1 /*
2 ===========================================================================
3 
4 Doom 3 GPL Source Code
5 Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
6 
7 This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
8 
9 Doom 3 Source Code is free software: you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation, either version 3 of the License, or
12 (at your option) any later version.
13 
14 Doom 3 Source Code is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 GNU General Public License for more details.
18 
19 You should have received a copy of the GNU General Public License
20 along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.
21 
22 In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.
23 
24 If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
25 
26 ===========================================================================
27 */
28 
29 #ifndef __CMDSYSTEM_H__
30 #define __CMDSYSTEM_H__
31 
32 #include "idlib/Str.h"
33 
34 /*
35 ===============================================================================
36 
37 	Console command execution and command text buffering.
38 
39 	Any number of commands can be added in a frame from several different
40 	sources. Most commands come from either key bindings or console line input,
41 	but entire text files can be execed.
42 
43 	Command execution takes a null terminated string, breaks it into tokens,
44 	then searches for a command or variable that matches the first token.
45 
46 ===============================================================================
47 */
48 
49 // command flags
50 typedef enum {
51 	CMD_FL_ALL				= -1,
52 	CMD_FL_CHEAT			= BIT(0),	// command is considered a cheat
53 	CMD_FL_SYSTEM			= BIT(1),	// system command
54 	CMD_FL_RENDERER			= BIT(2),	// renderer command
55 	CMD_FL_SOUND			= BIT(3),	// sound command
56 	CMD_FL_GAME				= BIT(4),	// game command
57 	CMD_FL_TOOL				= BIT(5)	// tool command
58 } cmdFlags_t;
59 
60 // parameters for command buffer stuffing
61 typedef enum {
62 	CMD_EXEC_NOW,						// don't return until completed
63 	CMD_EXEC_INSERT,					// insert at current position, but don't run yet
64 	CMD_EXEC_APPEND						// add to end of the command buffer (normal case)
65 } cmdExecution_t;
66 
67 // command function
68 typedef void (*cmdFunction_t)( const idCmdArgs &args );
69 
70 // argument completion function
71 typedef void (*argCompletion_t)( const idCmdArgs &args, void(*callback)( const char *s ) );
72 
73 
74 class idCmdSystem {
75 public:
~idCmdSystem(void)76 	virtual				~idCmdSystem( void ) {}
77 
78 	virtual void		Init( void ) = 0;
79 	virtual void		Shutdown( void ) = 0;
80 
81 						// Registers a command and the function to call for it.
82 	virtual void		AddCommand( const char *cmdName, cmdFunction_t function, int flags, const char *description, argCompletion_t argCompletion = NULL ) = 0;
83 						// Removes a command.
84 	virtual void		RemoveCommand( const char *cmdName ) = 0;
85 						// Remove all commands with one of the flags set.
86 	virtual void		RemoveFlaggedCommands( int flags ) = 0;
87 
88 						// Command and argument completion using callback for each valid string.
89 	virtual void		CommandCompletion( void(*callback)( const char *s ) ) = 0;
90 	virtual void		ArgCompletion( const char *cmdString, void(*callback)( const char *s ) ) = 0;
91 
92 						// Adds command text to the command buffer, does not add a final \n
93 	virtual void		BufferCommandText( cmdExecution_t exec, const char *text ) = 0;
94 						// Pulls off \n \r or ; terminated lines of text from the command buffer and
95 						// executes the commands. Stops when the buffer is empty.
96 						// Normally called once per frame, but may be explicitly invoked.
97 	virtual void		ExecuteCommandBuffer( void ) = 0;
98 
99 						// Base for path/file auto-completion.
100 	virtual void		ArgCompletion_FolderExtension( const idCmdArgs &args, void(*callback)( const char *s ), const char *folder, bool stripFolder, ... ) = 0;
101 						// Base for decl name auto-completion.
102 	virtual void		ArgCompletion_DeclName( const idCmdArgs &args, void(*callback)( const char *s ), int type ) = 0;
103 
104 						// Adds to the command buffer in tokenized form ( CMD_EXEC_NOW or CMD_EXEC_APPEND only )
105 	virtual void		BufferCommandArgs( cmdExecution_t exec, const idCmdArgs &args ) = 0;
106 
107 						// Setup a reloadEngine to happen on next command run, and give a command to execute after reload
108 	virtual void		SetupReloadEngine( const idCmdArgs &args ) = 0;
109 	virtual bool		PostReloadEngine( void ) = 0;
110 
111 						// Default argument completion functions.
