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Searched defs:AnimationKey (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dseqfile.h108 struct AnimationKey { struct
109 uint object; ///< The object this key belongs to.
111 uint16 frame; ///< Frame the change is to happen.
113 const ANIFile *ani; ///< The ANI to use.
115 uint16 animation; ///< The animation to use.
117 int16 x; ///< X position of the animation.
118 int16 y; ///< Y position of the animation.
120 int16 order; ///< Used to determine in which order to draw the objects.
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dseqfile.h108 struct AnimationKey { struct
109 uint object; ///< The object this key belongs to.
111 uint16 frame; ///< Frame the change is to happen.
113 const ANIFile *ani; ///< The ANI to use.
115 uint16 animation; ///< The animation to use.
117 int16 x; ///< X position of the animation.
118 int16 y; ///< Y position of the animation.
120 int16 order; ///< Used to determine in which order to draw the objects.
/dports/games/pioneer/pioneer-20210723/src/scenegraph/
H A DAnimationKey.h12 struct AnimationKey { struct
15 AnimationKey(double t) : in AnimationKey() function
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMaya/include/
H A DCOLLADAMayaAnimationKeys.h99 AnimationKey() : BaseAnimationKey (), output (-1) {} in AnimationKey() function
/dports/games/el/Eternal-Lands-1.9.5.9-1/io/
H A Dcal3d_io_wrapper.cpp125 typedef std::pair<std::string,float> AnimationKey; typedef in CalAnimationCache