 }
1041 
ClearSuper(void)1042 void GraphicsWindow::ClearSuper(void) {
1043     HideGraphicsEditControl();
1044     ClearPending();
1045     ClearSelection();
1046     hover.Clear();
1047     EnsureValidActives();
1048 }
1049 
ToggleBool(bool * v)1050 void GraphicsWindow::ToggleBool(bool *v) {
1051     *v = !*v;
1052 
1053     // The faces are shown as special stippling on the shaded triangle mesh,
1054     // so not meaningful to show them and hide the shaded.
1055     if(!showShaded) showFaces = false;
1056 
1057     // We might need to regenerate the mesh and edge list, since the edges
1058     // wouldn't have been generated if they were previously hidden.
1059     if(showEdges) (SK.GetGroup(activeGroup))->displayDirty = true;
1060 
1061     SS.GenerateAll();
1062     InvalidateGraphics();
1063     SS.ScheduleShowTW();
1064 }
1065 
SuggestLineConstraint(hRequest request)1066 GraphicsWindow::SuggestedConstraint GraphicsWindow::SuggestLineConstraint(hRequest request) {
1067     if(LockedInWorkplane()) {
1068         Entity *ptA = SK.GetEntity(request.entity(1)),
1069                *ptB = SK.GetEntity(request.entity(2));
1070 
1071         Expr *au, *av, *bu, *bv;
1072 
1073         ptA->PointGetExprsInWorkplane(ActiveWorkplane(), &au, &av);
1074         ptB->PointGetExprsInWorkplane(ActiveWorkplane(), &bu, &bv);
1075 
1076         double du = au->Minus(bu)->Eval();
1077         double dv = av->Minus(bv)->Eval();
1078 
1079         const double TOLERANCE_RATIO = 0.02;
1080         if(fabs(dv) > LENGTH_EPS && fabs(du / dv) < TOLERANCE_RATIO)
1081             return SUGGESTED_VERTICAL;
1082         else if(fabs(du) > LENGTH_EPS && fabs(dv / du) < TOLERANCE_RATIO)
1083             return SUGGESTED_HORIZONTAL;
1084         else
1085             return SUGGESTED_NONE;
1086     } else {
1087         return SUGGESTED_NONE;
1088     }
1089 }
1090