112 	static void			ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) );
113 	template<int min,int max>
114 	static void			ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) );
115 	template<const char **strings>
116 	static void			ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) );
117 	template<int type>
118 	static void			ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) );
119 	static void			ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) );
120 	static void			ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) );
121 	static void			ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) );
122 	static void			ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) );
123 	static void			ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) );
124 	static void			ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) );
125 	static void			ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) );
126 	static void			ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) );
127 	static void			ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) );
128 };
129 
130 extern idCmdSystem *	cmdSystem;
131 
132 
ArgCompletion_Boolean(const idCmdArgs & args,void (* callback)(const char * s))133 ID_INLINE void idCmdSystem::ArgCompletion_Boolean( const idCmdArgs &args, void(*callback)( const char *s ) ) {
134 	callback( va( "%s 0", args.Argv( 0 ) ) );
135 	callback( va( "%s 1", args.Argv( 0 ) ) );
136 }
137 
ArgCompletion_Integer(const idCmdArgs & args,void (* callback)(const char * s))138 template<int min,int max> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Integer( const idCmdArgs &args, void(*callback)( const char *s ) ) {
139 	for ( int i = min; i <= max; i++ ) {
140 		callback( va( "%s %d", args.Argv( 0 ), i ) );
141 	}
142 }
143 
ArgCompletion_String(const idCmdArgs & args,void (* callback)(const char * s))144 template<const char **strings> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_String( const idCmdArgs &args, void(*callback)( const char *s ) ) {
145 	for ( int i = 0; strings[i]; i++ ) {
146 		callback( va( "%s %s", args.Argv( 0 ), strings[i] ) );
147 	}
148 }
149 
ArgCompletion_Decl(const idCmdArgs & args,void (* callback)(const char * s))150 template<int type> ID_STATIC_TEMPLATE ID_INLINE void idCmdSystem::ArgCompletion_Decl( const idCmdArgs &args, void(*callback)( const char *s ) ) {
151 	cmdSystem->ArgCompletion_DeclName( args, callback, type );
152 }
153 
ArgCompletion_FileName(const idCmdArgs & args,void (* callback)(const char * s))154 ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
155 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, "", NULL );
156 }
157 
ArgCompletion_MapName(const idCmdArgs & args,void (* callback)(const char * s))158 ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
159 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", NULL );
160 }
161 
ArgCompletion_ModelName(const idCmdArgs & args,void (* callback)(const char * s))162 ID_INLINE void idCmdSystem::ArgCompletion_ModelName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
163 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "models/", false, ".lwo", ".ase", ".md5mesh", ".ma", NULL );
164 }
165 
ArgCompletion_SoundName(const idCmdArgs & args,void (* callback)(const char * s))166 ID_INLINE void idCmdSystem::ArgCompletion_SoundName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
167 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "sound/", false, ".wav", ".ogg", NULL );
168 }
169 
ArgCompletion_ImageName(const idCmdArgs & args,void (* callback)(const char * s))170 ID_INLINE void idCmdSystem::ArgCompletion_ImageName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
171 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", false, ".tga", ".dds", ".jpg", ".pcx", NULL );
172 }
173 
ArgCompletion_VideoName(const idCmdArgs & args,void (* callback)(const char * s))174 ID_INLINE void idCmdSystem::ArgCompletion_VideoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
175 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "video/", false, ".roq", NULL );
176 }
177 
ArgCompletion_ConfigName(const idCmdArgs & args,void (* callback)(const char * s))178 ID_INLINE void idCmdSystem::ArgCompletion_ConfigName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
179 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "/", true, ".cfg", NULL );
180 }
181 
ArgCompletion_SaveGame(const idCmdArgs & args,void (* callback)(const char * s))182 ID_INLINE void idCmdSystem::ArgCompletion_SaveGame( const idCmdArgs &args, void(*callback)( const char *s ) ) {
183 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "SaveGames/", true, ".save", NULL );
184 }
185 
ArgCompletion_DemoName(const idCmdArgs & args,void (* callback)(const char * s))186 ID_INLINE void idCmdSystem::ArgCompletion_DemoName( const idCmdArgs &args, void(*callback)( const char *s ) ) {
187 	cmdSystem->ArgCompletion_FolderExtension( args, callback, "demos/", true, ".demo", NULL );
188 }
189 
190 #endif /* !__CMDSYSTEM_H__ */
191