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Searched defs:ApplyAngularImpulse (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.cpp359 void RigidBody2D::ApplyAngularImpulse(float impulse, bool wake) in ApplyAngularImpulse() function in Urho3D::RigidBody2D
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Body.h805 inline void b2Body::ApplyAngularImpulse(float32 impulse) in ApplyAngularImpulse() function
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Body.h765 inline void b2Body::ApplyAngularImpulse(qreal impulse) in ApplyAngularImpulse() function
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Body.h806 inline void b2Body::ApplyAngularImpulse(float32 impulse) in ApplyAngularImpulse() function
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Body.h763 inline void b2Body::ApplyAngularImpulse(float32 impulse) in ApplyAngularImpulse() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Body.h808 inline void b2Body::ApplyAngularImpulse(float32 impulse) in ApplyAngularImpulse() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/
H A Db2Body.h838 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_body.h836 inline void b2Body::ApplyAngularImpulse(float impulse, bool wake) in ApplyAngularImpulse() function
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Body.h815 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Body.h815 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Body.h815 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Body.h838 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Body.h815 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/
H A Db2Body.h838 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Body.h838 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Body.h815 inline void b2Body::ApplyAngularImpulse(float32 impulse, bool wake) in ApplyAngularImpulse() function